Ghostly Prison


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Planechase 2012 Edition (PC2) Uncommon
MTG: Commander (CMD) Uncommon
Champions of Kamigawa (CHK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Ghostly Prison


Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Recent Decks

Ghostly Prison Discussion

SynergyBuild on Shalai, Voice of Many

15 hours ago

+1 for VALUE

Secondly, the deck seems to use Sandwurm Convergence, but I would rather you run Ghostly Prison, it is so much cheaper, and it will still slow a flying onslaught right down! Also, in commander where there are two other opponents than you in every game, why pay 2 to attack you, when the person could just attack someone else!

If you normally use it for 5/5s, then I don't have an arguement for Ghostly Prison, but I don't know.

UpperDeckerTaco on Protean Chromium, Elder Dragon

3 days ago

No Mesa Enchantress or Doomwake Giant? Seem like reasonable options. Also, Idyllic Tutor seems like a good option for additional tutors.

Heartless Summoning seems a little bad here with Chromium. If you ever pitch a card to give it Hexproof and Chromium isn't suited up, it just dies to Heartless Summoning. It also kills your Snapcaster Mage when it enters.

As Foretold also seems like a decent enchantment. Along with Ghostly Prison and Propaganda since you are not running any board wipes, you need some sort of protection. A board wipe that you can use that doesn't affect your board is Settle the Wreckage or AEtherspouts.

Scytec on Breed Lethality 2018

6 days ago

So, I think you may have a problem. It seems as though you prefer a more controlling archetype of play. Atraxa is a phenomenal commander, however, when you build her around +1/+1 counters, you are tending to play quite aggressively. You have a few options. You can continue dumping money into Atraxa and you'll have one fairly powerful deck you can play. Not a terrible thing, probably your best avenue power wise. However, it sounds like you're holding onto this single deck because it was a nice gift, and it was, so keep it intact to play, but I recommend stepping a little aside and constructing a new deck. There is nothing wrong with having multiple decks to play, and you could build something a little more in your wheel house. If your group doesn't have a problem with it, I recommend proxying cards before purchasing them. Especially your more expensive cards. Try the cards out in a few games and see how they play before investing in them. Another issue is that it seems like you are in a moderately competitive meta. That's tough as a budget player. While not impossible to build a competitive deck on a budget, it is quite difficult. I recommend looking up cEDH deck lists on YouTube through channels such as LabManiacs. They have a few budget options if memory serves. There are numerous other channel that do the same thing. One of the best semi-competitive decks is Edric, Spymaster of Trest, but it is super aggressive as well. Tatyova, Benthic Druid is another option that could be a little more controlling...

If you're dead set on Atraxa, which I wouldn't blame you for, she's dead sexy, :p I recommend shifting into a more infect, or superfriends archetype. Superfriends referring to Planeswalkers. I personally am building Atraxa Infect as I acquire the cards as that's my playstyle, but you may enjoy the more controlly aspect of superfriends. If you go that route look at cards that increase your protection. Ghostly Prison, Sphere of Safety, Propaganda, Meekstone, Crawlspace, and Ensnaring Bridge are some good ones of the top of my head. Look at additional ramp like Mana Vault, Basalt Monolith, or even Hedron Archive. There is an excellent podcast for EDH called The Command Zone. Highly recommend them for suggestions as well. They've done an episode on Atraxa. Anyway, they recommend as a rule 10 cards that provide ramp, 10 cards that provide card draw, 5 board wipes, and 5 spot removal. With variance depending on who your commander is and the deck you're trying to play, these are just things to look for. If you're consistently top decking, add some draw. More than anything you have to find something you enjoy playing. You'll get to the point you have a $700 deck or even more that you just really don't enjoy playing...and that sucks. So that's my recommendation, either shift archetypes with Atraxa, or Build a new deck that fits your playstyle more. If I'm wrong and you really enjoy the aggressive route, then ya, picking up some cards that provide you and your board with hexproof is a great idea. Also, perhaps get some enchantment removal such as Naturalize in addition to the Krosan Grip you already run. Redundancy is good. If one iteration of a card is good enough for your deck...why not another? My personal favorites are Anguished Unmaking and Utter End as they allow you to deal with practically anything.

Sorry about the novella...good luck! Let me know if you have any more questions.

theemptyquiver on Jimmyjam Angel Slam

1 week ago

Additionally you have a third option you have already on board. Angelsong is a damage stopper, and white has many. Pollen Lullaby, Safe Passage, Holy Day etc. While additionally you have Ghostly Prison and Norn's Annex and such types of cards to tax the attacks.

Otherwise, Angelsong would be an easy cut as you are using up removal spots otherwise.

Luiosh on 8.5 tailed beast

1 week ago

Id like to keep the Ghostly Prison effect just because my playgroup is very capable of swarming creatures out and if I can't wrath them all I'd like to incentivise not attacking me even if it's only by a little lol. I'm still looking around and in the playtest stage so it's not a final list.

Goretast on 8.5 tailed beast

1 week ago

Ah, I agree that Sword of War and Peace has some bad synergy. As for what to cut, I'm not too sure. You've dipped your toes into a lot of themes (voltron, hate bears, pillow fort, etc) and have lots of spot removal. I think the deck would be much more consistent if you cut the pillow fort theme and went more aggressive with hate bears and more aggressive creatures like Silverblade Paladin and Sublime Archangel, which is great for creature heavy voltron builds. My first thought is to cut Iona, Shield of Emeria mainly because of how hateful that card is, could be an easy cut depending on your play group. I'll list off some other cards I think you could cut: Angel of Jubilation, Revoke Existence, Vedalken Orrery, Sphere of Safety, and Ghostly Prison.

You might want to write out how many cards you have that are card draw, spot removal, board wipes, hate, tutors, etc. to see what areas you are weak on. I did something similar with my karametra deck and it helped a ton (Commanding from the Throne of Abundance)

ReticleMouse on Atraxa Supadope crew

1 week ago

I would STRONGLY consider adding cards like Propaganda, Collective Blessing, Ghostly Prison and Sphere of Safety into this deck, for the extra protection against creatures.

cdkime on Superfriends Help yet Again...

1 week ago

Most of those cards are terrible in Superfriends.

  • Norn's Annex wants more support, which the rest of your cards do not provide. A single pillowfort card (a card that makes you harder to attack) does not really help you much, particularly one where your opponents can simply pay life.

  • Ghostly Prison does not protect your planeswalkers from attack.

  • Sphere of Safety requires a critical mass of enchantments you will not find in superfriends.

  • Sandwurm Convergence is a solid card with Jodah as your Commander. It provides strong defence as well as a significant body each turn, particularly with Doubling Season.

  • Lightmine Field does not work in token decks, which most superfriends decks lean toward. You want a small number of large creatures, as they can survive the damage. With tokens, you will not be able to attack without Lightmine Field killing all your creatures.

As I said on my post inspiring you to add these cards, you cannot force Rowan Kenrith into your superfriends deck. As stated previously, if you want to run her, build a new deck around her strengths.

(Propaganda, No Mercy, and Kazuul, Tyrant of the Cliffsare solid pillowfort cards. I should not have to say this, but feel I must, they are also bad cards in superfriends.)

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