Ghostly Prison

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Planechase 2012 Edition (PC2) Uncommon
MTG: Commander (CMD) Uncommon
Champions of Kamigawa (CHK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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PCA

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Ghostly Prison Discussion

Shadowdarkraity on Blue White Token Deck

7 hours ago

CasualCucumber

xyr0s

Now that I look at it. I do seem to have a "pillow fort". In the form of Ghostly Prison and Dovin Baan. I assume I should lean to a more aggro side. So unless someone says other wise I will take them out. I think I will replace Cancel and Ghostly Prison with Spell Pierce. At least 2 of them but would more be preferred? Going aggro I would think that two would be fine.

Moorland Haunt is like the best thing ever. I'm so happy you told me about that card. Its like everything I need out of a land.

I really like the Phantasmal Image but how many would I put in. I would think around 2 because it shouldn't be the stable of the deck but you still want to have a good chance to get it by turn three or four. I calculated that if I have around 2 of them, getting them by turn 4 would be around 31%. But like I said, that shouldn't be a huge issue because it shouldn't be the "key"(for lack of a better term) of the deck.

So Dreamcatcher seemed really good at first (mostly for its mana cost) but I think that Mausoleum Wanderer , Rattlechains and Nebelgast Herald would be way better (specifically Mausoleum Wanderer) or would Rattlechains be better? Or all three?

Now Invocation of Saint Traft seems really good. At this point though idk where he would fit. I could see it also helping with creatures (if I add it) Eidolon of Countless Battles. I really like Invocation of Saint Traft but if it isn't reasonable then I won't add it.

Now my favorite card in this deck is Anointed Procession. But is it even reasonable to have all 4 of them in? Having Spectral Procession pop out 24 spirits is nice..really nice (that math is correct right? 32=62=12*2=24?) but having 4 isn't exactly budget and I usually (i don't think ever) dont have had all 4 out at once.

Now the last thing I want is some suggested sideboard budget cards that you think I might need just so I have something to work off of when I buy the deck.

Btw I just want to say thank you so much. When I first was getting into magic it seemed kinda intimidating. But building (at least semi competitive decks) is so much fun and I get to learn so much from doing it. I really enjoy the game and I want to thank you for helping me along the way, you have made my magic experience better and SUPER fun. I even got two of my friends into it so now I have more irl propel to play with and not just at fnm.

SaSSolino8 on Modern is Enchanting

17 hours ago

Thanks for the quick reply. Ghostly Prison is so good that most of my deck is based around what to do if I don't happen to draw it, so I can see what you mean.

I'll test it myself and see how good it performs. Now if only Propaganda was Modern legal...

Pieguy396 on Modern is Enchanting

17 hours ago

Thanks for your comment, SaSSolino8! The Story Circles are a little slow, yes, but I can generally keep attacks down to 2 or 3 creatures maximum thanks to Ghostly Prison. Runed Halo has its uses, yes, but Story Circle's versatility makes me like it much more.

ZendikariWol on

2 days ago

I love this deck, but... no Ghostly Prison? No Starfield of Nyx? Let's go full-on enchantress on this bitch. Curse of Misfortunes is monstrous, especially when paired with Overwhelming Splendor. Sigil of the Empty Throne is a beast in enchantments, too. Worth considering is Daxos the Returned but he's not fantastic. Great blocker generator.

Good removal can be Doom Blade, Ultimate Price, Sudden Demise is good vs. blue, Divine Reckoning, Wrath of God, Blasphemous Act, Fumigate. All great with little-to-no creatures. Lightning Helix is also neat.

This one's more optional, but Sorin, Lord of Innistrad is good life gain, gives you a few good blockers. And if you're running Exquisite Blood you might as well have Sanguine Bond up your sleeve to go infinite.

Magister of Worth is a gamble, since you'll probably have few cards in the grave. Also, no rocks? That's up to you, I guess. I appreciate the flavor of Triskaidekaphobia but it's really not good.

This deck is awesome, super cool and fun. I love the flavor of it, the functionality, and the fact that group hug comes in black.

multimedia on Suns_Champion

4 days ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


Show

Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.


Austin_Smith_of_Cards on Derevi, check this out!

5 days ago

Depending on which angle of control you want to take, I can offer different suggestions.

Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.

From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.

Essential cards: Propaganda, Ghostly Prison, Sphere of Safety, Collective Restraint (since you're in tri-colors), Norn's Annex, Orzhov Advokist, Windborn Muse, Martial Law, and Aurification.

Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.

If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.

For blink abuse, I suggest Deadeye Navigator.

As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.

There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.

Happy brewing!

xyr0s on

6 days ago

So, tokens, is it?

Then get rid of Ghostly Prison, Regal Caracal, all 5 artifacts, and Wall of Omens. miracleHat suggested a couple of good cards for this strategy - Raise the Alarm and Gather the Townsfolk. If you have Inquisition of Kozilek or Thoughtseize, they work really well.

At 4 mana, Anointed Procession is probably not a 4of in a 20 land deck (but I really don't know). You could consider Hidden Stockpile, also not a 4of.

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