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Creature — Elemental Warrior
Elemental spells and Warrior spells you play cost (1) less to play.
Reinforce 1-(1)(Red) ((1)(Red), Discard this card: Put a +1/+1 counter on target creature.)
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|Want (11)||PopeJonIII , Djricci97 , Drakeslade12 , dmage105 , imapuncha , KevinsAreolas , RetrovirusX , pmpott , frostotron , HehaGardenHoe , Dragonsound|
Brighthearth Banneret Discussion
3 weeks ago
@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!
3 weeks ago
Looks fun. One thing you should change is to add more one-drops. I'd suggest dropping Zurgo Helmsmasher, Ignition Team, Garna, the Bloodflame and Flamerush Rider and replace them with four Zurgo Bellstriker. Another great red two-drop warrior is Brighthearth Banneret. Also, adding some Obsidian Battle-Axe seems a great plan.
1 month ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
1 month ago
Might I also suggest Jedit Ojanen of Efrava, Aven Wind Guide, Brighthearth Banneret, and Grand Warlord Radha. Some of the fun warrior card that are relatively cheap (under a dollar each I believe) that might add a fun twist to the deck if you get them out.
I'm also really concerned about you mana base. It seems the deck might be a little blue mana starved, which might be a problem.
3 months ago
This deck has gone through 3 iterations, each bringing a different color identity. The deck started at Mardu with Zurgo Helmsmasher, then 4 color with Saskia the Unyielding, and now finally full WUBRG with Najeela, the Blade-Blossom. So a lot of the cards you have been in the deck at one point.
Aven Wind Guide is definitely a cards I need to think about, Brighthearth Banneret as well. Champion of Lambholt was in the running during the Saskia stage, but was cut because I didn't think it would do great, but it definitely would now. Rushblade Commander was under consideration as well, but looking back I should have cut Madrush Cyclops instead. Thrasher Brute will be considered as well.
Aura Shards would be a good idea seeing as this deck has the capacity to produce tons of tokens. Settle the Wreckage is a nice instant speed board wipe, and you underestimate Insidious Will. It is awesome to just turn someone's Path to Exile or other ambush effect when you are attacking and turn it against its caster.
You also underestimate Aggravated Assault I won't always have Najeela, and there is a possibility that I won't have WUBRG.
Hazezon Tamar is mostly here for more tokens, and Dakkon Blackblade is a beast, he can get huge. This can draw attention away from other cards, or just do some damage. Ezuri, Claw of Progress, is a nice card. All these tokens that get produced give me experience counters, allowing me to dump counters on stuff until my opponents are forced to get rid of Ezuri. Jazal Goldmane is nice because if I have a lot of tokens it makes them huge.
The +2/+2 affect of Bear Umbra is just a perk, the real power comes from the "When this creature attacks, untap all lands you control"
Thanks for the suggestions, this will help the deck advance and become better!
3 months ago
Najeela is super sweet. My roommate recently built a deck that doesn't emphasize her activated ability, but it still has some good warrior options.
One thing I notice immediately is that your mana curve is relatively high. If you have enough low-cost creatures for it be worth it, Alesha, Who Smiles at Death can be warrior-based recursion. Aven Wind Guide boosts Najeela's tokens, literally. Brighthearth Banneret is great Warrior ramp. Did you know Champion of Lambholt is a warrior? Also Mindblade Render, Rushblade Commander, and definitely Thrasher Brute from Battlebond.
You don't have any enchantment/artifact removal, so I'd suggest adding a Nature's Claim or even Aura Shards. Honestly, I don't think Insidious Will or Settle the Wreckage are necessary. The deck isn't trying to be a control deck and with all the ways to give your chump blockers vigilance, being attacked isn't a problem.
Aggravated Assault is unnecessary. Bear Umbra only works on the one creature it's attached to. Consider Beastmaster Ascension, Fervor, Intangible Virtue, Parallel Lives, and the "safe" Coat of Arms, Shared Animosity.
Skyshroud Claim isn't good in a 5 color deck and Genesis Wave isn't what the deck is wanting to do. Consider Harvest Season for ramp and things like Blasphemous Act, Dreadbore, and Hull Breach for more removal.
I don't love Hazezon Tamar because he's so slow and also cost-prohibitive for most people. Dakkon Blackblade isn't worth his mana cost compared to other warrior options you have available. I'm not a fan of using the experience counter commanders in the 99 (Ezuri) because they never seem impactful enough while they're around. I think there's better/cheaper options to replace Jazal that aren't so white heavy. Rubblebelt Raiders only benefits itself.
To summarize: make the deck more synergistic with warriors that support all warriors rather than just themselves, add more card draw, add more removal, focus on the goal of the deck.
8 months ago
Hey great Decks. I have almost all the cards. I'll get some Brighthearth Banneret an give it a try.
Thanks a lot