Ghostly Prison

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Planechase 2012 Edition (PC2) Uncommon
MTG: Commander (CMD) Uncommon
Champions of Kamigawa (CHK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

Ghostly Prison Discussion

TypicalTimmy on Kykar, wind's fury?

17 hours ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

TCG-Player on What Ends There Shall Once More Begin

5 days ago

First of all, great list! I have been thinking about building around this commander myself for quite some time now as I found this list on Reddit. You were asking for critique/suggestions so here we go:


The new land Field of the Dead seems like a great utility land for this deck, essentially turning all your infinite mana combos also into infinite creatures. It also seems like a solid target to blink for value.

Animate Dead but neither Dance of the Dead nor Necromancy ? If you don't want that many recurion spells I personally would opt to run Necromancy . It costs 1 mana more than Animate Dead , but it can be played at instant speed, if needed.

I know, it's a bit boring, but how about Rhystic Study ? Also maybe Smothering Tithe ?

Propaganda but no Ghostly Prison ?

Ashiok, Nightmare Weaver seems way less optimal than the new Ashiok . He also can infinitely mill your opponents, while providing graveyard hate instead of a mediocre creature steal ability.

Dark Confidant is a great card overall, but I wonder why he is in this deck specifically. He is the only creature in the deck that has no synergy with flickering.

Rona, Disciple of Gix seems very inefficient to me.

I get that you only play the Singets and Talismans that make blue mana, but the deck has only very few ramp pieces (I count 7), so I think Orzhov Signet and Talisman of Hierarchy would be great inclusions. Also have you considered cards like Mana Vault ?

No Path to Exile ?

Disenchant seems out of place. I would replace it with something like Leonin Relic-Warder .

Eerie Interlude but no Ghostway ?

You should definitely play Glen Elendra Archmage instead of Negate .

I know it's pricy, but have you considered Vampiric Tutor (or even more extreme: Imperial Seal )?

This deck is quite boardwipe light for a more control oriented strategy that can, on top of it, save some of it's creatures by temorarily exiling them. Terminus seems especially great, other than that just the classics: Wrath of God , Day of Judgment , Damnation .

These are all my thoughts on the deck, I hope there was something in there that is useful to you ;)

lifemtg on Isperia's Flying Circus of Tools

1 week ago

I always like extra protection, so Ghostly Prison . Gitaxian Probe helps us look at hands and draw a card at sorcery speed. Take out Azorius Locket . Archetype of Imagination helps us land hits. Consecrated Sphinx helps us draw a ton of cards. Wrath of God is a good overall wrath.

Osbert on Marchesa Legends EDH (proposed upgrade)

1 week ago

There are a lot of unfocused or suboptimal cards in this list like Phantom General and Famine that could easily be replaced by more suited cards that help your game plan of: Play dudes, protect face, beat down, draw an additional card at EoT.

Equipoise is a very old card but it let's you dictate combat more effectively by controlling what your opponent has to block with. If you have deathtouch tokens then maybe phase out their small utility creatures and make them decide between having their big creature die to a 1/1 deathtouch token or lose monarchy. If you want to be more effective in combat maybe phase out their big guys and let your valuable legends swing in with their keywords giving them the edge in combat. Similarly Duelist's Heritage can give ANY attacking creature an advantage in combat. You can use it as a political tool by offering to give an attacking creature an opponent controls doublestrike as long as it doesn't attack you which further incentivises your opponents to squable among themselves while you sit back and draw all the cards.

You don't have any way of protecting your face by non-vigilance creatures so maybe consider Ghostly Prison , Baird, Steward of Argive , and Windborn Muse to make attacking you more difficult. Michiko Konda, Truth Seeker is also a fantastic rattle snake because each intake of damage makes them lose a permanent.

Your deck also seems like it has very few ways to draw cards outside of the monarch mechanic. Skullclamp , Phyrexian Arena , and Tymna the Weaver can keep your hand full with plenty of answers and creatures.

JKRice on Into The Lungs Of Hell

1 week ago

I really like the idea of abusing sorin’s new passive! I have some suggestions

1: Ghostly Prison and Leyline of Sanctity don’t seem to be doing much. I think by turn 3 and four (when you would play ghostly prison or a topdecked leyline), you want to be playing your planeswalkers instead. I would go for early interaction instead, like Fatal Push and Path to Exile . I like the Kaya enchantment though.

2: I think you have better choices for Ob Nixilis Reignited and Chandra, the Firebrand . Especially nixilis. He’s kinda bad.

All of the following could be put in instead of nixilis or Chandra. He first few are kind of fringe choices that may or may not be good.

1: Angrath, Minotaur Pirate with lifelink would be insane, but he is a little spendy.

2: Chandra, Flamecaller ’s -X ability would also be crazy with lifelink, but she runs into the same problem than angrath does.

3: Chandra, Acolyte of Flame would just be there to buff up your red walkers

4: Gideon of the Trials could be a good defensive card, and he would he lifelink from sorin when he turns into a creature.

5: Jaya, Venerated Firemage would be an absolute bomb with sorin on the field.

6: Ob Nixilis, the Hate-Twisted would be a better choice if you want at least one nixilis, since he synergizes with sorin’s passive

legendofa on ConTroll

2 weeks ago

You have a pretty good selection of soft removal--is Bontu's Last Reckoning doing anything special? I'd consider that more of a sideboard card for this deck. Teysa, Envoy of Ghosts seems counterproductive with your enchantments, in addition to skewing the mana curve. The Ghostly Prison in your maybeboard I think would help more, if you have the budget for it.

You have a lot of graveyard removal ( Bojuka Bog , Scavenger Grounds , and Crook of Condemnation ), and most of that can be moved to sideboard (or removed as too much redundancy) as well, unless there's a lot of graveyard decks running rampant around your area. I also recommend Tormod's Crypt or Nihil Spellbomb over Crook of Condemnation .

Add in some more extort cards, maybe something like Utter End or Anguished Unmaking for noncreature removal, and this should shape up nicely.

Shyachi33 on Andy's Eight-and-a-Half-Tails deck

2 weeks ago

hi, just watched the Legendary Creature Podcast and as someone that loves mono white AND Eight-and-a-Half Tails, i'd like to put some input in the deck.

first of all, i would cut ALL of the unsynergistic "lose-less" cards like: Dawn Elemental , Blinding Angel , Guardian of the Gateless , Palisade Giant , Platinum Angel , Selfless Squire , Ghostly Prison , Pariah , and Gideon of the Trials . none of these cards advance your game state, or put you closer to a win. If anything these cards only help you durdle around, hoping you can squeeze out a cheeky win. you already run the 3 circle of protection cards that will more or less synergistically do most of that already, and you can also add Idyllic Tutor as redundancy. i would probably replace the lose-less cards for more hatebears, like Aven Mindcensor , Angel of Jubilation , and Containment Priest . you're also running only 2 creatures with an etb effects, so cards like Torpor Orb and Hushwing Gryff can be very back breaking against other more creature based decks.

if you want commander damage to be your wincon, you should run bigger "bombs" or equipments/auras like Eldrazi Conscription and/or Blackblade Reforged on top of the strata scythe and umezawa's jitte.

snow-covered plains are cheap right now. so possibly investing in Extraplanar Lens (which unfortunately isn't cheap) might be something worth while for the deck.

Scuttlemutt is a cute ramp piece that can also paint creatures white. Cloudchaser Kestrel has an etb effect AND can paint things white also

i noticed you ran Steelshaper's Gift in the video, but it's not in your current list. need an update? if you don't already have it, Open the Armory is also a good way to look for those voltron pieces.

you only have 6 cards in your entire deck that can shuffle your making Sensei's Divining Top mostly a waste of time, at that point Crystal Ball would do you better as you can scry away "bad" cards at the top of your library, unlike SDT. if you add the 5 fetchlands, and more tutors then you can reconsider it.

Now onto more spicy tech. Ugin, the Spirit Dragon and All Is Dust both have great synergy with 8.5 since you can paint other people's lands and artifacts white.

adding Urborg, Tomb of Yawgmoth in the deck can make temple of the false god and maze of ith tap for mana, BUT it also allows you to run some extra spicy cards like Karma and Royal Decree which, with any of the circle of protection cards, for 1 mana you can make it 1 sided.

Illumination a solid counterspell that people won't see coming, and you can stop gross cards like omniscience, and mind over matter.

Renounce the Guilds is also a great way to kill everyone's non-mono color deck commanders.

not sure of the timing of the filming, but Smothering Tithe and Generous Gift should both be auto includes in every white deck.

if you are able to get your hands on the fetchlands, Brought Back can be a really good include, along with Lotus Field .

Cavalier of Dawn is also a strong include.

end notes: try to keep your deck as low to the ground as possible, with a very low mana curve, you want to play cards but also keep as much mana open to do any of your 8.5 shinanigans. if you spend 6+ mana on a spell on your man phase, it really limits what you can and cant do on other people's turns, which you want to mainly be doing with a commander like 8.5 that screams CONTROL.

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Ghostly Prison occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.09%

White: 0.61%

WU (Azorius): 1.27%

WUB (Esper): 0.49%

GWU (Bant): 0.8%

RBW (Mardu): 0.47%