|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Champions of Kamigawa (CHK)||Uncommon|
|Promo Set (000)||Uncommon|
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Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
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Ghostly Prison Discussion
17 hours ago
I have to similar decks for cross-comparison if you like - Date with Hanna, an enchanted evening for UW enchantment control, and an enchantment themed GW Would you please kindly? for more denial than overt taxation and Ghostly Prison effects.
1 day ago
I love the flavor of this deck! And it seems like you could get out of hand with your elementals and enchantment creatures! I think the mana-base could use a few more dual-lands (even some of the very cheap 'enter-tapped' lands). There are also tri-color lands that enter tapped and would help fix the mana. With all the enchantments you play, have you considered Sphere of Safety , Ghostly Prison , and Propaganda ? They're pretty budget, fits the theme, and makes it very difficult to attack you. Overall, this is awesome! +1!
3 days ago
Dunce_Cap_Duck Thanks for the suggestions! I will definitely run Sol Ring (I already own one, as almost all Magic players do, so it won't count for or against the budget). Propaganda is awesome, as is Ghostly Prison , but they both cost about $7 which is outside of my price range. Thanks!
3 days ago
NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.
Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:
Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.
Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.
Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.
Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.
No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.
Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.
Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.
Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.
Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.
Land Tax - should run the Geddon/Ravages package or leave this out.
Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.
Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.
Cabal Coffers - big mana, not worth it outside of ANS.
Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.
Command Beacon - easy drop, weak card.
Deserted Temple - Easy drop, weak card.
Strip Mine - Good card, not here.
Temple of Silence - scry is weak when you lose due to not having mana, easy drop
Kor Haven - Easy Drop, never gonna use that ability
Plains x4 - Not great at Fixing
New inclusions (Total drops are at 42)
Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel
Total real cards left to put in: 29
Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector
That would be the deck.
4 days ago
I'd take Journey to Nowhere over Pacifism , there are a lot of creatures who hurt you just by being on the battlefield without attacking or blocking anyone. Luminarch Ascension seems like a card that's good in multiplayer where you have a lot of opponents' end phases for it to trigger in and a propensity for stale mates, so if you're playing that way a lot it's a good card. In normal matchups, though, I don't see it doing much for you. Instead of Ghostly Prison , I'd bring in Archangel of Tithes , she's a bit more expensive for you and not as expensive for your opponent, but she's more versatile and comes with a 3/5 body which can really do wonders.
Darksteel Citadel doesn't seem to do a whole lot of good for you, and the occasional life-gain from Seraph Sanctuary is really also something you need to have a payoff for for it to be worth it. Maybe just get some extra plains, or you could get Eiganjo Castle or Okina, Temple to the Grandfathers . You also seem to have rather more forests than I'd really recommend, but good dual lands are expensive, so I get you :) If you can afford them, I recommend Temple Garden , Horizon Canopy , Windswept Heath , Razorverge Thicket and Wooded Bastion .
Shaman of Forgotten Ways seems way too expensive, I'd get Birds of Paradise or more Noble Hierarch s if you can afford it, otherwise Avacyn's Pilgrim , Beastcaller Savant or Bloom Tender can do good work too. I'm also not sure what Kytheon's Irregulars ' role in your deck is, again let me recommend Archangel of Tithes , or alternatively Angel of Jubilation , Shalai, Voice of Plenty , or Indomitable Archangel or Gisela, the Broken Blade . Baneslayer Angel is a fine card, but unless you're facing demons and dragons regularly, Lyra Dawnbringer is probably better. Her ability to be a lord for other angels is really nice.
Iona, Shield of Emeria and Avacyn, Angel of Hope are super powerful bombs, but I'm not sure you have enough ramp to play them consistently. Of course, you know your local meta better than I do, so you be the judge of that yourself :) I'd recommend thinking about dropping them, though.
And last, a shameless plug. I've been playing with an angel deck of my own at my local FNM and been doing OK, it's been mono-white, white-green-red and is now just white-green. You can check the latest iteration here if you're looking for a somewhat different take on this whole business: Noble Angels
6 days ago
Im a big fan of mid-rangey mono color tribal decks, but here is some advice if you want to make it work more consistently and be generally more successful even in a very casual table top setting:
Curve in modern is king!
If you look at the curve for your deck and the average CMC in general, its very very high and its going to take several turns to even start getting your big angels out. This is an issue because at most you will be playing one threat per turn, and by turn 4 your control opponent will have more than enough mana and cards to stop them from hitting the board, your aggro opponents will have killed you, and faster mid range decks will have set up the board to a point where you are behind the rest of the game.
Solutions: Splash green for ramp ( Llanowar Elves , Birds of Paradise ) or find more cards in the 1 and 3 slots that are defensive. Current build is desperate for Nykthos, Shrine to Nyx . Defensive/tax/solid cards in white you can use would be stuff like Leonin Arbiter , Thalia, Guardian of Thraben , Thraben Inspector , Doomed Traveler , Student of Warfare .
Interacting with your opponent is key!
Currently the only removal you have in your deck is Ixalan's Binding , which costs a large amount of mana considering it only removes a single target. Lucky for us we are playing white and have alot of great removal. Path to Exile , Fragmentize , Oblivion Ring . If I was playing this deck, my biggest fear would be my opponent would play something like Ensnaring Bridge because i'd only have a 32% chance of drawing Ixalan's Binding by turn 5 and thats spooky!
Hope this helps. tl;dr is I'd lower the average CMC, add more removal and ways to interact with the opponent
1 week ago
So big dumb creatures that land fast and hit hard is your problem?
You are dying around turn 5 though so anything costing more than 5 in my deck should probably be taken out for your purposes.
Focusing in on some of the pillows of best use to you would be:
You might avoid Ghostly Prison style effects depending on how your opponent's deck works since if he has all the mana then prison isn't really an issue for him.
If you would prefer to win before he goes off you might try something more akin to Mistress of Poisons which has 2 combos that can go off as early as turn 3. I never made the deck consistently able to win in that time frame so you would have to beef it up but the potential is there.
The better and cheaper option would be if we take a look at 2 or 3 decks you already have and we can maybe touch those up.
1 week ago
LoneCrusader399: In my version I run 4 Ghostly Prison mainboard, then swap them after game 1 if the matchup calls for it. They buy you so much time. A 10/10 sodeboard card that you already have game one and is great against 2/3 of the field seems good, thuogh it males the deck less consistant across all possible matchups.
Another card I have been really impressed by is Archangel Avacyn Flip, that is why I run one main and one in the sideboard. It gives the deck more reach and a big evasive threat, more so than Sun Titan does in my opinion.