Prismatic Geoscope enters the battlefield tapped.
Domain — : Gain X mana in any combination of colours, where X is the number of basic land types among lands you control.
Printings View all
|Commander 2016 (C16)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Prismatic Geoscope Discussion
4 weeks ago
2 months ago
I would cut Conspiracy, since most of your creatures are zombies anyway and little tokens you create, you could just sacrifice asap with Ayara/Conrad on board.
Prismatic Geoscope - read rules on Gatherer.wizards.com - its 5 mana rock, that enters the battlefield tapped and can produce only one mana = useless in mono color deck. Better go with Sol Ring/Mana Geode/Arcane Signet are better options for that.
I use Tortured Existence+Desecrated Tomb in my For the Void deck and its just pure awesomeness. Every activasion of TD triggers Syr Conrad's ability twice (one creature coming out of you GY, another one coming in) and DT gives you 1/1 BLACK bat token with flying (which matters for Ayara). Its also insant speed activation, so you can use them to create flying blockers and a lot of tokens to sacrifice. Add in Phyrexian Altar and you can go infinite with either Ayara or Syr Konrad.
Sanguine Bond - With weak life gain in this deck, I wouldnt bother with this. I would replace it with more ramp - Caged Sun/Black Market or Songs of the Damned (which would work even better with Buried Alive), etc.; Village Rites would be very nice card draw (of course Phyrexian Arena, Necropotence is a big thing too).
Liliana of the Dark Realms could be also pretty nice for ramp.
You can always keep Sanguine Bond and throw in more life gain stuff life Whip of Erebos/Dread Presence/Ivory Tower/Venser's Journal or graveyard hate cards like Crypt Incursion/Suffer the Past.
Woe Strider could be used as instant sac outlet for your Ayara, with a 0/1 WHITE token and scry 1 as a nice bonus.
Cabal Coffers,Lake of the Dead,Nykthos, Shrine to Nyx - also very good lands for mono black decks, just not for low budget decks. Urborg, Tomb of Yawgmoth - probably not worth it if you dont run that many non-swamp lands.
Cards I would cut off:
Forlorn Pseudamma - 4 cmc 2/1, that needs to be tapped and pay additional just to make 2/2 zombie seems not very good.
Piper of the Swarm - they only thing making rats is Piper and Plague of Vermin (which is ok though). Piper works much better in Ayara rat decks. In this almost zombie tribal deck, Piper just doesnt really fit.
Syphon Flesh - Very independent on your opponent's board state and number of opponents.. So its kinda 50/50.
Conspiracy - Unless you're going to do some shenanigans with making non-zombie creatures and tokens into zombies (I counted 10 things in total that are either non-zombie creatures or make non-zombie tokens), I really wouldnt waste a card space with it, unless you can do some absurd amount of tokens.
Prismatic Geoscope - as I already said above.
3 months ago
BLK-Swordsman ok, as far as I understand, PMs are an upgraded feature, so I'll try to reply here in the most efficient way. I'm going to assume you've bought the 2017 Dragon precon like I did, which is a good start. Scion decks play combo. You put dragons in the graveyard to one-shot your opponent. The Ur-Dragon is spawning dragons, as a result it's a casual deck. First things first would be upgrading the mana base. If your budget allows you to, grab 5 fetches (10 really isn't necessary). I guess the enemy fetches are better but I run the allied for budget reasons. Play the 5 triomes. Even without fetches I'm sure they're good enough but since I run the triomes with fetches I find them spectacular. I used to run 10 shock lands but someone did the math for me and if you play the triomes, 5 allied check lands + 5 enemy shocks are just as good. The only dragon which is also budget that is mandatory is Atarka. Scourge of the Throne is incredible too. You can do pretty much what you want when it comes to the rest. I recommend Lathliss, Utvara Hellkite, Silumgar. Terror of the Peaks is the new M21 dragon and it's huge. Ones I do run for personal affiliation but don't recommend playing are Dromoka, Kolaghan and Ojutai. I think the dragon package is where your personality shines so do what you want with it! I'd recommend having around 25 dragons, not 30+. Ramping is a priority, consider that with The Ur-Dragon ability, dragons start coming at 4CMC, potentially turn 3 with some ramp. Instead of mana rock, prioritize spells between 2 and 4CMC that lets you fetch a specific land type (to grab triomes or shocks). Mirari's Wake is incredible. I'm not a fan of ramp on bodies except for some exceptions like Faeburrow Elder (2 mana at worst),Goreclaw and obviously Morophon which makes our commander 4 mana. For a first version of the deck, Dragonlord's Servant and Dragonspeaker Shaman are good alternatives. Fill the slots with cheap mana rocks, around 2-3CMC, no more (except for Prismatic Geoscope which is incredible with the right mana base). All star artifacts are Herald's Horn, Chromatic Lantern, Dragon's Hoard for obvious reason and The Great Henge, the latter which can enter on turn 4 at the earliest thanks to our beefy dragons. Since they're heavy on CMC, haste-enablers are great. Check out the ones I run, they're all cheap I'm pretty sure, like the two boots (Dragon Tempest is the best card). You mustn't run out of gas so drawing cards is good, especially attached on ramp spells like Kiora. Again, most of my draw spells are cheap and either ramp or grant haste so take those too (like Temur Ascendancy). Rhystic Study is going to be reprinted, better that than Painful Truths for example. Depending on your meta you can choose the number of removals to run. Since we play big spells and rarely have open mana I'd recommend using pseudo-removals with synergy instead of hard removal like Utter End. As in removal on bodies, like Glorybringer, Sarkhan's Unsealing, Silumgar, Atarka. I run very few board wipes but they're one-sided and cheap (Crux of Fate and Earthquake). That should be it. In short, choose your dragon package. Play A LOT of ramp. Fill the rest with haste-enablers and card draws, even better when a card fulfill two roles.
3 months ago
multimedia Thank you for the suggestions! I've definitely had my eye on those three dragons, none of my local game stores have them so I may have to get them online. Also, most of your suggestions for cards to cut make sense, but I don't quite understand on some of them. For example, I thought that Gateway Plaza, Prismatic Geoscope, and Rupture Spire would be good color fixing lands? And I added in Niv-Mizzet, the Firemind to add some card draw, which this deck was lacking in previous incarnations. I guess you're saying Elemental Bond would work better for this? I also thought Vanquisher's Banner would be good for card draw plus some extra oomph from it with the +1/+1's on my dragons.
3 months ago
Hey, good start.
Sol Ring, Command Tower and Arcane Signet are three staples in Commander that are within the budget here. Scion of the Ur-Dragon, Utvara Hellkite and Lathliss, Dragon Queen are Dragon upgrades. Dragon Tempest has powerful effects with Dragons. Elemental Bond is good repeatable draw with Dragons.
Ketria Triome and Raugrin Triome are the other two Triomes and Ketria is good in combination with Indatha Triome with Skyshroud Claim which can give you all five colors from two Triomes. Nature's Lore is another land ramp spell that can search for a Forest Triome or Forest Shock land. Crop Rotation is a land tutor for any land and puts the land onto the battlefield. Haven of the Spirit Dragon is another Rainbow land for Dragons.
Cards to consider cutting:
9 months ago
1 year ago
Thank you for all of your suggestions.
Let me explain why I run some of the cards you consider cutting (Even though you're probably right and I will probably try it like you made it) The main reason why I am playing so many tapped fetches and tapped lands is to make the deck slower intentionally. It makes my opponents in my play group see me as "less of a threat". I don't mind playing slower so my end game can be more explosive. I was also playing these slow fetches and dual lands to have more mana with Prismatic Geoscope though I believe that you already saw irdue to the fact that you would consider cutting it. I usually fetch two basics when I know I don't need the duals for now making me able to fetch check duals and have them enter untapped.
I play Chromium, the Mutable because my meta has some heavy counter/control decks out there, so it helps to have him sometimes.
Regarding tutors like Eladamri's Call I tend to not run many, if not any tutor, in my decks. Maybe I'm not smart, but I like to play the top for my deck. Luck of the draw I guess. I do understand why you would want to tutor some of those dragons though.
I do need to ask why you would cut Zendikar Resurgent though. It seems great in my opinion, more mana to cast my big creatures and card draw on the top of that sounds great. I might be wrong thought.
All of your other suggestion are fair and I see why you would make the changes. I will try the deck with your changes on some nondescript application. If you have anything else for the deck, I would love to hear it!
1 year ago
Sorry for taking a bit to respond. Thanks for the words of praise, this deck is my favorite and i'm glad other folks have a positive opinion of the build. In terms of budget, I can definitely understand that some cards seem just pointlessly expensive. Here are some suggestions i'd offer for each of the previously mentioned cards:
- Mana Drain : This one's a bit tricky, as there aren't many counters that offer ramp as well. This is entirely dependent on your meta, but if you're playing in a more casual group you could use: Plasm Capture , Arcane Denial , Mana Leak , or Split Decision . If you're going for something more competitive that'd narrow the list to maybe Force of Negation . I'm sorry if that last one was a bit pricey.
- Wheel of Fortune : Windfall . Unless you want to stick to red, then i'd go with Reforge the Soul .
- Mox Diamond : There are a number of different directions you could go with here - i'd likely pick one of the Talismans printed in Modern Horizons or Mirrodin. Additionally, there are alternative "Balanced" Moxes like Mox Tantalite or Mox Opal that are affordable.
- Mana Crypt : The first thing that came to mind was Prismatic Geoscope - even though they don't exactly compare 1 for 1. Other than that I can't think of any alternate mana rocks that would really fit in this slot.
Onward to the alternatives:
- Green Sun's Zenith : A solid inclusion for a tutor. A possible alternative would be Finale of Devastation as this can also tutor your graveyard and pump your board for an alternate wincon.
- Worldly Tutor : If you aren't running The First Sliver then I'd suggest you leave this one out. Just run Eladamri's Call .
- Armageddon :Excellent soft lock card for the "alternate win" strategy using a Mana Dork . A solid inclusion.
I think you have some great card choices there. Leave a link to your deck so I can give it some Chitinous Blessings. Thanks for commenting on the page!