Animar, Soul of Elements


Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Mythic Rare

Combos Browse all

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

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Animar, Soul of Elements Discussion

greyninja on Animar EDH

13 hours ago

Animar is crazy color-intensive. You need all the color mana sources you can get!

The main colorless cards to consider are eldrazi and morph creatures; which both go infinite with Animar, Soul of Elements and Cloudstone Curio/Tidespout Tyrant.

I run hydras in my animar Tiny Leaders list. Super fun, especially in a format of cmc 3 or less. The three you mention ZendikariWol are way good. I decided against them in edh in place of creatures with cascade (ie Maelstrom Wanderer) since they're a wombo combo. My only exception currently is Walking Ballista

I notice there's a bit of a control theme here. Phyrexian Ingester is Duplicant's bigger bro, Brutalizer Exarch can either tutor or tuck (I've tucked all opponent's lands b4 it's real mean), and both ulamogs are good at removing threats.

SaberTech on 2HG EDH

5 days ago

A dedicated combo deck partnered with a counterspell heavy control deck tends to be a strong combination. A friend and I used to run Azami, Lady of Scrolls and Animar, Soul of Elements at some small tournaments we went to a few years back. I liked using Animar because it ran cards like Peregrine Drake and Cloud of Faeries for its combos, which I could also use to help ramp my partner for a turn by untapping his lands. The decks were designed to be able to combo off each other.

I've also seen people run Skithiryx, the Blight Dragon to try and win off infect.

If you give people a lot of room to pre-plan and coordinate, the format can get pretty degenerate really quick. If everyone is just playing for fun and doesn't take things too seriously it should be fine. I like Epidilius's suggestion of some form of deck randomization, even if it is just each player presents 3 decks and rolls a D6 to pick which of them they will be playing that game. Or each person picks their deck and then gets paired with a random partner.

And I wouldn't go over 50 life starting total. Just sticking with 40 is probably better. It's already a lot of life to stall out the game or use as a resource, so any higher and a player who drops and early Sylvan Library would be free to go nuts drawing extra cards to help pull their team ahead in card advantage. I've seen games that started with 60 life and it made most aggro strategies pretty much useless, forcing people to resort to infinite combos as their main win-con.

theindigoeffect on Optimal Discard Spells for Damia, ...

3 weeks ago

My play group allows those kinds of tactics: all my other decks win via combat damage, and my play group also uses degenerate decks.

Mainly, it's extremely difficult to find a viable commander to build a discard deck around. This is embarrassing to admit, but I have been trying to build an EDH discard deck for three years, only to give up and build a totally different deck. The general's access to Sultai colors, give me ramp, disruption, and the general has a built-in card advantage engine. Plus, I can use my opponents' massive graveyards to cast Rise of the Dark Realms or Keening Stone for the KO.

I have no problem finding other cards like Painful Quandary and Oppression to slot in my deck: given the amount of ramp that I would have access to, it would't be difficult to play cards like Wit's End or Myojin of Night's Reach.

The question is whether it can be a viable deck or not. My only real metric for success is that cards like Edric, Spymaster of Trest and Animar, Soul of Elements perform really well, considering their inherent abilities i.e. card draw and ramp, not to mention their access to powerful colors. By that standard, and considering Damia, Sage of Stone's somewhat respectable ranking on the tier list, I think I can make this deck work, but I really wanted to get a second opinion before I sink a bunch of cash into some overpriced duals.

LVL_666 on The Queen's Egg

1 month ago


"EDH/Commander is still a Multiplayer or at least slow format where cards such as Path to Exile or Swords to Plowshares loose a lot of value"

Not in the meta where this deck exists. The Queen's Egg only faces tier 1 and 2 decks. Prossh, Skyraider of Kher or Animar, Soul of Elements are its regular adversaries. Swords to Plowshares is very CMC efficient, so it can help delay the adversaries' progress and leave me with additional options. Games generally don't last too long, maybe 4 to 6 turns but rarely no more than that. So as you can see, i'm rather hesitant on cutting it.

"cut Swan Song for Utter End"

So in this deck, counterspells are used often. At times, I am at a bit of a loss with Swan Song because it doesn't target everything. When Stax or Superfriends decks show up, I have trouble. I have been thinking of a replacement for Swan Song, ideally i'd like to swap it out for a different counterspell but for the time being I am considering Hero's Downfall over Utter End. The CMC is much higher than what i'd like to pay, but it does seem much more useful. Plus the icing on the cake is that sweet sweet promo art. So my final decision is Hero's Downfall in for Swan Song. What do you think of that?

theindigoeffect on Are there any creature spells ...

1 month ago

I have an Animar, Soul of Elements deck, and because of his ability to cheat the mana costs of creature spells, I've been able to find creatures that function almost exactly like their non-creature counterparts: I use creatures for, ramp, card draw, removal, recursion, etc.

In an effort to maximize synergy, my goal is to ensure that all my spells are creature-based, and I'm literally one card away from making that happen.

The card I'm trying to replace is Cloudstone Curio, and the closest substitute that I could find is Deadeye Navigator, but he was an auto-inclusion in this deck anyway, and I encourage redundancy.

Because I can actually play many creatures free or next to nothing, Cloudstone Curio lets me abuse ETB triggers and morph abilities, so it's a great inclusion in this deck.

Does anyone know of a creature-based alternative to Cloudstone Curio?

Thanks in advance!

LVL_666 on The Toyhouse

1 month ago

CalebMaSmith: "Here's my baby, artifact tribal at its best"

Me: Looks at commander. Turns back to statement. Then back to commander. "huh?"

I call a flag on the play. If your commander isn't an artifact, then your deck isn't Artifact Tribal. Just sayin' lol. But of course just take my words worth a grain of salt. More importantly, I think you have a problem here - looking at the combo you have listed: Energy Chamber + Animation Module + Animar, Soul of Elements...I don't think this works the way you think it works.


In reference to your combo you said "This allows me to pump out counters for animar making my fattys cheap"- The synergy between Energy Chamber + Animation Module is there, but the problem is that Animar is not an artifact, therefore not a legal target for Energy Chamber. Also, for Animation Module, when you capitalize on the +1/+1 counter being generated by paying to create a servo you are not casting it, therefore Animar does not get a +1/+1 counter. The definition of casting a card is as follows:

"To cast a spell is to take it from the zone its in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if he or she has priority. See rule 601, Casting Spells. Source: Tokens aren't cast. They are (at least in this case) placed on the battlefield.

Now don't think i'm trying to trash on your deck, and tear you down. No, that's not what I want to do. Here is at least one alternative that can do something similar to getting you more counters on animar- you could incorporate alot of creatures with Modular. Good thing here, ALL creatures that have modular are artifacts. No exceptions. So that helps keeps with the theme. Even better creatures with modular all have +1/+1 counters that easily transfer from creature to creature. All that's left is something like Power Conduit or finding a means to reliably sacrifice those Modular creatures to pass on the counters. Arcbound Ravager is awesome, but a bit pricey...however it again fits with the theme.

Again, I hope I didn't mean to come off as sarcastic, mean, or rude. I's hard to make sure you're fully understood when you can only communicate through text. You deck has potential, but it simply needs a bit of tweaking.

LVL_666 on The Queen's Egg

1 month ago

M4RK0G91, I realize I never actually responded to your other thought:

"Oh, i wanted to ask you one thing: i know this is a EDH build, but i wanted your opinion about the Tiny Leader format. If you would ever build a TL sliver deck, what colors you would choose?"

I uh...realize this is like...months late so sorry about that. So what's my opinion of the Tiny Leader format? Well, I don't have a TL deck, nor have I played the format BUT the idea I have of the format is alot constant quick and cheap plays that over time add up and create interesting combos and synergies. I can see why you would consider creating a Sliver deck for that format. The only problem is that you won't have any big "Haymakers" if you will. Being restricted to CMC 3 seems like a real big challenge.

So, what colors would I choose to build a TL deck? Hmm....well lets assume I want to build a TL Sliver deck. What would be the ideal commander for me? Animar, Soul of Elements is a strong contender in my book. His secondary ability at the very least helps you cast more Slivers. On top of that, his color identity gives you access to Gemhide Sliver + Heart Sliver, and Venom + Striking Sliver. Additionally, i'd drop in Muscle Sliver + Predatory Sliver. So if it wasn't evident from all the previous card choices and synergies I pointed out, i'd make an aggro deck. Maybe call it "Animar, Soul of the Hive" or something like that.

Yeah. Sorry about the super late response. Thanks again for commenting!

brandonsperry25 on "Why the heck do I need comet insurance?" -Gishath

1 month ago

DrkNinja I like the idea of Elvish Piper. I've used her in other decks, most notably Animar, Soul of Elements EDH and it was alright. I may have to revisit that for this deck. It would certainly help if I ever ran into any mana issues. I don't like infect either. I tend to avoid it in my play group. Not because I don't think it can win, I just feel like in a game of 40 life, to hit someone for 10 infect damage is a weak way to go out. I wouldn't mind finding more cards that give trample to all my dinosaurs though. That would be beneficial. I agree with Coat of Arms being a benefit to everyone. Tribal is big in my playgroup right now obviously with the new commanders. I really only want to play it in the event that I pull of the indestructible part. I board wipe the problems away and then have the COA out for finishing blows. I guess that can be an issue if I'm just sitting on the card and not playing it. I'll have to play test some more and see how it performs. Vampires are killer though and I do not want to give them any more of an advantage than they have.

Razia_of_Boros I have taken out the brontodons and Looming Altisaur. I will need to do an update this afternoon with those few changes. Since I didn't have all the cards in hand I went ahead and threw together a deck of things I had and those dinos just didn't do it for me so they got cut. I like War Flare (think I might have it as well) and thought about doing Rallying Roar just to get the untap ability prior to making this list. I may have to revisit that as well.

Thank you both for the comments!

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