Animar, Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

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Animar, Soul of Elements Discussion

pskinn01 on Selling cards including doubling season ...

1 week ago

Selling cards. Need the Money, so not really interested in trading at the moment.

Doubling Season - $35
Karn Liberated (lp)- $32
Tectonic Edge - FNM Promo - $2.50
Hallowed Fountain - $20
Boseiju, Who Shelters All - CHK- $24
Howling Mine - unlimited MP/HP - $15
Leyline of Sanctity M11- $20
Riftstone Portal - $17
Reveillark - 14.50
Consecrated Sphinx - $14.50
Blackcleave Cliffs - $14
Vengevine - $16
Ponder - 15
Oracle of Mul Daya - $15
2x Boseiju, Who Shelters All - 13.75 each
Mikaeus, the Unhallowed - $14
Kiki-Jiki, Mirror Breaker - 13
Maelstrom Wanderer - $12
Rhys the Redeemed - $14
4x Raging Ravine - $13.00 each
Progenitus - ftv - $12
Lotus Cobra - $12
Prismatic Omen - $12

All other cards in my binder are for sale Also. Including many great cards such as shocks, modern cards, edh staples, among others. Many cards were just added to my binder. And I may add more as I sort through my boxes and binders and old decks. Inquire on prices on cards in my binder or make an offer.

The binder is about 99% correct, with everything above $3 being verified recently. Yes, I have alot of cards in multiples.

Shipping in the United States is free when ordering over $25 worth. Otherwise $2.50. Outside the United States, we can discuss shipping costs.

Condition varies with most being LP or better.

Gidgetimer on not sure if I made ...

1 week ago

Three sources of acceleration seems kinda low, especially with 37 lands and an average cmc of 4.98. My three most used decks break down to

Xenagos, God of Revels: 16 Accelerators, 35 Lands, 3.64 Avg. CMC

Animar, Soul of Elements: 11 Accelerators, 36 Lands, 5.40 Avg. CMC

Oloro, Ageless Ascetic: 11 Accelerators, 37 Lands, 3.50 Avg. CMC

Granted two of those decks are green, so they have access to better acceleration, but you should be able to get the numbers if not the quality in Rakdos. My animar deck is closest in intent to a Rakdos deck so you may want to try for the 11/36 numbers.

Along with the ones mentioned by Raging_Squiggle and the ones you have there are

Charcoal Diamond

Leaden Myr

Talisman of Indulgence

Bloodstone Cameo

Kolaghan Monument

Phyrexian Totem

Skull of Ramos

Fire Diamond

Iron Myr

Foriysian Totem

Heart of Ramos

Pyromancer's Goggles

Darksteel Ingot

Manalith

Alloy Myr

Fellwar Stone

Prismatic Lens

Star Compass

Coalition Relic

Commander's Sphere

Mana Prism

Opaline Unicorn

Scuttlemutt

Phyrexian Lens

Spectral Searchlight

Vessel of Endless Rest

Gilded Lotus

Meteorite

Lotus Guardian

These of course vary in power, but I try to compile lists of possibilities and let people see if they like any of them. I personally think any of them over 3 mana, with the possible exception of Gilded Lotus, are unplayable, but draw your own conclusions.

greyninja on Max damage done in one ...

1 week ago

@Smileycorp that's awesome

Animar, Soul of Elements and Purphoros, God of the Forge on the field, then cast Ancestral Statue repeatedly to deal lethal damage to everyone at the table (it's infinite once animar hits four +1/+1 counters. Super simple and effective)

One of my dream plays is to cast Chandra's Ignition on Malignus in my Xenagos, God of Revels deck lol. Double Malignus during combat then pop ignition during second main. Someday....

greyninja on EMMY'S BACK BABY!

1 week ago

If I'm understanding it right, she can still be a potential wincon in my Animar, Soul of Elements build

If I can infinitely bounce/cast her; she give my opponent(s) infinite turns that I take, and they only get the last turn (correct?). So I basically draw/mill them to death

PookandPie on Good late game commanders?

1 week ago

There are a huge number of Commanders that are great late-game. The issue is what are you dealing with late-game?

Kemba, Kha Regent can snowball out of control quickly, for example, by coming down early and slamming enchantments like Cathars' Crusade. That said, she's only good until someone casts Merciless Eviction and annihilates all of your equipment. Animar, Soul of Elements is another Commander who comes down early and then snowballs: He's always going to be a little weak to sweepers, though, so that's why competitive people tend to run Combo Animar over Fair Animar.

What's your budget? What are you looking to accomplish? Do you want to control the game, or do you want to win uninhibited by other players? Each of these are easy to accomplish, but the Commander matters less (for the most part) than the actual cards you're running. If you want to get around control decks but aren't willing to get Cavern of Souls, or cards over or around $5 like Birthing Pod, Grand Abolisher, etc., the people making recommendations need to know this sort of thing.

If you just want to be able to win by out-valuing everyone at the table, play UW or Bant Blink with Brago, King Eternal, Derevi, or Roon of the Hidden Realm as your Commander. If you want to combo off but not have an extremely fast (read: un-fun) deck, you could do Ghave, Guru of Spores, who combos with practically any two other cards. You want balls to the wall combo to win ASAP and get around what your playgroup is doing? Brago, Zur the Enchanter, and Arcum Dagsson are probably where you want to be. You want to control until you can win? Damia, Sage of Stone, Azami, Lady of Scrolls, etc,. can be your best friends. You don't want to combo but still want to control the table and out-value everyone? Derevi, Empyrial Tactician stax/control or Grand Arbiter Augustin IV is where you want to be (maybe even Maelstrom Wanderer. You want combat damage? Edric, Spymaster of Trest.

The overall question is if you're willing to get the cards that make them do what they're capable of doing. Brago's probably a pretty cheap build, but you really shouldn't do Arcum without Mycosynth Lattice, for example.

Or, the more obvious part would be for you to extrapolate exactly what it is your playgroup does to win in the late-game, what Commanders you currently run, and what kind of cards you're willing to obtain to change them up, lol.

Vininn126 on Ulamog's Eldrazi army

1 week ago

Animar, Soul of Elements or Surrak Dragonclaw are usually good choices. Another one is Yasova Dragonclaw, who is Temur because she has those colors in her activation cost, which adds to her identity

nobu_the_bard on Animar vs. Thief of Blood

1 week ago

Protection stops these things:

D - damage from sources matching the named trait (whether spells, permanents, etc)
E - equipping/enchanting by sources of the named trait (equipment, auras, etc)
B - blocking by permanents with the named trait
T - targetting by sources with the named trait

Thief of Blood does not, in this scenario, Damage, Equip/Enchant, Block, or Target Animar, Soul of Elements so this works fine.

Busse on Animar vs. Thief of Blood

1 week ago

Would Thief of Blood get rid of the counters on Animar, Soul of Elements ?

As per the extensive rulings 702.16 Protection, I understand that it would effectively remove the counters because it's a global effect, but I want a second opinion. AEther Snap is supposed to work against Animar and follows the same logic.

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Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare

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