Chalice of Life

Artifact

: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

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Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chalice of Life occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Chalice of Life Discussion

Halflingz on Queen Marchesa

1 month ago

Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger  Flip

Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!

Politic theme links to Scryfall searches Monarch, Will of the Council, Council's Dilemma, Join Forces, Curses, Tempting offer, Goad

You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen

Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass  Flip Dread Elbrus, the Binding Blade  Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror

Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel  Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life  Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant

Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim

Lamplighter on Budget Soul Sisters

1 month ago

I do like Chalice of Life  Flip as a janky win con.

you can interrupt Proclamation of Rebirth with Martyr of Sands active, then target it again? That is crazy. I did not know that.

Taking out 4x Honor of the Pure and 2x Oketra's Monument then adding 2x Proclamation of Rebirth 2x Chalice of Life  Flip 2x Angel of Vitality may do the trick, but my main concern is card draw after my hand gets empty on turn 3. I guess that won't matter to much? If that is the case I should take out 2x Dawn of Hope as well and add another angel and proclamation

Barbarian_Sun_Pope on Budget Soul Sisters

2 months ago

Angel of Vitality does a pretty good impression of Serra Ascendant. It is no where near as powerful, but essentially works the same way and adds a little more lifegain for the price. Considering the number of 1 drops here, you might want to consider Proclamation of Rebirth, which lets you loop Martyr of Sands for a LOT of life late game. Brought Back can also serve a similar purpose and though it can't be looped, it can be a pretty decent combat trick at instant speed and combos with the Martyr.

Also, depending on how quickly you gain life. Chalice of Life  Flip can also be a nice jank alternative win condition if you can activate it fast enough. As a bonus, it can also be "Brought Back" . Hope this helps.

kamarupa on B/W Two Headed Giant

3 months ago

Lots of good cards here!! Really like False Cure.

Some additional spells to consider: Enlightened Tutor, Demonic Tutor, Chalice of Life  Flip -(we start at 30 life, lol) Beacon of Immortality

Cut Ajani's Welcome because all the creatures will be under my control.

Don't forget to add some lands, lol! Here's a few: Scrubland, Marsh Flats, Urborg, Tomb of Yawgmoth, Concealed Courtyard, Hall of Heliod's Generosity, Godless Shrine, Field of Ruin

Kogarashi on When Chalice of Life is ...

3 months ago

Please link cards using double square brackets, like so:

[[Chalice of Life]]

Chalice of Life  Flip

You can gain life from any source you want, but you need to use the Chalice of Life  Flip's ability in order to meet the transform condition. If you block an attack with a lifelink creature that pushes you to 10 or more life over your starting total, the Chalice will not flip automatically, but will flip when you activate its ability (and the ability resolves successfully).

The game actually has no way to track where exactly the 10 life over starting total came from.

MurrSheep on The Ground and Skies Roar

4 months ago

Well, two cards come to mind: Serra Ascendant and Chalice of Life  Flip

Great deck though.

Boomcat12B on Fairytales and Legends

5 months ago

Cards to remove-

Congregation at Dawn - Tutors are great and normally I would not suggest pulling one, however since you are not looking for a combo with it and it is outside the flavor of the them I would say pull it.

Rowan, Fearless Sparkmage - Does not provide enough value to keep

The Cauldron of Eternity - Needs to be built around and will cost too much

Petals of Insight - Costs too much for what it does

Silverflame Ritual - not a bad card but it does not hurt the goal of the deck to cut

Cauldron's Gift - Not a bad include especially with the amount of sacrifice you have in the deck.. But there is not enough recursion going to really justify keeping it.

Chalice of Life  Flip- A bit slow and your not focusing on lifegain

Emry, Lurker of the Loch - just not running enough artifacts to justify the slot

Drown in the Loch -Not a bad card but we got to cut something

Korvold, Fae-Cursed King - A great great card, but I think it will do you more harm than good. Also needs to be built around

Cards to switch out- You are probably running too light on ramp in general since this is a 5 color deck. You have roughly 6 ramp spells in the deck, I would suggest more to make sure you have enough mana to be able to play spells on curve. Adding signets will be helpful since they will help with color fixing and can provide some decent ramp for 2 mana.The obelisks work well, but if you do add signets I would say to add most of them and replace the obelisks with signets.

Possibly replace Think Twice and Reach Through Mists with Brainstorm and Ponder since they are much more efficient and provide better value for the slots.

Overall it is not a bad deck for the theme it is going for. It's power level won't be high since it is a theme deck so you are sacrificing card slots for flavor. But there is nothing wrong with that if you enjoy it. I would say pull the cards suggested, maybe swap out the obelisks and just play test the deck and see what needs to be done from there. Most likely color fixing/ramp as well as maybe improving the card draw a bit (just swapping out for more efficient cards) is what you will need to work on. But for a fairy tale deck I'd say it is on point for it's theme.

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