Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays (1).
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AEther Barrier Discussion
2 months ago
I don't think it makes much sense to try making it work primarily as a combo deck when there are so many commanders among the top decks that have the combo already in the command zone. You just dedicate more slots to finding the combo and still aren't as fast and reliable as others...and you miss a lot of control by doing so. Also no one seems to play AEther Barrier when there are food chain and other heavily creature based combos around? You can't pay this tax with food chain mana, unlike other spheres...
Playing rest in peace as one's own wincon is also better than having to include extra cards to combat the whole lot of graveyard based combos.
My experience with my Augustin's $t4ks (Primer) is that it works better against the decks that rely on creatures to win and there are quite a lot of them among the top decks in this list now.
2 months ago
I'd like to submit my Augustin build because I think my stax list does better especially against the creature based combos among the top decks. I tested the deck that is currently listed for Augustin online and it felt like it wants to do a good job at finding a combo, gives up on proactive control for that reason and still comes out slower and less consistent as the competing combo and stax decks.
Commander / EDH
SCORE: 47 | 121 COMMENTS | 9158 VIEWS | IN 20 FOLDERS
I have cards like AEther Barrier as additional defense against food chain and other, maybe unconventional card choices that influence how the deck works in general. My personal experience is that it does a better job at keeping more players at once from comboing off while standing its ground against hatebear beatdown.
I'm open for criticism, not getting pissed if you guys don't agree with my anecdotal evidence from frequently playing the deck
3 months ago
Wurmlover your deck looks good now imo. I would say the worst you can do to an aggro deck like Krenko is to cast a Cursed Totem and also Torpor Orb but that one wouldn't be a trick with Brago. Foood chain is pretty much stopped with cost increases because the combo doesn't generate infinite mana anymore. It gets even worse with AEther Barrier because that can't be paid with food chain mana. You need to get those pieces out and protect them though. Obviously the combo player will do everything to remove the stuff that keeps him from playing his combo. It's more about keeping these hindering cards in play than actually doing alot yourself then.
4 months ago
Wurmlover what you need is stuff that actually stops combo, not something against attacking creatures. I also think it will be hard to have Brago survive and deal dmg to get any value out of him. It might be tough for your budget but I'd suggest going rather creatureless in that meta and ditch brago for Grand Arbiter Augustin IV, Oloro, Ageless Ascetic or Sen Triplets.
Against food chain I suggest using AEther Barrier because the extra mana can't be paid with food chain mana so prossh can't go infinite. Overburden and Pendrell Mists also helps. Play Humility, Cursed Totem and Torpor Orb to disable most creature based strategies.
5 months ago
Looks great, a bit like I used to play augustin a while ago. I'm not very fond of the tapping strategy as it leaves the permanents intact and has little to no impact when played very early. I'd rather suggest preventing lands from even coming into play with Land Equilibrium (with the manabase here it can possibly be cast on turn 1!) and punishing people for casting spells and creatures with Mana Breach and Overburden.
Maybe you want to have a look at my Augustin's $t4ks (4000$ Solution/Stax) so you see in which shell I play these cards. I've recently removed Mechanized Production although I had great expectations...what is your experience with that card? Is it worth playing or too often too slow or a dead card?
6 months ago
Propaganda, Collective Restraint, Burning Sands, AEther Barrier, Pendrell Mists, Overburden, Smoke, Mudslide, Crawlspace, Meishin, the Mind Cage, and possibly AEther Flash could all be good, depending on your meta and list. The Tabernacle at Pendrell Vale is likely the best, but is typically out-of-budget for most players. Combine those with some wraths, and you should be set to survive until you can combo out. Without seeing your deck though, all of this is kinda a shot in the dark.
6 months ago
Glad to see that you liked the suggestions. I see why you like the Paradox Haze, but keep in mind that you'll have to be carefull with that card. You don't want to see things like Destructive Flow, Blood Clock (which I use in one of my decks), Necrogen Mists, or Primal Order hitting the table as they would hit you during each of your upkeeps.
I agree with keeping the counterspells. As for disrupting the opponents turn, I think there are better cards than AEther Barrier, Counterbalance, War's Toll. In my experience, the Sensei's Divining Top / Counterbalance combo works much better in a 60 card deck than in Commander, especially multi-player commander where there are simply too many different casting costs for the Counterbalance to be effective. Just for the sake of discussion, consider the following changes. Drop Sensei's Divining Top, Counterbalance, War's Toll. Add in the Mind's Dilation, Pithing Needle, Djinn Illuminatus from your maybe board.
Maybe it would help if explained a bit better. With a War's Toll in play, I would have to attack with all of my creatures. In that case, I would just attack you since you're the one causing me to attack with all of my dudes. Or I don't attack at all and I get longer to build up my stategies and find a Disenchant or Naturalize. So it really isn't that much of a defense and really doesn't alter my strategies enough to make it much of a threat. Look at Circle of Flame instead.
Going back over the list, I noticed that you have a few 'destroy all lands' cards, Obliterate and Sunder. Depending on your usual play group and local meta, those are cards you might want to eventually swap out. Not because they are bad cards, but because they paint the biggest 'kick me, I'm a threat' target sign on your back. In my meta game, we would usually play 1 or 2 games where people would run those cards and then we either stopped playing with that person or would would move to other tables when that guy brought out the land destruction deck. There are ways that players don't mind having the game blown up and there are ways that just annoy people too much. If you're going to go down the path of suspend and land destruction, then consider embracing that more. Otherwise, consider dropping those one-off strategies for cards that help your main goals. Maybe a couple more counterspells?
Let me know what you think of these ideas. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
6 months ago
What do you want this deck to do? You seem to have too many different ideas going on in this deck. People might be able to give you better advice if you had a clearer vision of what you want this deck to accomplish and how you want to get there.
Having said that, I can already see some ways to make this better. Let's start by looking at the changes that seem most obvious to me. Let me start with bringing up the idea that card draw is always better than tutoring. If I'm drawing 2 or 3 cards a turn, then I have more card advantage than doing a 1-for-1 trade of a tutor for something else. Look at replacing some of the tutor cards: Mystical Tutor, Muddle the Mixture, Intuition, Long-Term Plans, Personal Tutor, Merchant Scroll. Consider replacing half of those tutors with card draw engines. Maybe Arcanis the Omnipotent?
Drop the Treasure Mage, the only target you have in the mainboard is the Ward of Bones. Use Trinket Mage instead. AEther Barrier, Counterbalance, War's Toll don't really seem to help with much of any strategy in this deck. You should consider addming more creatures to make the Sneak Attack more effecitve. The Blood Moon is a special case. It hurts you as much or possible more than it hurts your opponents. But the good news is that we can take adavantage of that easily. Add a Valakut, the Molten Pinnacle. Consider adding an Archaeomancer and/or Izzet Chronarch to reuse the instants and sorceries.
Also, look at cutting Eternal Dominion. I think that card just hurts you too much. Look at the interaction of these 2 rules:
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
The Epic ability would prevent you from casting the suspended cards as well as anything in your hand or that you might draw for the rest of the game. Not good.
As for your maybe board, don't use Paradox Haze. I know why you considered it, but I'm pretty sure it will end up biting you more often than helping. Instead of Reminisce look at Elixir of Immortality. You can search it up with the Trinket Mage and you get 5 life out if it. I pretty much auto-include one in every Commander deck I build. I've never regretted play one.
Let me know what you think of these suggestions and maybe we can continue the discussion and make the deck more fun for you to play. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.