Animar, Soul of Elements
Legendary Creature — Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
|Have (2)||Forkbeard ,|
Printings View all
|Mystery Booster (MYS1)||Mythic Rare|
|Masters 25 (A25)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Animar, Soul of Elements occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RUG (Temur): 3.01%
Animar, Soul of Elements Discussion
1 week ago
2 weeks ago
If you want something strong and fun but not busted. Animar, Soul of Elements is lots of fun
4 weeks ago
Animar with 4 counters on him makes Ancestral Statue free to cast. Each time you cast Ancestral Statue Animar gets another counter and you return a nonland permanent you control to it's owner's hand, use that ability to return Ancetral Statue back to your hand. You can keep casting and bouncing Ancestral Statue as many times as you want to put as many +1/+1 counters on Animar as you want.
When you have a number of +1/+1 counters on Animar equal to at least twice the total life of your opponents then you cast Walking Ballista with X being half the number of counters on Animar. It enters with enough +1/+1 counters on it for you to keep using its third ability until everyone else is dead.
This combo fits in the Damage, P/T and ETB sections. It can also go in the Infinite Life section if you replace Walking Ballista with Essence Warden.
1 month ago
Seven mana for the option to spend two mana to kill a legendary creature the next turn is just not a good rate. By the time Tsabo has actually killed something, Animar, Soul of Elements has already powered out a field of creatures, Roon of the Hidden Realm has been creating value for several turns, every blue deck ever has six counterspells at the ready (if they even CARE about losing their commander), heck, with a decent ramp opening, white decks could already have dropped Avacyn, Angel of Hope by turn eight. If I'm out to kill your commander, I'd rather just Doom Blade it and take the 1 for 1.
Karakas not only doesn't cost mana to play and is ready to use on turn one if need be, it doesn't cost a card slot to run it - if you never need to use its ability, it still taps for mana. It would literally be an auto-include in every commander deck that runs white.
Karakas also has additional functionality by being something you can use to save your own legendary creatures from opposing removal, again only at the "cost" of not tapping that land on your turn.
In short: Karakas is a good card, even outside of EDH, that becomes much better in a format that requires legendaries. Galina and Tsabo are not good cards outside of the format, and EDH doesn't make them significantly better.
1 month ago
Cast Animar, Soul of Elements. Get to 4 counters. Repeatedly bounce Ancestral Statue until you have a lethal number of counters for Walking Ballista. Cast Ballista for free with a large number of counters. Ping opponents to death.
2 months ago
Can I pay colored mana for a spell whose cost is reduced and this colored mana is not necessary for the spell?
2 months ago
What about Animar, Soul of Elements? I mean, yes this deck is focus more on pip-based creature costs but that also means he doesn't need very many counters before he's bringing mana costs down to JUST colors.