Mikaeus, the Lunarch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Mythic Rare
From the Vault: Legends (V11) Mythic Rare

Combos Browse all

Mikaeus, the Lunarch

Legendary Creature — Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Mikaeus.

, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Mikaeus, the Lunarch Discussion

yumharu on Atraxa Enchantress (Peeling Onions)

1 week ago

Declaration of Naught to lock an opponent commander, can replace Phyrexian Revoker

Back to Basics is going to kill you more than the opponent you have only 8 basic land.

Phyrexian Arena instead of Tatyova, Benthic Druid (only 3 mana, and you will draw every turn and it's an enchantment)

if you don't want to play Toothy, Imaginary Friend , play Winding Constrictor instead of Pir, Imaginative Rascal

Simic Ascendancy would be really powerfull in this deck ! win condition + enchantment + counter

Atraxa is your only big creature so i will replace card like Mikaeus, the Lunarch , Anafenza, Kin-Tree Spirit with card like Forgotten Ancient and Evolutionary Escalation to give a lot of counter to atraxa.

Could be fun to play some exltation things to kill you oponent with atraxa. Rafiq of the Many can be really fun withatraxa x).

Good luck with your deck ^^

kamarupa on Cocaine

4 weeks ago

Thanks a bunch for the +1 and suggestions! Mikaeus, the Lunarch can enter for 2CMC, vs 3CMC for Mirror Entity . This is actually pretty important - I win with this deck with only two lands pretty often. Additionally, Mirror Entity acts as a mana-sink, which ties up mana. My goal with this deck has been to add counters and avoid pumps. Counters stick around, while pumps can be easily removed. Mirror Entity, acting as a lord, becomes a primary target. Without such a pump lord, there is no one key creature opponents can remove to knock down all my creatures. Also, I can include Mikaeus with other 1CMC creatures with Immortal Servitude , which, while Mikaeus dies instantly, will still trigger my Champion of the Parish s and any Thalia's Lieutenant s already on the battlefield. If I have a Metallic Mimic , Mikaeus can even stick after a Servitude. Also, Mikaeus is awesome with Thalia's Lieutenant , it allows Mikaeus to enter for 2CMC and tap the next turn to add counters. Also, as Mikaeus repeats, because he bestows counters, his effects continually build up over time. Kind of like the difference between owning a home (Mikaeus) and renting (Mirror Entity). The only problem with Mikaeus is that he's Legendary. If he wasn't, I'd run a full set.

I run Journey to Nowhere over Seal Away because in playtesting it was too common that creatures I wanted to remove weren't tapped. Keeping mana open to play Seal Away ended up just slowing me down. This deck wants to tap out pretty much every turn. Also, with Blessed Alliance , I already have an Instant speed removal spell and with the Alliance, I don't have to worry about Indestructible, Hexproof, or Vigilance.

Dedudegod1 on Cocaine

4 weeks ago

Nice Decklist! +1 from me. I think you should consider Mirror Entity , possibly over Mikaeus, the Lunarch ? I've found it synergizes very well with Kazandu Blademaster and Hada Freeblade . Also, why do you run Journey to Nowhere over Seal Away out of curiosity?

Entity97 on A Cuberino

2 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Lord_Europa on Heaven and Hell “check me out”

2 months ago

You’ve been a great help!

A few of things:

For when I play proper matches I have some cards in other decks currently that I’d consider adding Elspeth, Sun's Champion , Intangible Virtue , Nomads' Assembly , Increasing Devotion and Mikaeus, the Lunarch are all cards I am using for a selesnya token build but could switch in. Along with a Swords to Plowshares as well.

Lich's Mastery has hexproof, so it would only be board wipes I’d have to be scared of.

Aegis of the Gods felt like a buffer between some really annoying triggers that opponents have in an annoying format like commander.

Dutiful Thrull is simply an ultimate chump blocker.

I have some cards like On Serra's Wings that could have situational benefits like making Krav super scary.

Lastly I’ll be adding a sort of maybe board soon to consolidate all of the cards on the radar.

DrkNinja on Welcome to the Strange Land of Dice!

2 months ago

So before I list cuts and suggestions let me start with what I've gathered from your deck.

  • You have a lack of value on a LOT of card that you've chosen, I'll explain in more detail in cuts but every card should serve to help you win the game not just push your theme/gimmick. sometimes you gotta make slots for cards.

  • Lack of spot removal. You have little to no way to deal with your opponents shenanigans, to be exact you have only 2 bits of spot removal. Your deck's gameplan isn't fast enough or big enough to just play solitare like some combo, control, or hyper aggressive decks.

  • You have a distinct lack of board wipes, to be exact you have one. I get your hesitation to run these but... You have to, if not someone is going to be in a better position than you and it's going to cost you the game.

  • I feel like you're ignoring your colors' strengths. Green ramps, White removes, and Blue Draws/Counters. Play to those strengths because that's what makes Bant such a powerful color combination!

Alright to the cuts:

  • Tamiyo, field researcher: I get it she's an omniscience but I don't think that she lives for long and her + and - abilities aren't really all that useful to you or the gameplan. Not enough value.
  • Nissa, vital force: You aren't playing lands, the only thing useful on this card to you is her - ability. Sure her ult would gain some passive use IF you ever got there! Not enough value.
  • Spellbook: I don't understand why this was there to begin with... Reliquary Tower is far superior, and if you must have an artifact for it I'd run Thought Vessel over it anyday.
  • Contagion Clasp: I'ma big believer that Contagion Engine is just better. For 4 extra mana upfront you get to wipe an opponent's board, and you get to pay the same 4 you'd pay on clasp but you'd get two proliferates instead. Who cares if you get it out turn two you can't do anything with it for two turns.
  • Call the gatewatch: You aren't playing planeswalkers... this card doesn't have enough value and doesn't help you achieve your goal at all.
  • Djeru, with eyes open: Refer to Call the Gatewatch
  • tireless tracker: This COULD get there, it COULD be useful, but... That's a could be, not a guarantee. I'd prefer to see a card here that is going to help definitively.
  • Vizier of the menagerie: you only have 25 creatures... you have a 1/4 chance for this to actually mean something. Not enough value as the deck stands with so few creatures. I'd rather see consistent draw power here.
  • talisman of progress: I just don't think it's necessary you have 5 rocks total this isn't necessary at all.
  • oath of ajani: I get it... It's first ability helps you out a lot, but... I just feel like it's a wasted card slot. it's an enchantment that you're basically treating as a sorcery.

Here are some card I'd suggest filling these holes, which I'll break down into categories.

Useful +1/+1 Shenanigans:

Staples that should be in the deck including Spot removal!

If you're going to play walkers these are much better suited to your deck:

Finally some board wipes

Last thing, I'm not taking into account budgets of any kind I just want to help you create the most competitive deck that won't fold over if someone screws your gameplan over. Also if I came off as a dick at all apologies, it's not intentional.

Gadianten on The River Merfolk

2 months ago

I would swap Mikaeus, the Lunarch with Enclave Cryptologist as hes kinda slow and this way you can get some more card draw going for you. Contagion Engine does not really mesh well with your deck I would swap it out for Door of Destinies and Inexorable Tide with Reconnaissance for similar reasons of improving attack ability. Add in Nykthos, Shrine to Nyx as it can be massive mana ramp, I would remove whatever land you feel you don't need to much, probably Azorius Chancery . True Conviction for Vanquisher's Banner to help keep up that card draw.

Gadianten on G/W Survey Corps

2 months ago

I would change out Heron's Grace Champion and Banisher Priest as they don't search or seem as critical as some of the others. Mikaeus, the Lunarch is kinda slow I would consider Ulvenwald Tracker as for its cost its kinda mean. You seems to have alot of + power/Toughness effects and without a reliable sacrifice outlet you may not get much use out of Mirror Entity , although Saffi Eriksdotter I think is still a VERY good add with Angel of Glory's Rise or Sun Titan and more so if you add Altar of Dementia for unlimited mill. Don't know how I missed this but Serra Ascendant , its on theme with the angels and is a scary one drop I would replace Hamlet Captain for it.

I do not know your meta but I think a better swap for Spear of Heliod is Lifecrafter's Bestiary as it helps you power through rough games by helping to keep your hand full and filtering your draws.

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Mikaeus, the Lunarch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%