Animar, Soul of Elements


Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Mythic Rare

Combos Browse all

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

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Animar, Soul of Elements Discussion

greyninja on What Plane Would You Live ...

4 days ago

This is a cool idea!

My initial thoughts would be Tarkir with the Temur tribe, or Ixalan with the dinosaurs.

Ultimately I'll have to land on my boy Animar, Soul of Elements unknown plane.

"In the folklore of its plane, the Animar is the ultimate source of all life; the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons."

theindigoeffect on Animorphs Win-Con Suggestions

1 week ago

I love using my morph deck: the interactions are great, but winning is a challenge.

Since Animar, Soul of Elements is my commander, my colors are U/R/G.

I'm looking for one-card win-cons that synergize with Animar's ability to decrease the cost of creature spells. So far, I have Xenagos, God of Revels, Craterhoof Behemoth and Ezuri, Claw of Progress.

As much as I like spells like Insurrection and Rite of Replication, I can't reduce the cost of those spells via Animar's mana reduction ability.

I'm open to any suggestions, even if they aren't necessarily creature spells.

ScrOuch on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

3 weeks ago

feyn_do_alduin, of course, the more powerful a commander the more aware are the others. When that happens you shouldn't give up on your deck but rather try to adapt to their playstyle. When they always remove your commander try to protect him even more. Add cards like Steely Resolve, Eldrazi Monument, Asceticism, Archetype of Endurance, Swiftfoot Boots, Lightning Greaves or Darksteel Plate. If they use artifacts that prevent you from casting him, add more artifact or enchantment removal. And don't cast Omnath as soon as possible but try to wait until you have the cards to protect him.

If you really want to play an elemental tribal, omnath most likely isn't the perfect choice. Animar, Soul of Elements or Horde of Notions are far better for that kind of deck.

Forkbeard on Sliver Overlord: Slivers Gone Wild

3 weeks ago

Thanks for the lengthy comment + feedback GMD_1090, I appreciated the advice! Here's my stream of consciousness thoughts on the suggestions...

Opaline Sliver is decent, but it's card draw effect is conditional on my slivers being targeted. Sure it's a handy deterrent, but it kind of goes against what I want to be doing with the deck (e.g. getting Crystalline Sliver out). Dormant Sliver comes into play when I'm ready to assemble the pieces and draw my deck FTW. He's an awesome combo piece and the defender factor is irrelevant because he'll be sac'd or bounced when the time is right (see the 'shenanigans' portion of the deck description for more detail there).

Animar, Soul of Elements is an amazing card and general, but seems unnecessary. The minor cost reduction is nice, but my avg. CMC is already pretty low and my ramp options are working out as is. He'd just be a beater with no evasion that doesn't synergize with the rest of the deck. Even though she's off theme, Bloom Tender is a great mana dork. If I had one kicking around, I'd consider slapping it in here.

You know, you're not wrong about the mini-lords. The more the deck evolves, the more they're not really necessary. I will definitely consider replacing Muscle Sliver + Sinew Sliver.

I used to run Thorncaster Sliver in here but ended up removing him in favour of combo sliver options. In my experience he wasn't that effective and if Sliver Queen is out, odds are I'm going to be combo'ing without the need for the thorn plings.

I also used to run Magma Sliver and although he looks great on paper, in practice he wasn't so powerful and I could never make good use of him. Firewake Sliver's secondary ability is irrelevant - he's in here for redundancy as another haste enabler.

I like your idea of Dictate of Erebos! I hadn't thought of that card in this deck...Interesting.

Cryptolith Rite is an awesome card and is already in here. Prismatic Omen is also great, but I ended up swapping it out at some point thanks to having an abundance of colour fixing in here already.

I've been playing the deck for years and have the strategies pinned down. Over time it's evolved from a 'go wide' aggro sliver horde to more of a combo oriented deck. Beyond the amazing synergy of the sliver tribe, the thing I like most is the sheer variety in the deck - lots & lots of evil ways to take out your opponents. I still enjoy fine tuning it and I definitely appreciate the opportunity to talk about different deck ideas/philosophies so thanks for that!

GMD_1090 on Sliver Overlord: Slivers Gone Wild

3 weeks ago

a few suggestions to help with your tempo:

remove dormant sliver and put in Opaline Sliver similar effect, but no defender! woo!

Animar, Soul of Elements and Bloom Tender both are not slivers, but certainly have useful effects for your slivers (if you can afford them).

it would also seem that using Sliver Lords ( +1/+1 etc) is not needed very much in decks such as this since yo would go wide rather than go tall. so aside from sliver leigon, which is too good to not include, i would get rid of the other sliver lords.

I would also argue that if you have sliver queen in your deck, you should also have thorncaster in there for the sake of additional utility. think of it this way, you swing with a ton of slivers at one player, then you can do that much damage to another player without interruption.

I would further argue that Magma Sliver is superior to the Firewake Sliver for a few reasons. 1) it is based on the number of slivers, meaning it should be no problem to tap 5 slivers to pump up one sliver for +25/+0, 2) it does not require sacrificing, and 3) it is only one colored mana, which means that despite being more expensive, it is easier for a multi colored deck as well as more efficient with Uzras incubator, and animar should you run him.

however, if yo like having all of these slier abilities that require sacrificing, and you have no problem doing so, possibly consider Dictate of Erebos for clearing the enemy board.

another idea would be the inclusion of Cryptolith Rite or if you can afford/find it, Prismatic Omen for even more rampy!!

overall, i think you have some pretty awesome bones here, you just may want to see if there is a particular strategy you want to follow and tweak this a little more in that direction. good luck mate!!

hwagner on A Call for Help

3 weeks ago

This seemed the most appropriate forum for this discussion to allow you fellow planeswalkers to post decklist!

So here is why I need help. I cannot for the life of me find an EDH deck that I like enough to keep. I started my EDH journey a little over a year ago and I've played many decks, none I was content with. This has made me sorta loath the format as a whole and I decided that it wasn't for me. But now I'm second guessing because I need a format to play casually and play cards that I want to play.

I currently play Standard and Modern. Speaking of which Modern is my favorite format and I love everything about it. I currently have 3 modern decks and I dont want to build anymore. Im also in love with my current standard deck so no need to change that either. Legacy and vintage are out of my budget, pauper isn't supported locally, and frontier is dead. I do love the limited format as a whole and participate in my share of drafts but that only gets me so far.

So I NEED to find an EDH deck I love. I want to play EDH really badly I just have done it wrong in the past so I need your help finding me a commander and archetype to build.

My favorite modern decks include Kiki-Chord, BTL Scapeshift, Faeries, Bogles, and UWR control. My top 5 favorite cards are Voice of Resurgence, Scapeshift, Bitterblossom, Kor Spiritdancer, and Thoughtweft Trio .

Previous commanders I've played include Oona, Queen of the Fae, Surrak Dragonclaw. Kytheon, Hero of Akros , Animar, Soul of Elements , Vial Smasher the Fierce + Thrasios, Triton Hero, Breya, Etherium Shaper. Yes that's a lot of decks in a years time.

Budget is $300-$500 for the deck. So help me find THE deck in EDH. or Advertise your commander and why I should play them. All suggestions, advice, comments are appreciated very much.

viperfang4 on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Since we're behind on some edits, I will make a list for tiers 1-2.5:


Prossh, Skyraider of Kher needs moved down to tier 1.5 as discussed.

Kess, Dissident Mage needs the deck changed to represent storm or have both listed like SBT

Tier 1.5:

Animar, Soul of Elements is suspect to be moved to tier 2, as discussed here.

The Gitrog Monster needs moved to tier 1, as discussed here.

Sliver Overlord needs looked at and will likely move here.

Scion of the Ur-Dragon is suspect to be moved to tier 2, as discussed here.

Tier 2:

Atraxa, Praetors' Voice needs to be moved to tier 3 until an archtype and deck is accurately found for her, as discussed here.

Azami, Lady of Scrolls is suspect for tier 1.5, as discussed here.

Derevi, Empyrial Tactician the deck currently listed is wizardball, the previous stasis stax list was not being updated, both are viable options and both need listed like SBT.

Jarad, Golgari Lich Lord has not been updated in over a year, especially with things like protean hulk unbanning we need to find a new list.

Maelstrom Wanderer is suspect to mvoe to tier 2.5, as discussed here.

Momir Vig, Simic Visionary this list is in the process of being updated, it should be updated to a brostorm paradox/ dramatic sceptor list that can cast it's entire deck off Vizier of the Menagerie. Afterwords it needs reevaluated.

Marath, Will of the Wild I have seen some blood pod versions of this that are better than our current list, it probably needs updated.

Rashmi, Eternities Crafter suspect for tier 1.5 based on conversations on the discord, on par with tasigur and GAAIV for control decks.

Nekusar, the Mindrazer can run a grixis storm shell and be a wincon.

Tier 2.5:

Ghost Council of Orzhova While this lsit is good, I think we could find better, seen ones that can run the bomberman infinite with the commander and a mono black like storm deck in the same deck. Likely needs moved to tier 2.

Inalla, Archmage Ritualist needs moved up as soon as the Laboratory Maniacs finish their brew, we missed a lot with her.

Sedris, the Traitor King this list has not been updated in a long time. I wonder if a grixis storm build with unearthed labman would be better or if it just needs updated to stick with kiki reanimator and add nooze.

Varolz, the Scar-Striped has proven himself to be tier 2 and needs moved up.

Xira Arien her storm list by buildingdeck needs moved here or to tier 2.

Look for other outdated lists and decks suggested that could go here.

@thegigibeast I hope this helps.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

4 weeks ago

merrowMania: Hall of the Bandit Lord is a decent card if you are focusing more on combat wins than I am. Also, like any good cEDH deck, I often do quite a bit of damage to myself through Mana Crypt and Ancient Tomb, etc. so the 3 life from Hall of the Bandit Lord adds up, especially when doing Candelabra of Tawnos shenanigans. You are right about Maze of Ith though. That card is one of the few pieces left from when I built this deck as a casual deck. However, even in competitive games, if enough stax pieces hit the field to shut people down, they will start attacking with whatever creatures they have and Maze of Ith has saved me far too many times for me to be willing to cut it. Also, like every other land, Candelabra of Tawnos allows for some ridiculous stuff to happen with it.

That said; Tana, the Bloodsower/Tymna the Weaver, Yidris, Maelstrom Wielder, Selvala, Heart of the Wilds, Captain Sisay, Animar, Soul of Elements, Karador, Ghost Chieftain, and even some builds of The Gitrog Monster (and this is just the Tier 1-1.5 lists) attack with creatures often enough that Maze of Ith is still useful. Considering I run other lands that do not traditionally tap for mana, both Urborg, Tomb of Yawgmoth and Chromatic Lantern are important cards used to circumvent this and are cards I try to play early in most games. All of this is enough form me to justify the inclusion.

TLDR: Maze of Ith has been better for me than Hall of the Bandit Lord due to this list focusing more on combo/stax than combat wins and Maze of Ith is better at keeping me alive if I slow the game down with multiple stax pieces.

Ohthenoises: Staff of Nin makes more sense. I was thinking that you were referencing making infinite mana off of the Spine of Ish Sah + Paradox Engine combo and then just using Staff of Domination as your win condition. This is definitely a reasonable Kuldotha Forgemaster line, especially because it still works if you only have exactly enough mana from nonland sources to recast the Spine of Ish Sah.

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