Creature — Elemental Warrior
Elemental spells and Warrior spells you play cost (1) less to play.
Reinforce 1-(1)(Red) ((1)(Red), Discard this card: Put a +1/+1 counter on target creature.)
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Brighthearth Banneret Discussion
1 week ago
Fling would be awesome for all these guys since they are going to die anyway.
Brighthearth Banneret lowers nova chaser to 3cmc doesnt stack on top of each other unfortunately
i think your running to many creatures, since you got a tutor Flamekin Harbinger you dont need to run 4 copies of Liege of the Tangle running some bolts would be beneficial along with some Apostle's Blessing
3 weeks ago
lagotripha I appreciate all the suggestions, I really like the idea of Brighthearth Banneret and Bramblewood Paragon, and of course the Boros Charm has a lot of utility, Goblin Bushwhacker could be nice but Ogre Battledriver gives the effect everytime. I'm also not meaning for this to be a burn deck of sorts the majority of the damage will be dealt by the creatures, at least that's how im visualizing it.
3 weeks ago
Ok, so competitive modern aggro. I'd reccomend running a set of Boros Charm for mixed protection and burn. Your curve is a little high- more stuff like Foundry Street Denizen/Goblin Bushwhacker, or rely on the ever present Path to Exile/( Oust/Condemn for budget ) Lightning Bolt, Thoughtseize ( Duress for budget) to stall for 3-5 mana drops.Brighthearth Banneret/Bramblewood Paragon are core warrior tribal for R/G, Gatekeeper of Malakir is strong if you can support the cost, Goblin Wardriver/Keldon Marauders/Mogg War Marshal/Spike Jester are all pretty playable and fairly cheap, higher on the curve there is a bunch of stuff- warrior is a core creature type so thats a thing. Shared Animosity and Coat of Arms are cards.
Rhys the Redeemed is a card, as is Mercy Killing and Non standard modern decks survive on their sideboard Mardu Woe-Reaper/Ash Zealot will deal with some major threats and isn't super high cost. Mogg Sentry can really mess with some counterspell and combo decks. There are examples on the site that work well, so have fun and happy brewing.
2 months ago
First off you need to take out all of your 4-drop and 5-drop spells. The reason being if you are trying to kill your opponent as fast as possible, turn 5 is way to slow to win. After that take out 3 land since you won't need 23 anymore. Here are some suggestions, Spike Jester, Lightning Bolt, Alesha, Who Smiles at Death, Arashin Foremost, Ash Zealot,Bloodsoaked Champion, Brighthearth Banneret, Chief of the Edge, Countryside Crusher, Goblin Bushwhacker, Goblin Rabblemaster, Hidden Dragonslayer, Keldon Marauders, Lifebane Zombie, Mardu Shadowspear, Markov Blademaster, Mogg War Marshal, Reckless Bushwhacker, Spike Jester, and Zurgo Bellstriker. Any questions?
2 months ago
Warstorm Surge seems pretty expensive for the deck. You don't want Flamekin Village coming in tapped, and Brighthearth Banneret is your only elemental, so it seems likely it is coming in tapped. I'd replace it with Hanweir Battlements, which is just as good at giving haste, but comes in untapped. The downside is you don't get red mana off it, but your deck has plenty of red.
3 months ago
Brighthearth Banneret, Crackleburr, Eyes of the Wisent, Grinning Ignus, Flamekin Harbinger, Ingot Chewer, Liege of the Tangle, Incandescent Soulstoke, Living Hive, Mulldrifter, Omnath, Locus of Mana, Smokebraider, Wilderness Elemental , Stigma Lasher, Spawnwrithe, I looked up all the modern Elementals and these are the ones I found relevant.Noticed that some of the Larger Elementals could have a potential Through the Breach effect.
3 months ago
I think the fastest you can play Omnath is turn 3 with something like:
However, I usually don't play him until turn 5 or so. Since the elementals can't ramp out Perilous Forays, you'll basically need 5 lands and a Birds of Paradise to combo off on the next turn. Hitting 5 land drops in a row isn't a massive challenge or anything, but Fertilid does make it more consistent. He has synergy with all the other elemental creatures + Amulet of Vigor and is just a strong ramp play in the intermediary turns of ~3-5. The alternative I had was another 1 drop accelerator like Arbor Elf, but as you said, they can't do as much without haste. That being said, it's hard to justify playing a haste enabler if it's going to cost 3-4 and thus come out after all my ramp has already hit the board. The cheapest option is Mass Hysteria, but I worry it could really backfire given the symmetry of its ability.
I will update the sideboard with some protection for Omnath. I think I have an old Asceticism floating around somewhere. I'd also like something to protect Perilous Forays but the only thing that's coming to mind is the rather expensive Privileged Position.
4 months ago
So, knowing you essentially want this to be a semi-gimmicky competitive deck, you're likely going to need to be Elemental tribal good stuff.
Not really sure you need green come to think of it except for protection effects (like regen or hexproof). Withing Gruul colors, if you're not a mid-range build, then you're a very strange control. or aggro. And aggro builds like the one you have here are meant to work with little to no defense. And if past all that you're mono red, then you really hammer down on being a glass cannon build.