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Alrighty so I definitely like the idea of utilizing an exile-matters Esper deck, and I have always loved Ashiok, Nightmare Weaver, and definitely think she should be a staple. Especially if you continue on the mill-plan. But I would actually advise against that. I would, personally, play a deck that runs cards like Spell Queller and Brain Maggot combined with “processor” eldrazi like Wasteland Strangler so that the card you exile will never come back! I like Etrata, but the rest of the creatures in the deck seem particularly weak. They do really cool things, but in competitive mtg you really want your 4-5-6 drops to do something when they enter the field (like Siege Rhino), to be really annoying to remove, (like Niv-Mizzet, Parun) or be potentially game winning if not answered immediately (like Elspeth, Sun's Champion)
Hope I helped and I would definitely answer any questions you have! I just think mill is an extremely weak archetype, and think a more control-oriented strategy would work out very well.
January 27, 2020 8:22 p.m.
Pick pioneer for sure. I’ll say more when I get outta work and have time.
January 27, 2020 6:44 p.m.
Commander that cares about miracles:
Legendary Creature - Djinn
At the beginning of each opponents upkeep, draw a card
Whenever you cast a spell during an opponents turn, create an X/X construct token with “this creatures power and toughness are equal to the number of artifacts you control.”
Now rdean’s challenge.
January 25, 2020 3:43 a.m.
January 23, 2020 7:55 p.m.
Solaris, to the Grave
Legendary Creature - Zombie Advisor
When ~ enters the battlefield, put the top 6 cards of your library into your graveyard.
: You may cast target enchantment from your graveyard this turn
: You may cast target instant or sorcery from your graveyard this turn
: You may cast target creature card from your graveyard this turn
Well clearly nobody wants to do this challenge so... I dunno make more bards? Or wildcard.
January 23, 2020 4:09 p.m.
To actually answer your post however, no, I LOVE the way they are designing cards. Oko was a huge mistake. Veil of Summer was a huge mistake. But a lot of the cards they’ve been printing have just been unique, not overpowered cards. I love the new titans, i like static abilities on planeswalkers, even if T3f3ri is annoying. I like that red gets interesting card advantage spells like Experimental Frenzy and Light Up the Stage now.
Also, I’m very confused. In the early paragraph you complain that “path and fatal push” are essentially the same thing, but then complain about how games aren’t decided by a well timed removal spell (which I 100% disagree with by the way).
You said that turns are a lot more explosive now, which is also not true. At least not for competitive magic. I do find that decks are often built the same way. Control decks are all counter/draw/removal and one-two threats. Midrange decks look to trade resources 1-1 while maintaining a board presence and slowly beating you with incremental card advantage. Aggro decks look to kill you as fast as possible. Not every aggro deck is burn, actually mono black sees significantly more play than mono red in Pioneer.
If you are talking about EDH, then I’m sorry but that’s pretty much what the format is designed for. Playing janky decks that do whatever they want, with huge swingy turns.
You also have to realize that they have to print new mana engines, new combo pieces, etc.. this gives newer players access to cool combo pieces via boosters, and allows them to find their own unique interactions at the kitchen table games they start with.
I’m sorry you don’t like the designs that WOTC is utilizing, but I think they are fresh and unique.
January 23, 2020 10:02 a.m.
I got halfway through your analysis and realized it’s off. You think Dimir Charm is a “genuinely good” card. And that’s just patently false. Even back in RTR standard, people didn’t play the card.
This is the response from people during standard where Dimir Charm was legal. Sure, Dimir charm is INTERESTING, but it’s not good. And that’s where your analysis falls flat.
January 23, 2020 9:50 a.m.
I’m not sure what “going over 600” means. Give me that little detail and I will for sure brew up a list.
January 21, 2020 1:38 p.m.
Ziusdra it’s important to note that “card advantage” comes when you gain more resources than you used in some way. A 1 mana spell that potentially draws a card is not card advantage- it’s card selection. You are trading 1 card for another 1 card.
January 21, 2020 12:08 p.m.
Well it’s been awhile so I’ll just make another bard because I think they are awesome.
The Mesmeric Bard
Creature - Bard
When ~ enters the battlefield, put a verse counter on target nonland permanent.
Permanent you don’t control with verse counters on them don’t untap during their controllers untap step
Create a card with the creature type “Alchemist” my favorite DnD class!
January 21, 2020 1:16 a.m. Edited.
Sweet deck! I personally don’t like Fruit of Tizerus and think that Bonecrusher Giant is an amazing card that definitely deserves a spot here. I built my own version of a Grixis midrange deck playing Kroxa, and it’s super fun. This looks equally awesome!
January 21, 2020 12:30 a.m.
In this set, Bant would typically have aggressively costing creatures like Fleecemane Lion and Loxodon Smiter. I would make the clause “dealt damage to a player” specifically, I would like to includ planeswalkers as well but that’s a lot of card space... this would make for interesting combat scenarios for both the Bant player and the opponent since they make combat slightly awkward. “Should I chump? I don’t want them to slam a __ and draw an extra card, but I don’t wanna lose my creature?”
January 20, 2020 5:20 p.m.
You could do something involving combat, like raid, where they get some sort of boost if you attacked/dealt damage. Bant typically cares about creatures and combat, IIRC. Not sure what it would be called but I’ll just use Avail for the template, even though I’m pretty sure it doesn’t fit haha.
Avail: if a creature you control dealt damage this turn, this creature costs
CMC in this case would be
And you could use other effects as well, not JUST mana reduction.
Avail: When ~ enters the battlefield, if a creature you control dealt damage this turn, draw a card/put a counter on a dude/whatever you want
How is that?
January 20, 2020 5:14 p.m. Edited.
Ah graveyard-order matters. My favorite. I play manaless dredge in legacy (for fun) and Nether Shadow is awesome.
Creature - Zombie Soldier
At the beginning of your upkeep, if ~ is in the graveyard with a creature card directly above it, you may pay to return it to your hand.
Geez that ability sucks. Like it’s not great in game, and it takes up so much card space there isn’t really room for much else.
Anyways, take a mechanic you feel was either under used- like these 2. Or was used a lot, but didn’t have any truly amazing cards
January 20, 2020 4:55 p.m.
I have found that Pack Rat is underwhelming. I often play it in two just for it to chump on turn 5-6 because I just haven’t had the mana to activate it. Champion of Wits is actually not bad, and his ability helps fill the graveyard to escape Kroxa, which is the main reason I played pack rat anyways. I wish it was a 2 drop, and I’m thinking Rix Maadi Reveler might be better suited but idk.
January 19, 2020 6:29 p.m.
This deck needs better removal - Murderous Rider is almost essential. Removing PW and creatures at instant speed- while also being a 2/3 lifelinker against aggro.
I also highly recommend Doom Whisperer as he is a huge body and can surveil as often as you need. Play a Spybug on 2 and slam Whisperer on 5 with say 16 life left can put 7 counters on Spybug for a potentially lethal swing, out of nowhere.
January 19, 2020 4:42 p.m.
I’ll do the last part of the challenge “maybe make a new legend. Get creative!”
This is my take on an Esper Commander who doesn’t care about artifacts- or controlling the game. Just helping you do what you want.
Subiro, Indulgent Intellect
Legendary Creature - Advisor
Whenever a permanent you control becomes the target of a spell or ability, counter it unless it’s owner pays
Whenever an opponent draws a card, you may pay , if you do draw a card and lose 1 life
Whenever a creature enters the battlefield under an opponents conteol, you may put a +1/+1 counter on it. If you do, gain 2 life
Make a card that would probably be in the 99 of a Subiro commander deck.
January 19, 2020 2:06 p.m. Edited.
Post 43 on page 301 by TypicalTimmy “fit the card to the name: Ridge Walker” and a few pages ago, make a new Bard. I only did 2 because that took awhile lol.
Ridge Walker, Passing Bard
Legendary Creature - Bard
~ can only be blocked by creatures with flying
~ Enters the battlefield with 2 verse counters on it
~ Power and toughness are equal to the number of verse counters on permanents
Do the challenge above: a multicolor shaman that produces Pygmy tokens.
January 19, 2020 2:46 a.m.
SCORE: 2 | 5 COMMENTS | 486 VIEWS | IN 1 FOLDER
SCORE: 3 | 3 COMMENTS | 651 VIEWS | IN 1 FOLDER
118 VIEWS | IN 1 FOLDER
|Playing since||Scars of Mirrodin|
|Avg. deck rating||4.00|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Commander / EDH, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Oldschool 93/94|
|Good Card Suggestions||15|
|Last activity||14 hours|