|Commander / EDH||Legal|
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|MTG: Commander||Mythic Rare|
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Animar, Soul of Elements
Legendary Creature — Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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Animar, Soul of Elements Discussion
1 week ago
Greenbelt Rampager looks pretty cool! I don't run any enchantments, artifacts, or sorceries because I have the utility in creatures. With Animar, Soul of Elements out turn 3 latest, I don't want to see anything else besides creatures as that's how he gets his counters, by casting creature spells.
2 weeks ago
I'm looking forward to casting Vizier of the Menagerie for in Animar, Soul of Elements >:)
2 weeks ago
Prossh, Skyraider of Kher would definitely be one of my top recommendations. Green gives ramp, black gives tutors, and the commander generates sac fodder, is a sac outlet, and enables multiple infinite combos.
Karador, Ghost Chieftan and Damia, Sage of Stone are also both really good commanders, though they tend to be a little harder to pilot, and the win comes more form the colors they allow as opposed to their actual abilities, which makes for a slightly tougher build unless you know exactly what you are going for. (The plus side is that the decks can function without the commander, making them more resilient, if not slightly less reliable)
Animar: This is officially one of the top tier commanders, and for a number of reasons. In no particular order, he is cheap, allowing you to get him out early, and replay him easily. He has build in protection, and built in evasion. He gets big fast, putting pressure on your opponents. He can combo with a number of cards easily, for anything from infinite power/toughness, to infinite mana, to an instant win. Green gives you ramp, which is quite important in EDH, but usually the other two colors take the back burner, as blue's control aspect is overshadowed by gruul. It's an easy to play deck, and quite fun. It can let you combo, or have the satisfaction of just smacking someone the old fashioned way. Painfully.
Sharuum: A long time leader in competitive EDH, Sharuum offers great resilience in her decks. (Provided no one is running graveyard hate. But even then, with a solid blue control package, and multiple redundancies, even that isn't usually that big of a deal) The deck plays somewhere between artifacts and control, depending on your build, but very quickly wins by providing infinite ETB/Death triggers. Similar to Prossh, but with a very different feel. The former seems more aggressive, and is possibly faster, but the resilience of this deck is nothing to sneer at.
Thrasios: Probably my favorite combo commander, for a few reasons. First, he is a game-winning mana sink. The easiest combos to pull off are infinite mana, (with the second easiet being infinite ETB), but this always ends in the problem of what to do with it. Infinite mana combos always require that extra piece, or else they are just wasted. This guy just sits there waiting, and the second you have infinite mana, voila, your whole deck in your hand ready to play. But more than that, he is cheap, he is useful pre-combo as both ramp and draw, and he is , the color combination that pulls off infinite mana the easiest. Furthermore, via the Partner mechanic, you can add any one or two colors to his identity. Most often you'll see him used with Tymna the Weaver, for increased card draw, but mostly for the access to black and black tutors.
Oona: She is kind of like the deposed queen. She used to be at the top of competitive EDH, but has since fallen far from that spot. Still, she makes a fantastic competitive commander, as she is both a mana sink for an instant kill, and provides black tutors and blue control. Worst case scenario, she fills your board with fliers to either attack or defend at your command.
Marath: This is my favorite commander. Extremely versatile, capable of multiple combos, or of winning without one. The good thing about him is that, like Animar, he is always relavent, weather you are currently combining or not. And he is able to both control the field, and apply a lot of pressure to your opponents. He is somewhat harder to pilot, as you always have three different directions you could go, and it's not always easy to see which is the best in the moment. It's probably not as good as Prossh or Animar, but it is fun to play, and is my favorite commander.
3 weeks ago
Animar, Soul of Elements is a good morph boss. Even if you don't want to go infinite with the Cloudstone Curio combo, you can play morphs for free most of the time, or pay 2 mana for 2 morphs if you also get Riku of Two Reflections out as well
3 weeks ago
Golgari Jarad, Golgari Lich Lord is one of the strongest midrange in a less graveyard hate-y metas. Even then he can still be very powerful.
If you want control Azorius is one of the best ways to go. Brago, King Eternal alone is infamous for being one of the biggest degenerates in edh. But has Ephara, God of the Polis is you want some midrange control. she's even subtle so you can be political.
Bant Roon of the Hidden Realm can be a really good mid-range ETB goodstuff deck.
A lot of the two colour commanders tend to be a more narrow. So you may wanna do some digging.
3 weeks ago
Animar, Soul of Elements This commandeer is meh for counters, the colors get some options.
Atraxa, Praetors' Voice it's Atraxa.... she's Op and gives you every color for counters.
Look into "wither" "infect" "Proliferate"
has quite a bit of wither support, but no commanders that outwardly support it.
https://edhrec.com/ is a helpful resource
3 weeks ago
4 weeks ago
Even before reading the comments I was thinking ANIMARRR! By far my favorite commander. Been rocking the elemental for over four years now and it never gets old.
Yes you can do combo things with him via Cloudstone Curio or Ancestral Statue... but you don't have to. I just love dropping Animar, Soul of Elements turns 2 or 3, then use Shrieking Drake, Dream Stalker, or Man-o'-War to build up +1/+1 counters, then drop heat turns 4+
I would suggest with an aggro deck not dumping your whole hand onto the field as fast as possible. You're opening up yourself to a boardwipe gone bad. Been there, done that
I also built a Doran, the Siege Tower deck for my fiance, and it's fun fosho. I went heavy on the boardwipes and control aspect, but even as a midrange deck it can outpace a lot of other aggro decks.
The other deck I built her is Aurelia, the Warleader. is hard; with minimal options for ramp and card advantage. Aurelia is super fun though. She's still very relevant even after she costs 10+ mana to play
Another aggro deck I have is Omnath, Locus of Rage. He takes advantage of something you're already doing in edh: ramping!
Have fun and good luck!