|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Rare|
|Champions of Kamigawa||Rare|
Combos Browse all
Godo, Bandit Warlord
Legendary Creature — Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Price & Acquistion Set Price Alerts
Godo, Bandit Warlord Discussion
1 day ago
Feldon of the Third Path is good for minor creature reanimation. Adriana, Captain of the Guard gives good buffs to your creatures. Godo, Bandit Warlord works as a search spell and gives you an additional combat. Breath of Fury plus Hero of Bladehold is infinite combat. Combat Celebrant gives you an additional combat.
3 weeks ago
These colors are my bread and butter.... I should be able to help here.
- Tyrant of Discord
- Molten Primordial
- Sepulchral Primordial
- Zealous Conscripts
- Gray Merchant of Asphodel
- Grave Titan
- Godo, Bandit Warlord
- Knollspine Dragon
- Vulshok Battlemaster
- Abhorrent Overlord-Gonti, Lord of Luxury
- Noxious Gearhulk
- Overseer of the Damned
- Puppeteer Clique
- Sidisi, Undead Vizier
Hope this helped
1 month ago
I think you should add Godo, Bandit Warlord so that you can tutor your artifacts and attack extra.
1 month ago
Try all the stuff that would make a temporary copy that red has to allow the deck to function in normal games? Feldon of the Third Path, Felhide Spiritbinder, Flamerush Rider, Flameshadow Conjuring, Heat Shimmer, Splinter Twin, Twinflame, Warchief Giant, Blade of Selves (you lose two of the Yamazaki without a Mirror Gallery)
1 month ago
Godo, Bandit Warlord is a red equipment tutor that immediately puts it on the battlefield. Even if his second ability isn't useful in this list, that seems powerful enough, especially when you need that specific Sword of X and Y.
Lightning Greaves is a great way to protect your voltron commander and accelerate her out. If you want to add more equipment to her, just shift this onto another creature temporarily for the low, low cost of 0 mana.
Skullclamp is always useful for threatening your opponent with extra card advantage in case they try to kill your voltron commander.
1 month ago
This is a good start and you have the foundation of a strong Krenko deck here. There's some changes we could make though.
Aside from adding a lot of fast mana (Chrome Mox, Mox Diamond, Mana Vault, Mana Crypt, Lotus Petal) I think some improvements could be made to your creature suite. Sensation Gorger is a bit of a trap. With only 20 goblins, he typically doesn't get to do anything reliably. Voracious Dragon is win-more, and Goblin King is not needed. Zealous Conscripts should be a Lightning Crafter, which also goes infinite with Kiki and one of your plentiful sac outlets and can be tutored for.
I found Thousand-Year Elixir and Illusionist's Bracers underwhelming. They can make lots of goblins, but you don't actually need very many to start going off. I cut these from my list a long time ago and have not missed them.
Hammer of Purphoros being an artifact is a bad thing; it's easier to remove. Replace with Fervor. I'd cut Impact Tremors and Boggart Shenanigans. They just don't do enough unless you're actually going off. Aggravated Assault and Breath of Fury are win-more in a Krenko list; I'd drop those as well. Throw in a Dragon Fodder. Mizzium Mortars is... well, not a good thing in a deck that's trying to go wide with tiny creatures.
I am personally not a fan of Goblin War Strike and similar effects. These at most kill one opponent and can be very clunky. They don't do anything until you have enough goblins to actually kill people.
I replaced Reforge the Soul with Godo, Bandit Warlord, which has been amazing.
Notable cards that are missing: Chandra, Torch of Defiance, Sensei's Divining Top, Inventors' Fair, Rummaging Goblin (draw and a goblin), Treasonous Ogre, Goblin Bushwhacker, Beetleback Chief (combo piece with Kiki!), Goblin Ringleader (makes Recruiter a million times better), Sparksmith (removal), Ancient Tomb, Cavern of Souls, Crystal Vein, Strip Mine, Wasteland, Hanweir Battlements, Mind Stone and Gamble. All of those cards are fantastic and will improve your deck. Please let me know if you're not clear on why.
2 months ago
Typically, a commander must be a legendary creature (except for the planeswalkers from that one commander set), but if your commander can search for another card, you can build your deck around that card instead.
So here are all the options for making noncommander cards into your commanders:
(+/- , , , and/or ): Pick any Ally creature card thanks to General Tazri.
: Pick any Rebel permanent card thanks to Lin Sivvi, Defiant Hero.
: Pick any creature card thanks to Yisan, the Wanderer Bard.
: Pick any creature card with flying thanks to Isperia the Inscrutable.
: Pick any legendary card thanks to Captain Sisay.
: Pick any creature card thanks to Momir Vig, Simic Visionary.
: Pick any enchantment card with converted mana cost 3 or less thanks to Zur the Enchanter.
If the card you build around and get with one of these commanders, you might need your commander to find a card that can bring that card back to the battlefield, so use MagicalHacker - List of All Recursion Cards to make your noncommander available to you even after it goes to the graveyard.
Feel free to share your builds using these ideas here! I'm currently building Arcum Dagsson Lantern Control, and I might build some others too...