|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Rare|
|Champions of Kamigawa||Rare|
Combos Browse all
Godo, Bandit Warlord
Legendary Creature — Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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Godo, Bandit Warlord Discussion
1 week ago
I think you should add Godo, Bandit Warlord so that you can tutor your artifacts and attack extra.
1 week ago
Try all the stuff that would make a temporary copy that red has to allow the deck to function in normal games? Feldon of the Third Path, Felhide Spiritbinder, Flamerush Rider, Flameshadow Conjuring, Heat Shimmer, Splinter Twin, Twinflame, Warchief Giant, Blade of Selves (you lose two of the Yamazaki without a Mirror Gallery)
2 weeks ago
Godo, Bandit Warlord is a red equipment tutor that immediately puts it on the battlefield. Even if his second ability isn't useful in this list, that seems powerful enough, especially when you need that specific Sword of X and Y.
Lightning Greaves is a great way to protect your voltron commander and accelerate her out. If you want to add more equipment to her, just shift this onto another creature temporarily for the low, low cost of 0 mana.
Skullclamp is always useful for threatening your opponent with extra card advantage in case they try to kill your voltron commander.
2 weeks ago
This is a good start and you have the foundation of a strong Krenko deck here. There's some changes we could make though.
Aside from adding a lot of fast mana (Chrome Mox, Mox Diamond, Mana Vault, Mana Crypt, Lotus Petal) I think some improvements could be made to your creature suite. Sensation Gorger is a bit of a trap. With only 20 goblins, he typically doesn't get to do anything reliably. Voracious Dragon is win-more, and Goblin King is not needed. Zealous Conscripts should be a Lightning Crafter, which also goes infinite with Kiki and one of your plentiful sac outlets and can be tutored for.
I found Thousand-Year Elixir and Illusionist's Bracers underwhelming. They can make lots of goblins, but you don't actually need very many to start going off. I cut these from my list a long time ago and have not missed them.
Hammer of Purphoros being an artifact is a bad thing; it's easier to remove. Replace with Fervor. I'd cut Impact Tremors and Boggart Shenanigans. They just don't do enough unless you're actually going off. Aggravated Assault and Breath of Fury are win-more in a Krenko list; I'd drop those as well. Throw in a Dragon Fodder. Mizzium Mortars is... well, not a good thing in a deck that's trying to go wide with tiny creatures.
I am personally not a fan of Goblin War Strike and similar effects. These at most kill one opponent and can be very clunky. They don't do anything until you have enough goblins to actually kill people.
I replaced Reforge the Soul with Godo, Bandit Warlord, which has been amazing.
Notable cards that are missing: Chandra, Torch of Defiance, Sensei's Divining Top, Inventors' Fair, Rummaging Goblin (draw and a goblin), Treasonous Ogre, Goblin Bushwhacker, Beetleback Chief (combo piece with Kiki!), Goblin Ringleader (makes Recruiter a million times better), Sparksmith (removal), Ancient Tomb, Cavern of Souls, Crystal Vein, Strip Mine, Wasteland, Hanweir Battlements, Mind Stone and Gamble. All of those cards are fantastic and will improve your deck. Please let me know if you're not clear on why.
3 weeks ago
Typically, a commander must be a legendary creature (except for the planeswalkers from that one commander set), but if your commander can search for another card, you can build your deck around that card instead.
So here are all the options for making noncommander cards into your commanders:
(+/- , , , and/or ): Pick any Ally creature card thanks to General Tazri.
: Pick any Rebel permanent card thanks to Lin Sivvi, Defiant Hero.
: Pick any creature card thanks to Yisan, the Wanderer Bard.
: Pick any creature card with flying thanks to Isperia the Inscrutable.
: Pick any legendary card thanks to Captain Sisay.
: Pick any creature card thanks to Momir Vig, Simic Visionary.
: Pick any enchantment card with converted mana cost 3 or less thanks to Zur the Enchanter.
If the card you build around and get with one of these commanders, you might need your commander to find a card that can bring that card back to the battlefield, so use MagicalHacker - List of All Recursion Cards to make your noncommander available to you even after it goes to the graveyard.
Feel free to share your builds using these ideas here! I'm currently building Arcum Dagsson Lantern Control, and I might build some others too...
3 weeks ago
I think this has a good base to it. There are some cards that I think are a bit underwhelming which are: the Crown of Empires, Scepter of Empires, and Throne of Empires combo. As much as getting 5 soldier tokens is good, you have to spend a lot of mana to achieve that and you could do many better things with that mana. Assemble the legion like Cmasa435 said is a much better alternative. I think you could replace those with mana rocks such as sol ring or any of the signets in this color scheme. One card that I have found really good at stopping people's big powerful ability creatures is Darksteel Mutation because it takes away all of their creature's abilities and it becomes an indestructible 0/1 which is easily manageable. Akroan Horse is a great card for any Zedruu deck, especially one that likes soldiers. I think some of your cards cost too much to do what they do such as Akroan Horse and Akroan Jailer since they cost so much to activate each turn it limits what else you can do. YOU NEED MORE LAND. A commander deck needs a fair amount of land, especially one like this where you have a lot of mana activated abilities. I would say you need at least 36 lands, but I might recommend more like 38 even if they're just more basic land. I'm not a huge fan of Clash of Wills as a counterspell since it gives your opponent an option to get out be countered, so maybe throw in a card like Counterflux because it's an uncounterable counter spell that can counter more than one thing if necessary. A lot of your creatures: War Oracle, Stalwart Aven, Skyspear Cavalry, Elite Scaleguard are very underwhelming and could be replaced with much better cards. I don't know why you have Godo, Bandit Warlord in here if you have 0 equipment spells in the deck because he's fairly pointless otherwise. Blazing Archon and Archetype of Imagination are really expensive for what they do. I would suggest putting better creatures for that mana cost in here. Rolling Thunder and Reverse the Sands aren't very good and there are better spells you can put in there. Wear / Tear is a great card for artifact and enchantment removal and I would include it. Broken Concentration is bad because the madness cost is more than the actual cost and I would get a better counter spell. Captured by the Consulate isn't great so I might switch that out. For having a solider theme you don't have a lot of cards that produce soldiers or help the actual soldier type so I would look for more that do that, both creatures and spells. I would also recommend adding a big finisher or two because they would really help. Also I know you are trying to make the deck budget, but Enlightened Tutor and Mystical Tutor really help find things you need in a variety of situations, so I might try to add them. I hope this helps and I hope it wasn't too critical. If you have any more questions please feel free to ask.
1 month ago
1 month ago
Battlefield Forge can tap for colorless to cast your Warping Wail, you might run it over Shimmering Grotto.
Godo, Bandit Warlord can tutor your Sunforger. Steelshaper's Gift can do it also but is not very budget-friendly.
also have you considered running Red Elemental Blast for your sunforger package? just to mess up those pesky blue mages.