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Ghostly Prison Discussion
1 day ago
Would Ashnod's Altar and/or Hecatomb strike your fancy in this deck? I was thinking that last one would be nice in case your opponent is running tax cards like Ghostly Prison or Propaganda and you have plenty of rats to sac.
2 days ago
Oh, yeah. Sorry that I forgot to say anything about it, but it seems like a pretty darn good deck, with some very nice interactions; definitely going to upvote it as soon as I can.
A couple suggestions that I have for you deck are:
.Why no Propaganda, it is another copy of Ghostly Prison, which is a pretty self explanatory inclusion; as it provides constant protection from large attacks, it reduces the amount and/or size of spells people can play if they want to attack you on the same turn and late in the game, once you have wiped all lands, it can make you INVINCIBLE (even if only for a few turns while they recuperate; unless you have a Land Equilibrium on the field, in which case NOTHING CAN STOP YOU, MWAHAHAHAHAHA!!!).
.Does Elixir of Immortality really contribute that much to the deck to justify it's card slot usage, I mean, unless you are against mill, it literally just gains you 5 life and shuffles a few cards back into your deck where you have a very slim chance of getting them back again (it is actually a nonbo with Replenish and it does the opposite of deck thinning with all of your lands). If you are against mill, then it can be very redundant if it itself is milled, in this situation I would much prefer one of the two not banned original eldrazi: either Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre; the reason being because, even if you never play them and they just sit in your deck (which, with a stax deck, is quite likely to end up happening), they always provide that saving grace against being milled (as at any point if one of them is milled, your whole graveyard gets reshuffled into your deck and your opponents have to start all over again on the mill train); even if you end up drawing it, if your opponent knows you run one in your deck, they can be really discourage from milling you (which is great protection in its self) and if you are able to discard it then you shuffle it and your grave back into the deck anyway.
.Nevermore can be a really awful card in a singleton multiplayer format with 100 card decks, for obvious reasons (what of the many possible threats are you worried about and are those cards even likely to be in your opponents hands or next few draws), this is especially true when playing against new and different decks which you don't know many (if any) of the major cards of. However I assume this is a meta choice to allow you to prevent that one card that you know a certain friend always plays and always wins with, or it could be a great way of locking a troublesome commander from being cast.
Other than that I can't really think of many other suggestions that would help with your specific build of the deck (without changing it too much and driving it away from it's current gameplan); because, as we have seen, we both have very different ideas for how to build a stax deck. ;D
2 days ago
I've got both Thalias and Blind Obedience, as well.
I think generally, I've got a bit of a lower curve, so Gaddock Teeg would turn off less of the deck. I wouldn't know what to cut for the Cartouche. I run Madcap Skills, but not Angelic Destiny, Runes of the Deus, Holy Mantle, Gift of Immortality, or Ghostly Prison, preferring instead to run stuff like Snake Umbra, Keen Sense, Ancestral Mask, Blessing of the Nephilim, etc.
3 days ago
Hmm...if I had to choose a way to make Sun modern-viable, I'd go hard prison with the Nyx-Fleece Ram/Propaganda/Ghostly Prison/Sphere of Safety route. You've already got some key pieces here, like wraths, Leyline, Gids, DSphere, and some solid countermagic. However, if you've already committed to this path, I'd say you need some extra fuel. Censor over Mana Tithe, Thought Scour to reach Approach faster, for example.
Then, maybe Linvala, the Preserver in SB over one copy of Timely? That way, you won't wrath yourself as often.
Hope that helps! Let me know what else I can do. Cheers
3 days ago
4 days ago
Emzed Thanks for the input! Personally, I do love the Order of Whiteclay in this deck due to all the juicy targets, but Iv noticed that it's really slow and there are too many situations where my opponent isnt using removal and theres nothing to bring back. Ultimately, I think Ill be sequestering them to the sideboard for control/ removal heavy matchups. The maindeck plan with Renegade Rallier already offers good recursion, but Whiteclay would be nice to boost that in some isolated matchups.
I decided to use Brain Maggot over Tidehollow Sculler due simply to a less complex casting cost. This may be an unnecessary concession, but ultimately both do the same thing and can crew copter (removing them from the dangers of combat).
I had been trying out Urborg, Tomb of Yawgmoth in the deck as a way of preventing the need to fetch until I need the revolt trigger. This probably just dilutes the manabase and I will most likely remove it soon.
Noble Hierarch is good for the exalted. If I had some, I would probably run 2 nobels alongside the birds. Unfortunately, I dont have any and dont plan on getting any in the near future. Ill add Noble Hierarch to the maybeboard since it's a very good suggestion.
Eldritch Evolution is not really meant for tutoring up Tireless Tracker, Eternal Witness, or Kitchen Finks. The tutor targets are really Restoration Angel and Siege Rhino. Eternal Witness,Kitchen Finks, and Voice of Resurgence are really just sac targets.
Scavenging Ooze is a great card, Ill add it to the sideboard, but Im not sure about running it main just yet.
Ultimately, im not a fan of mainboarding a deck full of 1 ofs that might be good game 1. To me, 1-2 ofs in the main board are meant to cover inadequacies of the main deck vs certain matchups. For instance, what would this deck do in game 1 against prison enchantments?? If my opponent got a Ghostly Prison or Sphere of Safety or Blood Moon down, would I just HAVE to scoop game 1 for lack of answers?? This tells me I need SOMETHING to interact with artifacts and enchantments in game 1. For that reason, I will be moving 1-2 Qasali Pridemage to the mainboard.
Other 1 ofs, dont seem that detrimental... sure, there will be game 1 moments against Boggles, Infect, and Burn where I really wish I ran Spellskite as a 1 of just to have that gotchya moment. But for all those moments, there will be even more moments where I rue Linvala, Keeper of Silence being terrible against Ad Nauseum, Dredge, Boggles, Burn, Death's Shadow, Jund, Jeskai Control and wish I ran something that just integrated with my deck more
Thanks again for the suggestions. I appreciate the input!
4 days ago
Why play Terminus in a deck with so many creatures? Seems counterintuitive to remove your own guys. More Swords to Plowshares or Path to Exile could replace them. If you are worried about swarm strategies, Ghostly Prison might help.
4 days ago
Godless Shrine instead of Forsaken Sanctuary. If you are attacking often, try Windbrisk Heights instead of Sandstone Bridge. Love, Love, Love that you are playing Ghostly Prison. You don't see players use it often anymore.
Elspeth, Sun's Champion doesn't seem right in this deck, but keep the Sorins.
Other than reworking your dual lands, you have a really solid deck. Awesome job! :)