|Commander / EDH||Legal|
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|Commander 2013 (C13)||Common|
|2011 Core Set (M11)||Common|
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Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Viscera Seer Discussion
6 hours ago
my strategy for making your deck faster is:
putting in more cheap vampires as this synergises with your commander more: Insolent Neonate, Kheru Mind-Eater, Guul Draz Assassin, Viscera Seer, Bloodthrone Vampire, Blood Bairn, Vampire Aristocrat, Bloodflow Connoisseur, Malakir Cullblade. This way you can swarm the board early while en passant generating tokens, then attack with Edgar Markov on turn 6.
putting in some ultra aggressive cards. Alongside tokens Mercadia's Downfall can be devastating, for example. Another one would be Mirror Entity. Note that this one is also a vampire and that the +1/+1-counters stay on the creatures when you change their base power and toughness.
cutting some of the more expenise and non-aggressive cards: Campaign of Vengeance, Stensia Masquerade and maybe you should reduce your lifegain/-loss subtheme if you want to go the faster route. Also Vanquisher's Banner is cool tech, but at 5 mana it may be too expensive
By the way: a card that can go absolutely crazy in token tribal decks is Mana Echoes. Unfortunately it is no budget card.
bushido_man96 mentioned some mass removals. Their asymetrical effect is nice but they also cost a lot of mana. Some other really good asymmetrical mass removals for token decks would be Austere Command, Fell the Mighty, Retribution of the Meek and Dusk.
That's all for now. Let me know what you think of my faster game plan.
1 day ago
Lots of goodies to consider before Disciple likely. Sitting here looking at:
- ramp (Elvish Mystic, Bloom Tender, Gaea's Cradle, Cabal Coffers/Urborg, Tomb of Yawgmoth)
- midrange-y goodness (Grave Titan, Avenger of Zendikar, Craterhoof Behemoth, Lord of Extinction)
- a Necrotic Ooze combo (Walking Ballista, Phyrexian Devourer, Mikaeus, the Unhallowed/Triskelion)
- dredge package (Golgari Grave-Troll, Stinkweed Imp, Life from the Loam)
- table drain (Gray Merchant of Asphodel, Exquisite Blood, Massacre Wurm)
- attrition package (Merciless Executioner, Fleshbag Marauder, Desolation)
- creature based targetted removal (Reclamation Sage, Caustic Caterpillar, Woodfall Primus)
- stax package (Thorn of Amethyst, Sphere of Resistance, Contamination, Null Rod)
- tutor package (Buried Alive, Birthing Pod, Demonic Tutor, Vampiric Tutor, Sidisi, Undead Vizier)
- better sac outlets (Phyrexian Altar, Ashnod's Altar, Viscera Seer, Greater Good)
- general good stuff (Sylvan Library, Damnation, Mana Crypt)
1 week ago
I second SteelSentry that Ashnod's Altar is just better than either of these except in rare situations. Also, Phyrexian Altar if you can afford it. And on another note, if I were to build a Meren deck, I would play Viscera Seer over Carrion Feeder 9 times out of 10.
1 week ago
, to be honest I would look at a particular card in your maybeboard and include him in the deck. I'm talking about Yahenni, Undying Partisan. There is no reason why he shouldn't be in your deck right now. He makes great use of token generation. You should also add more token generation, such as: Mavren Fein, Dusk Apostle and Legion's Landing. If you do add in Authority of the Consuls it will allow you to be more aggressive so you can use Mavren Fein, Dusk Apostle on a more consistent basis, however, you do have Cover of Darkness which works better, so i'm not sure if Authority of the Consuls is necessary. Plus vampires you own will have flying or deathtouch which will land you some damage anyway. Legion's Landing is a must. It transforms into a land after 3 vampires you control attack in a single turn. That land produces and has a tap ability that produces 1/1 vampire tokens with lifelink. These will allow you to use cards like Attrition, Yahenni, Undying Partisan and Indulgent Aristocrat more consistently. I feel as though you may need more sacrifice outlets to make better use of your tokens. Cards like Viscera Seer and Ashnod's Altar are great cards in a Papa Markov deck.
1 week ago
If you want another easy wincon, I'd like to show you Protean Hulk, Viscera Seer, and Saffi Eriksdotter. All three of these are good outside the combo, but with Karmic Guide and Reveilark, already in your deck, you get to tutor out to the field all creatures with CMC 6 or less, and put them on the field. Go further? Flash means all your ETBs are now potentially 2-mana instant.
2 weeks ago
NayrSlayer, thank you for the input, I have pulled off a similar infinite combo, like the one you described, before. Ashnod's Altar is my main sac outlet. I like Zulaport Cutthroat, could also run Blood Artist, but the singular word difference ("each" instead of "target" makes it quicker) makes zulaport much better. Will definitely consider these, as well as the extra sac outlet Viscera Seer(that i run in my wizard deck). Thanks for the feedback!
2 weeks ago
Since effects like Warstorm Surge are primarily red effects, the closest thing I can think of is something like Zulaport Cutthroat. If you have it on the field along with a sac card like Viscera Seer, then you can create an infinite combo with Reveillark and Karmic Guide, if at least one is in the graveyard. (Play Karmic, recur Reveillark, sac Karmic. Then sac Reveillark and return Karmic, returning Reveillark again. This goes on forever and allows you to deal and gain infinite life at instant speed.)
The other thing is that you can still win simply from beatdown, although it isn't as flashy. There are definitely some scary things for you to recur (Grave and Sun Titan, Terastodon, Ob Nix) and they can simply win the game for you on their own.
There are probably some other cards that could probably accomplish what you want, but I only know of these. Hope this helps somehow!
2 weeks ago
I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:
On the ramp side, there are a few things that can get you lands, but some can be expensive:
Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?
I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.
These are some ETB examples:
- Oreskos Explorer
- Enlightened Ascetic
- Blade Splicer
- Sin Collector
- Bone Shredder
- Fleshbag Marauder
- Merciless Executioner
- Slum Reaper
- Agent of Erebos
- Puppeteer Clique
- Patron of the Vein
- Angel of Serenity
- Angel of Despair
- Ashen Rider
These need to be used with an available Sac Outlet:
The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.
Some good Sac Outlets exmples:
- Altar of Dementia
- Ashnod's Altar
- Phyrexian Altar
- Martyr's Cause
- Viscera Seer
- Razaketh, the Foulblooded
- Carrion Feeder
- Sadistic Hypnotist
Forcing your opponents to sacrifice with you is very good: