Muldrotha, the Gravetide

Muldrotha, the Gravetide

Legendary Creature — Elemental Avatar

During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

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Trade

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Set Rarity
Dominaria (DOM) Mythic Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Muldrotha, the Gravetide Discussion

Brutal_B on Reyhan/Ishai +1/+1 Recyclers

3 weeks ago

I have a Muldrotha, the Gravetide deck here if you're interested to see an idea like yours made without white.. maybe get some ideas. I've gotten a few from your deck. Karn's Bastion is a decent land worth checking out for deck. Aetherborn Marauder is fun.

1empyrean on Progenitors Gateway (Testing Golos)

1 month ago

My brother has a gates golos deck and it is really quite good. Don't overlook Yarok, the Desecrated and Panharmonicon. Muldrotha, the Gravetide is also very strong here, even if its only being used to recast golos or a few key cards.

Azeworai on Dark Eyes and Careless Hair (Alela EDH)

2 months ago

I definitely understand that. There is a point in each deck's life where you just feel, "Wait, but I like all of these cards," maugre any good argument against it. Here is the opposing side, whereupon I have some arguments against a few cards, leastway to bring forth my opinion.

If you're not going infinite, Altar of the Brood is lacking, sometimes acting as an affliction. It mills the opponents, thusly furthering strategies such as Chainer or the selcouth and sparsely known Muldrotha (Who plays her, am I right?). The deck appears to have naught in terms of combo lines in its current variation, so meseems this is an easy exclusion.

Now, Unwinding Clock is great, but how are you actually abusing with this untapping? The payoffs seem to be Bident of Thassa, Spear of Heliod, Ethersworn Adjudicator, and a few instants, withal not being enough (There's more, yet I am indolent). Taffy can be interesting, though I think another draw engine would be more potent, or add more reward to the deck for the sake of this working.

Thopter Spy Network... Kill it. Murder it with all of the removal. This is a worse Reconnaissance Mission, for it only triggers upon artifact creatures and at most once. Inutile.

You know what's great? Casting a Treasure Mage and "failing to find." There is distinct lack of 6 CMC tutor targets in the deck, thusly making this a worse Belbe's Percher. Red rum. Following their ensample is the esteemed Trophy Mage, which has a seldom few targets, yet is probably worth it, though notable for the guillotine pile.

I am biased, I don't like voltron, I kind of somedeal maybe perhaps don't quite very much enjoy Mace of the Valiant. It is slow, is bereft of any game betime, and requires much time being upon the table. The mace may very well be of use, though I personally would not run it. Must...keep...drawing...CARDS!

That shall be all, folk. Good luck with your cardboard murder conquest!

Metroid_Hybrid on None

2 months ago

I had something today.. Literally the first game I've played since the initial lockdowns..

Player 1: Muldrotha, the Gravetide

Player 2: Sethron, Hurloon General

Player 3: Thantis, the Warweaver

Going last (me): Syr Konrad, the Grim

Players 1 & 2 were both getting mana screwed, whereas player 3 & I were having the opposite problem of getting mana flooded..

I play a Coldsteel Heart turn 2, my Commander turn 4. By turn 6, hardly anything has happened, so I tap out to play Morality Shift, and explain that there's 26 creatures still in my Library, two of which were OG Eldrazi Titans, therefore Syr Konrad, the Grim was going to burn everyone for 52 damage.. GG..

Simultaneously one of the most out-of-nowhere explosive AND anticlimactic wins I ever got.. But hey, I got 4 packs for a $5 buy-in, and one of my pulls was a Extended art Ugin, the Spirit Dragon!

fmastrome2008 on yarok

2 months ago
  1. Bojuka Bog is a fantastic addition for graveyard synergy that doesn't affect consistency.

  2. This deck wants Sol Ring and Panharmonicon.

  3. Protecting yarok is important. Something like Lightning Greaves works wonders.

  4. Sire of Stagnation is a fantastic addition to the landfall theme. It draws 8 cards off 1 opposing fetch land.

  5. Muldrotha, the Gravetide lets you recur lands and creatures from your graveyard netting additional triggers. It combos really well with fetch lands and Sakura-Tribe Elder.

  6. Sylvan Ranger is an okay addition for grabbing lands from your library. I've been on the fence with him for a few months, but his ability might benefit you more than me.

fmastrome2008 on Yarok, the Desecrated

2 months ago
  1. Increasing the land count to 36 lets you hit your 4th land drop ~6.4% more frequently.

  2. Woodland Bellower combos with Fierce Empath and Wood Elves really nicely and gets you so far ahead on board further than your opponents.

  3. Some great additions that I use are Tatyova, Benthic Druid, Ob Nixilis, the Fallen, Muldrotha, the Gravetide, and Avenger of Zendikar. Pair them with a fetch land or two and the card advantage is insane.

Player3.14 on Sword of Body and Mind …

2 months ago

I've played a lot of 60-card constructed magic but have little background in commander.

I am developing a mono-white commander deck and have been pleased about how it plays. I am considering adding a Sword of Body and Mind.

What gives me pause with this particular sword is the "mill 10" part of the damage trigger. For each of the other Swords, the abilities are largely beneficial (except, I guess, in rare instances, Sword of Feast and Famine's discard trigger could theoretically set up some reanimation shenanigans). Yet the mill portion of the damage trigger seems to be a distinct disadvantage because many better decks utilize the graveyard as a resource and milling out a 99 card deck is unlikely.

Some commanders especially focus on using the graveyard as a resource, such as Muldrotha, the Gravetide, Karador, Ghost Chieftan, and Alesha, Who Smiles at Death. I imagine "mill 10" is quite a gift to these players.

For those of you who run Sword of Body and Mind in a higher-tier casual (i.e. non-cEDH) deck, how much has this been an issue for you?

(In particular, I'm targeting levels 6-7 using Wizard Tower's 10 point scale, but insight for lower or higher levels of play is also welcomed).

Thanks!

plakjekaas on Pattern Recognition #162 - Commanding …

2 months ago

Lands suggested from the crowd: Mosswort Bridge is a land in green stompy thats usually worth entering the battlefield tapped

Blighted Woodland is acceleration when you're leaving up protection. Myriad Landscape works the same, but the ability is cheaper. It does enter tapped though...

Bonders' Enclave works fine when your commander is 4 power

Ghost Quarter, Tectonic Edge (and less budget, Strip Mine or Wasteland) are things you need in commander, there's too many of Cabal Coffers and Itlimoc, Cradle of the Sun (also not bad in your deck btw) in the format to skip on land destruction, and lands that destroy lands are the most efficient at that.

Scavenger Grounds thwarts your Regrowth a little, but it thwarts most black and green commanders a lot more: take Meren of Clan Nel Toth, or Muldrotha, the Gravetide, they're pretty devastated when you uncounterably remove most of their resources from the game. There's enough caring about the graveyard to at least consider this, if you're not heavily using it yourself.

Nykthos, Shrine to Nyx is amazing in most monocolored decks, but a little on the $$ side.

Rogue's Passage is a scary prescence when Voltron is your plan, even when you have the deathtouch as a deterrent.

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