Lena, Selfless Champion
Legendary Creature — Human Knight
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power become indestructible until end of turn.
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lena, Selfless Champion occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
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Latest Decks as Commander
Lena, Selfless Champion Discussion
3 days ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
Abzan Falconer > same comment
Mer-Ek Nightblade > still the same / it's even the worst one
Tuskguard Captain > still and still water
Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
Slimefoot, the Stowaway > despite being legendary, doesn't do much
Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
Lena, Selfless Champion > too slow
Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
Parhelion II > cool card, poor consistency there
Quietus Spike > same: cool card, poor consistency
Kaya, Bane of the Dead > slow removal, pretty bad imo
Brave the Sands > non-mbo with Anafenza, overrated card
Abundance > good card, not needed there
Kin-Tree Invocation > not bad not good, lacks interactions
Mirari's Wake > same comment as for Abundance
Leyline of Abundance > not enough interactions
Panharmonicon > not enough interactions
Trostani, Selesnya's Voice > not enough interactions
Sorin, Vengeful Bloodlord > not enough interactions
3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
Sol Ring > yeh it's boring to see this card everywhere I know
Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
Sword of the Animist > ramp while keeping the pressure on your opponents
Hero's Blade > certainly a staple there with your legendary subtheme
Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
Throne of the God-Pharaoh > feels like a staple / Legendary
Vivien's Arkbow > cheap tutor / overall excellent
Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
Primevals' Glorious Rebirth > excellent win condition / recursion
Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
Skullclamp > staple
3.5.) Cool cards:
Eternal Witness > best green recursion card
Green Sun's Zenith > one of the best green tutors
Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
Finale of Devastation > tutor, win condition, not a necessity though
Blade of Selves > good equipment, not a necessity
Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
Swords' package > same comment as for the Jitte
Thalia, Guardian of Thraben > meta-depending staple
Gaddock Teeg > meta-depending staple
Liliana, the Last Hope > card-draw/legendary
Loyal Retainers > staple if you're going more in the legendary archetype
Selvala, Heart of the Wilds > card-draw/legendary/ramp
Reki, the History of Kamigawa > card-draw/legendary
Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
Sigil of Distinction > feels Voltron-ish
Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
Sensei Golden-Tail > seems funny
Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
Thalia, Heretic Cathar > also more of a good-stuff card.
Taranika, Akroan Veteran > I never played her but damn she seems strong af.
Hua Tuo, Honored Physician > repeatable recursion.
Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
1 month ago
It looks like you've already got some good advice. The one thing I would advise as you adjust the deck is looking at Kemba less as a go-tall commander, and more as a go-wide commander. Harsh Mercy was a beating in my old Kemba deck. You'll also want cards like Teferi's Protection , Selfless Spirit , Rootborn Defenses , Unbreakable Formation , Lena, Selfless Champion , Make a Stand , and Brave the Elements to protect your army. Cards such as Anointed Procession , Divine Visitation , Coat of Arms , Regal Caracal , and True Conviction (works great with equipment!) to really be able to run over people.
3 months ago
4 months ago
Wouldn't something like Lena, Selfless Champion or Nomads' Assembly work better than Darien, King of Kjeldor ? Sengir Autocrat , Weaponcraft Enthusiast , Marsh Flitter and Blade Splicer are very efficient sources of bodies. It think a Dictate of Heliod or Cathars' Crusade would work much better than Approach of the Second Sun . Check out my decks utilizing wide boards and death triggers: Edgar Aggro, Erebos EDH, Ayli
6 months ago
Ok Niko, Quick Breakdown of what you've got here.
I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:
Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter
Next we look at targeted removal:
Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?
Next we'll look at boardwipes:
Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?
Next we'll look at ramp:
Smothering Tithe - Excellent choice, and a real over-performing option as well.
Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.
Everflowing Chalice - Aight, not my first pick, but it's aight.
Sol Ring - Duh
This is a pretty good ramp package, but I think we could upgrade it.
Next we'll break down your card draw options:
Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.
Skullclamp - Ayup!
Two cards that draw for you is a good start, lets add in some more.
Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.
Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.
Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.
Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.
Angel of Renewal - We can find a card that does something better.
Angelic Accord - We want to make angel tokens, but we're not here to gain life.
Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.
Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.
Elite Inquisitor - A good card, but we can do better.
Fiendslayer Paladin - A good card, but we can do better.
Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.
Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.
Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.
Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.
Power Conduit -Here's that counter theme again.
Preeminent Captain - Soldier theme.
Sigil of the Empty Throne - Enchantment theme
Squad Captain -Creature count matters theme.
Standing Troops - A good card, but we can do better.
Sunblade Angel - A good card, but we can do better.
Umbral Mantle - I may have missed what this was for.
Veteran's Armaments - Soldier theme again.
Wanderer's Strike - A good card, but we can do better.
Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.
God-Eternal Oketra + Creature Spells = Profit
Token Makers + Divine Visitation = Profit
Expendable Tokens + Ashnod's Altar = Profit
So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.
Let's start by adding in some badass creatures that fit in your deck well.
Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.
Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.
Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.
Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.
Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?
Leonin Warleader - This was a card in your maybeboard, its really good.
Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.
Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.
Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.
Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.
Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.
Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.
Good on creatures now? Awesome, let's look at Instants.
Swords to Plowshares - Remove that creature.
Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.
Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.
Rootborn Defenses - Yeah, this.
Unbreakable Formation - This can win games, or prevent the loss of games.
Return to Dust - Fuck these two things in particular, or just one if it's that bad.
Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.
That about wraps up Instants, now Sorceries.
Divine Reckoning - Protects your general, but still clears the board.
Hallowed Burial - For those mf'ers that don't die.
Austere Command - A very utility board wipe.
Lastly add in a Land Tax
6 months ago
Sworn Companions instead of Raise the Alarm could be a much better option if your going for a lifegain strategy. Ajani's Pridemate is one of your most important payoff cards if it sticks on the field for long enough as it can very easily run away with the game quickly. Having 4 instead of three could be a good idea. I might cut an Impassioned Orator for four Pridemates. You also seem to have almost no targeted removal in this deck, with all of your removal being boardwipes. Having Prison Realm , Or Conclave Tribunal in there in place of Lena, Selfless Champion to deal with pesky planeswalkers and creatures is a possible option.
Hope this helps!
10 months ago
Elspeth, Sun's Champion seems like such a great choice for Oathbreaker! with being able to wipe the board of fatties and pump out tokens to chump block just seems really strong for this multiplayer format...Besides suggestiong a different signature spell; i think some resistance to opponents using their own Damnation / Supreme Verdict is gonna be the biggest setback for your decks gameplan... maybe soemthing like Lena, Selfless Champion , Spirit Bonds or Ghostway / Eerie Interlude can help? love the concept +1
1 year ago
Thanks for the feedback Naetus! I think Archon of Valor's Reach would generate too much hate and it hinders me as well as my opponents. And Lena, Selfless Champion can't even protect our commander so I don't know why I would run it over over a draw engine like Prime Speaker Zegana or recursion like Greenwarden of Murasa
Beast Whisperer is a solid idea though, doesn't have an ETB but has value.