|Commander / EDH||Legal|
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|Commander 2013 (C13)||Common|
|2011 Core Set (M11)||Common|
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Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Viscera Seer Discussion
2 days ago
Hey, nice budget deck.
There's a few noncreature cards here to consider upgrading with better budget options. All my card suggestions are are less than $3 each.
- Commander's Sphere > Mardu Banner
- Talisman of Indulgence > Rakdos Cluestone
- Animate Dead > Dutiful Return
- Day of Judgment > Fumigate
- Terminate > Walk the Plank
- Chaos Warp > Unlicensed Disintegration
- Boros Charm > Feat of Resistance
A very good budget interaction with Alesha is Karmic Guide + Reveillark . These give you a way to quickly reanimate your aggro army if it's stopped in the mid game. These two creatures together or by themselves can be a reanimation engine for your 2 or less power creatures. Guide can reanimated by Alesha. Buried Alive is excellent at setting up this combo by tutoring for and putting Guide, Lark and another creature such as Anger or Zulaport Cutthroat into your graveyard.
To successfully loop Guide and Lark you'll need a sac outlet such as Viscera Seer or Carrion Feeder , etc. What the sac outlet lets you do is sac Lark thus triggering its leave the battlefield ability letting you reanimate two 2 or less power creatures from your graveyard. Since Guide has 2 power it can be reanimated by Lark, then Guide can reanimate Lark and continue the loop until all your 2 or less power creatures are reanimated.
Adding Cutthroat to this combo can kill all your opponents. Anger as long as its in the graveyard and you control a Mountain gives all your creatures haste. With it reanimate all your creatures before you attack and then attack with all your creatures in one turn. Haste is very good with an aggro strategy as long as you have ways to get Anger into your graveyard.
Here's a few budget lands to consider adding:
- Command Tower : every multi-color deck in Commander should play this land.
- Nomad Outpost
- High Market : sac outlet.
- Caves of Koilos
- Tainted Field : works well with a lot of Swamps.
- Graven Cairns
- Smoldering Marsh : works well with lots of basic lands.
- Foreboding Ruins
Other cards to consider adding:
- Skullclamp : one of the most powerful budget cards to play with Alesha.
- Mentor of the Meek : good draw with 2 or less power creatures.
- Remorseful Cleric : opponent graveyard exile, flying.
- Militia Bugler : can be a repeatable way with Alesha to find and get creatures into your hand.
- Mirror Entity : mana sink to make your 2 power or less creatures much bigger for the turn.
I have other suggestions, but I'll stop here. I offer more help; if you like some of these suggestions I'll help you to make cuts.
Good luck with your deck.
5 days ago
Lightning Bolt is a 3-of on average with pros
5 days ago
If you're running Protean Hulk , here is the infinite combo:
- Phyrexian Delver (Protean Hulk) + Viscera Seer
- Viscera Seer (Protean Hulk)
- Mikaeus, the Unhallowed + Walking Ballista Alternatively, but useful in case of removal:
- Triskelion or Sylvan Safekeeper, Carrion Feeder
You should also check out the page for Jarad at EDHREC here. You can toggle the budget tab on the top right if you want to stay closer to that $100-$200 range and see more options. After, maybe check out the GB page under commanders and do the same. You can also select individual cards that you like from the Guild Kit that you bought, and it will tell you what cards have good synergy!
6 days ago
Generally your card selection here is at too high a mana cost, no 1 mana spells is a big deal, especially when, off the top of my head; Viscera Seer , Mortician Beetle , Deathgreeter , Quest for the Gravelord and Thoughtpicker Witch all exist. Modern is a fast format, spells which cost 4 or more mana need to have significant impact to be playable, spells that cost less need to be the most efficient version. For example, you might think that these three cards would be ordered in playability thus: Murder > Victim of Night > Fatal Push , the opposite is actually true Fatal Push is the best of the 3, it is one of the best removal spells in Modern... In a deck focused on sacrifice though Tragic Slip is also a good choice.
Cards like Grim Haruspex , Skirsdag High Priest and Bone Picker are ideal for this sort of deck as you net an additional benefit from the sacrifice. A card like Scavenger Drake can't be played until turn 4, Mortician Beetle is potentially there on turn 1. If you want a finisher in this sort of deck Demon of Death's Gate would be a classic option. Cards which can return themselves also have value Bloodsoaked Champion and Reassembling Skeleton would be examples.
Try to organise the deck so that you have more 1 drops, than 2, more 2 than 3 etc, keep in mind though that functionally Bone Picker should be a 1 drop in your deck, so there is a little wiggle room. I hope this helps, good luck brewing your deck.
1 week ago
~Shadowborn Shirei with Thrumming Stone shenanigans is best Shirei~
Haha no. Shirei is a super fun commander to play though. I have yet to see a deck with Shirei at the helm that is tier 3 material, but I mean it could be possible? I'd be interested to see what a fully competitive budgetless Shirei deck could do. The thing about mono-black, and even mono-colored decks in general that I found to be a common issue is that they need to be part of a really synergistic shell in conjunction with the commander itself. Sidisi, Undead Vizier is rated so highly because it can tutor from the command zone and with enough fast mana it can close out a game rather quickly and consistently. Razaketh is similar in a way, but it isn't quite as potent as Sidisi. Erebos and Liliana are typically seen helming Stax shells, while Skrillex the Blight Dragon kind of does the thing with infect and I assume Maga is just a big mana dump in the zone (admittedly I haven't seen much gameplay of those last two).
What I'm trying to get at with this is that outside of these higher tier commanders, mono-black tends to have a common theme of reanimator or big mana Exsanguinate and Torment of Hailfire win conditions, which isn't incredibly effective in more competitive environments since big mana wins are easily disruptable and reanimator in mono-black seems diluted to the turn sideways to win gameplan and is not ideal by any means. They're good for casual and battlecruiser type metas, but you can't expect much success in a more competitive meta with a commander that only recurs creatures with 1 power at the end of the turn.
I want to be optimistic though. I'd like to think a well tuned tier 4 or 5 deck can be capable of equating to the power level of a tier 3 deck. You're not arguing for tier 1 or 2 obviously, but I am inclined to believe that the list you provided is not quite tier 3 material. The win conditions feel really awkward to me, but I do appreciate that you tried to include your commander's ability as an enabler. I can see Mindslaver as a decent win condition if you weren't playing multiplayer, but it looks like you need an initial 6 mana to cast it, 4 additional mana to sac it, then you want to cast a Myr Retriever for 2 mana, have some outside source like Viscera Seer to sac the Retriever, getting back Mindslaver and casting it for 6 again, spend another 4 mana to sac it and then the combo ends? You can get Retriever back at the end of your turn with Shirei, but you're ending your turn, so you can't loop this again. At the end of the combo turn, assuming you cast the outlets all this turn, it's a three piece combo (Mindslaver, Retriever, and Seer), it costs a minimum of 23 mana to pull off in a color where infinite mana isn't really common outside of Monolith/Rings, and you only end up controlling two players as a result of it? Correct me if I'm wrong, but that's how I followed it. That just feels really clunky and not a very powerful strategy. I don't mean any disrespect, and I'm not trying to trash on your deck at all. I just don't consider a combo like that to be eligible for a tier 3 placement since it doesn't outright win.
I'm not saying your deck is trash garbage, but I think it could be improved is all. If you're able to generate that much mana though, you're better off dumping it into a Torment of Hailfire in my opinion.
1 week ago
Welcome to the fun ZagorkaForPresident!
Some additional creatures that can be useful would be cards like Apprentice Necromancer or Whisper, Blood Liturgist to add in more additional effects. More sac outlets wouldn't hurt as well! Some cards to consider for outlets are like Viscera Seer , Yahenni, Undying Partisan , Altar of Dementia , or even Ashnod's Altar / Phyrexian Altar !
Hope that helps!
1 week ago
Definitely Add Show
Possibly Add Show
- Forge of Heroes
- Preyseizer Dragon
- Hound of Griselbrand
- Ion Storm
- Curse of Stalked Prey
- Cyclonic Rift
- Mark of Mutiny
- Sower of Temptation
- Conquering Manticore
- Dragonlord Silumgar
- Aura Thief
- Puca's Mischief
- Infernal Tribute
- Claws of Gix
- Viscera Seer
- Ogre Slumlord
- Open the Graves
- Pawn of Ulamog
- Sifter of Skulls
- Falkenrath Noble
- Power Conduit
- Palace Familiar
- Surveilling Sprite
- Ogre Battledriver