Sporemound

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

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Set Rarity
Magic 2014 Common

Combos Browse all

Tokens

Sporemound

Creature — Fungus

Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.

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Sporemound Discussion

rhystictutor on Inch by Inch, Row by Row

5 days ago

Life and Limb for the win! It would make this deck even more funny. Concordant Crossroads to give em all haste!

Or just play Sporemound along side Life and Limb and break the game.

There's also Living Lands, Living Plane, or Nature's Revolt

Wood Elemental would also be very lulzy.

Fruition

Waiting in the Weeds

The7thBobba on Life and Limb Refined

2 weeks ago

You're very welcome.

I hear ya. I try to steer clear as much as possible, but every now and again it's fun to indulge ;)

For infinity: life and limb couples with Sporemound. Do note, that the loop is unbreakable unless you destroy either part of the combo at instant speed(naturalize does the trick), or outright end your turn when you feel like you have enough infinity.

For a reficulous amount if tokens: Sprout Swarm is insane, couple it up with Parallel Lives, Primal Vigor, or Doubling Season and we quickly move into unfair territory

The7thBobba on 10,000 Fists

2 weeks ago

Sure thing mate. Life and Limb states that all my saprolings count as forests, and will thus create an infinite flow of new saprolings/lands with Sporemound :) the loop is unbreakable, unless I destroy the enchantment, that's why we have Naturalize :)

merrowMania on Game Breaker?

4 weeks ago

The game would end in a draw should no player stop the combo.

These two cards are a perfect example of a draw. The game state creates a loop of triggers that will repeat to infinity (every time a Sporemound trigger resolves, it will create another Sporemound trigger). If no one can (or if no one chooses to) break this trigger loop, the game state is in an un-ending loop. Neither player can proceed, so no one can win. This creates a draw. Note that this only applies to combos where there is no choice in the loop.

livanbard on Fungus Among Us

4 weeks ago

My 2 cents as a Fungus collector and player (even if is edh). You will prefer to use the spells to make Saproling tokens and use fungus only for sac outlets. That means you NEED card draw and haste (especially if plan to go swarm or you will easily get wrathed.

I would keep Utopias of course and the snakes and add some cheap utility sac outlets like Deathspore Thallid, Psychotrope Thallid and Vitaspore Thallid. Also to Ancient + Sporewoer is to too redundant as you have the betters Sporemound and Mycoloth. That will make space for some hexproof instants and some more token spells. Finally for 1 drop you don't need the regular Thallid as you have utopias.

Shadow29870 on Game Breaker?

4 weeks ago

If I had Sporemound and Life and Limb, then played a Sprout, would the infinite saproling combo make it to where the game could not continue? And if not, then why?

The7thBobba on A Flood of Spores

1 month ago

Nice and stramlined, love it ;)

Psychotrope Thallid offers some nice and cheap draw power.

If you're made of money, then Doubling Season is made for this deck. So is Primal Vigor

If you're as despicable as me, you might be interested in the infinite combo that is Life and Limb+Sporemound.

If you'd be willing to splash other colours, then:

White nominates Pallid Mycoderm.

Black nominates Deathspore Thallid.

Blue... don't get me started on blue :p I'll just direct you towards my sapproling-deck: and they keep on dancing...

Stay frosty!

Triton on Mina and Denn Gruul Agro: First deck, help wanted!

1 month ago

WrathofCod I switched to Omnath, Locus of Rage because he is a very powerful general. He does have a significantly higher mana cost than Mina and Denn, but what he does is worth the high mana cost. Plus I use a ton of ramp in the deck, allowing me to get him out with ease.

Glacial Chasm is a great card to abuse with M&D because you can play it, then bounce it back with their ability an play it when the board isn't in your favor. If you are worried about the lands being sacc'd, you can play cards like Splendid Reclamation or Groundskeeper; or if you have it, Crucible of Worlds.

I like any card that gives you a body whenever you play a land (for chump blocking and attacking), which is why I suggested Sporemound. It does, however, have amazing synergy with Perilous Forays, as you can sac the tokens produced by Rampaging Baloths, Angry Omnath and the mound for a large number of landfall triggers (it's super awesome when you have another token generator out). If you want to be able to fetch out every basic land in your deck, you can combine Perilous Forays with Amulet of Vigor and Lotus Cobra; and to a lesser extent, Stone-Seeder Hierophant. Fertilid does a similar thing with Retreat to Kazandu as the above combo, but requires more mana.

Descent of the Dragons is a fantastic board wipe imo! I was considering adding into Angry Omnath because you can attack with your elementals and then main phase 2 blowing them up with Descent and bolt people to death. In this deck, I think it'll be pretty good if you have a bunch of 1/1 creatures out since you can attack, and then blow them up for 4/4 fliers. There are some other board wipes that would be good in this deck, such as Blasphemous Act, so depending on how you feel, I think the latter should be considered first but the former is a great option too.

I think the eldrazi do pretty well in here, as you can play land/ramp into tokens and then play those, I think it'd require a bit of testing, so it depends on the outcome of games. Oblivion Sower has synergy, allowing you to play lands that you exiled with him for more landfall triggers.

As for some obscure cards in the deck, I love Signal the Clans as a tutor. The randomness makes it enjoyable too. Oran-Rief Hydra gets ginormous over time, same with Undergrowth Champion.

For cuts, I'd recommend cutting mana dorks since you mainly want to ramp via lands due to the value you get from them. This also allows the deck to be less reliant on your commander too. Burning-Tree Emissary seems rather mediocre for EDH (she's amazing in Modern and Pauper though haha), along with Plummet and Naturalize. Paragon of Eternal Wilds also seems a tad mediocre from its boost and effect (you have Skarrg Guildmage to give all your creatures trample).

This deck is coming together very well, no problem and thanks for the upvote on the primer!

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