Creature — Human Soldier
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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Field Marshal Discussion
1 week ago
- Chitinous Cloak for Sword of Fire and Ice and another equipment (Basilisk Collar perhaps) for Sword of Feast and Famine
- Akroma, Angel of Wrath for Elesh Norn, Grand Cenobite
- Angelic Overseer for Linvala, Keeper of Silence (depending on meta)
- Lone Rider Flip for Selfless Spirit (see Sun Titan)
- Baneslayer Angel for Sunblast Angel
- Aven Sunstriker for Aven Mindcensor
- Angelic Skirmisher (your commander already does this, or?) for Karmic Guide
- Mirran Crusader for Grand Abolisher (depending on lgs)
other good creatures:
- Abzan Falconer
- Academy Rector
- Aegis of the Gods
- Benalish Commander
- Brimaz, King of Oreskos
- Captain of the Watch
- Cenn's Tactician
- Darien, King of Kjeldor
- Daru Warchief
- Field Marshal
- Hero of Bladehold
- Hixus, Prison Warden
- Intrepid Hero
- Loxodon Gatekeeper
- Mentor of the Meek
- Metallic Mimic
- Mikaeus, the Lunarch
- Preeminent Captain
- Fiend Hunter
- Cavern of Souls
- Geier Reach Sanitarium
- High Market
- Karoo (helps with Land Tax)
- Kjeldoran Outpost
- Kor Haven
- Mikokoro, Center of the Sea
good luck chief
2 weeks ago
I recently made up a Mono-White Soldier deck (shameless plug, check out if you get a chance), and there are a couple of differences that I'd like to bring up/suggest/ask about.
For starters, at the moment I'm actually preferring Precinct Captain to Elite Inquisitor. Don't get me wrong; Elite Inquisitor is a strong two drop but I just prefer to the ability to create soldier tokens to protection from Werewolves, Vampires, and Zombies (though it makes a great side deck for when I am facing those creatures). As far as the abilities go, I usually get first strike easy enough from Field Marshal so I'm good on that front.
My Main issue with Boros Elite is how he works best when he's attacking the third or higher turns and that's assuming you have the two other creatures to go with him. And even then, he's not going to be of much help on defense. I get that he's one cost though, so let me suggest a different one, Student of Warfare. I get that he's a not a soldier, and it's why I've not yet put him into my own deck. However, he is still human, so he'll proc Thalia's Lieutenant and Champion of the Parish as well as already having the first strike so Field Marshal effect wouldn't be as effective. If you can live with him not being a soldier, then you end up with a 3/3 that also has the first strike on two turns if you wish it or drop him in turn 2 on and make him that way.
2 weeks ago
3 weeks ago
Great soldier themed deck. I see what you are going for and I think you've got a good idea. However there are some cards in this list that aren't that efficient.
Creatures that tap for a temporary +1 bonus for a single target are nice in a draft or limited format, not so much in commander.
-1 Anointer of Champions
-1 Infantry Veteran
The following creatures aren't that great either, but for different reasons.
-1 Benalish Veteran, 3 mana for a 2/2 that only gets a bonus when attacking. Nice but there are better options.
-1 Guardians of Akrasa, the exalted ability works against your battalion ability. Also, can't attack due to defender.
-1 Serene Master, not a soldier, has a kind of cute combat ability, but there are better creatures.
-1 Truefire Paladin, not a soldier, only pumps itself.
I'll start with your maybe board and then some cards you may have over looked.
+1 Catapult Master, really good removal.+1 Daru Warchief, makes most of your other creaturs cheaper.
+1 Field Marshal, like Kongming, "Sleeping Dragon" pumps most of your creatures.
Other creatures to consider:
Doomed Traveler, Loyal Cathar Flip replaces itself when it dies.
Elite Vanguard, a solid 2/1 for 1 mana.
Fencing Ace, Iroas's Champion, Boros Swiftblade are cheap creatures with double strike.
Gideon's Avenger, just keeps getting bigger.
Knight-Captain of Eos, not a soldier, but turns each of those soldier tokens a Holy Day.
Mentor of the Meek, for the card draw ability. Works well with the Daru Warchief and other cheap creatures in your deck.
Precinct Captain, cheap creature with first strike and keeps making more soldier tokens.
Soldier of the Pantheon can be really good in commander games, lots of multi-colored creatures, including commnders.
Thalia's Lieutenant, has a lot of synergy with everything else.
Enough about the creatures. Lets take a look at the support spells. Consider taking out the following:
Curse of Bloodletting, only affects a single opponent. Weak in multi-player games.
Pacifism, only temporarily removes a single threat
Fortify, Martial Glory, Show of Valor, War Flare, Desperate Stand are all weak temporary bonus cards. Not something you want to draw after a Wrath of God resolves.
Accorder's Shield, there are so many better equipments. Trusty Machete, Silver-Inlaid Dagger, Basilisk Collar, and Loxodon Warhammer immediately come to mind, especially for the aggressive nature of this deck.
Have you looked into any ot these:Blaze Commando, not a human, but, makes instants like Lightning Bolt, Lightning Helix and Warleader's Helix more effective.
Door of Destinies, since most of your creatures are soldiers.
Martial Coup, is a great board wipe that can also let you play 'catch up'.
Mobilization, to make an army after a board wipe.
There are some cards in your maybe board that i don't think would be that good for your deck.
Ancient Tomb, really good for fast mana in competitive formats, expensive card to buy if you don't have one.
Ancient Ziggurat, nice in a five color creature deck, not really good in this one.
Mystifying Maze is kinda tricky, you could end up helping your opponent when you don't want to.
Gemstone Caverns has the same problem as Ancient Ziggurat and is less consistent.
Aftr taking those land cards out, every other land card in your maybe board should be in the deck if you have them or are planning on getting them.
Please keep in mind that, most of the time, Commander/EDH is a format about endurance not speed. Don't be afraid to drop big threats.
As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
1 month ago
BioProfDude, I like the card, but the fact that it is a warrior means it misses out on cards like Field Marshal and Captain of the Watch. If you have a deck similar to this one go ahead and put one in! It definitely isn't a bad card
1 month ago
Friendly reminder that you don't need to pick one over the other.
The best anthems in the format either aren't creature specific: Crescendo of War, Cathars' Crusade, Archangel of Strife, Archangel of Thune, Eldrazi Monument, Jazal Goldmane, and Elesh Norn, Grand Cenobite, or don't mention one type over another: Coat of Arms, so there's no reason all your tokens need to be of the same type. (Before anyone says it, it does not matter that some of those buff your opponents' creatures. The fact that you are going to have so many more creatures than them will negate any advantage they might stand to receive.)
If you're planning on going wide, Jor Kadeen, the Prevailer is without a doubt the best choice as commander, although Adriana, Captain of the Guard can be solid if you don't want to build into artfacts and usually play with 4 or more people.
As far as Soldiers or Warriors as a tribe, building tribal decks is much less an issue of how many good creatures there are of that tribe, and more about how many cards give you bonuses for sticking to that tribe and including a lot of creatures of that type. In this respect it's much more useful to search though all the cards that mention that type in their text box, rather than looking though all the creatures that are that type.
Soldiers: Gather Search (106 cards, 96 in Boros colors)
Warriors: Gather Search (90 cards, 39 in Boros colors)
Just looking at those numbers, it's easy to see that Soldiers are more supported than Warriors, and especially so in red and white. To break it down further, lets check how many of those cards have effects that are relevant is commander (i.e. generate card advantage, scale well in multiplayer, are cost efficient, and/or allow you to cast spells more efficiently.) Specifically, I'm looking for effects that reward you for playing Soldiers or Warriors, rather than cards that just make them like Assemble the Legion, which can go in any deck.
- Ballyrush Banneret
- Captain of the Watch
- Catapult Master
- Daru Warchief
- Field Marshal
- Knight-Captain of Eos
- Preeminent Captain
- Rhox Pikemaster
- Unified Strike
- Veteran's Armaments
Here we have, 2 cost reducers, 4 anthem effects, 1 cheater, 2 removal spells, and a sword. Kind of mediocre actually, the anthem effects are outclassed by what I listed above, and only Catapult Master, Preeminent Captain, and Unified Strike really require you to build heavily into their tribe.
Here we have, 1 sac outlet / life drainer, 2 evasion effects (probably better options for this, Cover of Darkness for example), 1 cost reducer, 1 (meh) haste granter, and 3 anthem effects. Clearly, Warriors are the less supported tribe here.
To sum up: Soldiers have more support than Warriors, especially in Boros; there's no reason to stick to one over the other; don't go nuts trying to force a theme if there's no reward for it.
1 month ago
This is not-quite-burn, not-quite-tokens, and not-quite-tribal. I've drawn something like 10 hands with it or so, and it seems like you most often get a 1-drop, and mostly a 2-drop to follow, and they are mostly aggressive... but then it changes at the 3-drop. Mentor of the Meek doesn't like attacking, Preeminent Captain doesn't have the size to be an actual turn 4 attacker, Field Marshal seems ok (why only 3 of that? it's a lord, you want 4). How about adding Kytheon, Hero of Akros Flip - soldier, can become a planeswalker, cheap?
Compare to merfolk (the beatdown-tribal I know how to play), you have some really slow turns in turn 4 and 5. Your creatures don't have evasion (where merfolk have islandwalk), and they are smaller. You might have a few more, but there aren't really all the lords to buff your 1/1 tokens. since you have a bit fewer creatures than merfolk or elves, discard like Inquisition of Kozilek or Thoughtseize is pretty good against you, probably mostly capable of making your early- and late-game lose connection by picking a mid-cost card. Perhaps Aegis of the Gods could solve this (not on turn 1 though).
Perhaps you should just make up your mind - is it a go-wide creatures and tokens deck (add more tokens, and Honor of the Pure, is it pseudo-burn (maybe you could add Goblin Bushwhacker and Reckless Bushwhacker and drop anything costing 3 or more), or is it tribal-soldier (Aether Vial is good then, even if it's a bit hard on the budget, and you should have more creatures on 2 and 3 drop)?
1 month ago
Loxodon Gatekeeper is there to give me time, it slows down the enemy significantly. There are a lot of Token decks and like 3 Tron's in my LGS and Loxodon Gatekeeper screws them over good, and thus far has done it's job extremely well. Ghostly Prison isn't even in the mainboard, but it's purpose really is a so called "pillow fort", I usually side it in when I go against some seriously aggro heavy decks. Why add veteran swordsmith or it's counterpart the armorsmith when I can just add another Field Marshal? And Honor of the Pure also buffs all my soldiers, so no, the Smiths are reduntant.
As for Elsepth, I had 2 in the deck originally, but they quite honestly didn't do shit except slow me down, they were absolutely useless and I'll never use another planeswalker again, ever.