Haze of Pollen
Prevent all combat damage that would be dealt this turn.
Cycling _(, Discard this card: Draw a card.)_
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Haze of Pollen Discussion
5 days ago
@Moby_Copperfield, with the right cards you can always do both. And you could add in other stuff like Shefet Monitor to help with the splash if you go green or make it a splash non-white. One of my favorite things about magic so far is the endless possibilities you can do. I've gone against someone who splashed in three colors into their previously mono-red deck and it worked amazing. I recently helped a friend splash green into his Dimir rouge deck because I got Vraska the Unseen and gave it to him. Now I have an even harder time dealing with that deck...
Even though I hardly splash my decks, I greatly see the possibilities and endless combos available with both green and red. I would also suggest, even though some of these would fit a cycling deck better, Haze of Pollen, Shefet Monitor, and Gift of Paradise for green; and Bloodrage Brawler, Deem Worthy, Hazoret the Fervent, Tormenting Voice, and Merciless Javelineer for red. All of those are really good cards without even looking outside of Ahmonkhet. If you really cant decide, you can always do both by splashing into your main deck and having your side deck have splashed of the other color along with those already in your side deck. I might actually do that now myself.
6 days ago
Fiddled with the mana base a little. Included some dual lands so that I could include 3x Kozilek's Return instead of Haze of Pollen. This means I can not only wipe the board of annoying masses of zombies, but also clear it of bigger threats right as I drop the Bane of Bala Ged.
6 days ago
Thanks for the suggestion Lordeh. The main reason I am wanting to use Repel the Abominable is because it prevents damage done by all non-human sources. So my train of thought is leading me to believe this card could protect myself and my planeswalkers from burn damage, I.E. Fevered Visions or Fiery Temper. I know its not 100% prevalent considering that burn is almost non-existent in the current meta but unless someone can point out why Haze of Pollen is a better option; apart from it having the ability to cycle for card advantage, I'm all ears. To be honest, I am still unsure as to which of the fog options in current standard are rated from best to worse.
6 days ago
1 week ago
I saw an awesome deck with this idea in mind. I think enigma drake was the only creature, and he ran; Kozilek's Return, and Radiant Flames for removal, Commencement of Festivities, and Haze of Pollen for staying alive (obviously), Take Inventory, and Cathartic Reunion for card draw. He also utilized Dispel for combo protection. Expedite was awesome with the drake because he could swing, then Fling dealing huge damage. The only other changes were Grapple with the Past the new Nissa, and Saheeli Rai. I know thats a lot of suggestions, but I think it would be awesome to build this deck. Pretty cheap too.
1 week ago
Remember to link cards by using double brackets
Combat damage is only dealt by creatures that're attacking or blocking during the combat damage step of a turn. Fumigate deals no damage whatsoever, but rather destroys creatures directly.
1 week ago
So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.
Cards I own
I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.
For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.
Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...
Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.
Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.
Cards I'm Scouting to Buy
New commander to pair with Ishai: Reyhan, Last of the Abzan
The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery
Think this is something that I can/should pull off? Any Budget recommendations?
1 week ago
You're running a lot of awkward three of cards. It's almost as if you're a bit scared to make changes to a deck, and so you're shaving off copies. For example, why are you running three copies of Moonlight Hunt and two of Rabid Bite? Hunt is STRICTLY better than Bite, in every way imaginable. Don't be afraid to drastically change the deck. You can always change it back, so don't shave copies because you're worried about "ruining" it.
Haze of Pollen: It doesn't necessarily do much. Most opponents won't commit everything to swing because of combat tricks, so this will most likely be less optimal than a simple removal spell. If Vehicles are the issue, then you can actually mainboard Dissenter's Deliverance, which is very easy to cycle away in an irrelevant scenario.
Kessig Prowler Flip: I don't think it belongs in the deck...at all. Your early game is fine, but the lategame of this deck is fairly weak. Cut this ENTIRELY in favor of the likes of Breakneck Rider Flip, Geier Reach Bandit Flip, or sideboard Hermit of the Natterknolls Flip/Silverfur Partisan (against control). In other words, there are better werewolves that do better things that will make your deck better in the lategame. Finally, I'd like to encourage you to pick up at least 4 duel lands that aren't Evolving Wilds. Reveal lands or cycling lands will improve the deck greatly.