Animar, Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

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$14.69 $20.78 $27.58 11.56 TIX --

Animar, Soul of Elements Discussion

Rhadamanthus on Cost Increase vs. Cost Decrease ...

22 hours ago

That's not what 117.8e means. It's just clarifying what does and doesn't count as an "additional cost" for the purposes of how certain other rules work. Note how Devonin's quotation of 601.2f (the numbering was changed in a recent update) says "plus all additional costs and cost increases, and minus all cost reductions". Even if Grand Arbiter Augustin IV's ability were written to work as an additional cost, it would still interact in the same way with Animar, Soul of Elements and other cost reducing effects.

RedUndead40 on Cost Increase vs. Cost Decrease ...

23 hours ago

So, my question is in regards to a matchup between Grand Arbiter Augustin IV and Animar, Soul of Elements.

As I was playing GAA4, my opponent had about 8 counters on Animar. He goes to cast a 6 drop colorless creature, but insists that he still has to pay due to GAA4's effect. Now I won't complain about my commander having that awesome effect but I don't want to be winning games by a misunderstood rule (that extra cost was the only thing keeping him from going infinite :P)

I referenced ruling 601.2f but was a bit confused by the wording.

Any explanation appreciated!

anbrx on Surrak, Force of Nature

3 days ago

You may want to consider a tutor or two, at the very least Green Sun's Zenith and/or Chord of Calling. Also, Dryad Arbor fits nicely into any creature-based strategy. (And turns Green Sun's Zenith into a sort-of pseudo-ramp spell when needed)

One of my favourite blue creatures is Mulldrifter, but I understand that while this might be one of 200+ cards considered when building a deck it might not make the cut once you get down to the 99.

Edric, Spymaster of Trest is also perhaps worth a glance at least, as it can both pillow-fort you in multiplayer, and draw you massive cards once you start turning your creatures sideways.

Other ramp creatures that might be worth considering are Yavimaya Elder, Farhaven Elf, Wood Elves, and Yavimaya Granger.

Also, where are Solemn Simulacrum and Eternal Witness?

I'm not sure exactly what, but you might want to consider a bit of removal as well.

Overall nice deck, I like that you're running a RUG creature-based EDH that isn't the generic Animar, Soul of Elements.


griffstick on #StopHittingYourself

5 days ago

Its def a good card I would put it in if my commander had all three colors in its casting cost. This would work better in a Animar, Soul of Elements deck

xakack on Animar, Soul of Elements

5 days ago

Cloudstone Curio

Card is absolutely insane, pretty much an auto include imo. Lets you do some insane stuff when it gets going

As for Ancestral Statue, I would maybe remove one of the 7 drops, Quicksilver Gargantuan and Gruul Ragebeast stand out to me as potential cuts.

I have an Animar, Soul of Elements deck myself, so if you would like to see some other neat little cards you can check it out on my profile, still in the process of updating it though.

Otherwise +1 from me, long live Animar!

greyninja on What's the consensus on Greenwarden ...

1 week ago

Eternal Witness, Den Protector, Deadwood Treefolk, Greenwarden of Murasa and Regrowth are all hitting the same idea. I think of them as a way to bring back a combo piece that an opponent interrupted.

I run Eternal Witness and Den Protector in my Animar, Soul of Elements deck; and I'm also considering Greenwarden of Murasa. With animar I hope to cast him for in the optimal scenario, making him very worth it.

Karns_Pyromancer on Decks are too weak, and ...

3 weeks ago

I have almost the same problem. I don't have an LGS where I live so I'm forced to play at stores one or more hours from home. Also, the issue I've found with 75% decks is that some thrive on this setting whereas others flop. This issue was really brought home when I was playing in a pod against Kaalia of the Vast, Alesha, Who Smiles at Death and Animar, Soul of Elements with my Tasigur deck.

Basically, Animar plays Aluren and everyone else begins to flood the field. Someone wipes and I cast Consuming Aberration + Jarad, Golgari Lich Lord . Everyone considered this a fair move, but I know some groups that wouldn't. (Please note, I keep my lists both EDH and French legal because there's a large French community nearby, so I'm a bit more limited in my options). Those French players would welcome someone pulling that off, but there's rarely any time to do it in a French game.

More casual groups like my Tasigur deck because it's quirky and I haven't over powered it yet. However, this is the main point; the game requires a social contract. A Sharuum deck comboing off T3 is cool, but no one wants to play against it. An Bounteous Kirin deck is unlikely to be worth mentioning outside of a beginner's league.

I think the issue, Comrade, that we need to keep in mind is understanding of the game and social contract, not deck power level. Get your deck out and power up! When you play against new people, instead of feeling bad, maybe sit next to them and offer an 'alliance' or include them in your combo. Basically, I'm saying that the message should be 'Your deck can always be improved, you're valued as a player first'. (Of course, we should help new players out anyway as they don't often have the resources to improve well).

Well, I went off on a tangent. Sorry if this is off topic by the time it gets posted. :P

JuiceboxHero on +1/+1 Counter? I barely know 'er!

3 weeks ago

@alecm - I've played a few hands with it and the 2nd ability has come in quite useful. Especially in my playgroup, where we typically have 4-6 people at the table at any given meetup. Using Infinite Reflection (which is a great disruption if you cast it on an enemy's Fog Bank as I did), Rite of Replication, and Frenzied Tilling becomes especially in tandem with Riku is especially satisfying. I was able to hold up against older decks that have had far more time spent on them with this gimick.

My playgroup frowns on land destruction and infect, and I agree to a point, mostly on the infect mechanism. Land destruction is just a stall, unless they're already struggling on land draw, then it's just mean. Ultimately, we play to have fun, and it's no fun if you're the only one playing. Land destruction is typically overlooked when you're mostly equally matched.

I do like Animar, Soul of Elements, there's something to be had there. I'll keep him in mind.

You've got a point about Jugan, the Rising Star. I hadn't thought about that. I may rethink that one.

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