Burden of Guilt
Enchantment — Aura
: Tap enchanted creature.
Printings View all
|Dark Ascension (DKA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Burden of Guilt Discussion
1 year ago
So here are some things I think will help the deck improve vastly for combo efficiency as well as speed of deck, and consistency.
Faster Mana suggestions:
Utility Lands Suggestions:
Deserted Temple, Horizon Canopy, Flagstones of Trokair, Wirewood Lodge. Even with these additions, you still have more than basic lands for Earthcraft. Hell I've played earthcraft in a deck with 10 basic lands total and still had no problem hitting it.
Tutors to help consistency of deck:
Sylvan Tutor, Survival of the Fittest, Natural Order (this one might not be as good for you.. but you can always sack your commander if need be depending on your line of play... like the selvala, wormcoil, variation of the combo. So if they already blew up your thornbite staff... you can still mill them out with selvala and dosan/grand abolisher line. While we want to streamline the combo... sometimes plan B and C are necessary... as we can get hated on. The deck should be able to get through hate as well. Heliod's Pilgrim again is not the best atm... but idk what other aura's you are gonna put in... lawl maybe Burden of Guilt jokes! The squirrels nest combo can be easily achieved on this tutor if you already got out earthcraft.
Other Utility/Win conditions that use the cards the you already have in the deck:
Selvala, Explorer Returned, Viridian Joiner. As I stated in the FB post.. you already run one of the cards... so these are just other outs to win if all else fails. Selvala might be harder for you to run, but she is a good utility creature in your deck. Especially when you need to draw in green... and white.... which we both know is hard as shit, and she adds a bit of mana to us. The joiner though is just infinite green mana, so it is a nice edition to the deck period, and can be an another win condition set up.
Also you have 2 open the armory in your list.
3 years ago
Good build! +1.
3 years ago
They're all 1 or 2 CMC and can make a difference.
3 years ago
Atraxa-Infect will be considered as a competitive for many reasons. Let's define "competitive deck". For the sake of this discussion, the definition shall be interpreted as such, "a deck for a competitive scene where players are looking to win in the best way". So what does Atraxa-Infect have that will make fit 'to win in the best way'. Key characteristics of this deck are: speed, resiliency, efficiency, and brutal control and interaction with the opponent and for itself.
Speed: Atraxa-Infect is a deck that relies on a blitzkrieg pace to win, most of the time. Starting the infect process as early as turn 2 will pressure many opponents with a quick clock. With a plethora of creatures with evasion at Atraxa-Infect deck's disposal--flying, trample, and unblockable-- only adds to the ruthlessness. Slowing this deck down is simple, but not easy to do. Having spot removal to kill key creatures and prevent them from returning to play is not an easy task. These small creatures many times have a lot of important. Noble Hierarch is a "small creature", yet it is the key to many turn 4 wins with this deck. Your opponents won't want to kill a mana-dork--perhaps saving their removal for atraxa herself-- but then next turn they have 10 infect counters, which was only possible because of the exalted from the hierarch. The speed in undeniable when you can play your entire hand by turn 5 and win even sooner. In a competitive setting, the speed is at par.
Resiliency:This deck is very resilient to interaction. Being in esper colors means that Atraxa-Infect decks can take the cheapest protection cards in the game and utilize them to great affect. Counterspells that cost 1 mana (Turn Aside), removal spells that have dual purpose (Virulent Wound), and pure value (Anguished Unmaking) spells that prevent your opponent from slowing you down will constantly be used to achieve victory. In a competitive setting, a deck will have to be able to defend itself. Atraxa-Infect can.
Effeciency: The most obvious case is by looking at the converted mana cost. The average cmc is 2.5. With this, it is a safe inference that you will be able to play a card on each turn. This means that you are doing things. This shows efficiency because if you playing constantly, that means that your boardstate is always improving. Another way that Atraxa-Infect shows efficiency is by the cost -> effect ratio. Berserk is a great example of this. For one mana, you get to (at instant speed) increase the power of an infect creature double. The amount of versions of Berserk within this deck are numerous, and outside of pumpspells numerous pumpspells have been examined in the same way (cheap, get the job done). Lastly, efficiency is grouped together with speed. This is a fast deck, because it is fast, it has to be efficient.
The Control and Interaction: This has already been discussed above. Some additional points to go over. Being in w/b/g/u means that Atraxa-Infect gets the best removal, interaction with your opponent, and card synnergies. Counterspells, spot removal, boardwipes, creature removal, non-creature, and denial are all available. Not only do this cards interact with your opponent, they will also interact with your current boardstate. Mana Drain will allow you cast cards such as Become Immense easier, Grim Affliction will kill a creature AND tick on another infect counter, and there are many more examples as such. This is a major component for a competitive, and is blatantly shown within this decklist.
It is fair to say that under the definition of "competitive deck", that Atraxa-Infect falls under that category. The amount of speed, resiliency, efficiency, control, and interaction within this archetype is staggering. I hope that this answers your question fully. If you do not believe me, solo test this list, and then test it in a 1v1 situation. Feel free to check out any other Atraxa Infect lists if this does not preform as it should. It is only in its second draft, and needs improving (like all decks!).
Hey Look, a Spoiler! Show
He asked a valid question. I made a claim that atraxa infect is competitive and the burden of proof (some corny reference to Burden of Guilt) was on me to prove my claim.
Those are in spoilers because one of the responses was quite lengthy and I hate having to scroll down.
4 years ago
One small example of a story change here would be an addition of Burden of Guilt then siding into Press for Answers and Coerced Confession. (Assuming you splashed blue). This is just an example. I personally think that you have a good concept. I look forward to seeing and new creations you make.
4 years ago
Man I love the idea, I had a deck in mind around Big Teysa and extort, but adding the exalted really makes this complete.
4 years ago
Quote comes from the DKA card Burden of Guilt.