Mikaeus, the Lunarch
Legendary Creature — Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mikaeus, the Lunarch Discussion
1 week ago
SaltySpecula: and MoGoose831: Thanks for both of your inputs! I don't really purchase cards so budget is definitely not an issue. I mostly play it through Xmage.As for the fetch lands, I mostly play it for the speed and ability to fetch the duals. However, I am considering changing some of them to different non-basics. One I need to add is Gaea's Cradle, and potentially one or both Strip Mine and Wasteland because Pendrell gets on my nerves. I also never really like playing basics unless I need to when I'm playing on Xmage or proxy decks with my group of friends.
As for my choice in commander, I like using Marath for his utility in this deck, rather than playing combo like he usually is. I like the unpredictability of the deck, as I rarely play the same game with it (no creature tutors!).
SaltySpecula: I love your suggestions! I think Strionic Resonator and Panharmonicon are really good! Especially the latter. As for Amonkhet, I am very excited to add a couple of those cards to this deck, especially today's Samut, Voice of Dissent. Others I'm excited about is the one you mentioned, Champion of Rhonas and Combat Celebrant.
Regarding lifegain stuff, I like the flavor of it, but I don't have enough cards for Patron and Archangel's Light to be relevant. Though I am looking for some good graveard recursion, I think Sword of Light and Shadow would do the trick. Especially for Gyre Sage or Mikaeus, the Lunarch. Those get targeted so fast.
2 weeks ago
I'd also suggest swapping Mortify and Putrefy for Beast Within and Anguished Unmaking, Utter End, or Vindicate. Just generally better removal spells. Maybe Sylvan Reclamation or Return to Dust if you need a lot of enchantment/artifact removal.
3 weeks ago
Alright, to start with Mother of Runes is not modern legal and a good deck will always have a mana curve. This means not having and equal amount of each mana cost, generally, you want to deck to be centered around one cost. Also, because you have several high costing cards, such as Loxodon Smiter and the monstrosity of the Fleecemane Lion it would be a great idea to run some mana dorks.
Here is a list of changes I would consider making:
Drop Mother of Runes and Authority of the Consuls for a playset of Birds of Paradise. Or at the very least 2 Elvish Mystics and 2 Avacyn's Pilgrim. Maybe even consider finding a way for 8 total mana dorks.
Personally, I would drop Collective Effort, Oath of Ajani, Tuskguard Captain, Citadel Castellan and Abzan Falconer. In their place you want to add things like Mikaeus, the Lunarch or Nissa, Voice of Zendikar, essentially, just get as many fast and effective cards as you can that fit with the game plan.
Overall, to make a competitive deck it needs a solid game plan and an efficient way to execute it, decks want to fall into the category of either aggro, combo or control. A fast mana curve and a consistent mana base are the keys to making a deck like this work in modern.
And then of course there is Path to Exile... This is a must, no doubt about that. And also good duel lands, Temple Garden and Windswept Heath are possibly the best, but on a budget there are always alternatives. Sunpetal Grove for instance.
1 month ago
I'd find a way to add in Mentor of the Meek for some card draw. Thraben Doomsayer is also a great fit when you are playing with Hanweir Militia Captain Flip, with all the human tokens you can create. Nykthos, Shrine to Nyx is a great land for this kind of deck. With the Mentor of the Meek, you can pump a lot of mana, draw a creature after playing one and cast/draw again that same turn. The creature tokens you create can also be used for even more card draw. Also, Cathars' Crusade basically makes all of your creatures Champion of the Parish, while not messing with Mentor of the Meek card draw, as you can pump the creature after drawing your card.
Some other consideration cards would be: Collective Effort, Odric, Master Tactician, Increasing Devotion, Abzan Battle Priest,Devout Chaplain-great enchant/artifact removal on a stick! Exile!!, Westvale Abbey Flip, Angel of Glory's Rise- wipe recovery, Elspeth, Knight-Errant-not human tokens but the ultimate is great, Mikaeus, the Lunarch, and Grand Abolisher. Hope this helps!
1 month ago
Yes, every human you play would come into play with a +1/+1 counter on. Also a Mikaeus, the Lunarch played for a single white mana. Theoretically, i think it would also go for humans you didn't play, if you for example used Aether Vial.
1 month ago
I can't get "3 colors" and "budget" to describe the same deck in modern. Especially not when it's supposed to be aggressive.
Disagree on Monastery Swiftspear: there are rather few spells to trigger its prowess. But Collected Company can be real good - go with GW, and cut red out. Also, collected company doesn't work with monastery swiftspear (swiftspear-decks have many spells/few creatures, and a collected company would then just whiff).
You could consider things like Metallic Mimic, Hardened Scales and Mikaeus, the Lunarch, just to keep the budget a bit in line. Would also make for some pretty explosive Collected Company-plays. And Avacyn's Pilgrim to make starts a bit smoother.
1 month ago
1 month ago
Devout Chaplain, Collective Effort, Abzan Battle Priest, Mikaeus, the Lunarch Elspeth, Knight-Errant, Precinct Captain,War Priest of Thune, Citadel Siege, and my favorite Odric, Master Tactician for white mana considerations.