Multani, Yavimaya's Avatar


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Related Questions

Multani, Yavimaya's Avatar

Legendary Creature — Elemental Avatar

Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.

, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

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Latest as Commander

Multani, Yavimaya's Avatar Discussion

GreenTrampler on It's surprisingly easy being green.

1 hour ago

Cool list. Maybe Multani, Yavimaya's Avatar would be a better general? It's a bigger, cheaper beatstick with ways to get itself out of your graveyard, which gets around Commander Tax(I run her as a Voltron commander; it comes in handy). Greater Good is an amazing card draw card. With Multani or Molimo, you're usually drawing at least ten cards at instant speed. Most games I'm drawing twenty or more. Crucible of Worlds and Ramunap Excavator gets the lands out of your graveyard. Something like Perilous Forays is great with lots of tokens lying around, and can turn a board wipe into lands for you. Vernal Bloom is great in a mono green deck. It can help your opponents, but most of the time it's only for you. Any of the Garruks would be good, though Garruk Wildspeaker and Garruk, Primal Hunter seem best since you're going for a land based strategy.

Skyler1776 on Flashdance!!

1 week ago

Thanks Hexadlexagon! I considered green, but I value cards like Chromium, the Mutable, Teferi, Hero of Dominaria, Azor, the Lawbringer, and Nezahal, Primal Tide in Control mirrors and decks like Big red and Monored. My original deck was bant with Multani, Yavimaya's Avatar and Trostani Discordant, but I found it a bad matchup against those builds.

BlueBat93 on Muldrotha the Birthing Bin

1 week ago

Okay, since you wrote it should be a 'lands matter' deck Multani, Yavimaya's Avatar might be interesting to you. Also consider Splendid Reclamation. I would definitely switch out Slithermuse for River Kelpie, it's just amazing card draw.

Other things I would consider taking out are Hornet Queen (for its cost) and Whip of Erebos as it sends the creatures to exile and makes them useless for Muldrotha, the Gravetide.

Reeyo on Elves

2 weeks ago

Druid of the Cowl, Elfhame Druid, Llanowar Scout are other cheap options for more mana!

Greenwood Sentinel is a cheap elf with vigilance!

Marwyn, the Nurturer

Reclamation Sage IS CRUCIAL to get rid of pesky enchantments!

Steel Leaf Champion is an amazing early game bruiser

Multani, Yavimaya's Avatar is an amazing mono-green card that keeps coming back for more late game

fuster on Mana flooding is a good thing?!?!

1 month ago

redace10 I actually do like your suggestion for Multani, Yavimaya's Avatar. Originally, I left it out because it was 6cmc, but now that you've presented your argument for him, I do want to try testing him in place of Psychosis Crawler.

Alchemist's Refuge basically just makes anything I would want to cast an extra 3cmc (I do have to tap Refuge for the ability), which I often don't have. Plus, it's another colorless source and I do need to watch how many colorless sources I run in here. I certainly don't want to swap out a dual color fixing land for it.

Sylvan Awakening seems cool but I'd rather run Rude Awakening because of the untap clause and hold a counter for any potential mass removal. I also don't think Brainstorm is the right cut here. It's very useful in the early game when I'm trying to set up my engine, or later in the game if my draw engine gets crippled. If I didn't run as many shuffle effects as I do I would agree with you, but as it sits the hand sculpting power is great here.

I can get a land cycling engine going but most of the time I don't have lands hitting my graveyard often enough to justify Titania, Protector of Argoth. I'd rather run Multani instead.

I'd also run something like Beast Within over Reality shift because I can hit artifacts, enchantments, lands, and planeswalkers with it. I'd personally rather have the versatility over the exile clause. If I did switch out Counterspell for something though, it would be a Mana Drain.

redace10 on Mana flooding is a good thing?!?!

1 month ago

Nice Tatyova deck, kudos on keeping out combos. I have a few cards that may or may not interest you...

Multani, Yavimaya's Avatar- it's more than just a dumb beater, I love that its ability to recur itself can fuel additional land drops, and it counts lands in your graveyard as well in play. Flying looks like a real weakness of this deck too. Multani looks like a higher impact card than say psychosis crawler.

Alchemist's Refuge - vedalken orrey effect on a land, a great way to suprise opponents and give threats psuedo-haste. I'm unsure which land would go for it however. Yavimaya's coast maybe? Tough call.

Sylvan Awakening- the indestructible bit sells it for me. With a lot of lands and an overrun effect(from say Garruk or Craterhoof), this card can win games. The card to swap for is trickier. Perhaps brainstorm? Feels kind of like a waste in a deck with all this draw power. Ponder and Preordain are better imo, brainstorm feels like a safe cut.

Titania, Protector of Argoth- on the pricier side, but this looks well suited for this deck. Lots of land-graveyard interaction here. If Multani doesn't work for you, maybe this for psychosis crawler.

Reality Shift - a pet favorite card of mine, I don't know why this card doesn't get more love. Path to exile for non-white decks, there is no other card in simic's bag of tricks that does this. The manifest effect can quite often act as a 2-for-1 too, keeping all sorts of cards stuck on the field as a 2/2. The card to swap? Counterspell looks fairly uncompelling, at least compared to the other counters in the deck.

Hope this was helpful, and not too too wordy ;)

vomitpile on 2018 Standard Maze's End

1 month ago

I feel like you're going to need more going on than just winning through Maze's End, you need at least 11 lands in play at that point and every land in the deck enters tapped which puts you behind also. Something like Multani, Yavimaya's Avatar can at least get huge and block, or swing for giant chunks, and you definitely need boardwipes/spot removal because anything aggressive will run this over. Deafening Clarion and Cleansing Nova are both good options, you could also add in fogs like Root Snare to help disrupt aggressive decks as well. I would suggest Pelakka Wurm, Knight of Autumn and Carnage Tyrant as good additions, they can singlehandedly swing games in your favor. Going for a bant (blue, green, white) core splashing red (Banefire, Deafening Clarion Lava Coil) and black (Assassin's Trophy, Ritual of Soot, Vraska's Contempt) seems like the best approach to this archetype. I wouldn't be surprised if some kind of mazeshift thing exists in standard but going so all in leaves you cold to basically everything that currently exists and I wouldn't expect the next set to change that. Good luck!

Natalbee on

2 months ago

Thanks, BoyToy!.

You're right - Murmuring Mystic is just too slow, and it's not something I want to cast on Turn 4. And I thought Might of the Masses would be cool with Awakening, but by itself it really does nothing, so I'm thinking of reworking the deck a little. I might turn it into Kicker Control with heavy mana ramp and Fight with Fire/Sylvan Awakening as finishers.

What do you think about Multani, Yavimaya's Avatar as a big, reusable creature? It can also bounce the Gates to trigger Guild Summit again.

And that's a good idea about the mini board wipe against aggro. I'm thinking of maybe using Deafening Clarion instead, so that my land creatures and Multani can get me some life back.

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