Brighthearth Banneret

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Morningtide Common

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Related Questions

Brighthearth Banneret

Creature — Elemental Warrior

Elemental spells and Warrior spells you play cost (1) less to play.

Reinforce 1-(1)(Red) ((1)(Red), Discard this card: Put a +1/+1 counter on target creature.)

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Brighthearth Banneret Discussion

hunkers on Colonel Quickgoldberg's Horde (R/B/W aggro)

1 month ago

First off you need to take out all of your 4-drop and 5-drop spells. The reason being if you are trying to kill your opponent as fast as possible, turn 5 is way to slow to win. After that take out 3 land since you won't need 23 anymore. Here are some suggestions, Spike Jester, Lightning Bolt, Alesha, Who Smiles at Death, Arashin Foremost, Ash Zealot,Bloodsoaked Champion, Brighthearth Banneret, Chief of the Edge, Countryside Crusher, Goblin Bushwhacker, Goblin Rabblemaster, Hidden Dragonslayer, Keldon Marauders, Lifebane Zombie, Mardu Shadowspear, Markov Blademaster, Mogg War Marshal, Reckless Bushwhacker, Spike Jester, and Zurgo Bellstriker. Any questions?

Neotrup on Lovisa's band of incorrigible misfits

1 month ago

Warstorm Surge seems pretty expensive for the deck. You don't want Flamekin Village coming in tapped, and Brighthearth Banneret is your only elemental, so it seems likely it is coming in tapped. I'd replace it with Hanweir Battlements, which is just as good at giving haste, but comes in untapped. The downside is you don't get red mana off it, but your deck has plenty of red.

hunkers on g/u Landfall

2 months ago

Brighthearth Banneret, Crackleburr, Eyes of the Wisent, Grinning Ignus, Flamekin Harbinger, Ingot Chewer, Liege of the Tangle, Incandescent Soulstoke, Living Hive, Mulldrifter, Omnath, Locus of Mana, Smokebraider, Wilderness Elemental , Stigma Lasher, Spawnwrithe, I looked up all the modern Elementals and these are the ones I found relevant.Noticed that some of the Larger Elementals could have a potential Through the Breach effect.

TheVectornaut on The Elements Obey Me Now

2 months ago

I think the fastest you can play Omnath is turn 3 with something like:

Turn 1- Forest, Birds of Paradise

Turn 2- Mountain, Brighthearth Banneret, Smokebraider

Turn 3- Forest, Omnath, Locus of Rage

However, I usually don't play him until turn 5 or so. Since the elementals can't ramp out Perilous Forays, you'll basically need 5 lands and a Birds of Paradise to combo off on the next turn. Hitting 5 land drops in a row isn't a massive challenge or anything, but Fertilid does make it more consistent. He has synergy with all the other elemental creatures + Amulet of Vigor and is just a strong ramp play in the intermediary turns of ~3-5. The alternative I had was another 1 drop accelerator like Arbor Elf, but as you said, they can't do as much without haste. That being said, it's hard to justify playing a haste enabler if it's going to cost 3-4 and thus come out after all my ramp has already hit the board. The cheapest option is Mass Hysteria, but I worry it could really backfire given the symmetry of its ability.

I will update the sideboard with some protection for Omnath. I think I have an old Asceticism floating around somewhere. I'd also like something to protect Perilous Forays but the only thing that's coming to mind is the rather expensive Privileged Position.

TheRedGoat on

3 months ago

So, knowing you essentially want this to be a semi-gimmicky competitive deck, you're likely going to need to be Elemental tribal good stuff.

So saying, somebody obviously didn't realize that Wilderness Elemental was a modern legal card, as is Malignus, Brighthearth Banneret, and Stigma Lasher.

Not really sure you need green come to think of it except for protection effects (like regen or hexproof). Withing Gruul colors, if you're not a mid-range build, then you're a very strange control. or aggro. And aggro builds like the one you have here are meant to work with little to no defense. And if past all that you're mono red, then you really hammer down on being a glass cannon build.

As a side note though, I'd keep in mind the fact that Spark Trooper as well as Supreme Exemplar are modern legal, so other colors are not out of the question.

DevourerOfDalias on Ashling, the Tiny

3 months ago

Brighthearth Banneret I could see why you wouldn't put it in with all the double and triple red, but I think it is still deserving of a spot.

triproberts12 on Lucky Warriors

4 months ago

Thanks for the suggestion, DaFerra! I know Manamorphose is often seen as a trap that makes your own hand hard to evaluate, but the benefit I see here is that it's an easy way to drop a turn-2 Goblin Freerunner or a turn 3/4 Hotheaded Giant. As for Abundant Growth, I think a big draw to playing Naya warriors is Wild Nacatl, so while something like Lush Growth would trigger it's ability, I prefer the deck thinning of Evolving Wilds and either Naya Panorama or Terramorphic Expanse for permanent fixing. While you trade a little flexibility in casting discounted warriors off Brighthearth Banneret, Manamorphose can enable the double red for Goblin Bushwhacker or whatever you need.

lagotripha on Bloodied Battlefield

4 months ago

Gatekeeper of Malakir? not gonna lie, I'd want red for Ash Zealot and Brighthearth Banneret or green for Bramblewood Paragon Talara's Battalion and Qasali Ambusher. Figure of Destiny becomes a warrior, and Mercy Killing might provide a quick swarm or removal. Good luck with the brew- I reccomend Unmake for budget w/b.

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