|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Mythic Rare|
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Athreos, God of Passage
Legendary Enchantment Creature — God
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
When another creature you own dies, return it to your hand unless target opponent pays three life.
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Athreos, God of Passage Discussion
1 day ago
2 weeks ago
Hi, I have some remarks on your card choices:
Brave the Sands: Why is this card in here? Do the sphinxes benefit particularly well from vigilance? Blocking additional creatures also does not seem that relevant. Barring the missing use for this in EDH this card is not ideal in a deck where nearly all creatures cost 5 mana or more because most of the time you will not have many creatures on board that can benefit from the enchantment.
Whispering Madness: This card is good in decks that empty their hands faster than the opponents. Your deck is a control deck with sweepers and it has many costly sphinxes in it. That's why most of the time you will be the one with the most cards in hand, so that you won't benefit from Whispering Madness.
Athreos, God of Passage: I don't like this card because in EDH most of the opponents will just pay the life without hesitation. It would only start to hurt your opponents if you would play even more creatures and some recursion engines. But, again, in a deck with so many expensive creatures, this card will not have much impact.
the three leylines seem out of place. Why are they all in there? I see that flash is good in a lot of situations. But Rest in Peace is a better than Leyline of the Void in EDH and why do you need to give yourself hexproof? This seems like a wasted cardslot.
In general I do not see the benefit from playing strict sphinxes tribal apart from flavor. They do not have many tribal synergies, which is underpinned by the fact that Unesh, Criosphinx Sovereign, Urza's Incubator and Belbe's Portal are the only tribal cards in your deck. Maybe you could degrade the sphinxes to a subtheme of the deck. Cut some of them and replace them by cards like Grand Arbiter Augustin IV (reduces the cost of some of your sphinxes and your commander by 2), Baleful Strix (very strong, even stronger in this deck), Solemn Simulacrum (good ramp in your colors and an artifact). You could also play Sphinx of Uthuun as it is Fact or Fiction on a stick.
That's all. Let me know what you think
3 weeks ago
TheFateless, when will you get to test the changes? I feel very confident in the cards I listed as automatic inclusions. The test that really matters is how they perform in your deck in your meta.
I am interested in your experiences with Door of Destinies, Whip of Erebos, Kindred Charge and Blade of the Bloodchief. I have a feeling Door of Destinies is going to pale in comparison to Shared Animosity and Coat of Arms. A heavy presence of board wipes probably will elevate Eldrazi Monument's value over Door to Destines. Blade of the Bloodchief is effective from the reports I have read. I think you are going to want more draw in that spot over it but time will tell.
Athreos, God of Passage was recommended by another player not in the core group. I have yet to cast him so I am interested in how he performs for you.
Thanks for giving us another forum to exchange views and discuss different deck building philosophies. I am very much looking to improve my version. Heirloom Blade and Reconnaissance are most likely the next cards I will test.
3 weeks ago
Thank you guys again for the feedback Josh_Estrella,Last_Laugh,Lil_Kalki and Frank_Glascock! I didn't know Panharmonicon worked like that, I was told otherwise by some people at my card shop so I guess that'll be an easy cut. Going with what you said guys have said so far and to respond to Frank_Glascock-
Cools, I'll get a Necropotence. I had Herald’s Horn as a maybe because I didn't know if it'd be better than Urza's Incubator but I see what you mean with the card draw, so I'll get one of those and make that swap. I have a Dark Prophecy at home, so I can get that sent to me with my other cards. Athreos, God of Passage is a cool card, I didn't know about that. I want to try him out sometime. What should I cut to put my Skullclamp back in? I did want to keep it, but I wasn't too sure on what to take out.
I need a Shared Animosity. Purphoros, God of the Forge is like a really cool upgraded version of Impact Tremors that I didn't know about, I'll have to get him too. I wanted to try to use Impact Tremors somehow, but Purphoros, God of the Forge is way better. Also, I wasn't too much of a fan of Bloodlord of Vaasgoth either, so I could cut him for something. I wasn't sure about Anowon, the Ruin Sage. Should I have a Sorin, Solemn Visitor in place of one of the other two I am currently using? Also, I thought that Stensia Masquerade would be a better alternative to Rakish Heir. Same mana cost but it's an enchantment instead of a creature, and it can give first strike. I could be wrong though, I know we need to be having a lot of vampires. What do you think about the low cost vampires I have so far? Lil_Kalki mentioned cutting Stromkirk Noble, and you said something about Vicious Conquistador. I was going to put Pulse Tracker in but I saw Vicious Conquistador was essentially the same but it's a 1/2 instead. Maybe my Sanctum Seeker is already doing the same job but a bit better...
Should I exchange the two tutors I have for the ones you mentioned, or find a way to squeeze in two more?
Ok so far this is what I'm at so far...
3 weeks ago
TheFateless, thanks for the opportunity to further discuss Markov. I learned most of what I shared on the other Markov threads from much smarter Magic players. Last_Laugh and Josh_Estrella are the first two that come to mind.
I believe this rules interpretation for Panharmonicon is correct:
"The text of Panharmonicon is the following:
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Panharmonicon will not trigger for eminence from the command zone, as it isn't the triggered ability of a permanent you control."
If this is correct, Edgar Markov would need to be in the field for Panharmonicon to net the additional vampire token.
This deck is going to get board wiped. You need draw. Necropotence is an autoinclude. I would switch Urza's Incubator for Herald’s Horn. I am playing Greed, Dark Prophecy, Athreos, God of Passage, and Skullclamp.
I flood the board with a lot of low cost vampires and attempt to win with Mirror Entity, Edgar Markov, Shared Animosity, Coat of Arms, Purphoros, God of the Forge and to some extent Eldrazi Monument. Sorin, Solemn Visitor, Rakish Heir and Vampire Nocturnus (testing) are a few other cards that buff the 15 one and two drop vampires I am playing. It seems you are right on the edge with ten creatures that cost one or two mana. Anowon, the Ruin Sage, Butcher of Malakir, and Bloodlord of Vaasgoth are some potential cuts if you go further with the low mana cost vampires. You are playing Vicious Conquistador which is a functional reprint of Pulse Tracker.
3 weeks ago
Dezibell first of all thank you for your inputs!
You wouldn't believe how good Unflinching Courage is, mainly in first matches where it gets opponents by surprise! It turns off chump blockers, deals additional damage and most importantly get my life total back up by 5 to 7! That's a big deal against some matchups and had me turning some games online. Steel of the Godhead would indeed garantee the unblockable part for Zur the Enchanter, but he already has evasion and the option to put into other creatures seems better to me. I found myself putting it into Treefolk Harbinger sometimes to get additional value in case Zur gets removed.
As for some of your other ideas:
Athreos, God of Passage was on the deck, I recently removed it since it wasn't being as effective as I'd hoped. Most of the time the wipe effect just kill my main pieces and let little guys back to my hand. I added Gaddock Teeg to the sideboard to protect myself against effects like theese and some others, and also more Brain Maggots on the sideboard.
Do you play on Xmage? If so we could maybe play some time!
3 weeks ago
These enchantments might be useful for main or sideboard too: Ashes of the Abhorrent, Authority of the Consuls, Athreos, God of Passage, Bow of Nylea, Ghostly Prison, Guardian Zendikon, Nevermore, Steel of the Godhead, Threads of Disloyalty
3 weeks ago
If you're going for the whole creatures dying and spawning tokens then Id recommend running Athreos, God of Passage for sure, keep Doomed Traveler, for removal Bone Splinters, Fatal Push, Tragic Slip, and Path to Exile are your best options.
Big picture, I'd recommend running fewer high drops (4+), more draw and low drops. You're trying to swarm the battlefield and overrun the enemy so you want low drops and stuff with good etb triggers. (think Geralf's Messenger type stuff)