|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
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Muldrotha, the Gravetide
Legendary Creature — Elemental Avatar
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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Muldrotha, the Gravetide Discussion
2 days ago
I mean, Strip Mine and Wasteland are staple inclusions in pretty much any deck, but if you really think the manabase is that weak then fair enough.
I suppose the deck really does run too many pillow-fort effects, but, yes, I tend to play in metas with lots of creatures, so I tend to think that having a wipe suite (unless you're playing mono-green or something) is effectively a necessity.
Also, what's wrong with Command Beacon, exactly? I suppose if you're just really looking for lands to axe, fine, but it's not a weak card in and of itself--at least when your commander is better than Daxos.
I also completely forgot that Porphyry Nodes was a card, honestly. Otherwise, it'd be in there.
Your full list of replacements would make it to where we're playing a lot fewer enchantments, but I suppose Daxos isn't that great anyway, so, whatever. I'm honestly not sure if making that deck would qualify Daxos for tier 3, frankly, as it's more the deck than the commander or any synergy he has with it that's any good, but, whatever. I'm at least proud of how the mana curve in that deck is basically perfect, which is something your suggestions mess with slightly, but I suppose that doesn't really matter.
I just built that deck as an experiment, so I don't really care about it too much. Here, on the other hand, is a deck I've actually played extensively and have been tuning ever since I first made it:
Begin The Hymns. It's a Seton, Krosan Protector deck, and when I originally made it and shared it here, he was a very rogue af commander who was tier 4 or 5, but he got moved up to tier 3 after that point. The deck hasn't changed much since then, and I don't think I'm arguing for it to be moved up to tier 2 (the only mono-green commander in tier 2 is Selvala, Heart of the Wilds , and I'm assuming that's because she's draw in addition to ramp), but I would like to point out that Seton is perhaps the fastest mono-green ramp commander in the format. His ability effectively gives every druid in the deck haste (though, many of them have better abilities of their own), making him much faster than Azusa, Lost but Seeking , Omnath, Locus of Mana , and even Selvala (though she's probably still better).
At times, it's practically a storm deck--I've played some very interesting lines with it before. One time, my last opponent almost had me hard-locked by being able to recur Pernicious Deed and Liliana of the Veil with Doubling Season on the board thanks to Muldrotha, the Gravetide , and I believe what happened was I drew and played Green Sun's Zenith , got Eternal Witness , she got back Natural Order , I cast Natural Order getting Grave Sifter to get back all of the druids he'd previously wiped, then, with my remaining mana, I cast Aluren , then went off and killed him that turn (I had Zendikar Resurgent on the battlefield, hence why I had the mana for all that in the first place). I've cast Genesis Wave for 55 on turn 6 before thanks to Gaea's Cradle , Voyaging Satyr , Argothian Elder , and Vitalize . Yes, the deck dies to boardwipes (especially instant-speed ones) and counterspells, but it's surprisingly resilient, and also quite redundant, provided my opponents don't follow up by slamming some stax effect (which they probably would).
4 days ago
I might be a little late to this discussion, but as far as a good "permission" control list goes for Multiplayer cEDH, Tasigur appears to be the most viable in my opinion considering that he can recycle answers from your graveyard while I've found that other control lists tend to struggle in this environment because they can fizzle after exhausting their counters and removal in hand. This is why stax is more popular generally in Multiplayer EDH because stax players lay down static pieces to affect their opponents and slow or lock them out of their own gameplan, forcing opponents to find answers and interact. Tasigur control is much different because there is usually little to no stax elements in the list, aside from Notion Thief and Deathrite Shaman to an extent if you want to consider them stax or hate pieces. Grafdigger's Cage is also found occasionally since it doesn't conflict with Tasigur's ability, but it can affect shenanigans with Yawgmoth's Will , which is more used as a value engine in banana control rather than a combo piece. His obvious flaw is that he is heavily reliant on graveyard synergies to operate and keep answers circulating back into your hand, but a Rest in Peace resolving on the board doesn't necessarily shut a Tasigur pilot out of the game.
Muldrotha, the Gravetide can operate similarly in a sense, but is less inherently powerful with limits to exclusively permanent types which is incredibly important to note. Because of this limitation, Muldrotha is inclined to lean more heavily not necessarily on stax pieces, but removal attached to permanents and value pieces as well (from what I've seen at least). Because of this, a Muldrotha deck doesn't usually have much interaction available at instant speed unless they have a body on the field that can, which kills the hidden surprise element most control players like to play. Counterspells are what make control what it is, because a control player can have a say ultimately into what resolves, and what does not. Muldrotha just doesn't feel reactive enough to be viable in a control shell, and on top of that it costs six mana to cast and that just feels bad to me. If you have a list that says otherwise, please provide one and prove me wrong.
To the person discussing Zur as a control list, I honestly think you got a bad rap. Looking back at the discussion I was mostly absent for, I really don't see how it was taken so far. The only think that mildly annoyed me was the excessive HTML styling of your text shadow element lol. Jokes aside though, you didn't talk about Zur as much as Soren has talked about his Vannifar list. The issue, however, arose when you brought up the topic again after it was dismissed and came to a close. That came across as pestering and annoying and it looked like you intended to continue doing so to get a rise out of someone. I also want to note that I didn't see much indication of why you think Zur is good other than just flat out saying he is good for control state a deck list in the fringe database. If you could provide explanations for what Zur can bring to the table, why he is good, and how he contributes to the overall game plan, it would offer much more of an understanding for others and demonstrate credibility for yourself because you just sort of stated points with no actual content or a backbone to support it. I still think the whole thing was blown out of proportion though, but we can all move on from it. That tends to be the common trend in this discussion.
1 week ago
Okay, since you wrote it should be a 'lands matter' deck Multani, Yavimaya's Avatar might be interesting to you. Also consider Splendid Reclamation. I would definitely switch out Slithermuse for River Kelpie, it's just amazing card draw.
1 week ago
LOL, yeah, you're definitely going to want to go with something more, um, nuanced for a mana base than 7 of each basic but I understand the time constraints...but at least find space for a Command Tower!
Given that its a 5 color deck, would Muldrotha, the Gravetide make sense? She can replay expended 'walkers from the yard as well.
Progenitus just for fun? If you have Pir, running Toothy for the card draw alone is probably worth it. Thalia's Lancers can also fetch your planeswalkers [the newer ones now have 'legendary' on them] and gives you a decent body to boot.
1 week ago
When a player starts casting a spell, they move the card from wherever it is (usually the hand, but in this case the graveyard) to the stack, then make all the necessary decisions and pay the costs. No one gets a chance to make any responses until after the costs are paid, meaning in your example, the card is already out of the graveyard. You would need to cast Cremate at some point before the player can start casting the spell, either during your own turn or during that player's upkeep step or draw step. Once the player announces the spell and starts the casting process, it's too late.
1 week ago
If someone is casting something with Muldrotha, the Gravetide and you cast Cremate on the target. Can they then cast something else or does them attempting to cast something count towards her ability?
1 week ago
Seeing as you have 5 colours to play with you might as well run the best multicoloured cards:
Tutors: Buried Alive
Removal: Aura Shards, Bant Charm (amazingly versatile), Decimate (iffy but playing a 4-for-1 on your opponent feels really good), Swan Song, Sudden Spoiling, Toxic Deluge, Rakdos Charm, Chaos Warp, Cyclonic Rift, Shivan Harvest