AEther Barrier


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Rare

Combos Browse all

AEther Barrier


Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays (1).

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AEther Barrier Discussion

Bchong on Zur the Enchanter EDH

1 month ago

Take out Teferi's Protection Counterspell Meishin, the Mind Cage Imprisoned in the Moon Steel of the Godhead Go for the Throat Thassa, God of the Sea Sphere of Safety Do or Die Aegis of the Gods Arcane Adaptation Drake Haven Spell Swindle Chill to the Bone Shielded by Faith Bruna, Light of Alabaster Faith of the Devoted Vanishing Ghostly Prison The Scarab God Rend Flesh AEther Barrier Eyeblight's Ending,

put in Mystic Remora Preordain Blind Obedience Arcane Laboratory Rest in Peace Planar Void Oblivion Ring Sol Ring Mana Vault Consulate Crackdown Energy Flux Tunnel Vision (combo with open the vaults) Serum Visions Thought Scour Negate Lightning Greaves

I don't know what kind of theme or way of winning you are trying to go for. you don't really have a way to win with this deck. You need to get some kind of combo. Zur is very powerful because he can tutor an enchantment out of your deck so use that to your advantage and try to put in cards that are 3 or less so that your commander can have a greater effect. Try to go find an infinite combo or you can also build stax. You won't win consistently if you don't have an infinite combo. You might find other versions of zur on this site that are good (probably not). CEDH Reddit can probably help you out... though some of the things might be expensive. The things I suggested are just a couple relatively cheap cards that make a big impact. Try to have a theme in your deck whether it is control/combo or voltron or pillowfort.

Winterblast on [List - Multiplayer] EDH Generals by Tier

5 months ago

I don't think it makes much sense to try making it work primarily as a combo deck when there are so many commanders among the top decks that have the combo already in the command zone. You just dedicate more slots to finding the combo and still aren't as fast and reliable as others...and you miss a lot of control by doing so. Also no one seems to play AEther Barrier when there are food chain and other heavily creature based combos around? You can't pay this tax with food chain mana, unlike other spheres...

Playing rest in peace as one's own wincon is also better than having to include extra cards to combat the whole lot of graveyard based combos.

My experience with my Augustin's $t4ks (Primer) is that it works better against the decks that rely on creatures to win and there are quite a lot of them among the top decks in this list now.

Winterblast on [List - Multiplayer] EDH Generals by Tier

5 months ago

I'd like to submit my Augustin build because I think my stax list does better especially against the creature based combos among the top decks. I tested the deck that is currently listed for Augustin online and it felt like it wants to do a good job at finding a combo, gives up on proactive control for that reason and still comes out slower and less consistent as the competing combo and stax decks.

Augustin's $t4ks (Primer)

Commander / EDH Winterblast


I have cards like AEther Barrier as additional defense against food chain and other, maybe unconventional card choices that influence how the deck works in general. My personal experience is that it does a better job at keeping more players at once from comboing off while standing its ground against hatebear beatdown.

I'm open for criticism, not getting pissed if you guys don't agree with my anecdotal evidence from frequently playing the deck

Winterblast on Augustin's $t4ks (Primer)

6 months ago

Wurmlover your deck looks good now imo. I would say the worst you can do to an aggro deck like Krenko is to cast a Cursed Totem and also Torpor Orb but that one wouldn't be a trick with Brago. Foood chain is pretty much stopped with cost increases because the combo doesn't generate infinite mana anymore. It gets even worse with AEther Barrier because that can't be paid with food chain mana. You need to get those pieces out and protect them though. Obviously the combo player will do everything to remove the stuff that keeps him from playing his combo. It's more about keeping these hindering cards in play than actually doing alot yourself then.

Winterblast on Calling all Dicks and Douchebags!

7 months ago

Wurmlover what you need is stuff that actually stops combo, not something against attacking creatures. I also think it will be hard to have Brago survive and deal dmg to get any value out of him. It might be tough for your budget but I'd suggest going rather creatureless in that meta and ditch brago for Grand Arbiter Augustin IV, Oloro, Ageless Ascetic or Sen Triplets.

Against food chain I suggest using AEther Barrier because the extra mana can't be paid with food chain mana so prossh can't go infinite. Overburden and Pendrell Mists also helps. Play Humility, Cursed Totem and Torpor Orb to disable most creature based strategies.

Winterblast on How to Lose Friends: The Prison of Grand Arbiter

8 months ago

Looks great, a bit like I used to play augustin a while ago. I'm not very fond of the tapping strategy as it leaves the permanents intact and has little to no impact when played very early. I'd rather suggest preventing lands from even coming into play with Land Equilibrium (with the manabase here it can possibly be cast on turn 1!) and punishing people for casting spells and creatures with Mana Breach and Overburden.

Another tip: AEther Barrier stops Food Chain because it doesn't just increase the cost but requires an additional 1 that can't be paid with food chain mana...

Maybe you want to have a look at my Augustin's $t4ks (4000$ Solution/Stax) so you see in which shell I play these cards. I've recently removed Mechanized Production although I had great expectations...what is your experience with that card? Is it worth playing or too often too slow or a dead card?

McDeity on Niv-MIzzet Competitive Duel Commander

9 months ago

Propaganda, Collective Restraint, Burning Sands, AEther Barrier, Pendrell Mists, Overburden, Smoke, Mudslide, Crawlspace, Meishin, the Mind Cage, and possibly AEther Flash could all be good, depending on your meta and list. The Tabernacle at Pendrell Vale is likely the best, but is typically out-of-budget for most players. Combine those with some wraths, and you should be set to survive until you can combo out. Without seeing your deck though, all of this is kinda a shot in the dark.

greatdevourer on Suspended Animation (Jhoria's Lockdown)

9 months ago

Glad to see that you liked the suggestions. I see why you like the Paradox Haze, but keep in mind that you'll have to be carefull with that card. You don't want to see things like Destructive Flow, Blood Clock (which I use in one of my decks), Necrogen Mists, or Primal Order hitting the table as they would hit you during each of your upkeeps.

I agree with keeping the counterspells. As for disrupting the opponents turn, I think there are better cards than AEther Barrier, Counterbalance, War's Toll. In my experience, the Sensei's Divining Top / Counterbalance combo works much better in a 60 card deck than in Commander, especially multi-player commander where there are simply too many different casting costs for the Counterbalance to be effective. Just for the sake of discussion, consider the following changes. Drop Sensei's Divining Top, Counterbalance, War's Toll. Add in the Mind's Dilation, Pithing Needle, Djinn Illuminatus from your maybe board.

Maybe it would help if explained a bit better. With a War's Toll in play, I would have to attack with all of my creatures. In that case, I would just attack you since you're the one causing me to attack with all of my dudes. Or I don't attack at all and I get longer to build up my stategies and find a Disenchant or Naturalize. So it really isn't that much of a defense and really doesn't alter my strategies enough to make it much of a threat. Look at Circle of Flame instead.

Going back over the list, I noticed that you have a few 'destroy all lands' cards, Obliterate and Sunder. Depending on your usual play group and local meta, those are cards you might want to eventually swap out. Not because they are bad cards, but because they paint the biggest 'kick me, I'm a threat' target sign on your back. In my meta game, we would usually play 1 or 2 games where people would run those cards and then we either stopped playing with that person or would would move to other tables when that guy brought out the land destruction deck. There are ways that players don't mind having the game blown up and there are ways that just annoy people too much. If you're going to go down the path of suspend and land destruction, then consider embracing that more. Otherwise, consider dropping those one-off strategies for cards that help your main goals. Maybe a couple more counterspells?

Let me know what you think of these ideas. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

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