Muldrotha, the Gravetide

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Muldrotha, the Gravetide

Legendary Creature — Elemental Avatar

During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

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Muldrotha, the Gravetide Discussion

Horthoren on Muldrotha Cycle graveyard?

18 hours ago

So... I am working on yet another deck, this time, Muldrotha, the Gravetide. She says you can play cards from your graveyard. I feel as though this is something simple, but at the same time, it would be really fun to be able to cycle a card, then cycle it again while it's in the graveyard.

Raging_Squiggle on Stack???

1 day ago

4/27/2018 If multiple effects allow you to play a card from your graveyard, such as those of Gisa and Geralf and Karador, Ghost Chieftain, you must announce which permission you’re using as you begin to play the card.

As long as you specify from which Muldrotha, the Gravetide’s ability you’re using to cast a spell, you’re fine.

If you have 3 copies, you can cast an artifact 4 times total, for example. One from each Muldrotha.

Rzepkanut on The Deckwatch [Home Base]

4 days ago

If you pay full cost you aren't cheating anymore, right? Isareth is cool, but being monocolored she won't become a premier reanimation strategy commander I don't think. I would rather run Karador, Ghost Chieftain or Muldrotha, the Gravetide 10 out of 10 times for such a strategy, but she could be cool in the 99 of a deck that wants to reanimate cheap creatures over and over. She's kind of like a backup Alesha, Who Smiles at Death. Adding to the critical mass of reanimation creatures like Alesha: Sun Titan, Devoted Crop-Mate, Bishop of Rebirth, etc. could be a cool angle for an army that never dies. I don't think it's going to make many waves in the format personally. I like Whisper, Blood Liturgist better as a card and you don't often see those decks.

Rzepkanut on The Deckwatch [Home Base]

5 days ago

Another enchantress creature previewed today too, which is pretty cool for all of us with enchantress decks. Not the splashiest of cards but still great to have another effect like that for EDH. And now maybe I'll be able to acquire a Scapeshift for my Mazirek deck which is great also. The crucible reprint is interesting, as I don't think there have ever been so many different ways to recur lands from the graveyard to play in standard before. Crucible of Worlds, Ramunap Excavator, World Shaper, Muldrotha, the Gravetide, and The Mending of Dominaria ...seems like maybe there is going to be a reason for it all in an upcoming set. It has me wondering: why the recent focus on land recursion? Splendid Reclamation was a fairly unique effect when it was first made, now it's like there's one in every set. Is land destruction coming back bigtime? Fetch lands? Random coincidence? Are they there just to get more value from Scapeshift and the Amonkhet cycling lands? Maybe some Ravnica block mechanic like Dredge is coming soon? (...but not actually dredge they said that's never returning).

What do you all think??

WBG on World Breaker Hulk

6 days ago

I see that you have a strong deck with three strong combos. I'm wondering if you've ever encountered a situation in which you haven't been able to play one of your combo pieces. Eg. without Silence or Grand Abolisher, someone Path to Exiles your Muldrotha, the Gravetide? Do you have another alternative wincon?

StopShot on Queen Marchesa: Politics, Aikido, and Control

1 week ago

@precociousapprentice, Well, I was going to suggest that if you insisted on keeping Vampire Nighthawk that Thornbite Staff makes a strong synergy with it.

If you're going to use only one copy spell I'd suggest using Fork over Reverberate. While they're very similar and neither is strictly better or worse than the other one common scenario Fork has over Reverberate is when copying counter spells and turning them red. This can be significant, because in past times when copying counterspells I've had cards like Red Elemental Blast, Pyroblast, and Guttural Response used to counteract my Reverberate when copying a blue counter spell or draw spell. Most non-blue decks that can run those cards will likely run them more-so than not and Fork bypasses that issue easily when needed.

It seems your meta is thoroughly diverse. Hand and deck disruption can be a strong asset for taking down a combo deck, but I wouldn't consider Praetor's Grasp or Wheel of Fortune strong enough effects since combo decks can always run back-up combos to rely on. What really hits combo is repeatable effects and some of the strongest you could probably run would be Mind Slash and Bottomless Pit which a lot of combo players would find nasty. (Painful Quandary is a close third place and can stop storm decks pretty effectively as well.) Also if you're going up against non-graveyard strategies Mesmeric Orb is a ballistic nightmare in any singleton format it's put in which would be the only effective mill card I'd ever recommend when hurting combo.

Do note graveyard-based combos are a little more resilient to the card suggestions I've given above, but so long as you have something like Rest in Peace and/or Planar Void you can easily avoid this issue without giving them any fuel to burn.

Given your meta I would imagine Torpor Orb would lift a lot of weight for you especially against Purphoros, God of the Forge, Palinchron/Deadeye Navigator, and whatever ETB effects the Muldrotha, the Gravetide deck is probably abusing.

One aspect about blue I've never liked was it's use of counter spells. If you find Reverberate helpful I'd recommend also using cards like Seal of Cleansing, Sinister Concoction, Gate to Phyrexia, Aura Fracture, Aura of Silence, and Umezawa's Jitte. Not only do they serve as good rattlesnake cards that deter your opponents from just putting their bombs on the field, but I've noticed blue decks only hold up counter spell mana on turns they might need it on. If you drop one of these early when they're not ready their counter spells won't be able to stop the card effects, and I can verify from past experiences that the blue players I go up against when using the cards I just mentioned hate them fondly because they know I save them for their combos which makes their job of combo-ing out much more complicated. In fact one card I've found more success with than I'd ever give credit to is Molten Vortex, because the number of utility creatures and win-cons it hits without needing to use prime removal spells is pretty big and as I said before it's another one of those spells that if resolved the blue decks are going to have troubles playing around with. The Vortex can remove Mizzix of the Izmagnus, Laboratory Maniac, Norin the Wary, Hermit Druid, Kiki-Jiki, Mirror Breaker, etc. and even when I don't have a land to pitch to it I've found it's presence alone is enough to deter plays entirely. Shattering Spree also plays well against blue, because not only can it hit multiple targets, but you can hit the same target twice or three times which would require more than one counter spell to stop a key combo piece being removed if needed.

As for multiple combat steps or a super massive army being swung your way you already can use Ghostly Prison, but if you need more options Norn's Annex can also work as well as Orim's Chant which not only stops combat but can also be used but can also stop storm or certain combos if you cast it at the right moment. It should also be noted that Rule of Law as well as the aforementioned Damping Sphere also does a marvelous job of stopping storm as well. Lastly if your opponents gaining life is an issue I think Rampaging Ferocidon makes a good option, because it can also punish your opponents if they try to build an army, so it fits two functions rather well, and I find the menace handy if you ever need to punch into a super-friends deck.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 week ago

StopShot, those are really good observations. I always appreciate the feedback.

As for responses, I will first address your question of Aikido. Aikido does not mean not defending yourself against attacks if it would mean disruption of your opponents' efforts. The discussion of ethics is about the most preferable ways to defend yourself. I include spot removal, and that affects board states and plans as well. The highest ethical level in Aikido is to defend oneself while preventing harm to both the attacker and the defender, but it leaves the possibility for defense that harms the attacker if necessary, it is just much less preferable. In the case of storm, you are right in that the board state of storm is the storm count, but no one goes off in storm without the intent to win the game, so defense in this situation can be justified. The alternative is to lose. Preferably, you could Deflecting Palm or Comeuppance an Aetherflux Reservoir for a win of your own, but causing the storm to fizzle is acceptable when you can't end the game yourself. The higher in the ethical hierarchy you play, the better you are, but dipping down to avoid disaster is OK.

I like a lot of your suggestions. As for Vampire Nighthawk, at this point it is sort of a legacy card. I think about removing it every time I consider an alternative. It is in the wincon spot now as an oversight from when I ran Hatred and had several lifelink creatures to go with it. Now it is just a flying rattlesnake. It currently occupies the most likely flex spot, and is in danger of losing it's place. If it is cut, it is likely to be replaced by something more than a simple flying blocker.

Mimic Vat is a fascinating idea. Limited graveyard hate and Aikido wincon. I will have to consider. Animate Dead has done a pretty good job for me, so I could see Mimic Vat doing the same.

Reverberate and Fork have been in the deck in the past. I think you are right in that they function very well in the right meta, and my previous meta was not the right place for them. My new meta may be. The fact that I now face combo and more counterspells means that it will probably function exactly the same way you say. I may trial this in the Vampire Nighthawk slot, probably my revised Fork. The other option I consider for this spot is Praetor's Grasp or Wheel of Fortune. Both can really mess with combo.

As for what combo I face, Karlov of the Ghost Council with Sanguine Bond and Exquisite Blood, both Mizzix of the Izmagnus and now Jhoira, Weatherlight Captain storm, a new Muldrotha, the Gravetide infinite Villainous Wealth, Gisela, Blade of Goldnight infinite attack phases, Purphoros, God of the Forge Kiki-Jiki, Mirror Breaker shenanigans, Damia, Sage of Stone infinite turns Deadeye Navigator, and Palinchron BS, and probably more. I would say that many decks use combo wincons in addition to other strategies, but there are some that only win with combo, such as the storm and Damia decks.

Kogarashi on Mass Saprolings!

1 week ago

I'm personally a fan of having Thallid Omnivore and Muldrotha, the Gravetide in my saproling decks, but this looks workable. Grunn could make a good big finisher while the saprolings function as an army of chump blockers.

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