|Commander / EDH||Legal|
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|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Champions of Kamigawa (CHK)||Uncommon|
|Promo Set (000)||Uncommon|
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Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
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Ghostly Prison Discussion
1 hour ago
You think that might be good for a beginners attempt at a commander?
10 hours ago
I often have at least an Equipment or a tutor in the opening hand. A second Equipment or tutor in the opener or off the top within the first few turns is not uncommon. Equipmentless hands happen, but that's what mulligans are for.
Kemba would need a similar amount of Equipment a this deck. Maybe go up to 18. I see too many lists jam an excessive amount of Equipment expecting Kemba to be suited up with everything and take over the board immediately.
An unchecked Kemba making 1-2 tokens a turn with an active anthem is plenty of pressure. No need to get blown out by a sweeper from overextending.
Austere Command is in my deck. It's the shiny Amonkhet Invocation print too!
Mass Calcify costs too much mana for a creature-only sweeper. Not killing White creatures is also a concern when against other White decks.
16 hours ago
To enpc: Disenchant is a good idea. Not sure whether to take out Oblivion Ring or Ghostly Prison... I think Ghostly Prison will go so I have an answer for Liliana of the Veil. Fetching up the Dryad Arbor is a really cool trick. Instant speed too! I have a mental block against paying for fetch lands, though :-/
I am considering main or sideboarding some counterspells. Not so sure...
Thank you for the helpfull advice!
1 day ago
1 day ago
Even though I really like cards like Impact Tremors and Warstorm Surge, I only want to see these types of cards if I'm close to winning the game. Let me clarify. In general, I only tutor Purphoros, God of the Forge if I can't swing in for the win because of some kind of effect (ex: Sphere of Safety, Ghostly Prison, Propaganda, etc). Other than that, Purphoros is just a cute ping for 2 or 4. I feel like I don't produce enough creatures per turn to justify adding more of these effects. However,
Commander / EDH*
SCORE: 16 | 16 COMMENTS | 4623 VIEWS | IN 9 FOLDERS
looks to abuse Purphoros-like effects because it has multiple creatures entering per turn.
I think Oversold Cemetery is a card for a different type of deck. I don't really mind board wipes that much because I have multiple forms of recursion. I've tried Fleshbag Marauder in the deck before and I wasn't pleased with it. I think it's because 1.) I can't actually target the creature I want and 2.) it really only hurts voltron players (which at my LGS, that's me) unless Fleshbag Marauder enters the field multiple times. Thank you so much for the suggestions and stopping by!
2 days ago
My solution to the problem of defenders versus removal+attackers would be to get rid of most of the defenders. Keep a full set of Wall of Omens, the rest goes. Instead, get counterspells and removal. Supreme Verdict is an important part in this plan. Alternatively, a number of Ghostly Prison, but I'm not sure they are a mainboard solution. Detention Sphere van be used as removal, but can also take non-creatures. Ojutai's Command can be a pretty funny 1-of.
Is there a particular reason for only having Baneslayer Angel as the beatstick of this deck? You might play a few other things as well, perhaps Sun Titan (it feels good to replay a Wall of Omens/Detention Sphere for free from the graveyard), or the blue gearhulk, if you have a bit of coin to spend.
5 days ago
Also, you say red-aggro, in the description, as if aggro is what will beat you fast. In the top decks, I will list off what meta decks beat yours and how:
Tron - 0% Estimated Win Rate - they pose a very big threat to this deck, as one Karn Liberated, or Ugin, the Spirit Dragon, and even an All Is Dust beats this deck outright, and they drop All Is Dust turn three or four on average.
Grixis Shadow - 0% Estimated Win Rate - That deck will kill this one turn three or four, possibly later it you Oust their shadow, but that deck runs to much disruption and removal, nothing on your side will stick if it does it the field.
5 Color Humans - <1% Estimated Win Rate - Weirdly, though this deck doesn't beat them, sticking a Battletide Alchemist slows them down enough to have a chance if you hit the Dusk / Dawn after they drop a couple lords.
Burn - 0% Estimated Win Rate - Burn is way to fast you this deck, if you go against it, you die, needs an opening hand Leyline of Sanctity for any Pillowfort deck to win.
Affinity - 0% Estimated Win Rate - Affinity is just as fast if not faster than burn, so not a real chance here, but sadly, most pillow fort will die to either burn or affinity, so unless you oppening hand a Ghostly Prison, it GG.
Jeskai Control - 0% Estimated Win Rate - Jeskai Control is the king of control, with Lantern control behind it, and it will be the late game winner of this game, because it is very good at late game, and this deck doesn't have a win condition other than combat.
Eldrazi Tron - 0% Estimated Win Rate - It is similar to tron how it will beat this deck, only this deck packs more disruption and is faster to kill.
Dredge - <1% Estimated Win Rate - If you manage to last long enough by chump blocking to resolve a Battletide Alchemist, which you won't most of if not any of the time, then I think you have a chance at winning, it packs disruption and removal, but if it just doesn't find it, or it is mana screwed, I can see you might win.
Storm - 0% Estimated Win Rate - Kills by turn four super consistently, and doesn't care about Battletide Alchemist, as it just deals two of it's Grapeshot Damage and the Alchemist and the rest at face.
Titan Shift - 0% Estimated Win Rate - It deals way too much damage to prevent, and though it is in groups of three, they will kill the creatures that stop the damage, then the rest kills you.
Those are just the top decks in the format, and I didn't cherry pick them either, I just chose the top ten decks in the metagame based off of percentage data gathered from mtggoldfish.com
5 days ago
Battletide Alchemist is a five mana creature, your deck can't ramp, and modern is a format of turn 4 or earlier wins. Control decks do exist, and so do pillow fort decks. If your control elements, or pillow fort cards do not come online before the turn your opponent intends to win, you lose.
A control deck board wipes, and stops the opponent with counterspells and removal. You run semi-removal in the form of Oust, and a semi-board wipe in the form of Dusk / Dawn, but those are only semi. They don't remove many of the aggro threats as they are large in number and small in size, nor does the removal stop voltron stype Slippery Bogle decks. The lack of a serious control element stops you from playing in such a manner.
If you were to consider this a pillow fort deck, one that stops the opponent from doing things, but doesn't actually remove the threats, you would be out of luck. Battletide Alchemist might be closer to Sphere of Safety in a real w/x pillow fort deck, but that is a "finisher" or a card that stops the opponent after Runed Halo, Ghostly Prison and Nevermore slowed them down. The issue is you don't have a real way of slowing them down until then, and you will be dead before you drop Battletide Alchemist if you don't. Casual aggro decks for 15 dollars have more of a chance in the current meta in a late game scenario than this deck, because if Battletide Alchemist is your deck, you don't have one.
Pillowfort is an underused strategy, one that lock the opponent in many ways, preventing damage does so little on its own, that the real pillowfort decks only do it if it is 3 mana and prevents all damage dealt to you (Solitary Confinement saw some play). Loss of life will kill you, removing the Battletide Alchemist will kill you, etc.
The types of things a pillowfort deck should do are 6-fold:
Your deck covers part of #1 with Battletide Alchemist, and part of #5 with Eight-and-a-Half-Tails I say a part of each because plenty of combat isn't damage, it is infect, or "when this creature attacks" (think eldrazi tron and all of the eldrazi's with the annihilate keyword), and because a destroy all (Supreme Verdict) gets around protection effects. Creatures a way flimsier than enchantments, and this deck doesn't even cover that.