Animar, Soul of Elements


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare

Combos Browse all

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

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Animar, Soul of Elements Discussion

Punmonkey on Animar Draws Em' All

1 day ago

@Woiteck - he was in a previous version of this deck, but honestly he only came in useful to me if he was in before Animar, Soul of Elements as none of the other creatures needed the counters. I appreciate the comment though!

Gidgetimer on Ancestral statue trigger

2 weeks ago

Please link all cards in your question by enclosing them in double brackets.

Animar, Soul of Elements

Ancestral Statue

Cryptolith Rite


Ancestral Statue's ability does not target, but yes you can tap it for mana before bouncing itself.

twolinecinephile on Here Be Dragons

2 weeks ago

Pretty cool deck! I've thought about doing a dragons EDH deck myself. My suggestion would be Dragonspeaker Shaman and/or more ways to reduce your dragons' costs. Urza's Incubator is pretty solid for that as well. The Animar, Soul of Elements suggestion is probably worth considering, even if not as your commander. The dude is a house.

Shadow12721 on Super Dragon Bros

2 weeks ago

I know you like your dragons, but Intet as a commander is TERRIBLE. Here are some better options: Animar, Soul of Elements, Maelstrom Wanderer (not quite as good), and Surrak Dragonclaw. If you must, you could put Intet in your deck itself. Another great card is Urza's Incubator, naming Dragons.

deadmanwaltzing on [Paradox] - Experimental Competitive Control

2 weeks ago

@ TheDevicer, Have you experimented with Manifold Insights? The card is a lot stronger than you might expect, especially in a deck like this, where almost any draw is gas.

RE: Bad 2 mana rocks, I was basically looking for anything that ETB untapped for 2 or less for Paradox Engine, I'd be willing to run more of the mediocre rocks instead of none of them, although; to balance this more cantrips may be necessary to avoid running out of gas. (Currently no Ponder, Preordain etc.)

Non-basic count is very similar to my current list (although have noticed Ancient Tomb is missing, should replace ruins. B2B numbers are still pretty comfortable imo. Especially when cross-checking with similar competitive lists that run it.

Snappy I may be with you on, he really feels like he should be a lot stronger than he turns out to be in most games, on occassion - he can be back-breaking (double tutor etc). Will look to replace.

If we're running Fabricate, I feel Idyllic Tutor is of similar quality; a lot of our enchantments are incredibly powerful - especially Humility and Power Artifact, but in the developing stages of the game, a Mystic Remora could be just as brutal.

I'm also not sure the Aetherflux Reservoir is really necessary, we can win without it by using/recycling stroke, might just feel like a dead card, mirroring the weaknesses of the old deck. Thoughts? Although it does serve as an alternate for decks that play Eldrazi titans, The Gitrog Monster combo, Animar, Soul of Elements etc.

JaysomeDecks on Animar, Lover of Animals

2 weeks ago

Ok, I've found what I would consider to be the 7 easiest cuts. I'll suggest more later that are possibles, but these shouldn't effect the deck much if removed, and while not bad, their replacements would definitely contribute more.

  • Faerie Impostor: Replace with Temur Sabertooth. It can't bounce itself. Cards like Shrieking Drake and his two counterparts can all be played and bounced for repeatedly to quickly amass counters on Animar. Then, if need be, they can be allowed to remain in the field to bounce something else. Faerie Impostor is one time use. 1 counter, bounce something else. Not horrible, but you have 3 other creatures that do this better, plus Ancestral Statue.

  • Alchemist's Apprentice: Replace with Paradoxical Outcome. Alchemist's Apprentice is a weak card. Enters giving 1 +1/+1 counter, assuming you wait until Animar, Sould of Elements is on the field before you cast him. Then, you must sacrifice him to draw a card. An ability not easily repeated in your deck. The creature is lost, so overall you bet minimal gain.

  • Wild Cantor: Replace with Hardened Scales or Evolutionary Escalation. It is only good in your opening hand. Yes, it can get Animar out a turn earlier, but it is a single use card whose 1 mana is virtually useless later in the game. Basically a dead draw unless it's your first draw. The suggested replacements don't get your commander out that extra turn sooner, but they drastically increase his growth rate, getting him bigger in fewer turns than he would be one turn early.

  • Sylvan Ranger. Weak card. Land to hand, not even ramp. 1 +1/+1 counter, possibly. Could easily be cut.

  • Raven Familiar: Weak draw card. You draw him, then play him to gain a +1/+1 counter and hope to draw something good. Why not just replace him with something good? (Deepglow Skate or Chord of Calling would work well here)

  • Fortune Thief: Replace with Walking Ballista. This is such a situational ability, and requires you to have this card, ideally face down waiting to flip, right before you lose. And still you're left with 1 life and a 0/1 creature being the only thing protecting you. At the point that he is useful, you are already fighting a losing game. And that is on the few games that he is useful, and the fewer times you have him ready to use. He will most likely be a dead card in hand. I suggest Walking Ballista as the substitute because it is solid removal, or an instant game win. Keeps the same "last ditch" spot, but for a last ditch win as opposed to a last ditch survival effort.

Ok, this one I'm iffy on.

  • Kiki-Jiki, Mirror Breaker. The reason he is in my cut suggestions is A, your Eldrazi are cast abilities, not etb, and B, his copies put no counters on Animar, Soul of Elements. He doesn't combo with anything, doesn't help your commander, doesn't do much with your big things, he's just there for the small etb triggers. Something more Animar focused, such as Increasing Savagery or the Deepglow Skate might do the deck better. That, or, I missed something in here.

Anyhow, these are my thoughts for now. I'll see what else I can come up with.

whales on Turn 4 win with Budget Elementals

3 weeks ago

I like it the only card I might add is Animar, Soul of Elements in case you don't win in 4 turns. It is a little expensive though.

greyninja on I want to build an ...

3 weeks ago

I've been playing Animar, Soul of Elements for over four years and he's suuuper fun. I highly recommend it!

Here's the link to my deck so you can check it out. It's moved beyond a budget build, but it has a lot of the cheapo staples like Shrieking Drake, Ancestral Statue, Dream Stalker, Man-o'-War, Temur Sabertooth, Peregrine Drake, Cloud of Faeries, etc

I'd absolutely recommend picking up Cloudstone Curio and Purphoros, God of the Forge. Curio let's you capitalize on your ETB triggers, and purph will bring down the house on your opponents

Palinchron can go infinite with animar and enough blue-producing lands. Deadeye Navigator and Great Whale are more staples.

You'll definitely need all the draw-card sources you can get. Animar tends to puke your hand onto the board quickly, leaving you open to boardwipes. Soul of the Harvest, Shaman of the Great Hunt, Primordial Sage, Zendikar Resurgent, Consecrated Sphinx if you can afford it, etc

To stop wipes you can use Mystic Snake, Draining Whelk, Stratus Dancer, etc. Interaction like Duplicant and Phyrexian Ingester are always good ideas. Ainok Survivalist, Reclamation Sage, Indrik Stomphowler, and Acidic Slime are all good

That's all from me for now. Be sure to swing by for a bazillion more ideas!

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