Triplicate Spirits

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Tokens

Related Questions

Triplicate Spirits

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.)

Triplicate Spirits Discussion

Alkiser on Sorin, Lord of Souls

1 month ago

Just so you are aware your signature spell always goes back to the command zone.

If your Oathbreaker’s signature spell would go to any zone other than the command zone or the stack, then it instead goes to the command zone. This takes precedence over other replacement effects such as buyback.

Something like Triplicate Spirits might be better.

Toputitbluntly on G/W Tokens

3 months ago

Hey, first of all, awesome deck! I’ve always loved tokens and Selesnya, so this is right up my alley.

If you’re looking for some options to optimize it and make it more competitive, I do have some suggestions. Congregate is cool and can certainly turn some games around, but in a lot of matchups it will be a 4 mana sorcery that gains you a bunch of life, but doesn’t stop your opponents infinite combo from killing you next turn. Emmara Tandris strikes me as something similar: an expensive play that has a good chance of being irrelevant when you cast it.

Both Start / Finish and Birds of Paradise seem to want to be doing different things, with the split card playing a longer, grindier game, and the birds looking to ramp you quickly into big plays.

Now, lest it sound like I’m just trashing all over the deck, here’s a bunch of my favorite Green and White tokens cards, in no particular order, you might have fun with. Huatli, Radiant Champion , Hanweir Militia Captain  Flip, Wayfaring Temple , Triplicate Spirits , Secure the Wastes , Gideon, Ally of Zendikar .

Hope this helps!!

hungry000 on

3 months ago

I'd play Raise the Alarm and Gather the Townsfolk over Spiritual Visit and Midnight Haunting (unless you want to go all-in on the spirit token theme, which is respectable). This type of go-wide tokens deck wants to play cards that make the highest number of tokens for the most efficient cost, kind of like how Burn wants to play cards that deal the most damage for the lowest cmc. Spiritual Visit only makes one token per spell (unless you have another in hand) and Midnight Haunting doesn't make enough tokens for its mana cost, so Raise the Alarm and Gather the Townsfolk beat them out in that regard.

Other than that, I definitely suggest you make room for Triplicate Spirits , which is a very good card in mono w tokens. You could also try out Leyline of the Meek , which has the potential to make all of your tokens 2/2s right at the start. Legion's Landing  Flip is another great one, as it can function as ramp, an early-game body, and fuel for the late game.

And btw, Harsh Mercy and Cover of Darkness aren't modern legal, as they are too old.

HalbrechtHalbrecht on

3 months ago

Nice deck! I've always been partial to this style of deck. +1


Some ideas:

Mana base — Why not switch out Caves of Koilos for other B/W land options, like Concealed Courtyard , Isolated Chapel , or Godless Shrine ? I'd personally go with the Chapel.

Token gen — As you said, you create so many creatures in this deck, so Triplicate Spirits can easily be just as good as Spectral Procession, but it also can be potentially cast for FREE!

Early game — Your first couple turns are vulnerable to fast red decks, because unless you're lucky enough to have a couple Spiritual Visits in hand, you're not creating any creatures until turn 3. Maybe consider Doomed Traveler as an additional turn 1 play and an early blocker? It's actually a little bit better than Spiritual Visits, since you ultimately get two creatures for 1 mana, and the second creature has flying. If you ever consider creating a sideboard, it might be a good option against fast aggro matchups.

Late game — Some fun options to playtest:

  • Geist-Honored Monk could potentially be huge, and of course creates a couple more tokens.
  • If you find yourself losing a lot of tokens due to blocking or other reasons, Twilight Drover could be very good. He also provides a mana sink to generate more tokens.
  • Finally, similar to the Drover, Custodi Soulbinders provides a token-generating mana sink. Although the generator is much less efficient, he'll also start out with way more counters than the Drover (especially against an opponent with a creature-heavy deck) and doesn't rely on your tokens leaving play.

((NOTE that Custodi Soulbinders isn't modern legal. You said "casual" in your description, so I assumed it was fine to suggest that card, but you've listed the deck as Modern, so figured I should mention the legality issue.))

TheBloopKing on White Pauper EDH

6 months ago

Phalanx Leader is an awesome go-wide strategist. Having a high creature count is how I've found to abuse him.

Raise the Alarm, Sworn Companions, Queen's Commission, Call the Cavalry, Spectral Reserves, and Triplicate Spirits

These are some of the token cards that I run in my PEDH.

MisterOblivious on Ping Pals

10 months ago

I really appreciate the kind words. I'm pretty garbage at this sort of thing.

You're absolutely right JulioSama, Hordeling Outburst would be a mighty fine addition. I think it would make a good replacement for Triplicate Spirits to get rid of the only double-white requirement, go heavier on the mountains, and make it easier to cast the Pingers.

I think a mono-red version would have a better Game 1, and stick to the theme better, but the potential white sideboard cards are oh-so-tempting. As are the mainboard anthems. Hmmm

hungry000 on Selesnya token aggro memes

11 months ago

? Wooded Bastion can make WW, so as long as you have one other white source it should allow you to cast Spectral Procession turn 3. For example if you had a Forest, Wooded Bastion, and a Plains you would be able to cast it despite the fact that you played a non-white land before turn 3. (Use forest to pay for Wooded Bastion, make WW, tap plains for W and then you have WWW)

Triplicate Spirits isn't too slow if you use it right. Its power lies in how you can cast it on a turn where you usually wouldn't be able to cast more spells. For example, if you played Spectral Procession t2 with a mana dork then played Raise the Alarm (or another spell that can make at least 2 tokens) t3, you'd have 6 creatures so you could play it for free on the same turn, a total of (at least) 5 tokens that turn for a 2 mana investment. Then turn 4 you could Overrun (or even just Intangible Virtue) for more than lethal. Ideally you'd want to cast it on the same turn you make a bunch of tokens, so you'd be tapping ones that are summoning sick. That said, you still shouldn't play too many copies since it's dead without any creatures on board, 2-3 is best.

I don't really have a particular opinion on Gideon and Nissa, besides the fact that they're good in tokens decks. If you prefer to play them, go for it. I'd play more Nissa than Gideon just because she costs less, though the GG in here mana cost might make Gideon a better choice. Probably in place of Midnight Haunting.

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