Ayli, Eternal Pilgrim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Ayli, Eternal Pilgrim

Legendary Creature — Kor Cleric

Deathtouch

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

Ayli, Eternal Pilgrim Discussion

KibaAlpha on Teysa Karlov - The Church of Death

3 days ago

You are making the same mistake a lot of people do, you have all these cards that will generate you sac fodder later in the game but little actual early game sac fodder.

For creature control you’ve left out gravepact and Butcher of Malakir .

Burnished Hart and Knight of the White Orchid can help ramp out more lands.

Crypt Ghast helps ramp and it has “Extort”.

Bontu's Monument is cost reduction ramp and and damage to all opponents on you casting a creature.

Bontu the Glorified is a good sac outlet with a death trigger built in.

Ayli, Eternal Pilgrim is a sac outlet and removal in one.

Spawning Pit free sac outlet creature generator.

Phyrexian Reclamation and Malevolent Awakening are good creature recursion cards.

If your opponents play life gain Tainted Remedy and Erebos, God of the Dead can put a stop to that.

KibaAlpha on Teysa Karlov EDH

1 week ago

You’re welcome.

I have no problems with Bontu the Glorified as a sac outlet. 1 colourless and 1 black should never be an issue. Even Ayli, Eternal Pilgrim is easy to have the right mana for.

Smothering Tithe helped immensely in ramp and colour fixing.

Only issue I have with Land Tax is the land goes to your hand not on to the battlefield. It only ensures you play nice fair magic with dropping 1 land a turn when playing Orzhov.

Oketra's Monument a card I’ve considered myself. However it falls in to the same category as Open the Graves , Ogre Slumlord , Requiem Angel and several other similar cards.

For me personally not enough value from it as a token generator.

Elenda, the Dusk Rose is in my opinion the best token generator in a aristocrats death trigger build.

Field of Souls you could slot as each non token creature you sac creates a token, it’s cheap and it would trigger twice from Teysa Karlov .

I’ll go over my suggested cuts after work.

KibaAlpha on Teysa Karlov EDH

1 week ago

With Death Tigger Aristocrats these are my suggestions.

Archon of Justice Recurable Removal.

Burnished Hart and Knight of the White Orchid Land Ramp

Keep Toxic Deluge just in case someone drops Gaddock Teeg which pretty much shuts down nearly all board wipes.

Bontu's Monument cost reduction+creature EBT life loss trigger all opponents.

Bontu the Glorified sac outlet+activated death trigger.

Ayli, Eternal Pilgrim sac outlet+lifegain or removal.

Expedition Map helps get that Urborg, Tomb of Yawgmoth and Cabal Coffers combo on the field.

Spawning Pit sac outlet+creature creation

Butcher of Malakir don't let the high cmc deter you from him. Being able to remove your opponents creatures is a huge help to the deck.

Crypt Ghast doubles mana for swamps, works super well with Urborg, Tomb of Yawgmoth but also has Extort, pay a white or black mana extra for each spell you cast each opponent loses 1 life.

Review you sac fodder. There are plenty of good cards but in the end if you don't have sac fodder which is one of the 4 key pieces for an aristocrats deck you will stall out or fail to even get going before you are taken out of the game.

  1. Death Triggers

  2. Sacrifice Outlets 8-10

  3. Sacrifice Fodder

  4. Recursion

dbpunk on Yawgmoth, Master Eugenicist

2 weeks ago

TypicalTimmy I'd probably keep the sac ability at 2 tbh because it's still tapping and even comparable abilities ( Jarad, Golgari Lich Lord , Ayli, Eternal Pilgrim ) are both cheaper in cost and ability cost.

I would make it like this:

Yawgmoth, Master Eugenicist

Legendary Creature - Human Cleric Minion

Protection from creatures and artifacts

, Sacrifice another creature: Each opponent loses life equal to that creatures toughness and you gain life equal to the amount of life lost this way. Only activate this ability as a sorcery.

, , pay X life: Target creature gets -X/-X until end of turn, and another target creature gets +X/+X until end of turn.

4/3

I changed it to artifacts and creatures because Yawgmoth pretty much was unstoppable and had the most able evil artifact beings, the phyrexians, as allies. He can repeatedly sac creatures because he absolutely didn't care about other living beings and then he has the -X/-X as a tap ability so that you still have instant speed removal, but only of a single creature a turn. At the same time, it becomes a combat trick though.

Dango on Yawgmoth, Master Eugenicist

2 weeks ago

Or alternatively, you could word the Toxic Deluge effect to hit all other creatures besides Yawgmoth, make it sorcery speed, and drop the anthem effect but that still seems rather strong for how it's costed. The ability to do that at instant speed is concerning too. Protection from Temur as a 4/4 body even for the cost could also become an issue. The first ability is okay, but it's a worse variation of Ayli, Eternal Pilgrim 's ability mind you.

Tylord2894 on W/B Teysa Commander

1 month ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

Mj3913 on Black white commander

1 month ago

Ravos, Soultender + Tymna the Weaver could work for what you want. Ayli, Eternal Pilgrim or Karlov of the Ghost Council may also be an option if you want to include life gain and recursion, but if you're going to go that route I'd suggest Selenia, Dark Angel . Selenia is an underdog commander that may be overlooked until you start your gain and drain shenanigans.

Outside of that they're mostly like you said, Aristocrat style types. Hope I've helped a bit at least, good luck in your search. If you want to see an example of Selenia check my profile.

Load more

Ayli, Eternal Pilgrim occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

WB (Orzhov): 0.97%