Animar, Soul of Elements


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare

Combos Browse all

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

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3.25 TIX


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Animar, Soul of Elements Discussion

JaceTheSwagSculptor on Important staples for Animar, Soul ...

14 hours ago

people are going to have different opinions on staples. Not everything is as clear cut as Sol Ring. Nonetheless, I really think "staples" are going to be defined by what you plan on doing with the deck. Obviously you will want more large Eldrazi if you are not planning to win by combo and you will want a select few if you do plan to combo. For the most part if you just want to be the generic midrange Animar, Soul of Elements deck that so many people gravitate towards, then I'd simply recommend just running the titans. The rest of your creatures should compose of cards that support Animar gaining counters quickly - small bounce creatures (ex. Quickling), ETB value cards (ex. Wood Elves, Elvish Visionary), etc.

MartialArt on Important staples for Animar, Soul ...

17 hours ago


At the Moment I am trying to build an Eldrazi Tribal commander with Animar, Soul of Elements in the lead.

I would like to get the most out of it since Eldrazis are quite expensive in mana.

So. Could you please tell me the important staples for Animar?

Don't concern yourself with Prices. I will decide for myself if a Card is too expensive for me to use.

If you are interested here is the deck btw: Why not Cthulhu?

It still Needs a lot of cutting. But I am always open for new suggestions to add.

Greets MA

feyn_do_alduin on Don't Feed After Midnight

2 days ago

First off LOVE the concept of the deck! definite +1 from me! though i would like to point out something i ran into when i built Animar, Soul of Elements in commander.

When you have a card that reduces the COST to PLAY something, it does NOT reduce the CMC. So the deck actually works slightly differently than how you think it does

Watason723 on [List - Multiplayer] EDH Generals by Tier

5 days ago

So an explanation to my "true tier one" list is not in any particular order, just a list of the commanders. I will break it down commander by commander and explain my choices.

- Animar, Soul of Elements
RUG is a very resilient color combination and Animar is more of a goldfish type of deck. The main combo of Ancestral Statue and Purphoros just kinda wins. Mainly I'm focusing on commanders that are one half of a two card combo. Along with that and the colors available you have so many options in the form of ramp, counterspells, and interaction. Really hard to beat in my experience.

- Derevi, Empyrial Tactician
I feel that Bant is the best way to go as far as multicolored STAX is concerned. You could make the argument that Brago is better, but personally I play Brago and it revolves around getting that blink trigger too much and durdles too often. But with Derevi you add green and the ability to always have access to your commander and that tap trigger at instant speed. Again this is a test of resilience, it is the best the colors can produce.

- Leovold, Emissary of Trest
Leovold feels a niche that is truly an example of how degenerate this format can get. The color combination is one of the best in the format and one of the most resilient. Combine that with the built in hand denial that comes from Leovold himself. If you can Windfall or Timetwister the turn or the turn after he comes down, you immediately lock some decks out of the game. He's a small Jin-Gitaxias, Core Augur.

- Prossh, Skyraider of Kher
Prossh is a very scary deck to sit across from in this format. It's a consistent combo deck that abuses Food Chain and the rules of commander by allowing you to infinitely cast your commander. Again, another example of a commander that is a part of a two card infinite combo.

- Tasigur, the Golden Fang
Like Leovold, this is in brilliant colors, but the true brilliance is Tasigur's consistency. Being able to get back your spells from the graveyard using his activated ability allows you to quickly grind out your opponents. Mana production in this format is very easy in these colors, as well as the availability of mana rocks in general. So casting a turn four Tooth and Nail is hardly an issue. This of course allows you to get Deadeye Navigator + Palinchron , infinite mana allows you to activate Tasigur's ability an infinite number of times to pull all of the nonland cards out of your deck and into your hand. By there, you can win any number of ways.
Side Note: Thrasios is not a replacement for Tasigur, they are very different decks. Thrasios is more of a Hermit Druid deck while Tasigur is more of Sultai control/combo deck.

- Teferi, Temporal Archmage
Teferi, like Leovold, fills a particular niche role in which it's a STAX deck but gets to take certain advantages because it is monocolored. There are only two monocolored decks that considered to have the potential to be tier one. Both are extremely consistent and good at what they do. Teferi has the benefit of playing things like Back to Basics and Extraplanar Lens. This adds another lock piece to the deck along with different ways of extending its mana capabilities.

- Zur the Enchanter
Some tier one decks are not tier one because of the commander but because of the strategies that deck embodies. For example a Food Chain deck is based around Food Chain, not necessarily the commander. Using this card as an analogy, I velieve Prossh is the best fodd chain in the format. Yes, Tazri is a good Food Chain but not necessarily the best. I do have two STAX decks on my list but that is because those decks are very different in how they play and how they implement their lock pieces. I have two Sultai decks, but as I have previously stated they both have very different ways of going about playing the game.
Zur is one of the decks that are more concept than commander. The name of the game is Doomsday. It is a powerful spell that shuffles your grave into your library and then tutors for five cards, exiles the rest and puts those cards on top in any order. This effect is unlike anything else in magic and deserves a spot on this list. Zur just happens to be the best mold for this card.

- Honorable Mentions
These are decks that could possibly be tier one but have something inherently flawed in their game plan that makes them unable to be at the top.
- Brago, King Eternal - Relies too heavily on his damage trigger.
- General Tazri - Although powerful with the addition of blue, still relies too heavily on one of the creatures that go infinite with Food Chain. Honestly, although Food Chain might be the fastest, you could accomplish this with any of the infinite mana combos in the format.
- Yisan, the Wanderer Bard - Wonderfully consistent, though hard to win the game quickly without great tutors for win cons that aren't creature based. Yes, there are creature based combos that work but after looking through decks it seemed that Staff of Domination was the main win con.

Hope this helped explain myself guys :)

JaceTheSwagSculptor on Aluren Generals

1 week ago

I'd like to be able to play an Aluren-centered deck in EDH. To my knowledge the best generals to use in combination with the aforementioned card are Momir Vig, Simic Visionary and Animar, Soul of Elements, but I would like to try something different. What generals (or partnered generals) have you found to work well for this style of play?


Watason723 on [List - Multiplayer] EDH Generals by Tier

1 week ago

So, couple of thoughts on the most recent update of the list. Love the decklists and the detail involved in this page. As always, thank you to everyone involved for keeping it going.

That being said, I disagree with a few of the top tier picks.

- Edric, Spymaster of Trest
I've been saying this for a long time, a strategy based around attacking is not viable in this format. Yes, this is simic which allows magical christmas land to exist at least 30% of the time and once you build enough card advantage you draw into enough counterspells to stabilize and time walk your way to victory. But then there's the other times where someone boardwipes or plays a Lodestone Golem or Trinisphere type of effect and you just lose cause you can't play enough of your creatures. It's consistency is focused mainly on ripping through the deck but is easily disrupted and should be moved down to tier two.

- Grand Arbiter Augustin IV
This commander is problematic. On the face this looks like a great commander that fits the STAX mold perfectly. The problem is that there already is a commander on the tier one list that fits this role better. Arbiter fits better in the 99 of Brago, King Eternal.

- Thrasios, Triton Hero
I need to ask a question about this one. Is it primarily the linked deck or is it the idea of him as a partner? I disagree with the current set up in the same way I disagree with Arbiter. There are better tier one commanders that do more with Hermit Druid and don't need a forth color to accomplish the goal. Instead of overextending by animating Angel of Glory's Rise, you could simply do it with Lab man and just win. It's very win more in it's current state. In commander your deck can do a lot, but this is a classic case of decks trying to do too much.
I offer a better plan with Thrasios, although it still might be tier two with a lot of potential. I think partnering with Kydele, Chosen of Kruphix is the proper way to go. As I briefly mentioned earlier Green and Blue is the best color combination in this format and in it's purest form, the most consistent. The idea is with both Thrasios and Kydele in the command zone you have both a mana producer and an outlet that abuses absurd amounts of mana. This allows to only need to find Umbral Mantle and a Brainstorm type effect to go infinite and draw your entire deck. I haven't hammered out the logistics yet, but I believe it's something that if done right can lead to a great deck.

Overall, I believe tier one should be reserved for the best decks that are the absolute best at what they do. Also that it is a small list of commanders that are undeniably the best. Not every Hermit Druid or good combo deck is tier one material. As much as I love Brago and Tazri, there are inherent problems with both of them that I feel do not make them tier one. The same with Mimeoplasm and Scion. I think it should be separated into tier one and tier 1.5, a new tier that shows the best of tier two. Ones that could be mistaken for tier one.
Well this would call up to question who are the real tier one generals and guess what, I have a solution for that too. These are generals that I would consider the best of the best and in what form suits them best.

1. Animar, Soul of Elements - Ancestral Statue
2. Derevi, Empyrial Tactician - Bant STAX package
3. Leovold, Emissary of Trest - Hand denial
4. Prossh, Skyraider of Kher - Food chain
5. Tasigur, the Golden Fang - Tooth and Nail
6. Teferi, Temporal Archmage - STAX Control
7. Zur the Enchanter - Doomsday

Thanks for listening. Love to start hearing the discussions this causes :)

greyninja on Aether Revolt Spoilers!

1 week ago

Infinite w Animar, Soul of Elements, Cloudstone Curio, and a colorless creature

Lilbrudder on [List - Multiplayer] EDH Generals by Tier

1 week ago

A few tier 2 and 1 decks got a lot better with the arrival of walking ballista. Food Chain Sidisi, Brood Tyrant finally has a cheap and easy outlet (which allowed me to cut Mikaeus, the Unhallowed, Triskelion, Tidespout Tyrant and Victimize from my list). Now I can simply Dread Return into Eternal Witness grab walking ballista cast it for a big X cost with Food Chain mana gg.

This card also seems like a nice finisher for Animar, Soul of Elements and is good with any commander who has an infinite outlet.

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