Multani, Yavimaya's Avatar
Legendary Creature — Elemental Avatar
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
|Want (3)||lridg7 , Onua , gdonner6|
Printings View all
|Zendikar Rising: Commander (ZNC)||Mythic Rare|
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Multani, Yavimaya's Avatar occurrence in decks from the last year
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Latest Decks as Commander
Multani, Yavimaya's Avatar Discussion
3 weeks ago
There are some okay creatures that are legal in a variety of formats the you can use. Multani, Yavimaya's Avatar with enough land-dumping cards like Hour of Promise, Rampant Growth in Modern, and more.
Soulflayer build do work, their only weakness being that half their creatures are impossible to cast, so you're either using 'flayer or Unburial Rites(in Modern) to use them. IMO, use Gifts Ungiven with Rites and a ton of massive, heavily abilitied creatures to set up quick kills. Use cards like Tome Scour, Thought Scour etc.
1 month ago
This is an awesome deck ..I dig what you are doing...I know Most of these aren't elves but here are my main thoughts... maybe Aggressive Mammoth for universal trample what's cooler than an elf army that has trample..Majestic Myriarch because your creature output is off the chain and it doubles the power..and an elfy suggestion Presence of Gond most notable when paired multi color ie Midnight Guard but over all might fit well with this deck. For counter fun via Multani, Yavimaya's Avatar add counters etc so as expensive and frankly overused as it is Doubling Season may be helpful though you did say budget...so my suggestion would be some of the hydras instead Primordial Hydra, Voracious Hydra, Hungering Hydra, Vastwood Hydra which let you play early or build up and the The Ozolith to keep the extra..As for PlanesWalkers Any of the Nissa's would help you out tremendously but the one I thought for sure you would have for sure was Nissa Revane...the only potential problems I see with this deck in general is its lack of flying and or reach / protection from flying...so might want a few spiders etc Watcher in the Web is particularly gnarly and Arboreal Grazer has the benefit of low mana cost and land fetch.
2 months ago
Thanks ScionLocke :),
I like Ashaya, Soul of the Wild, but I will not be adding it in this deck. First off, you will need to have landfall cards in play for the second ability to be worthwhile, which is not always going to be the case. Second, you will then need to have a lot of creature spells to get value out of it, while here my creature count is quite low. So just getting more lands into play is probably a better way to go here instead of turning creatures into lands. Sure, it does also turn your creatures into dorks, but that's not really an effect I'm looking to get. I think Ashaya is more at home in landfall decks that also play a lot of creatures and/or focuses on bouncing and replaying creatures (like landfall-centered Karametra, God of Harvests builds). If tokens would also become forests, it would be a different story (but then the card would probably be broken). In low-creature landfall decks, I think Ulvenwald Hydra, or maybe even Multani, Yavimaya's Avatar have more useful upsides compared to Ashaya.
Hope this made sense :). Thanks for following the list for so long! I appreciate the support.
2 months ago
2 months ago
FRICK THOUGHT OF MORE:
Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer Flip are value from top to bottom.
Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)
2 months ago
Thanks MLS91, I could see pulling out the Cloudskater since it’s basically 2+bounce to loot, and possibly also the blue expedition since it’s mainly there just as cheap card draw.
My reasoning on the ramp spells like Harrow, Migration Path or Avatar of Growth is that they guarantee hitting the 3 landfall triggers on Omnath. One extra mana (when his 2nd gives you 4 floating) is worth it in my opinion.
Essentially I’m going for a lands-matters, uh, token swarm thing? I want to reliably hit 3 lands on my turn, and of course being able to get a land out on everyone else’s for the lifegain is great too. Land-based creatures like Titania, Protector of Argoth,Multani, Yavimaya's Avatar and Radha, Heart of Keld with landfall trigger creatures like Rampaging Baloths, Omnath, Locus of Rage and Avenger of Zendikar. Probably need to add a finisher though I’m already looking at Moraug. Maybe Overwhelming Stampede or Finale of Devastation?
3 months ago
So far there have been very few changes in the deck in a while, mainly because there have been very few things that have really added to the deck since Manascape Refractor.
With the Zendikar Rising spoilers though there are a few cards that stick out that deserve a mention as being potentially useful in this archetype:
Now this is very much like Multani, Yavimaya's Avatar except 1 cheaper and with no ability to recur itself (or bounce lands for discarding). That said it does ramp. In this particular deck I would have to say that the only way to really generate creatures quickly is Avenger of Zendikar, and even then they will have summoning sickness.
This card has a lot of utility, the land is slow but it's an effect in a pinch. The only thing I will say to its greatest detriment is that it doesn't count as a land in the graveyard and cannot be searched like one. That said it's a pretty good filter/land combo.
Pretty much an easier Eternal Witness on top of that the other side is a land, which can really help smooth out the mana on opening hands. Still not a land card in the library or graveyard which is a pain but it's about as easy to search up in this deck as an Eternal Witness and it's easier to cast (being one less green mana symbol). Again a candidate for smoothing out mana early game in green (which is the most key ramping colour) or making a landfall trigger on top of being a Regrowth, even if it is a bit more expensive. I honestly think it might be worth a serious thought about replacing Eternal Witness as there is pretty much no reanimation in the deck (unless you are including something like Volrath's Stronghold).
It's a mana dork that can also be a land, potential for a bit of ramp, potential for a landfall trigger, not exciting but certainly worth a mention.
I'm torn about this card because it has all the words but unfortunately it's not really how this kind of deck plays out. There are very few infinite landfall triggers so this is more of a value card. It will annoy and aggravate the board and draw attention to you for very limited gain. You make three landfall triggers in a turn? That's three damage...great, now you have everyone's attention.
If I didn't mention it, someone would bring it up, but this card just doesn't quite work in this deck unless you are a dedicated reanimation build. Play her for 4, drop some land, reanimate something, maybe drop a surprise from the hand once, then she probably dies. I think Nissa, Vital Force is still a much better card for utility being that she can retrieve permanents (including land) and has an ultimate that just works beautifully with the deck. However this new Nissa just doesn't really cut it with the current abilities.
Beautiful card, it's just a shame it's not in GB, still a potentially good choice, the main thing going against it is the lack of land types and having to play it from the graveyard on it's Red facing.
- I want to try adding Valakut, the Molten Pinnacle back into the deck at some point. I think there are enough ways to make everything mountains that it shouldn't be as bad as it was before.
- Still want to add Castle Locthwain into the deck.
- Haven't had time to test Command the Dreadhorde yet but I think it's a good potential addition.
3 months ago
solid brew! good golgari always makes me happy