Godo, Bandit Warlord

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander's Arsenal Rare
Champions of Kamigawa Rare

Combos Browse all

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

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Godo, Bandit Warlord Discussion

xrex479 on Zurgo's Human Army

1 day ago

Feldon of the Third Path is good for minor creature reanimation. Adriana, Captain of the Guard gives good buffs to your creatures. Godo, Bandit Warlord works as a search spell and gives you an additional combat. Breath of Fury plus Hero of Bladehold is infinite combat. Combat Celebrant gives you an additional combat.

Panas on Voltron Generals

2 weeks ago

Another fun voltron I've faced is Godo, Bandit Warlord.

kellen.rice on Bladestorm

1 month ago

I think you should add Godo, Bandit Warlord so that you can tutor your artifacts and attack extra.

the_earl_0f_grey on Brother's Agro v 2

1 month ago

Try all the stuff that would make a temporary copy that red has to allow the deck to function in normal games? Feldon of the Third Path, Felhide Spiritbinder, Flamerush Rider, Flameshadow Conjuring, Heat Shimmer, Splinter Twin, Twinflame, Warchief Giant, Blade of Selves (you lose two of the Yamazaki without a Mirror Gallery)

You can also add some Samurai/Equipment support such as Godo, Bandit Warlord and Oathkeeper, Takeno's Daisho

Austin_Smith_of_Cards on Akiri & Bruse: Slang Bangin'

1 month ago

Godo, Bandit Warlord is a red equipment tutor that immediately puts it on the battlefield. Even if his second ability isn't useful in this list, that seems powerful enough, especially when you need that specific Sword of X and Y.

Lightning Greaves is a great way to protect your voltron commander and accelerate her out. If you want to add more equipment to her, just shift this onto another creature temporarily for the low, low cost of 0 mana.

Skullclamp is always useful for threatening your opponent with extra card advantage in case they try to kill your voltron commander.

Awesome decklist!

ComradeJim270 on Krenko 1st Draft

1 month ago

This is a good start and you have the foundation of a strong Krenko deck here. There's some changes we could make though.

Aside from adding a lot of fast mana (Chrome Mox, Mox Diamond, Mana Vault, Mana Crypt, Lotus Petal) I think some improvements could be made to your creature suite. Sensation Gorger is a bit of a trap. With only 20 goblins, he typically doesn't get to do anything reliably. Voracious Dragon is win-more, and Goblin King is not needed. Zealous Conscripts should be a Lightning Crafter, which also goes infinite with Kiki and one of your plentiful sac outlets and can be tutored for.

I found Thousand-Year Elixir and Illusionist's Bracers underwhelming. They can make lots of goblins, but you don't actually need very many to start going off. I cut these from my list a long time ago and have not missed them.

Hammer of Purphoros being an artifact is a bad thing; it's easier to remove. Replace with Fervor. I'd cut Impact Tremors and Boggart Shenanigans. They just don't do enough unless you're actually going off. Aggravated Assault and Breath of Fury are win-more in a Krenko list; I'd drop those as well. Throw in a Dragon Fodder. Mizzium Mortars is... well, not a good thing in a deck that's trying to go wide with tiny creatures.

From the Ashes should be either Blood Moon or Ruination.

I am personally not a fan of Goblin War Strike and similar effects. These at most kill one opponent and can be very clunky. They don't do anything until you have enough goblins to actually kill people.

I replaced Reforge the Soul with Godo, Bandit Warlord, which has been amazing.

Notable cards that are missing: Chandra, Torch of Defiance, Sensei's Divining Top, Inventors' Fair, Rummaging Goblin (draw and a goblin), Treasonous Ogre, Goblin Bushwhacker, Beetleback Chief (combo piece with Kiki!), Goblin Ringleader (makes Recruiter a million times better), Sparksmith (removal), Ancient Tomb, Cavern of Souls, Crystal Vein, Strip Mine, Wasteland, Hanweir Battlements, Mind Stone and Gamble. All of those cards are fantastic and will improve your deck. Please let me know if you're not clear on why.

MagicalHacker on Your guide to "Commanders"

2 months ago

Typically, a commander must be a legendary creature (except for the planeswalkers from that one commander set), but if your commander can search for another card, you can build your deck around that card instead.

So here are all the options for making noncommander cards into your commanders:

If the card you build around and get with one of these commanders, you might need your commander to find a card that can bring that card back to the battlefield, so use MagicalHacker - List of All Recursion Cards to make your noncommander available to you even after it goes to the graveyard.


Feel free to share your builds using these ideas here! I'm currently building Arcum Dagsson Lantern Control, and I might build some others too...

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