Animar, Soul of Elements

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare

Combos Browse all

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

4.64 TIX

Ebay

Recent Decks

Load more

Animar, Soul of Elements Discussion

davios77 on Titania, Ice Queen

2 days ago

Okay, so thanks for the suggestions, I have made a few changes to streamline the deck and to also aid in issues I've found whilst playing the deck. The first was removing Command Tower and replacing it with Boseiju, Who Shelters All. A little unorthodox as I only run 16 or so instants/sorcery spells, however it's nice to have a little contingency plan when dropping a defense against a horde of flyers etc. Speaking of which, I have removed Explorer's Scope in favor of Spidersilk Armor and Seedtime with Arachnogenesis respectively. I like the scope, but I prefer Sword of the Animist, it costs less but is effectively another Scrying Sheets and it feels clunky when in use. Seedtime was the more gimmicky side of the deck, and replacing felt inevitable, it's got to be one of the least green spells in the history of green, but it was useful here and there. Arachnogenesis needs no real explanation in that it's a low cost way of defending yourself against flyers and then having a horde of spider tokens to play around with. Thirdly, Warped Landscape was removed in favor of Dryad Arbor as it plays nicely in this deck, especially with an early turn Green Sun's Zenith etc. The landscape worked well, and did what it needed to, but it felt a bit out of place with the two cost for only one basic. Another land inclusion, Scouting Trek was removed in favor of a Nykthos, Shrine to Nyx . Trek was nearly always in my hand at some point in the game, and I never played it once. It seemed like a great idea in the first phase of building, but it became a target card for replacement as it never truly showed its purpose here. It's a great card but it felt out of place. Nykthos, Shrine to Nyx in a mono-green commander deck doesn't particularly need explaining does it? After this I decided to look over my creatures again, and shredded out what I felt were the weaker ones. Vinelasher Kudzu can become huge in this deck, especially if he survives a few rounds in the mid to late game where land shenanigans are occurring left right and center. However, without any other abilities, it's just a counter gainer, and it seems too weak overall to continue using it. I get that a 20/20 is always useful, but in EDH it is just too weak without trample or something extra. So I replaced it with the all-star that is Scavenging Ooze just to help sink mana into exiling annoying cards, especially graveyard combos. With the amount of mana this deck can generate, plus the stand-offish nature of it once it's hit a few specific cards, it's fairly easy to sit behind board presence and start exiling things killed in the ensuing clashes between opponents. Finally, but by no means the final ever change, Forgotten Ancient , one of my favorite green cards of all time, sadly passes out of the deck. The +1+1 ability is great and I've had upwards of 15 counters on him in just one cycle of opponents' turns, but in this deck that is a little redundant. (In all fairness my love for Forgotten Ancient stems from just how effective dropping him in an old Animar, Soul of Elements deck of mine used to be.) Anyway, I replaced him with Terramorphic Expanse for a little more ramp/token generation synergy. So that's it for now, will see how it plays and go from there. Seriously toying with the idea of maybe playing a Nylea subtheme (if you could call it a subtheme) aka adding a Nylea, God of the Hunt and Bow of Nylea for the trample/deathtouch fun.

Mclovin8617 on The Body, the Mind and the Soul

1 week ago

May I ask, what is the main theme of the deck? Looks like you just took a list of all the good EDH creatures and jammed them in a deck XD

With Animar, Soul of Elements you can go heavy with the +1/+1 counter theme, or you can go with the ramp/Birthing Pod style where you can drop 3-4 big creatures in a turn lategame.

From what I see so far, the thing you deck lacks is card draw. Consider Mulldrifter to start, which can trigger Animar, Soul of Elements as well as draw you cards early game, or even just cast it once your Commander has some counters on to draw 2 cards for plus a flying blocker. There are many other creatures that draw you cards, use Gatherer to search.

I usually refrain from advising on Commander decks, because the deck is really part of your personality. You get to customise it to YOUR satisfaction so you (and others, but mostly you) have the most fun. If top-decking the Craterhoof Behemoth for the win is your kind of deck, then great! Temur colours has some of the biggest baddest creatures in EDH, so go wild! I'd cut the chaff like Bond Beetle and Psychosis Crawler. Also the bounce effects back to hand seem slow and inefficient. While you have good creatures, there are great ones out there that you could make room for: Surrak Dragonclaw, Sagu Mauler, Consecrated Sphinx, Avenger of Zendikar, Wurmcoil Engine, Oracle of Mul Daya, Bane of Progress, Hornet Queen, Inferno Titan, Rampaging Baloths, Progenitor Mimic, and planeswalkers like Sarkhan Unbroken and Domri Rade.

Happy deck building!

Enral on So we got this bad ...

2 weeks ago

Might be another decent win payoff card for Animar, Soul of Elements. Gets infinite life with Ancestral Statue and kill the entire table...however Animar already has Purphoros, God of the Forge as a more resilient payoff card so more testing is probably needed.

Legendxp on Alesha, Who Smiles at Death | TL Aggro/Reanimator

2 weeks ago

"An attacker with trample makes the opponent only take 1 damage."

-Duh, don't use it to block creatures with trample. You're assuming that every single creature that's big is going to have trample. Look at a couple of Animar, Soul of Elements hydra decks.

"Any other form of evasion makes dodging it a nonissue."

-So I suppose all of these creatures are basically useless then huh?

1x Ayli, Eternal Pilgrim

1x Battle Brawler

1x Bloodsoaked Champion

1x Boros Guildmage

1x Frenzied Goblin

1x Fulminator Mage

1x Goblin Legionnaire

1x Goblin Rabblemaster

1x Kytheon, Hero of Akros

1x Mentor of the Meek

1x Mirror Entity

1x Mother of Runes

1x Pain Seer

1x Precinct Captain

1x War-Name Aspirant

"Smart opponents aren't afraid of taking hits. They won't mind feeling the sting if it means dealing much more to me."

-Dumb opponents take hits when they don't need to.

"There's no shortage of removal that can take out a 1/1."

-You have seven other creatures in this deck that are 1/1's and your commander itself is a recursion machine.

greyninja on Kaladesh Spoiler Thread

2 weeks ago

Panharmonicon doesn't work directly with Animar, Soul of Elements, as it is cast also; but it will help the etb creatures that go along w it

Load more

Latest Commander