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|Tenth Edition (10E)||Rare|
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Creature — Human Soldier
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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|Have (10)||tragic_slip , Dr.Jackel , carsickpanda273 , TheAlmostHero , Fullmetalmage , Mortiferus_Rosa , fireborne1986 , Wazerwifle , Psycheretic , Vasbear1|
Field Marshal Discussion
5 days ago
Weirdly I have been playing mono-white soldiers against much more competitive decks, and the key I originally thought was the synergy of Preeminent Captain and Captain of the Watch, and swinging as fast as possible.
I used creatures like Brimaz, King of Oreskos and Field Marshal, along with Dryad Militants and Soldier of the Pantheon for added bonus. The issue was that Captain of the Watch was a dead card, so I added Windbrisk Heights in the deck, but the deck was too cluttered and failed.
I built a tempo deck requiring hard mulligans, using a 1-2-3 play set up that was simple.
Turn One: Plains, (Whatever, a Soldier of the Pantheon, I don't care)
Turn Two: Plains, Lightning Greaves
This deck was the best I could get with that synergy, it was consistent enough and it killed about as well as I could get, but it still had a 38% win rate against top tier modern decks, and that was on average, some decks I couldn't ever beat, others couldn't really beat me. It wasn't great, nor was it fun.
I thought about my strategy more, and decided to drop the idea that I have to win in that method, look at How an Army Wins! for my thought process, just ran two Captain of the Watch, and played aggro to win. It worked for a while, getting closer to 40%, which might not sound like a lot better, but it felt better, since I was much more interactive, I had to respond to the board state, not just hope my pieces aligned.
I ended up stumbling upon Thalia's Lieutenant and Champion of the Parish, thought, meh, Preeminent Captain, Dryad Militant, Raise the Alarm all don't get benefits, but then looked at all of the things it did get, and thought about their power level, I tested a version of the deck based around them, Human Soldiers and was like... dang.
The deck performed great in play testing. Tested it in person, and got closer to a 45% win-rate, not great, but for mono-white soldiers to go nearly toe to toe against Death's Shadow Aggro, Zoo, Jeskai Control, and Tron, I felt good.
I went more into the aggro human tribal versions, around the time Five color humans became a deck, where I wasn't thinking colors were the issue, but mana in a different sense, I built my best version of mono-white soldier tribal, which wasn't even soldier tribal, nor human-soldier tribal, it was human-soldier-ally. Human Ally Soldier Tribal?
This was fun, but I was like... four tribes? I mean warriors have Mardu Woe-Reaper and Dragon Hunter... No. People told me I needed to stop, before I went human-soldier-ally-warrior-kithin-kor-shapeshifter-angel-dragon-demon tribal.
I finalized the deck, I was done (up to now at least). I went as far as I could go combo (Captain of the Watch), then tribal, and finally, aggro. Mana Curve White is the best I have. I can't do better now.
1 week ago
Awesome deck! Field Marshal might help out when you dont have the combo out.
1 week ago
What 3 drops do you think are least important and I should remove to add suggested cards.?
3 weeks ago
Looks pretty tasty, and it's a great start!
I would take out Quest for the Holy Relic, Open the Armory, and Strength of Arm due to not really having that much equipment. I would add 3 more Plains (I would also try to balance your mana better, try less Mountains and more Plains). If that mana fixing becomes an issue, add in Evolving Wilds, Myriad Landscape, Warped Landscape, Terminal Moraine, Arid Mesa, Naya Panorama, or Terramorphic Expanse. I would recommend adding at least 3-5 fetch lands to help mana fixing.
If you take out Armory of Iroas, Murder Investigation, and Coat of Arms, you could free up the last two spots for the 38 lands.
I did notice that a lot of your soldiers have a synergy with equipment cards, yet you only run 2 equipment cards. I was a bit confused by this. I would recommend taking them all out and replacing them. I would also recommend trying to run 2 more soldiers (you are at that tribal sweet spot with all the soldier creatures, but Boros is known for being aggressive with instant/sorcery AND creatures). 30 creatures is great aggro. Here are some creatures I would recommend: Brimaz, King of Oreskos, Blaze Commando, Sunhome Guildmage, Preeminent Captain, Field Marshal, Daru Warchief, Ballyrush Banneret, Veteran Swordsmith, Rhox Pikemaster, or Catapult Squad. The cards I'd recommend to take out are Auriok Steelshaper, Auriok Survivors, Auriok Windwalker, Conclave Phalanx, Kalemne, Disciple of Iroas, Relic Seeker, Fated Conflagration, Arrows of Justice.
You already have a lot of key cards. I do see that your mana is very unbalanced. I would add more Plains. If you just take out one Mountain at a time and switch it for a Plains until your Pie Chart for your mana is "perfectly" aligned. It won't always be there, but the closer the better. With this being a tribal deck, it would help to have cards like Cavern of Souls, but that's a make-or-break card for you wallet. I actually don't even have one (it's one of the last 9 cards I WANT for my Gishath deck). Soldiers won't really get a lot of heat at any of my play groups, so getting countered shouldn't be that big of an issue.
Here is what I would take out and add:
- Quest for the Holy Relic - Open the Armory - Strength of Arm - Armory of Iroas - Coat of Arms - Murder Investigation - Auriok Steelshaper - Auriok Survivors - Auriok Windwalker - Conclave Phalanx - Kalemne, Disciple of Iroas - Relic Seeker - Fated Conflagration - Arrows of Justice + Evolving Wilds + Terramorphic Expanse + Naya Panorama + 3x Plains + Sunhome Guildmage + Brimaz, King of Oreskos + Daru Warchief + Rhox Pikemaster + Ballyrush Banneret + Field Marshal + Veteran Swordsmith + Preeminent Captain Rebalance Mountains and Plains to match the Pie Chart
Sorry for the ranty post. I get a bit into it.
2 months ago
I do like the idea of Field Marshal. As for the level up strategy Nerthus_Jord, it just seems too slow and not what the deck wants to do.
2 months ago
Wake the Reflections is bad, given that your only tokens are 1/1s and it's not repeatable. Drop all three of your Sorceries for 3x Disenchant, which is so much better (instant speed). Artifact and Enchantment recurring are never seen, so the instant speed is almost strictly better.
Put in 4x Honor of the Pure
Let's try it like that for now.
3 months ago
Well "Anthropomorphic Beings That May or May Not be Human, Giants, Deities, or Sub-Astral Living Soldiers" seemed like a stretch in the name department.
I honestly just have that in there, and need to replace it with something else.
3 months ago
Your deck's title is "Strength of Man," but the first three creatures are an angel, an aven, and a nyxborn.
You're using Archetype of Courage instead of Field Marshal. Is your opponent having first strike a concern to you? Because unless you're afraid of them hitting your creatures, field marshal is the way to go.
Darksteel Axe seems like a non-sequitur. why would you play that above some other anthem effect? are you keeping it because it's indestructible?