Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

Legendary Creature — Elemental Avatar

Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.

, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

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Trade

Have (2) metalmagic , PostContact
Want (2) TheSageKnight , JSTN64

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Set Rarity
Dominaria (DOM) Mythic Rare

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Legality

Format Legality
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Multani, Yavimaya's Avatar occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.16%

Multani, Yavimaya's Avatar Discussion

golgarigirl on Lord Windgrace

2 days ago

I think one thing to pay a little closer attention to is not 'what is the card' but 'what does it do for the deck'. Example: Blackblade Reforged is and equipement. But what does it do? It makes a creature bigger based on land. It cares about number of land in play. I would put it with other cards that care about land such as Bountiful Harvest, Multani, Yavimaya's Avatar, and Crash of Rhino Beetles. That gives you an idea of how many lands you want to have out.

Cards like Sakura-Tribe Elder and Yavimaya Elder I would put with your 'Land Tutors'. I tend to separate cards like Budoka Gardener  Flip into 'Land Drop'...cards that allow you to 'drop' or play more lands per turn. We're definitely going to be looking for more of those in the future! Plummet and Reclamation Sage are definitely 'Destruction' cards.

A few of the cards, like Wings of Hubris and Poison-Tip Archer, don't seem to have an answer...at least not a good one...for 'what does this do for the deck'. Archer likes lots of creatures to die. Does your deck want that? Not really. Wings wants to allow a big giant thing to hit someone really hard. Does your deck need help with that? Not really...most of your big things already trample.

On the bright side, this gives us more room for more goodies for the deck!

ZendikariWol on It's a Landslide

1 month ago

This is a super cool deck. I like it. Now. What if you used Risen Reef and Amulet of Vigor to play your entire deck?? note: if this strat isn't your style then this may just be me theorycrafting about my own upcoming elemental deck!

To that end, you could run 4 Brighthearth Banneret to fuel the engine, and for finishers have a bunch of those Ball Lightning sorts of elementals and Embodiment of Fury and such, though Creeping Trailblazer may be enough to pump the team and win, Grove Rumbler is probably safer- it has trample... maybe we play Song of Creation with this???

Anyway, for this deck, Living Twister and Multani, Yavimaya's Avatar both want a lot of lands to be on the field so they may be relevant?

jaymc1130 on Inception! (aka Thrymception) [cEDH Primer]

2 months ago

Infinite was a poor choice of words, what I intended was that Angel's Grace lets you get all the way down to zero life without losing the game. Typically by the time you've gotten to 1 life you've found a fetch land for forests or the Cabin outright, sometimes a Nature's Claim to spend some of that massive amount of mana on for life gain, ideally not the Elixir of Immortality as that can get super complicated to work with, something drawn or tutored off the stockpiled mana acquired from draining down to 0. I've never had that fail, but it's also extremely rare to get down to 0, or even to have to use the Citadel for Bloom Combo purposes. 99 times in 100 you'll have the lands needed for the combo already, but just in case Bolas's Citadel offers a way to jump start things without the proper pieces hanging around. The "play from library" effect isn't in the list due to how it facilitates a niche side line for the Bloom combo. It can do that, which can sometimes be handy in a pinch, but that effect is in there for the Top combo lines and Bolas's Citadel is the only piece that can start that process with just the Top without a cost reducer. You'll notice Helm of Awakening is still in at the moment, but that's because of how it works with Ad Nas lines to help ensure playing some infinite combo after drawing the whole deck with limited or no mana available and needing to play the remaining rocks to get a functional combo on line as well as the Thrasios side line of the Bloom Combo where Summer Bloom costs one less to play to net positive mana returns without a sac+draw land. Finding out how often which niche side lines are relevant is why the "play from library" effects are all getting good looks for 20 or 30 games.

Gaea's Cradle was one of the lands considered for a slot, but it's never needed. Any random land that produces to go with Sanctuary and sac+draw land works with the standard combo and running the Cradle decreases opening hand consistency. There are some more complicated and less competitive iterations of the Bloom combo that do require the Cradle (or a land that produces at least 2 mana when tapped), but these versions also don't run Blue as a color and make use of Lotus Cobra, Multani, Yavimaya's Avatar, and a bounce land like Darigaaz's Caldera (along with some other pieces, janky and not really competitive).

cannon_Spectacle on Titania

2 months ago

A few critical cards I think you might be missing out on:

Elvish Rejuvenator is kind of everything this deck wants to do, acting as a way to sacrifice lands while also tutoring up silver bullet lands.

I could see this deck being the type to empty its hand pretty quickly, so Ghirapur Orrery can probably do some serious work.

As long as you're sending land cards to the graveyard, Turntimber Sower provides a steady stream of chump-blockers that also happen to get pumped by Avenger, and also acts as an additional way to recur key lands.

Centaur Vinecrasher comes down as a massive beater that you can basically rebuy at-will, making it difficult to stop. Same with Multani, Yavimaya's Avatar.

Finally, while it lacks any specific synergy with lands, Veil of Summer is powerful enough and has a low enough opportunity cost that it probably deserves a slot.

sub780lime on Multani, Yavimay's Avatar - The Land is Angry

3 months ago

Thanks for the feedback, Hexaflexagon. Both City of Solitude and Dosan the Falling Leaf have won me games. The cards are often underestimated and my opponent doesn't deal with them on their own turn and soon enough I've got Multani, Yavimaya's Avatar out and Craterhoof Behemoth dropping in or just playing Triumph of the Hordes and the game is over. The deck definitely surprises people.

Great card suggestions. I really like subbing in Prowling Serpopard. Architect of the Untamed might be dead weight too often. One of those, everything has to go right to really get the value from it. Retreat to Kazandu is something to consider. It brings the curve down, but I wouldn't mind replacing Paradox Engine with another more impactful five drop.

SplendiferousPotato on Windgrace Landscaping Company, Inc.

3 months ago

It makes me happy that my ideas for cuts are echoed in your suggestions.

  • I had been suspecting that I could cut one of my two "has P/T equal to the number of lands you control" big beaters, and the better one is definitely Ulvenwald Hydra. It fetches any land straight to the battlefield, and has reach. Trample would be nice, but I remove threats so well that I will always have a target.
  • I've had a Rogue's Passage out in time for a big swing with a Multani or Ulvenwald Hydra, and in fact, I used to run RP just for those conditions, but I no longer think it is necessary. If the only beefy creature in the deck is Ulvenwald Hydra (assuming I cut MYA, which is likely), I think I will put Valakut in for Rogue's Passage. Doesn't make sense to run an evasion utility land for one creature, and if I need to tutor a win condition in the late game, it sure as hell won't be a big creature. There are too many other easy ways to win.

- If I make the following cuts . . .

  1. Multani, Yavimaya's Avatar comes out, Dread Presence goes in.
  2. Rogue's Passage comes out, Valakut, the Molten Pinnacle goes in.
  3. Nissa, Vastwood Seer  Flip comes out, Prismatic Omen goes in.
  4. Wayward Swordtooth comes out, Dryad of the Ilysian Grove goes in.

. . . it actually solves a lot of the problems I used to have with the Valakut win condition. I used to have such a hard time achieving Valakut triggers because I didn't have enough ways to stick the "all lands are mountains" effect necessary. But with these cuts, I have redundant Prismatic Omen effects, and I may be able to just accomplish it incidentally by playing the Dryad as a normal Wayward Swordtooth "extra lands" effect.

I also want to thank you for your advice. You clearly know what you are doing, and this deck has been my pet project (and also the first EDH deck I've taken seriously and built entirely myself). I appreciate your input greatly, and I hope you bring your insights to any decks of mine you find interesting!

  • (Stay Tuned - I am in the initial stages of a Prime Speaker Zegana Hydra tribal deck that may end up being better than I initially planned)

theguy419 on Windgrace Landscaping Company, Inc.

3 months ago

thank you so much for the +1! :D Dryad of the Ilysian Grove is an absolutely fantastic card and i would absolutely replace Wayward Swordtooth with him. He gives you the same land drop that wayward would but instead he also gives you a Prismatic Omen effect that lets you use your cabal coffers and if you add him in Dread Presence. Valakut, the Molten Pinnacle is a really sweet land package to have in a deck where you can copy it multiple times and have different omen type effects. Its one of my primary win conditions in my deck and with Squandered Resources and Splendid Reclamation I can make the triggers go infinite. One other card I've fallen in absolute love with and goes in every green deck as well is Seasons Past. That card is part of my infinite loop to keep getting stuff out of my graveyard and just shoot everyone to death. Ugin, the Spirit Dragon is a really good 8 mana card that can just ruin others game plans and can take over a game all on his own. He had won me so many games by dropping down and wiping a whole table and then just rolling up.

Cards I'm not that big on I see you running are: Burgeoning-it's super good turn one, but starts becoming way worse with every turn that goes by. By turn 5-6 if i peel that off the top i'm really not happy to see it.

Multani, Yavimaya's Avatar- You have so many other win conditions in your deck that although is really cool as a recursive threat, you have so many other win conditions so it ends up being pretty lackluster compared to the others.

Exsanguinate or Torment of Hailfire- I would honestly go with one or the other. It starts to crowd up too many slots in your deck having too many of the same card that does essentially the same thing in your deck. Torment is more big dick energy for the win, but either is fine honestly.

Nissa, Vastwood Seer  Flip- Just as you stated above. She on paper is super cool, but she just ends up not really pulling her weight in practice. I use to run her and she became a cut in my deck very quickly.

Honestly, your deck is a great casual deck already the way you have it. I built mine just to deal with competitive and it has TONS of hate pieces and removal to grind out games. So my version is not something I tend to pull out for fun games and tends to be locked in its box until people wanna play competitive.

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