|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander's Arsenal (CMA)||Rare|
|Champions of Kamigawa (CHK)||Rare|
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Godo, Bandit Warlord
Legendary Creature — Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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Godo, Bandit Warlord Discussion
2 weeks ago
That is fair, I just didn't want anyone to misunderstand Tier 1 lists.
I hear people say really weird things about the upper echelons of competitive EDH, and I have heard things like "They win turn 6! Way too fast!", and think to myself that they didn't understand what fast meant. Turn 3-4 wins are regular, but when stax or control win, they can be turn 10+ wins.
Other's say things like, turn 0 wins with flash-hulk, which is technically not impossible, but the best lists can't do that because they aren't attempting to win that fast, the combos that do that take up way too much space in the deck.
Also, I hear things that make me squirm. When someone says a deck is in a tier very different than it is, I get confused. Memnarch is tier 1! Godo, Bandit Warlord is tier 1 now that Helm of the Host is a 1 card combo with it!
For instance in this deck's description, it says T1, which I assume means tier 1, which is off, it is tier 2. This is because of the change to mulligans, the deck gets Narset, Enlightened Master out a turn or two slower than it did before. This makes a lot of decks worse, but decks that need to get the best hand got hit a lot harder than some stax decks that were fine either way.
2 weeks ago
I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.
I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.
Other cards I'd suggest you run:
Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.
Ruination - You run enough basics that a 3-4 colored deck will crumble.
Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.
Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.
World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.
Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.
Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.
Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.
Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.
Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)
Cards to drop for this stuff:
Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.
Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!
2 weeks ago
Selling some stuff out of my collection, everything should be marked below TCG low as of today. Shipping is $0.50 in PWE at buyer's risk or $3 for tracking and insurance. If you are interested in multiple cards, if it's over $50 I will give a discount. Thanks for looking!
- Gaea's CradleNM - $430
- Gaea's Cradle*NM korean - $475
- Noble Hierarch NM japanese- $95
- Living PlaneLP italian - $118
- DazeNM - $75
- ExplorationNM - $19
- 2 Leovold, Emissary of TrestNM - $35 each
- Hazezon Tamar NM- italian - $145
- Serra's SanctumLP- - $90
- Grim MonolithNM $112
- Dream HallsLP - $18
- Valakut, the Molten PinnacleNM - $18
- Godo, Bandit WarlordNM - $26
- Captain SisayLP german - $21
- Atraxa, Praetors' VoiceNM - $18
- Nekusar, the MindrazerNM - $3
- Debtors' KnellLP - $6
- Phyrexian DevourerLP - $6
- Nicol Bolas, PlaneswalkerLP - $4.50
- Tolaria WestNM - $9
- Chancellor of the AnnexLP - $4
- Hero of BladeholdNM $5
- FlusterstormNM $11
- Show and Tell NM $11
- Aether VialNM $27
- Goblin GuideNM $17
- Back to BasicsLP - $50
- Daybreak CoronetLP - $8
- Yisan, the Wanderer BardNM foil - $7.50
- Kaalia of the VastNM - $16
- Cast DownNM - $2.50
- Hellkite OverlordNM - $7
- Ancient ZigguratLP - $9
2 weeks ago
Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.
There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration
Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.
Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.
4 weeks ago
1 month ago
Coward_Token: Hey, thanks for throwing in some ideas. I'll probably avoid putting sorceries and instants in the deck since they're nonbos with the commander, except for Primal Surge as a finisher. With it I can get Combat Celebrant/Scourge of the Throne/Breath of Fury + Mortuary + permanent haste source (there's tons of them!) and probably finish from there with huge hasty beaters and endless attack phases.
Why Godo, Bandit Warlord? It only untaps samurais! Could fetch vigilance equipment though.
Not sure about Lantern of Insight and Extractor Demon, they need to be out together to really work. I like Aetherworks Marvel, definitely works well with the rest. Will get Scroll Rack if I can afford it, at least I already have most of the more expensive cards listed or am able to get them for cheap.
1 month ago
You seem to have the only Dire deck that's public at the moment (I have my own private one), so I'm going to go ahead and spew my ideas here:
Commander + Combat Celebrant + Mortuary + a haste source gives endless combat steps. The Celebrant can to some extent be replaced by Breath of Fury, Scourge of the Throne or Godo, Bandit Warlord. Mortuary can to some extent be replaced by Haunted Crossroads or Bone Harvest/Footbottom Feast/Gravepurge. The combo is pretty easily disrupted so Conqueror's Flail or something is probably recommended.
1 month ago
Say I have Godo, Bandit Warlord with a Helm of the Host equipped and I move to combat. My only opponent has a Porcelain Legionnaire however and every time I swing at him with a 3/3 non-legendary Godo it gets swatted. I think I read somewhere that if a loop like this occurs one of the players will be forced to make a different choice. Who has to break the loop and is there a simple way to know who has to break it in the general case?