Animar, Soul of Elements
Legendary Creature — Elemental
Protection of white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.
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Animar, Soul of Elements Discussion
13 hours ago
Hey jj4622, first of all... Congrats on discovering Riku! Though be warned, be prepared to be hated by your playgroup! Just kidding (but not really) Riku is a blast to be played with. He is a riot, so he does draws a lot of hate, but the good thing is he is powerful enough where he can take the heat to do some crazy stuff.
Though I've never actually played with the mirror mastery deck, I've did manage to create deck that surrounds Riku, you can look at mind deck if you want Riku's Army of Refections.
A couple helpful hints- try avoiding 5 drops if possible. If you can cast Riku as early as possible, use his copy abilities asap as in one round of using his copying ability could set you quite a bit further in the league.
Now judging from to my point of view, this deck seems to go for the creature side rather than the spellslinger side. Animar, Soul of Elements and Intet, the Dreamer have great synergy with Riku so you want to focus on those the abilities they have. Nucklavee and Elvish Aberration does have its uses though there are better cards for EDH such as Charmbreaker Devils and Gilded Lotus.
The way I play with Riku is that I cast -insert creature card-, copy it then use Conjurer's Closet ability to bring the creature back, leaving the token on the field use Riku's abilty again and repeat!
BUT If you want to go spellslinging, you're gonna want to find a way to reuse those spells from your graveyard. Things like Past in Flames is a gamble because you can only use the card once and it gets exiled. Plus you have to spend the mana to cast it & then cast the other cool cards on that turn. Get some recursion like Pull from the Deep, Regrowth, Call to Mind or my personal favorite Tamiyo, the Moon Sage's last ability.
Sorry, I feel like I've been rambling on & on. Good luck playing with Riku!
1 day ago
enpc I appreciate the suggestions. I would love Animar, Soul of Elements but he is unfortunately too expensive at the moment for me to purchase. I will be purchasing Time Stretch soon, I tested Stitch in Time a lot and I agree that the coin flipping hurts it's value to the deck. Your suggestion for Nature's Lore reminded me that I need to play Rampant Growth and that will likely replace Fertile Ground. Thank you for your help!
1 day ago
Change your General to Animar, Soul of Elements. Put your current General in the deck. May want to make it a Zoo deck where you cast you creatures for almost nothing.
2 days ago
You could get some really good value from Animar, Soul of Elements. Lava Burst could happily be replaced by Banefire or Comet Storm. I'd also recommend swapping Stitch in Time for Time Warp or Time Stretch or something that doesn't involve coin flipping. Blue Sun's Zenith is probably one of the better card draw effects in the deck. Fertile Ground should probably be a Nature's Lore. Fires of Yavimaya is also a good card to run haste wise.
3 days ago
Animar, Soul of Elements cheapens casting cost of creature spells. Ancestral Statue can be cheapened to free and upon entering the battlefield it can bounce itself, allowing for infinite triggers on Animar counters and killing the playgroup if Purphoros, God of the Forge is on the field.
4 days ago
This makes me wanna build a Animar, Soul of Elements commander deck being creature-less now. Much fun! +1 from me.
4 days ago
4 days ago
I would suggest not running any artifacts or mana elfs for acceleration when you have access to green, because they are much more susceptible to destruction effects than ramp. Also there is no mention in your description if this is a multiplayer EDH deck or not so I will assume it is and suggest accordingly. If your meta is super-fast you should run more 2 mana accel like Nature's Lore so you can get to your threats faster.
It also helps to understand the psychology of your play group, from my experience they will attack the path of least resistance. So casting a low CMC ETB creature to block with will redirect most early game attacks, but if you have a creature that is beneficial while it remains on the battlefield like a mana elf they will attack you to get you to block with it.
|Power / Toughness||1/1|
|Color(s)||Red Blue Green|
|Avg. cube pick||12.11|
|Commander / EDH||Legal|
Printings View all
|MTG: Commander||Mythic Rare|
- Animar, Soul of Elements + Cloudstone Curio + Peregrine Drake
- Animar, Soul of Elements + Palinchron
- Animar, Soul of Elements + Equilibrium
- Animar, Soul of Elements + Sword of Body and Mind + Sword of Fire and Ice
- Animar, Soul of Elements + Glimpse of Nature
- Animar, Soul of Elements + Bond Beetle
- Animar, Soul of Elements + Palinchron + Phantasmal Image
- Animar, Soul of Elements + Forced Adaptation
- Animar, Soul of Elements + Vorel of the Hull Clade
- Animar, Soul of Elements + Glitterfang
- Animar, Soul of Elements + Apocalypse Hydra
- Animar, Soul of Elements + Cloud of Faeries + Cloudstone Curio
- Animar, Soul of Elements + Cloudstone Curio + Rattleclaw Mystic
- Animar, Soul of Elements + Grinning Ignus + Intruder Alarm
- Animar, Soul of Elements + Savageborn Hydra
- Palinchron + Animar, Soul of Elements
- Animar, Soul of Elements + Cloudstone Curio
- Aluren + Animar, Soul of Elements + Man-o'-War
- Animar, Soul of Elements + Cloud of Faeries + Pestermite
- Animar, Soul of Elements + Cloudstone Curio + Cloud of Faeries
- Ancestral Statue + Animar, Soul of Elements