Animar, Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

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Animar, Soul of Elements Discussion

Mortem on Dead draws? What are those?

3 days ago


Yeah, that's true, but my playgroup is sort of too lazy to keep track of commander damage. Plus, most of that damage goes to 3-toughness creatures.

The issue with the deck is that it doesn't have enough early game power to stave off what get's thrown at it. My meta is composed of an Animar, Soul of Elements deck, a Tasigur, the Golden Fang deck, and a Brago, King Eternal deck. The main issue is that the Tasigur deck usually has enough disruption to keep me out of doing much until he can do something degenerate with Tooth and Nail. That plus everyone has a hatred of my deck's countermagic.

PookandPie on

4 days ago

I won't say it's a necessity, but it is nice on the games in which it comes out. I actually think it could be more beneficial for your deck than for mine, since you have so many things that produce 1/1 tokens. So Attended Knight, Geist Honored Monk, Hallowed Spiritkeeper, Requiem Angel, Mobilization, Deploy to the Front, Nomads' Assembly, and Marital Coup tokens would all receive a nice buff, and it helps power out those 7 cost spells since untapping with 10-12 mana is pretty nice.

Then again, I have a fair number of green decks in my meta (an Animar, Soul of Elements, Ghave, Guru of Spores, Roon of the Hidden Realm, etc.) that are capable of huge plays early on, and a lot of times I need a significant investment of mana in order to keep up or I'm dead pretty quickly once they get running (I run a good 10 or so mana acceleration cards in the deck to try and keep up). I'm not going to say its the most competitive card in the world, but doubling the mana you get from lands is pretty nice since mono white doesn't get to ramp very hard, really, and the +1/+1 bonus for your creatures is just gravy when you're running tokens. I'd say you probably couldn't go wrong with giving it a shot, anyway.

DVLuca on Why stop at two reflections?

1 week ago

I will suggest you Palinchron, it's infinite mana with Riku of Two Reflections or Deadeye Navigator, then first draw creature you find it's infinite draw and hi Purphoros, God of the Forge GG!!! Farhaven Elf put a land tapped but not oly Forest like Wood Elves.....bha.... You don't have too few creatures so you may play Opposition, i love this card, if you put it next to Seedborn Muse you can't lose. Me too, in Animar, Soul of Elements played Garruk, Caller of Beasts but i run it for Domri Rade but it depends where you play.... never considered Mercurial Chemister? more easy to play than Arcanis the Omnipotent, draw 2 cards it's true but fire on the creatures.these are opinions, i like the deck idea dont get me wrong!

PookandPie on More than just an ability

1 week ago

Want a top tier Commander for this league (despite the fact that your prior deck was considered too mean)? Use Animar, Soul of Elements. Simple to build and has options.

Want some Voltron that's stupidly powerful but capable of killing an entire table in one whole turn? Uril, the Miststalker. I run an Enchantress build of him, but even without that, Aggravated Assault combined with Nature's Will, Bear Umbra, and Sword of Feast and Famine gives you a way to kill a whole table in one turn (outside of the traditional Waves of Aggression, Relentless Assault, etc.). Hell, you can cast Plea for Guidance to get Assault + another, then cast them both and win on that turn.

Don't think Voltron is good enough? Animar, Soul of Elements, Arcum Dagsson, Derevi, Empyrial Tactician, and Brago, King Eternal are pretty solid at running tables with minimal effort. Don't want to be too oppressive? Then you still have options to be effective without the extremely oppressive cards that attack mana bases (or, well, I guess don't run all of them, like Land Equilibrium t2 off of Mana Crypt, Talisman of Dominance and one Island probably doesn't need to happen, lol).

nayrash5 on More than just an ability

1 week ago

Rafiq of the Many, Zur the Enchanter, or Uril, the Miststalker are all great for making the General into a lethal cannon.

Kaalia of the Vast, Mayael the Anima, and Animar, Soul of Elements have very powerful EDH abilities, though they receive a tonne of flak because of this.

Sen Triplets, Angus Mackenzie, and Damia, Sage of Stone have a great abilities and colours for control shells.

Doran, the Siege Tower, Hazezon Tamar, and Phelddagrif have some random and interesting abilities, that can lead to some interesting deck construction ideas.

kengiczar on Skyraider

1 week ago

Against deck with lots of nonbasics coughOloro, Ageless Asceticcough Shivan Harvest can be used to punish them for daring to exile your commander. It's also worth sacrificing a token just to remove the opponent's Cabal Coffers every time, not to mention Maze of Ith.

Ulasht, the Hate Seed does a lot of combo stuff, specifically with the Ashnod's Altar that you're running as well as your Parallel Lives and Primal Vigor.

Speaking of which Doubling Season is a little safer than Primal Vigor.

Primal Vigor is something opponent's playing the following commanders will let you resolve to capitalize on it:
Marath, Will of the Wild
Animar, Soul of Elements
Ezuri, Claw of Progress
Prime Speaker Zegana
Sliver Queen

The only real downside to Doubling Season is if the opponent is playing Black Sun's Zenith. Well, aside from price.

AndWelcomeToTheJam on Animar, Soul of Elements New ...

2 weeks ago

I have a question concerning the OGW Eldrazi, specifically the ones that have in the mana cost, and Animar, Soul of Elements. Animar's passive ability states that it reduces the cost of creature spells by for each +1/+1 counter on it.

Does this reduction count as generic mana () or colorless mana ()?

Shendu on Damia, Sage of Stone EDH

2 weeks ago

Important update for this deck:

Ulamog, the Ceaseless Hunger for The Mimeoplasm. Not many fantastic creatures end up in the graveyard until at least turns 6 and 7, but The Mimeoplasm usually had to wait until late game for good value. The new Eldrazi fits in nicely with his titanic brothers.

Void Winnower for Defense of the Heart. though Defense of the Heart is a good card, it's not necessarily the most interactive, fun, for interesting card. Plus, it got Krosan Grip the only time I would've gotten its benefit. Void Winnower is an incredibly powerful eldrazi that can always be cast comfortably on turn 9, or even sooner. Its control is vast and its power demands respect.

Thornwood Falls for Cavern of Souls. I need the cavern for my Karrthus, Tyrant of Jund deck and my Horde of Notions deck, and the mana curve in this deck needed a bit of fixing for non creature spells.

Sire of Stagnation for Phyrexian Arena. My early game ramp cards are essential to the success of this deck. There is already so much draw, I am in no need of early draw because Damia, Sage of Stone always keeps by hand full, along with other card draw. Sire of Stagnation has been playtested and has proven to be an eerily intimidating card on the level of Consecrated Sphinx. No one likes exiling cards from their library, and no one likes feeling forced to not play lands. Another awesome eldrazi. Also keeps Animar, Soul of Elements in check due to devoid.

Lorescale Coatl for Oracle of Mul Daya. In a control-type deck, you don't want your opponents to see what card you're drawing. There is enough ramp where the Oracle was proving to be overkill. Lorescale Coatl will be great both early and late game due to Damia's ability. Nice to have another 3-drop, too.

Sunken Hollow for Darkwater Catacombs. More consistent to get what colors I need.

Seedborn Muse for Prophet of Kruphix. The obvious and east replacement since our beloved Prophet has been lost to the banned list. What a shame, I just bought a promo foil copy.

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