Multani, Yavimaya's Avatar
Legendary Creature — Elemental Avatar
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
|Want (2)||ZeroEntropy , Oliviridian|
Printings View all
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Multani, Yavimaya's Avatar occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Multani, Yavimaya's Avatar Discussion
1 week ago
I thought it was initially a budget build and you wanted any upgrade. Got you. So with budget ideas in mind....
- Eternal Witness - Recursion
- Reclamation Sage - Removal
- Beast Within - Permanent Removal
- Return of the Wildspeaker - Draw
- Decimate - 4x for 1 Removal, very powerful
- Escape to the Wilds - Can be nice, 5 mana is a lot but it reads until the end of your next turn which is useful. Extra land drop can't hurt.
- Ramunap Excavator - To replay lands from the grave
- Thaumatic Compass Flip/Journey's Kite - Extra land drops
- Blighted Woodland - Ramp
- Reliquary Tower - To hold onto extra cards
- Multani, Yavimaya's Avatar - Allows you to return lands back, I'm sure there are other cards such as Mina and Den who can do the same. This is budget and can be a beater. Reach is nice.
- Realms Uncharted - Basically reads get 2 lands
- Harmonize - Stable draw
It sucks to be budget since you lose out on so many good cards, most importantly crucible and life from the loam.
3 weeks ago
A lot of your creatures seem haphazardly chosen. I think you should focus on creatures that synergize with lands, so things like Multani, Yavimaya's Avatar and Ulvenwald Hydra come immediately to mind. Landfall stuff like Rampaging Baloths is also strong too.
I would cut some of the weaker interaction like Natural End and Chaos Warp and leverage the fact that you can play the BEST removal spells in the format. Beast Within and Generous Gift are both excellent replaces to Chaos Warp, and Swords to Plowshares is much better than Unlicensed Disintegration .
1 month ago
I like it! If you're looking for suggestions I would possibly recommend:
Another option if you want recurring landfall would be comboing Ramunap Excavator and any land that requires you to sac the land like Warped Landscape , Myriad Landscape , Evolving Wilds , Terramorphic Expanse , etc.
Bonds of Mortality to bypass indestructible + hexproof.
Rampaging Baloths used in tandem with your ramp to abuse landfall triggers.
Sight of the Scalelords to make your big creatures bigger and scarier.
Multani, Yavimaya's Avatar to make use of all those forests you have lying around.
Prowling Serpopard adds some utility that prevents your creature spells from being countered.
Deck is looking real good though! +1 for Helix Pinnacle, that card looks W I L D.
1 month ago
Wilderness Reclamation seems like a waste of space with Fires of Invention ? I really dig you idea, but I think you lack finishers. Scapeshift along with Multani, Yavimaya's Avatar and/or Cavalier of Flame could give you more ways to burst through. +1 for coolness anyway :)
2 months ago
3 months ago
I'm playing a Multani, Yavimaya's Avatar lands deck, and I'm running Traverse the Outlands . My question is if it's late game, Multani is already big when I target him, and I don't have enough Basics to meet the X on the spell, can i grab all the basics I have and fail to find the rest? Or am I forced to make the spell fizzle because I can't meet the requirement of X? This question also extends to Boundless Realms .
4 months ago
6 months ago
You should have no problem splashing a third colour with this many lands - even with basics you’ll find what you need quickly enough.
So on that front, i’d suggest splashing white to add Knight of the Reliquary . It’ll help get you all the lands you’ll ever need, as well as making himself and Multani, Yavimaya's Avatar bigger in the process. He can also help colour fix you for playing an early Seismic Assault (which s quite red-hungry).
Another great card is Sakura-Tribe Elder , who gives you ramp into whatever colour you need, but also a free chump-block. It’s probably more useful to you than Voyaging Satyr , as it’ll help thin your deck and also can be happily sacrificed for the greater good.
I would ditch Rites of Flourishing , the card draw helps your opponents too much, and it’s not particularly advantaging you.