Back:Chalice of Death Flip
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Chalice of Life
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
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Chalice of Life Discussion
2 weeks ago
Chalice of Life Flip is a pretty meh card. If you want to gain 1 life per turn, there are far more efficient ways of doing so (Soul Warden and the like), and if you want to do damage by gaining life, there are more efficient ways of doing so (Ajani's Pridemate, Archangel of Thune and Serra Ascendant). I have used chalice once in a turbo fog deck... but that is a completely different deck.
But based on your description, some sort of control list might be what you are looking for. W/U Control is a pretty good deck. Most lists utilize a fair number of cards that gain life (Blessed Alliance, Sphinx's Revelation), although life gain is not a primary focus for the deck. Most W/U Control decks also use Celestial Colonnade as the primary win condition... and those are not cheap. Colonnades are good though as they are only creatures when you want them to be creatures -- which means you can play board wipes such as Day of Judgment and not lose your "creatures". I feel like this sort of style fits you needs best, so this leaves us with a few options.
Planeswalkers. Some planeswalkers are kind of pricey... others are not so bad. But planeswalkers synergize very well with board wipes as they are not creatures and it gives them "free turns" to tick up to their big abilities which can often, more or less, win the game by themselves. Some examples of good planeswalkers for this sort of deck are Gideon, Champion of Justice, Dovin Baan, Gideon Jura, Sorin, Grim Nemesis, and maybe Nissa Revane.Other ones are that are more expensive might be Ajani Vengeant, Koth of the Hammer, Mike expressed that he has had no urge to self-harm as of late. and Nahiri, the Harbinger.
Myth Realized. Is similar to a manland in that it is only a creature when you want it to be a creature, and can get scary big.
Alternately, if you are still keen on the idea of winning with Felidar Sovereign, there are a couple ways to help make sure you win. You could splash black and use Doomed Necromancer's ability to return your Felidar Sovereign back to play at the end of your opponent's turn once you are at 30+ life. This gives your opponent less time to be able to do something about the Felidar Sovereign as they have to be able to kill it with an instant -- or else you just win. Another option is to take a page out of the Emeria decks and run Emeria, The Sky Ruin. Play all the boardwipes, and do not care because once you hit 7 plains, all your creatures will start to come back.
Let me know what you think and I can start helping you carve out a deck list. Ultimately, you cant go terribly wrong with either of the establish archetypes, but brewing is not a bad thing either! As far as dealing with aggro decks, how fast are these decks winning? A normal aggro deck in modern will normally win turn 3 or 4. Although if you are playing against other budget decks, you likely have more time.
2 weeks ago
3 weeks ago
Here is a few cards I think work really well with this commander Drogskol Reaver, Alhammarret's Archive, Rhox Faithmender, Divinity of Pride, Batterskull, Blood Baron of Vizkopa, Chalice of Life Flip, Magister Sphinx, Kambal, Consul of Allocation, and Archangel of Thune.
3 weeks ago
-No Fun Allowed:
Bond of Agony is a card I have a love/hate relationship with. I also included it in an extortion deck I made (Modern) and ended up taking it out. The reason I took it out is because it's very much a "no fun allowed card." If you draw it in your opening hand you can end the game turn 1. Obviously it'd be a draw but if play Scoured Barrens as your land turn 1, and then play Bond of Agony turn 2, you autowin and the game never even started. Worse, there's not really a way anyone can deal with that type of move that early so it gives everyone at the table a feelsbadman.
I'd say something like Felidar Guardian (a card that by its nature is cheesy as hell in EDH since you START at 40 life) is cheesy, though not NEARLY as obnoxious as Bond of Agony because, though it's a "you win" card, you have to wait a full turn before the victory, allowing opponents the opportunity to wipe it off the board or decrease your life total under 40 before it's your turn again. Meanwhile, Bond of Agony is a 1 CMC victory with far less opportunity to deal with it short of a counterspell or maybe a Lightning Bolt to ensure that you can't wipe the table in one shot ( Lightning Bolt and other small burn spells are very uncommon in EDH.)
Feel free to keep it in your deck. Combos are a normal part of the game. However, while combos can often leave people feeling frustrated at how quickly they ended the game, they usually feel better knowing that the combo isn't that easy to pull off (see Duskmantle Guildmage + Mindcrank infinite combo). Just keep in mind that MTG, especially commander style play, is political in nature. If you make your playgroup hate your deck, they might not want to play with it (or possibly YOU) at all. I'm actually considering toning down my Nekbeard deck because its combos can be really ruthless. (e.g. turn 4 I made someone discard their hand, draw 7 cards, then discard a card for each card they drew. In essence, they discarded 7, drew 7 to replace them, then discarded those leaving them with 0 hand on turn 4. Not fun for them at all.)
At the end of the day, you want to win, but you also don't want to create an atmosphere where you win at the cost of other people's fun. "Pillowfort" decks are really unpopular because they slow down the game SO much. "Pure chaos" decks are also unpopular among certain playgroups because they toss the game into...well, chaos. It all depends on your playgroup! Ours is super lax and I haven't had any of my decks/cards "banned" yet for being obnoxious but I always keep it in mind when building.
On the other hand, if I plan on playing at a card shop or something I don't give a fuck. So yeah...that's my long-winded rant on unofficial EDH rules haha.
Your deck currently has 0 artifacts. You definitely want to include some. Things like Orzhov Signet, Commander's Sphere, Darksteel Ingot are great for mana ramp. Sol Ring is a cornerstone of EDH but it's definitely too expensive for our budget games. If you like EDH, though you'll want to grab one at some point. Other artifacts that would be good in this deck since you're going the lifegain route Chalice of Life Flip + Aetherflux Reservoir are both really strong. I'm using the latter in my deck as well but I'd be careful about putting it on the board too early since it makes you a giant target. Bontu's Monument might be good for additional ramp and damage while Oketra's Monument might be good for both ramp and chump blockers (plus additional sac outlets if you use some creatures such as Cliffhaven Vampire )
The fact that this doesn't currently include Gray Merchant of Asphodel is absurd. You make me sick. You don't deserve to play black or any form of it. GET OUT. No but seriously put him in or I'm dropkicking you in the head. Cliffhaven Vampire Blood Artist (pricey but a good add as your budget goes up), Defiant Bloodlord, Zulaport Cutthroat etc can be absurd source of damage when mixed with a card like Killing Wave depending on board state.
Another strong card for a multiplayer game like this is Exsanguinate. It can really get you out of sticky situations and alternatively serve as a wincon.
Finally, EDH gets crazy very fast, so board wipes are important and you want at least a few of them to make sure you can hit the reset button if things start getting out of hand. There are budget options out there. In a lifegain deck like this, I like Fumigate but I forget what it's price is.
EDHREC is a wonderful site that can compiles a list of the most commonly used cards for specific commanders. It's a data crawler so it collects data from Tappedout and other deck building sites for it's information and it constantly updates (it already includes Hour of Devastation cards etc).
Hope this helps!
4 weeks ago
You could probably lose some Honor of the Pure. With the focus being on lifegain, Serra Ascendant and Ajani's Pridemate should be huge enough without a +1/+1.
How has Elspeth played? I feel at 4CMC it doesn't really do much when it comes down.
Windbrisk Heights could be replaced with Evolving Wilds to filter your deck (draw into less lands) and find that Swamp when you need it. Unless those Ghost Quarters are supposed to be Evolving Wilds?
Also trading a Souls token for a Fatal Push is great value imo