Grim Haruspex

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Grim Haruspex

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Whenever a nontoken creature you control dies, draw a card.

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Recent Decks

Grim Haruspex Discussion

Scytec on Meren toolbox Deck

18 hours ago

Ya, I am very excited for Vraska, Golgari Queen. Midnight Reaper feels like a slightly worse Grim Haruspex. I haven't gotten the chance to test Lili yet. I've only played two games since she was added. Haha.

Kirtanian on Shamble and Rot

2 weeks ago

Thanks for checking out my Grim-Grin deck.

A couple cards that are nice for getting more creatures in their graveyard to abuse Scarab God are Geralf's Mindcrusher and Geth, Lord of the Vault

Lord of the Undead can be solid to get your creatures back. Especially those with ETC effects. Dreamborn Muse or Graveborn Muse are possibilities, although you have to be careful with graveborn.

Serum Visions looks like a pretty weak card for Commander. Basically you are paying 1 to scry 2 since the draw just replaces the serum visions you cast. Ambition's Cost, Morbid Curiosity, Promise of Power, or Ancient Craving are better for one off card draw.

Cryptbreaker could be fantastic in this deck if you can keep it alive. Greed, Grim Haruspex, and Rhystic Study are solid repeatable draw for Commander.

Hope some of these suggestions are useful. Good Luck!

Saljen on Sacrifice deck

2 weeks ago

I'd run 4x Zulaport Cutthroat and 4x Grim Haruspex. Merciless Executioner pairs really well with Dictate of Erebos type effects, so might be worth running more of.

Phantom General probably isn't worth running. Kheru Bloodsucker isn't very good, you don't have many things to trigger it. Geist-Honored Monk is okay, but doesn't really fit into what you're trying to do. Doomed Dissenter is okay as sacrifice fodder, but that's all he does. Not a huge fan of the instant / sorcery spells except for Bone Splinters.

Children of Korlis is a cool human that can sac itself ot trigger Xathrid and its effect negates damage for a turn. Benevolent Bodyguard can be sac'd to save one of your important guys from removal, like Xathrid; and he's also a human to trigger the effect.

yeoman67 on Trailer Trash Ayli

1 month ago

other good creatures

Whisper, Blood Liturgist, a vindicate on legs and can remove two crappy creatures for a bigger one.

Bishop of Rebirth Sun Titan, nice recursion

Tree of Perdition, goes great with Alyis activated abilities

Soul's Attendant same shit as soul warden

Crypt Ghast more mana

Karmic Guide reanimation on a stick that dies itself!

Adarkar Valkyrie nope karmic guide didn't die thank you, oh its back thank you again

Grim Haruspex repeatable card draw

Teysa, Orzhov Scion more sac outlet and creature generation

Obzedat's Aid reanimate anything

Dictate of Erebos and Grave Pact while over budget are super helpful to this deck type forcing your opponent to sacrifice creatures while you are doing so for fun and profit.

Aiding on Sheoldred vs Mazirek - who's the Boss?

1 month ago

My opinion would be to pick what you want your commander to do and run with it. At the moment, you have a fair amount of "splashy' big things that are cool, but don't help the sacrifice theme, some zombie theme things, and expensive things to have sacrifice effects.

My recommendations would be to cut anything that is above 6 mana that isn't helping the sacrifice plan like Sandwurm Convergence and such.

After that, your commander says ANY PLAYER and ANY PERMANANT. Because of that, things like Carrion Feeder, Ashnod's Altar, even things like Evolving Wilds puts counters on your little dudes. So you could Ghost Quarter for a combat trick, sac one token to build an army, etc.

You should run all the 1 mana dorks so you can power out your commander/bigger threats faster without having to run slow ramp like Gift of Paradise and Worn Powerstone. Also, Sol Ring, Skullclamp, and at least Golgari Signet should be in the deck. Examples of dorks would be Elvish Mystic, Llanowar Elves, Boreal Druid, Arbor Elf, Elves of Deep Shadow.

In terms of "Payoff" cards, you could run Mycoloth and Tendershoot Dryad for token making, The Gitrog Monster makes card draw into creature power, Grim Haruspex draws lots of cards, Killing Wave is a kinda board wipe (or good life loss spell) that sacrifices instead of killing, Death Cloud or Smallpox can change a board state massively.

TheBloopKing on Why Every Commander is Competitive

1 month ago

this is a very well made post. My personal suggestions

Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.

Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm

White Draw: Wall of Omens, Alms Collector, Mentor of the Meek, Aura Blast, Puresteel Paladin, and anything with "cycle on it"

Green Draw: Harmonize, Explore, Elvish Visionary, Soul's Majesty, Primordial Sage, Shamanic Revelation

Red Draw: Tormenting Voice, Wild Guess, Faithless Looting, Magmatic Insight, Cathartic Reunion, Wheel of Fate, Reforge the Soul, Expedite, and any of the guys that say "Discard a card, Draw a card"

Black Draw: Phyrexian Arena, Damnable Pact, Grim Haruspex, Sign in Blood, Ambition's Cost, Underworld Connections, Night's Whisper, Read the Bones, Harvester of Souls

Multi-coloured Draw: Abzan Charm, Shaman of the Great Hunt, Fathom Mage, Fevered Visions, Spiteful Visions, Painful Truths, Edric, Spymaster of Trest

Artifact Draw: Skullclamp, Staff of Nin, Mind's Eye, Mask of Memory, Howling Mine, Horn of Greed

I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.

Daedalus19876 on Chainer, The Re-animator

2 months ago

A few things :)

1) I'd very much run Hero's Downfall over Ruinous Path.

2) No Toxic Deluge?? It's (IMO) one of the strongest black cards ever printed.

3) I would suggest Rune-Scarred Demon over Diabolic Tutor. It can be reanimated repeatedly with Chainer.

4) Death Wind and Chill to the Bone seem like pretty weak removal here. Have you considered Malicious Affliction, or something of that ilk?

5) I'm not convinced you have enough draw effects. Have you considered Phyrexian Arena, Grim Haruspex, and Ancient Craving-esque effects?

6) Your curve is relatively high, and I'm not really a fan of Manalith and other 3-mana rocks. I'd focus more on cheaper rocks such as Mana Crypt and Mana Vault to accelerate Chainer, as well as Jet Medallion to make your spells cheaper.

7) Mono-black decks always love a copy of Contamination or Infernal Darkness if you feel like adding a cruel touch.

This is my mono-black deck, if you feel like taking a look for anything you might add that I've forgotten:


The Hungriest Aetherborn: Yahenni EDH

Commander / EDH Daedalus19876

SCORE: 151 | 164 COMMENTS | 18022 VIEWS | IN 59 FOLDERS


lagotripha on How The Devil Plays MTG: The Mono-Black Primer

2 months ago

Hi- There are a few cards that deserve honourable mentions from my testing. I've got this big list of cards I've tested and made work, but a lot of it is pure jank. Mono black deckbuilder's toolbox The ones below deserve specific mention.

Plunge into Darkness. It pseudo tutors, its a sac outlet, it hates on burn. Its ability to look for a sideboard card is both understated and very strong.

Imp's Mischief is a meta call, but in some metas is devastating. Used to be run a lot to redirect splinter twin, will likely see play when something similar reapears.

Blade of the Bloodchief is a big payoff card for mono-black vampire tribal, as sitting lower to the ground and spamming creatures/removal makes lashwrithe and this a lot stronger.

Oona's Blackguard and Earwig Squad have in the past worked well in bitterblossom lists.

Everlasting Torment is also has a playable if not amazing -1/-1 counter list including Geralf's Messenger Crumbling Ashes and Necroskitter with Black Sun's Zenith.

Dark Prophecy is worth mentioning in that it is unplayable. You have to say it or people will try. Unless its a key combo peice in a Zulaport Cutthroat list, don't bother. Jam a Phyrexian Arena or heck, Underworld Connections instead.

Defense Grid, Storage Matrix and Culling Scales deserve mention as artifacts. They aren't in favour at the moment, but have in the past been devastating tools. Sun Droplet is often a better Dragon's Claw, or in a degenerate meta, copies 5-8.

Soul Spike is a powerful wincon when you can draw your library, which is tricky in mono black, but very possible with Grim Haruspex lists. The lifegain can also offset lifeloss a lot of repeatable 'draw your library' cards often incur.

Gonti's Machinations is a 1 mana lightning helix with suspend which bypasses leyline.

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