Haze of Pollen
Prevent all combat damage that would be dealt this turn.
Cycling _(, Discard this card: Draw a card.)_
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Combos Browse all
|Commander / EDH||Legal|
Haze of Pollen Discussion
2 months ago
5 months ago
I am hardly a spike, so if I say something stupid, forgive me. That said, your choice in fogs seems a little... suboptimal?
Angelsong and Haze of Pollen can draw you a card if you don't need the fog. Ethereal Haze , Holy Day , and Pause for Reflection are all cheaper than Dawn Charm and Clinging Mists (and really, when is Fateful Hour gonna be active?). Winds of Qal Sisma and Defend the Hearth are one-sided wraths.
6 months ago
Temur Sabertooth is definitely a great combo with Regal Caracal , but it wouldn't make a difference with Pride Sovereign as it takes two turns: one to use Temur Sabretooth and return it to my hand, one to cast it, then the same turn for its summoning sickness to release.
Indestructible and hexproof are perfect for all sorts of threats, and Heroic Intervention is green (which I need more of) and it affects all permanents I control! Very nice!
6 months ago
You're actually fine using a Protection card that targets only one creature, because all you have to do is play it in response to the Declaration, targeting the same creature that the Declaration player targeted, and then Declaration will have an illegal target, causing the entire spell to fizzle. But that said, single-target Protection doesn't help against burn. I'd suggest Heroic Intervention to protect against both threats — and bonus points, it has a CAT in the art! XD
RE: Haze of Pollen Show
Before talking about this card specifically, first a quick note regarding "fog" effects: Some people actually feel similarly about "fog" effects as they do about lifegain — it doesn't deserve an entire card slot to itself. The rationale behind this is the same as with lifegain — a Fog neither develops your board, removes threats, nor decreases your opponent's life total. It essentially amounts to a lifegain spell that gains you the same amount of life as you were dealt in combat. That said, if you can find a Fog that does allow you to have an effect on the game, they can be great.
Alright, so on to your card choices. Unless you really care about the cycling, I'd actually choose a different Fog effect in its place, as both the CMC of Haze (2) as well as its cycling cost (3) are over-costed ( Fog costs 1 and cycling is usually 2). In its place, I recommend one of the following:
- Druid's Deliverance — Since you have a lot of token generation, you'll almost always benefit from Populate. Note also that it doesn't prevent damage to creatures, so it gives you the option of not blocking at all to save your creatures, or choosing to block in order to remove threats as well as gain life and/or put your Pouncers and Sacred Cats into the graveyard. So this Fog does develop your board a little, and allows for the possibility of removing threats.
- Encircling Fissure — This costs 3, but it has a couple benefits. Unlike Druid's Deliverance, this allows you to freely block any way you want, more easily allowing you to kill threats while benefiting from Lifelink, since your creatures still get to deal damage. The second benefit is that, late game, the Awaken option adds a little more power to your board, which could be the little extra you needed to turn the tide.
- Heroic Intervention — Already mentioned above and not technically a Fog, but since you will in general have so many blockers, it effectively becomes a Fog if you can block all the damage from getting to you (obviously won't work against evasion like Trample or Flying). As with Encircling Fissure, it has the added benefit of allowing you to stack-block creatures to remove threats, as well as allowing you to benefit from Lifelink.
- Winds of Qal Sisma — It is so easy for you to control a creature with power 4+, between Pridemate, Sovereign, and an eternalized Pouncer. And if you do, then this becomes an Encircling Fissure for 1 less mana.
Of them, my favorites are Druid's Deliverance and Heroic Intervention.
RE: Oketra the True Show
Like I said before, I already feel like you DO have heavy-hitters (Pridemate, Sovereign, an eternalized Pouncer). The only thing Oketra has that they don't is indestructible (and a high-costed token producing ability). But Oketra also has the drawback of potentially being useless, as well as no synergy with Sovereign or Regal Caracal.
That said, if you really want the Indestructible (and temporary Indestructible from instants like Valorous Stance or Heroic Intervention aren't good enough), then I recommend Fleecemane Lion — an efficiently-costed early threat that later becomes an Indestructible, Hexproof 4/4 — or Temur Sabertooth , who has a repeatable Valorous Stance ability that actually combos nicely with both Regal Caracal (creating more cat tokens after re-casting) and Pride Sovereign (who can be Exerted, returned with Sabertooth, then re-casted next turn untapped and ready to block).
Sadly, neither of them benefit from the Monument's mana reduction.... but honestly, I don't think that's the most important element of your deck to be building around. Monument is a nice "extra" if you happen to draw it and have high-CMC white creatures, but it's not a necessity for the deck to function well, IMO.
6 months ago
Halbrech I'm most afraid of Declaration in Stone ! All of my tokens could be destroyed by that singular card! I forgot that protection from color also works against instants and sorceries of that color, but the problem is that besides Brave the Elements , all of the other protection cards only target one creature! I need something to keep Declaration in Stone, and burns, from hurting me, and protection cards seem the best, at least Brave the Elements . But if I'm just looking for protection from combat damage to my own creatures or self or needing stalling, Haze of Pollen seems the best.
6 months ago
You've convinced me to use Blessed Alliance! And, on top of what you said, Blessed Alliance is a white mana card! How about Haze of Pollen as a card that is useful as a sort of protection card that can stall the opponent until I get enough mana if I don't have the advantage with mana, and, plus, it is using some green mana which I need cards to use (the only green card I have is Pride Sovereign)? And, if I have two Pride Sovereigns exerted, or if I need time to use Anointed Procession and then cast whatever spells afterward, the Haze of Pollen will work nicely with the turn advantage. But, Holy Mantle is persistent, while Brave the Elements and other protection cards are only one-turn instants, even Haze of Pollen. And, the mana cost for Holy Mantle is a problem.
Out of all of the protection cards Holy Mantle and Brave the Elements seem the best. The only problem is that Brave the Elements won't work for Pride Sovereign. I wish that Pride Sovereign were white, then I would have my entire deck as white! Plus, Brave the Elements out of all of those cards is affecting all creatures that are white that I have rather than an instant that works with only one creature at a time. However, Haze of Pollen is like these cards, but costing only two mana, and on top of that it protects all creatures from attacking no matter their color or what-have-you.
If I shouldn't play Oketra the True , what card do you recommend that is just as good or better? I need a heavy-hitter in my deck that is cheap in mana (specifically white so that Oketra's Monument works with it) and powerful enough to be a game breaker!
6 months ago
Would you consider a fog effect like Haze of Pollen ? You can cycle it in bad matchups but it can really help control the board.