Ghostly Prison

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Planechase Anthology Uncommon
Commander (2016 Edition) Uncommon
Conspiracy: Take the Crown Uncommon
Planechase 2012 Edition Uncommon
MTG: Commander Uncommon
Champions of Kamigawa Uncommon
Promo Set Uncommon

Combos Browse all

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Cardhoarder (MTGO) -1%

1.47 TIX $2.12 Foil

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Ghostly Prison Discussion

WrathofCod on Mina and Denn Gruul Agro: First deck, help wanted!

10 hours ago

@ chaosumbreon87 Thanks so much for the quick feedback! I really appreciate your constructive criticism. I looked at EDHRec, and liked a lot of the cards I saw there! I am going to order a Horn of Greed, an Avenger of Zendikar, a Zendikar's Roil, a Rampaging Baloths, a Kodama's Reach and maybe an Arlinn Kord  Flip. I totally agree with your suggested numbers of creatures and lands, but I don't know what to cut. At this point, I am having trouble deciding what cards to get rid of and what kinds of land I should at. I don't mean to sound demanding, but I would appreciate it if you could suggest some more specific cards to add and some specific cards to get rid of. Specifically, what kinds of draw/tutors do you suggest? I don't know if you saw, but this is still a budget deck and Tooth and Nail is a little speedy. Unless I can get a really good deal for one under 10$, I just don't think I can add it at this time. Can you elaborate on what you mean when you say "surprise wins"? Do you mean flashing big creatures in with something like Vedalken Orrery, or infinite combos (which I am open to). Also, how do you suggest I deal with control or board wipes (specifically stuff like Cyclonic Rift and Wrath of God) and other forms of control? I am curious, why do you suggest mana rocks? I would have thought that land-based ramp would be better since mass-land-destruction is considered kind of taboo in EDH and it nonexistent in my play group. Lastly, are there any other win cons that would allow me to beat decks that run a lot of Ghostly Prison type effects? Stuff that rewards me for having a lot of creatures and/or land. Anyways, I know this is a lot, but I really value the opinions of established players like yourself and anything suggestion that could improve my deck is something I will take into consideration!

P.S. Love your username! (Umbreon FTW!)

Wicked_N_Irish on Atraxa's Friends

14 hours ago

And Propaganda helps protect you but not your walkers, same as Ghostly Prison.

CChaos on Atraxa's Friends

16 hours ago

Just letting you know Ghostly Prison does not trigger if an opponent chooses to attack your planeswalkers.

Try Peacekeeper instead.

acht_deck_manager on What life?

22 hours ago

Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:

Draw

There are a lot of other draw cards too that you might consider:

And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around

Removal

Here's some other good removal to think about:

Slow Down Taxes

Here are some cards that can really halt your opponent's aggression:

Taxing Creatures

Some other creatures worth mentioning that tax an opponent's life:

Other Notables

Here's some other cards that are worth noting:

  • Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
  • Baleful Strix can be great utility in this kind of deck
  • Reliquary Tower Is always great in draw decks

Additional Thoughts

One card I'd definitely recommend ditching is Azor's Elocutors.

Other cards I see that I'd consider removing if it was me:

I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.

Good luck and happy hunting!

jadeal on Silence Deck

1 day ago

Just so you know Idyllic Tutor doesn't have anything to tutor for mainboard. Also, you tagged the deck as WB (Orzhov) instead of UW (Azorius). Ghostly Prison would probably be good for this kind of deck and I don't know how helpful Karn will be for you.

SavageGaul on Esper Salt Mill

2 days ago

Glad to see another Esper Mill player. Here are my thoughts:

I'm amazed that you're having success with just 19 lands! I run 21, with a lower curve and cheaper cantrips, and I still consider myself to be playing with fire by not running 22+. We've got a painful landbase and we benefit from landfall, so don't be afraid to up the land count if it's impacting you negatively. But if it's working for you, keep on keeping on.

Is Extirpate in over Surgical Extraction due to budget issues? If not, I'd make the swap. Split Second can be relevant, but the ability to extract when necessary regardless of mana access is just more widely applicable.

Since you splash white, Ghostly Prison might be an option over Ensnaring Bridge against go-wide decks--Bridge is amazing, but Visions of Beyond cripples it to a degree. If you're against more of the decks that cheat out big goons--especially Emrakul, the Aeons Torn--keep Bridge, and also consider Hide/Seek, which is a little-known card that can turn a nearly unwinnable matchup (Nahiri Control) into a favorable one.

Any reason Mesmeric Orb isn't a 4-of? Since you're more control oriented (and rightfully so), Orb puts in massive work over the course of even a moderately long match. If you take this advice, the first cards I'd look to cut are Breaking/Entering and Tome Scour. Neither is terrible, but Orb puts in so much more work. Fatal Push is also certainly worth considering--it's inferior to Path for our purposes, but in an aggro-heavy meta 4 spot removal might not be enough. I personally run a 4/2 split of Path/Push (check out my deck here: Esper Mill).

Leylines from the side are a nice touch, as are Remands in the main. I personally haven't gone that route, but there's nothing wrong with them whatsoever. Consider a sweeper or two if the go-wide decks really get out of hand in your area. Supreme Verdict and Damnation are both viable.

+1, and good luck to you! I'd welcome any feedback on my own build.

Chandrian on Prison Sphere

2 days ago

I must say I like the look of this deck. What have you played this against and how did it go?

Regarding the question above me aboout War's Toll: once you have something like Ghostly Prison out your opponents will have to choose if they use all their mana during the combat step or during another phase because mana is emptied after each step.

Maybe you could include a sweeper like Anger of the Gods to kill some early creatures your opponents will have played?

SpookyToe on The Dice Decide Your Fate

3 days ago

Some cards to dramatically increase the power and chaos to this deck is to make it even more so that Karona cannot attack you when another player has control over her. Easy ways to do this you have down, such as Ghostly Prison. The best and most powerful methods are the "vow" cards. Vow of Lightning, Vow of Wildness, Vow of Flight, Vow of Duty, and Vow of Malice. I would make room for at least three of these, as they are extremely impactful and quite fun in a Karona deck.

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