|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
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Creature — Human Soldier
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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|Have (11)||tragic_slip , Dr.Jackel , carsickpanda273 , TheAlmostHero , Fullmetalmage , Psycheretic , elowry57 , Mortiferus_Rosa , fireborne1986 , Wazerwifle , Vasbear1|
|Want (8)||Bull_Kai , iisfunnyman , XVicarious , thefinalstair , wlbreda , Feyd-Rautha , Aldolain , jimykid86|
Field Marshal Discussion
1 month ago
I love soldiers! Cards you should run: Captain of the Watch is 4 of for sure. Fiendslayer is solid in straight midrange but is not a soldier, cut him. Field Marshal is a must. Both of the Veterans have got to be in there. Elspeth, Sun's Champion is great, run as 2-3 of. Definitely cut Paragon of New Dawns. Always Watching and Intangible Virtue is nice too. Kytheon is interesting but you almost never want him to flip. Interesting deck!
2 months ago
Neither Captain of the Watch nor Field Marshal uses counters. An effect only involves counters if it uses the word "counter." (Similarly, a spell or ability only targets if it includes the word "target".)
As continuous effects, both Captain's and Marshal's buff abilities apply to Soldiers as they enter the battlefield. If you have only one of them out, 1/1 Soldiers will enter as 2/2s and trigger Mentor of the Meek's ability. If you have both out, however, those 1/1s will enter as 3/3s and you won't get any triggers.
2 months ago
Which would mean that Mentor of the Meek ability would trigger, right? Or would the abilities of both the cards would negate Mentor of the Meek ability by just instantly putting them on the soldiers as how Honor of the Pure negates Mentor of the Meek ability.
2 months ago
For starters, this looks like a fun deck to play. Swarming the board with tokens is always an exciting strategy. I find myself agreeing with ZendikariWol though about swapping commanders. This kind of deck would probably prefer a commander that costs less than 7 because that's a lot.
Also, your mana curve is rather high. Lowering it means you'll have more to play on earlier turns more often.
Here are some cards I might recommend adding:
- Conqueror's Pledge - I heard you liked soldiers
- Captain's Call or Cenn's Enlistment - similar effects, one has more upfront tokens but the other you can cast repeatedly.
- Hero of Bladehold - not a soldier herself but brings friends and buffs all attackers
- Teferi's Protection - token decks are weak to boardwipes. This phases you and all your permanents out of existence letting your token army dodge the removal. Obviously this is expensive, so I think it would depend on your meta
- Sergeant-at-Arms - Makes one soldier early game. Makes 3 soldiers late game
- Daru Warchief - buffs and discounts
- Field Marshal - buffs and first strike
- Veteran's Armaments - essentially a 0 equip cost
Here are some cards I might recommend removing:
- Planar Portal - wow, 12 mana tutor. That's a lot of mana. And you do have Citanul Flute which is similar
- Angelic Arbiter - this prevents you from casting something like Mobilization and then capitalizing on it
- Herald of War - not a soldier, doesn't buff all your non-human soldiers
- Mikaeus, the Lunarch - lots of mana, $5
- Requiem Angel - also not a soldier. Though the tokens are nice, they aren't soldiers, to be fair
- Weathered Wayfarer - I know white doesn't have tons of options for this kind of thing, but this is $14 and seems rather out of place.
4 months ago
Weirdly I have been playing mono-white soldiers against much more competitive decks, and the key I originally thought was the synergy of Preeminent Captain and Captain of the Watch, and swinging as fast as possible.
I used creatures like Brimaz, King of Oreskos and Field Marshal, along with Dryad Militants and Soldier of the Pantheon for added bonus. The issue was that Captain of the Watch was a dead card, so I added Windbrisk Heights in the deck, but the deck was too cluttered and failed.
I built a tempo deck requiring hard mulligans, using a 1-2-3 play set up that was simple.
Turn One: Plains, (Whatever, a Soldier of the Pantheon, I don't care)
Turn Two: Plains, Lightning Greaves
This deck was the best I could get with that synergy, it was consistent enough and it killed about as well as I could get, but it still had a 38% win rate against top tier modern decks, and that was on average, some decks I couldn't ever beat, others couldn't really beat me. It wasn't great, nor was it fun.
I thought about my strategy more, and decided to drop the idea that I have to win in that method, look at How an Army Wins! for my thought process, just ran two Captain of the Watch, and played aggro to win. It worked for a while, getting closer to 40%, which might not sound like a lot better, but it felt better, since I was much more interactive, I had to respond to the board state, not just hope my pieces aligned.
I ended up stumbling upon Thalia's Lieutenant and Champion of the Parish, thought, meh, Preeminent Captain, Dryad Militant, Raise the Alarm all don't get benefits, but then looked at all of the things it did get, and thought about their power level, I tested a version of the deck based around them, Human Soldiers and was like... dang.
The deck performed great in play testing. Tested it in person, and got closer to a 45% win-rate, not great, but for mono-white soldiers to go nearly toe to toe against Death's Shadow Aggro, Zoo, Jeskai Control, and Tron, I felt good.
I went more into the aggro human tribal versions, around the time Five color humans became a deck, where I wasn't thinking colors were the issue, but mana in a different sense, I built my best version of mono-white soldier tribal, which wasn't even soldier tribal, nor human-soldier tribal, it was human-soldier-ally. Human Ally Soldier Tribal?
This was fun, but I was like... four tribes? I mean warriors have Mardu Woe-Reaper and Dragon Hunter... No. People told me I needed to stop, before I went human-soldier-ally-warrior-kithin-kor-shapeshifter-angel-dragon-demon tribal.
I finalized the deck, I was done (up to now at least). I went as far as I could go combo (Captain of the Watch), then tribal, and finally, aggro. Mana Curve White is the best I have. I can't do better now.
4 months ago
Awesome deck! Field Marshal might help out when you dont have the combo out.
4 months ago
What 3 drops do you think are least important and I should remove to add suggested cards.?
4 months ago
Looks pretty tasty, and it's a great start!
I would take out Quest for the Holy Relic, Open the Armory, and Strength of Arm due to not really having that much equipment. I would add 3 more Plains (I would also try to balance your mana better, try less Mountains and more Plains). If that mana fixing becomes an issue, add in Evolving Wilds, Myriad Landscape, Warped Landscape, Terminal Moraine, Arid Mesa, Naya Panorama, or Terramorphic Expanse. I would recommend adding at least 3-5 fetch lands to help mana fixing.
If you take out Armory of Iroas, Murder Investigation, and Coat of Arms, you could free up the last two spots for the 38 lands.
I did notice that a lot of your soldiers have a synergy with equipment cards, yet you only run 2 equipment cards. I was a bit confused by this. I would recommend taking them all out and replacing them. I would also recommend trying to run 2 more soldiers (you are at that tribal sweet spot with all the soldier creatures, but Boros is known for being aggressive with instant/sorcery AND creatures). 30 creatures is great aggro. Here are some creatures I would recommend: Brimaz, King of Oreskos, Blaze Commando, Sunhome Guildmage, Preeminent Captain, Field Marshal, Daru Warchief, Ballyrush Banneret, Veteran Swordsmith, Rhox Pikemaster, or Catapult Squad. The cards I'd recommend to take out are Auriok Steelshaper, Auriok Survivors, Auriok Windwalker, Conclave Phalanx, Kalemne, Disciple of Iroas, Relic Seeker, Fated Conflagration, Arrows of Justice.
You already have a lot of key cards. I do see that your mana is very unbalanced. I would add more Plains. If you just take out one Mountain at a time and switch it for a Plains until your Pie Chart for your mana is "perfectly" aligned. It won't always be there, but the closer the better. With this being a tribal deck, it would help to have cards like Cavern of Souls, but that's a make-or-break card for you wallet. I actually don't even have one (it's one of the last 9 cards I WANT for my Gishath deck). Soldiers won't really get a lot of heat at any of my play groups, so getting countered shouldn't be that big of an issue.
Here is what I would take out and add:
- Quest for the Holy Relic - Open the Armory - Strength of Arm - Armory of Iroas - Coat of Arms - Murder Investigation - Auriok Steelshaper - Auriok Survivors - Auriok Windwalker - Conclave Phalanx - Kalemne, Disciple of Iroas - Relic Seeker - Fated Conflagration - Arrows of Justice + Evolving Wilds + Terramorphic Expanse + Naya Panorama + 3x Plains + Sunhome Guildmage + Brimaz, King of Oreskos + Daru Warchief + Rhox Pikemaster + Ballyrush Banneret + Field Marshal + Veteran Swordsmith + Preeminent Captain Rebalance Mountains and Plains to match the Pie Chart
Sorry for the ranty post. I get a bit into it.