Creature — Human Soldier
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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Field Marshal Discussion
1 week ago
1 week ago
Yes, I passed on Field Marshal, because
- almost half of my creatures have first strike anyway
- on his own, he is only a three-mana Bear Cub
- Soldier is a common creature type in casual Modern decks, I don't want him to pump my opponents Loxodon Smiter
1 week ago
after looking through this list, I saw that most of your creatures are Human Soldiers , and I think you could add some soldier lords to make use of that. Field Marshal gives all your guys, save the knights (which, I think holy nimbus could be cut) vigilance.
Doomed Traveler is also a great human soldier, as it gives you back a 1/1 flier if killed.
Honor of the Pure may also help you (as an alternative to field marshal), as although it doesn't give your creatures vigilance, and isn't a creature, it gives all white creatures +1/+1, which includes the spirit from that doomed traveler.
Nice deck, +1
2 weeks ago
I like the general beat down premise of the deck although I feel some of the soldier choices are sub optimal such as Abzan Skycaptain. I am guessing by the number of more recently released soldiers that your collection is fairly new and that you are working with what you have. With that in mind I have compiled some categories for soldiers you may wish to consider in the future for roles in the deck.
General Combat value soldiers: Aerial Responder, Bastion Protector, Fabled Hero, Fencing Ace, Gustcloak Savior, Kazandu Blademaster, Odric, Master Tactician. Bastion Protector is HIGHLY advised if you can as it makes your creature board indestructible with your commander out in combat. I would also recommend in general using creatures that are inexpensive and provide two or more useful keywords, although double strike is powerful enough to warrant use by itself I feel.
Token generators: Darien, King of Kjeldor, Brimaz, King of Oreskos, Lieutenants of the Guard, Patrol Signaler, Precinct Captain. Soldiers tend to die pretty quickly with the eldritch abominations that frequent commander and especially when board wipes abound so I would recommend increasing the solider token generation of the deck to ensure a capable offense. Darien has recently been changed to a solider and so could fit the deck pretty well.
Utility: Catapult Master, Catapult Squad, Aegis of the Gods, Intrepid Hero, Kalemne's Captain. Flexibility can be pretty useful for survival in commander and I feel these offer some flexibility without impacting the raw offensive capabilities of the deck much.
Hate Effects: Loxodon Gatekeeper, Thalia, Guardian of Thraben, Thalia, Heretic Cathar. Although not necessary there are a few tax and hate effects in solider tribal if you ever wanted to branch out in that direction but I feel its better to go all in or not at all with hate effects, however these are some of those options.
Card advantage: Enlistment Officer, Mentor of the Meek, Palace Sentinels, Preeminent Captain, Ranger of Eos, Recruiter of the Guard, Relic Seeker. Card advantage will make or break you in commander while I think all these are worthy inclusions I can not state strongly enough how much you need Mentor of the Meek, with Elspeth he is pay three mana draw three cards and most solider cards will trigger his ability. Monarch will also net you a card at the end of your turn and with your solider army the odds of you getting hit for combat damage and losing monarch are fairly slim and easy to get back if you do.
Life Gain: Soldier of the Pantheon. I personally think your life gain should be left to equipment with life link since if your deck is doing its job its going to be most people hiding behind creatures from you, but here is a tribal life gain creature.
Equipment Choices: Basilisk Collar, Chariot of Victory, Batterskull, Lightning GreavesThese were some equipment I thought might fit the deck well and tried to aim for equipment that would add two or more keywords, Lightning Greaves are worth adding for the haste and free equip cost in my opinion.
Enchantments: Dictate of Heliod, Cathars' Crusade. I would not advise going for the heroic mechanic with auras as the deck seems to have difficulty with card advantage currently and you are setting your self up for two for one losses to removal, with that in mind I recommend these solid anthem effects.
Card draw: Mind's Eye, Staff of Nin, Skullclamp. You will find card draw to be quite tricky in white so I have compiled a few non creature draw engines for you to consider, I recommend adding all of them as you can never really have enough card draw, just ask a blue player.
In the future I would recommend adding 5-8 enchant/artifact destruction spells, especially artifacts, as creature strategies can be easily disrupted or fall victim to combos and your deck has almost no ways to stop such things currently. Look forward to seeing how this evolves in the future.
1 month ago
- Chitinous Cloak for Sword of Fire and Ice and another equipment (Basilisk Collar perhaps) for Sword of Feast and Famine
- Akroma, Angel of Wrath for Elesh Norn, Grand Cenobite
- Angelic Overseer for Linvala, Keeper of Silence (depending on meta)
- Lone Rider Flip for Selfless Spirit (see Sun Titan)
- Baneslayer Angel for Sunblast Angel
- Aven Sunstriker for Aven Mindcensor
- Angelic Skirmisher (your commander already does this, or?) for Karmic Guide
- Mirran Crusader for Grand Abolisher (depending on lgs)
other good creatures:
- Abzan Falconer
- Academy Rector
- Aegis of the Gods
- Benalish Commander
- Brimaz, King of Oreskos
- Captain of the Watch
- Cenn's Tactician
- Darien, King of Kjeldor
- Daru Warchief
- Field Marshal
- Hero of Bladehold
- Hixus, Prison Warden
- Intrepid Hero
- Loxodon Gatekeeper
- Mentor of the Meek
- Metallic Mimic
- Mikaeus, the Lunarch
- Preeminent Captain
- Fiend Hunter
- Cavern of Souls
- Geier Reach Sanitarium
- High Market
- Karoo (helps with Land Tax)
- Kjeldoran Outpost
- Kor Haven
- Mikokoro, Center of the Sea
good luck chief
1 month ago
I recently made up a Mono-White Soldier deck (shameless plug, check out if you get a chance), and there are a couple of differences that I'd like to bring up/suggest/ask about.
For starters, at the moment I'm actually preferring Precinct Captain to Elite Inquisitor. Don't get me wrong; Elite Inquisitor is a strong two drop but I just prefer to the ability to create soldier tokens to protection from Werewolves, Vampires, and Zombies (though it makes a great side deck for when I am facing those creatures). As far as the abilities go, I usually get first strike easy enough from Field Marshal so I'm good on that front.
My Main issue with Boros Elite is how he works best when he's attacking the third or higher turns and that's assuming you have the two other creatures to go with him. And even then, he's not going to be of much help on defense. I get that he's one cost though, so let me suggest a different one, Student of Warfare. I get that he's a not a soldier, and it's why I've not yet put him into my own deck. However, he is still human, so he'll proc Thalia's Lieutenant and Champion of the Parish as well as already having the first strike so Field Marshal effect wouldn't be as effective. If you can live with him not being a soldier, then you end up with a 3/3 that also has the first strike on two turns if you wish it or drop him in turn 2 on and make him that way.