Grim Haruspex

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Grim Haruspex

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Whenever a nontoken creature you control dies, draw a card.

Grim Haruspex Discussion

MediSyntax on RazaBridge Combo

3 days ago

I am on board with these changes. Vilis > Rune-Scarred is pretty good as the ceiling is sooo much higher, even if the floor is slightly lower.

How do you feel about Grim Haruspex vs the Midnight Reaper? Has the zombie type come up enough to offset the life loss? I’m on the fence here.

I see you’re off Mausoleum Secrets . Why is that? Also how much do you swear by Priest of Forgotten Gods ? I got ranched the first time I played it and it left a bad taste in my mouth.

multimedia on Muldrotha the Gravetide

3 days ago

Hey, looks good, nice start, but consider expanding on the main strategy?

Cards within the deck's budget to consider adding:

Overall excellent cards with Muldrotha:

Remora is one of the best sources of no mana cost repeatable draw in multiplayer Commander and it's great with Muldrotha's ability to play an enchantment from your graveyard. Don't pay Remora's upkeep cost, it's destroyed and can then be played from the graveyard to give you potential draw during your opponents turns. Risen and Coiling are excellent value especially Risen since Muldrotha, Yarok, Mulldrifter and Shriekmaw are Elementals. Stormtamer and Archmage can protect Muldrotha from removal by sacing them; then able play one of them from your graveyard.

Sakura can sac itself to ramp; it's a staple green creature in Commander especially with Meren. Wonder can give Muldrotha flying making her an attacking threat to do Commander damage. Buried Alive , Fauna Shaman , etc. are good here to tutor for and get Wonder into your graveyard. Reborn has lots of utility especially when you can repeatedly play it because after the third chapter it's destroyed. The third chapter can reanimate a creature or Planeswalker from any graveyard.

Sac outlets/payoffs:

Land upgrades:


Cards to consider cutting:

  • Woodland Stream
  • Foul Orchard
  • Submerged Boneyard
  • Field of Ruin
  • Grave Betrayal
  • Font of Fertility
  • Pattern of Rebirth
  • Sylvan Caryatid
  • Manalith
  • Havengul Lich
  • Karametra's Acolyte
  • Kira, Great Glass-Spinner
  • Platinum Emperion
  • Savra, Queen of the Golgari
  • Torment of Hailfire
  • Overwhelming Forces
  • Dreamscape Artist

Da_Zorret on Myr Cruelty (TURN 2 WIN)

6 days ago

How do you stop the Grim Haruspex from milling yourself?

GwupitSenpai on BR Goblin Control

1 month ago

Faithless Looting and Grim Haruspex come to mind but like I pointed out I feel Skirk Prospector is for an entirely different deck. I mainly want to play this control/midrange style.

multimedia on Help with Meren plz

1 month ago

Hey, saw your forum topic asking for help. enigmadox gave you great advice; I'll expand on it some.

Include budget creatures who can sac themselves because these creatures can give you experience counters without needing a sac outlet which is another card. Needing both a creature and a sac outlet to sac that creature is more difficult to get then just needing a creature. Sac outlets are also good and you should include them, but they're not as important in my opinion as creatures who can sac themselves.

Four drop Meren can benefit from early game ramp to be able to possibly play her turn three. Budget mana dorks can be ramp in the early game or sac fodder in the mid/later game to get experience counters.

Budget lands to consider adding:

Other budget cards to consider adding:

If you like some of these suggestions I offer advice on cuts to make. Good luck with your deck.

Tylord2894 on W/B Teysa Commander

1 month ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

foxboy93 on "Marked For Death" - Teysa, Orzhov Scion

1 month ago

Ripwater

I have considered Nim Deathmantle for a couple of reasons, namely for combos with anything that makes two creatures and Ashnod's Altar . It is still a work in progress and might make it in. At the time of this post, I cannot really afford new cards, due to personal reasons. Ravos was an add because it also buffs my small weenie creatures, so it sort of made sense. Whisper was added due to recurrable effects that can be used multiple times and not a one and done type of effect

Wurmcoil and Hangarback Walker are both from the previous build, you are correct. At the time of this post I replaced them with Sandsower and Ogre Slumlord . Whether or not they say it is hard to say, but the deck is still needing tweaking as I go

Vindictive Vampire I did consider, but ended up using Falkenrath, since it was more of a Blood Artist (in the sense that it triggers WHENEVER a creature dies, not just mine). Liliana is also another high $$$ card, and hasn't been purchased for that reason. It WAS considered, do not get me wrong. Sorin I don't see much reason to play, not really doing much. I think I'd rather play the ones that make tokens (Elspeth and Sorin) if I add planeswalkers to the deck

Yawgmoth, Thran Physician IS a card I'd love to get, and yet another $$$ card. Might try and trade for it, since I would honestly most likely play it over Liliana

Divine Visitation was removed as of this post, in place of Aetherworks Marvel . I literally forgot this was a card. Sure, we don't do allot with Energy counters, but we are constantly saccing our own things! Digging 6 cards deep and just casting it for free essentially is AMAZING! It means we might get out an instant speed removal or even a board wipe. It will also just help us to see more of the deck.

I'd like to get a DH for the deck. I feel like its "not needed" to make the deck playable, but it changes the power level very quickly. I might trade out one of the creature based sacs for Altar of Dementia, just to be able to actually mill people as another possible win con.

To address your concern about card draw: Corpse Augur (replaced today with Mentor of the Meek ), Grim Haruspex , Krav, the Unredeemed , Midnight Reaper , Tymna the Weaver , Night's Whisper , Painful Truths (replaced with Sign in Blood instead), Read the Bones , and Skullclamp make up the draw package. Most of them are "whenever X creature dies", but some of them also take on the properties of working with the Spirits we make to help us to connect (Tymna). Krav turns creatures into life gain and card advantage, and Skullclamp because...well, thats obvious. Bolas's Citadel . while not straight up card draw, can help really churn through the deck.

My biggest weakness I am having with the deck, is not having fodder, or not enough things to do with the sac. Like, I know I got enough sac outlets, cause I am sometimes flooded with them all. But it just feels like I dont have enough TO sac to get these triggers when I don't have my engine going

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Grim Haruspex occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Black: 0.41%

Golgari: 0.26%

WB (Orzhov): 0.78%

Rakdos: 0.22%