Animar, Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Start Commander Deck Browse Alters View at Gatherer


Have (2) Forkbeard , Azdranax
Want (2) ZeroEntropy , EldraziOver-user

Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
MTG: Commander (CMD) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Animar, Soul of Elements occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RUG (Temur): 3.01%

Animar, Soul of Elements Discussion

BMHKain on Omnath, who Mana Breaks for us all.

3 weeks ago

(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)

@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:

Take all Text for Yourself w/o needing to Steal!

Commander / EDH* BMHKain


This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.

But what about these?

1: Hall of Gemstone : (I guess Omnath Reserve works here?) 2: Frontier Siege (Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...) 3: Silent Arbiter (Is this why you said "No." to a Teferi Killer? ) 4: Angel's Trumpet (But why use this, W/O Hydra-Kitten-chan? 5: Uba Mask (I, uh,,, How good is this? I never understood how these effects are "Good".) 6: Abundance (It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)

As well as the Losers of this deck...

1: Wolfhunter's Quiver (There is a combo involving this, Thornbite Staff , something w/ Deathtouch, & It That Betrays to wipe a whole field clean while going to Value Town. Why the cut?) 2: Akroma's Memorial (I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of Omnath #1 's HUGE Ramp.) 3: Destructor Dragon (I guess we've already enough flying stuff; & this was just a clunker.) 4: Lignify (Why cut this, & not Song of the Dryads also? Is this for turning a creature into a mere blocker?) 5: Eldrazi Conscription (Is this Aura really that bad? Alright, Tuvasa the Sunlit has it now.) 6/7: Noxious Revival / Reclaim (Reclaim is at least, affordable (Quasi-Recursion via Topdecking; Noxious Revival is basically the same, but on Gitaxian Probe level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...) 8: Scour from Existence (Do I Other Ways of Destruction? I guess I'll allow the cut.) 9: Ulamog, the Infinite Gyre (Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?) 10: Chrome Mox : Replaced by Nyx Lotus indefinitely unless it gets banned. 11: Key to the City : (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...) 12: Ratchet Bomb (Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.) 13: Sensei's Divining Top ((?_?) I mean, even Noxious Revival is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...) 14: Harmonize (Should I put Rishkar's Expertise back in?) 15: Gilded Goose ((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (WeiƟ)Versatility this can do. 16: It That Betrays (Why say no to this? is it that average? Remember that Value Town Combo...). 17: Kozilek, Butcher of Truth (Does this attract that much hate? Is that why the Eldrazi are veto'd here? 18: Wall of Tanglecord (Actually, good piont; would rather bust defenses, not use them.) 19: Questing Beast (Are you confident to suggest cutting Kitten Hydra-chan? It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)

& the underdogs?

1: Gingerbread Cabin (Is this worth keeping? Seems lackluster...) 2: Nissa, Worldwaker (Searching for all Forests? Why not Landfall like mad? Opinions?) 3: Prototype Portal + Ugin's Nexus Extra Turns w/o Seedtime . Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.

Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...

Later! :)

theThane on riku of two reflections edh

1 month ago

Now we get to the hard part. What to cut. Let's start with what doesn't mesh with the theme of spell copying; Teferi, Mage of Zhalfir and Glen Elendra Archmage are both better served in a combo/control shell where you need to protect a specific series of cards, the benefit of spell copying is the flexibility and resilience to allow some things to miss because everything becomes a game ender once its been copied a couple of times; Brudiclad, Telchor Engineer and Second Harvest are designed for HEAVY token decks where you're making ALOT of small tokens in concert with a few threatening ones; Animar, Soul of Elements , Fathom Mage , Temur Ascendancy , and Warstorm Surge are all good for a creature focused strategy, but for a SPELL copy deck most of our creatures exist to accelerate our mana ( dorks , Goblin Electromancer , and STE ) or as silver bullets for specific problems ( Terastodon , Acidic Slime , and Bane of Progress ) which tend to be too small of a portion of our deck or too small stat-wise to use these effects to their fullest; Krosan Grip cannot be copied because of split second; Time Stop is so niche you're better off running Counterflux ; Melek, Izzet Paragon is just bad,I love him but he's too inconsistent and without alot of top-deck manipulation ( Sensei's Divining Top , Sylvan Library , Mirri's Guile , Scroll Rack ) you can't reliably get the spells you want to copy; Verdant Confluence is easily the weakest of the confluences in these colors and none of its effects are particularly spectacular even after one or two copies; Starstorm is a very expensive Blasphemous Act with cycling; Brainstorm is the weakest card draw spell you have and never feels good unless it's setting up a Kefnet combo.

Ziphon90 on Ancestral Animar

1 month ago

I have been following this Primer by more than two years, and I find very interesting deck choices and card and tech discussions. I would like to have your opinion about Mox Diamond . I play it basically in any edh deck but inside Animar, Soul of Elements it never seems to shine for me... Our deck does not have a very high density of lands which leads to having the combination of mox+enought land to safely discard very rare. And even in that case, I'll probably lack of gas. Late game is better only when you are already winning. Does this reasoning sound that strange for you?

cassa on Teysa, Orzhov Scion

1 month ago


If annoys you i'll remove it, but you did a job (explaining thing that give the reader more clarity about the strategies) that i didn't so i think that's right to credit you.

In my table there's often a Zur the Enchanter against Meren of Clan Nel Toth or Animar, Soul of Elements , so Rest in Peace is always the first Zur tutor, and graveyard hate is a problem: better be prepared. Also Leonin Relic-Warder could be a temporary solution as long as you're looking for Mortify / Anguished Unmaking / Vindicate (the third will surely substitute Mortify as soon as possible).

Now - thank to your help - that I'm to 100 I can try and look if works or they're too heavy.

I totally agree about Divine Visitation without Requiem Angel is a five drop that didn't deserve that place, so i'll cut it.

Thank you for your help! Yesterday i try it against a complete The First Sliver and it goes better than expected.

Xaphize on anujoe765

1 month ago

Ok listen. I didn't want to do this, but it feels we have to turn to desperate measures. I didn't want to tell you this because I've been wanting to do him myself for a while, but I know you will want to do him. Just. Do it as best you can.. use edhrec as much as possible and look at other tappedout decks. Well, here it is.

Animar, Soul of Elements

And DONT try to make him an elementals deck.!! Remember - OPTIMIZATION!!

ZendikariWol on Which ramp is better? Help

2 months ago

Basically, being a creature is relevant to Farhaven Elf for the following reasons:

1) there a multitude of ways to recur etb effects (dozens of ways to blink or reanimate).

2) some effects just like it when you cast creature spells. Animar, Soul of Elements , Beast Whisperer , or Elvish Archdruid .

griffstick on Energy Crisis

2 months ago

Mj3913 I forgot about riku! Good one. But if the high cmc of both those cmdr's there is Animar, Soul of Elements . I also like this as the cmdr for a bunch of reasons. 1: he is cheap. 2: he has Protection from 2 colors . 3: he gets big really fast and can kill players with cmdr damage easily. 4: he make your creatures cost less to cast, and that's important because alot of the creatures and other spells have activated or triggered abilities that's cost mana. And being able to cast spells and activate abilities and triggers is strong.

I think Animar, Soul of Elements is your strongest option. But riku would be a really good option as well because riku can copy instant and sorcery spells as well and that's strong.

GhostChieftain on Which ramp is better? Help

2 months ago

There are a few things that make farhaven situationally better and many green decks have at least something in them that makes farhaven being a creature spell or an elf relevant. The most blatant of them is that elf tribal is a thing and those decks don't want an eldrazi spawn when they can have another beefy elf with Elvish Archdruid or Ezuri, Renegade Leader on board. There are also cards in green that allow you to cast your creature spells as though they have flash such as Yeva, Nature's Herald and Vivien, Champion of the Wilds and holding up the mana is usually the right play if you have the option. Some cards let you benefit from casting spells such as Beast Whisperer and Zendikar Resurgent . Some commanders benefit from playing creatures like Animar, Soul of Elements and some from having creatures in the graveyard like Meren of Clan Nel Toth .

Non-creature spell based decks on the other hand don't generally play spasm because there are more mana efficient spells that they could be playing, and mana efficiency is pretty important when you don't have big ol beaters on board.

I am not by any means saying that spasm is bad or that one should always play farhaven instead, just that more decks get more benefit from farhaven than spasm.

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