Athreos, God of Passage

Athreos, God of Passage

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

When another creature you own dies, (is put into the graveyard from the battlefield) return it to your hand unless target opponent pays three life.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Mythic Rare
Secret Lair (SLD) Mythic Rare
Mystery Booster: Convention Edition (MYSCON) Mythic Rare
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Athreos, God of Passage occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

WB (Orzhov): 0.98%

Athreos, God of Passage Discussion

DreadKhan on Zur and banter

1 week ago

A fun thing to do with Zur is to just cheat out a God or two, Heliod, Sun-Crowned and Athreos, God of Passage are both decent choices I find, but Thassa, God of the Sea can be a fine choice even if you can't make her a creature, since her abilities are pretty useful.

In an emergency, you can just make one of the God a Pariah to drag things out, and if you can make things unblockable with Thassa, dragging things out might work out well.

Deck looks like lots of fun, and seems pretty non-toxic! Good work making Zur seem reasonable.

Another good bit of tech is Imprisoned in the Moon which will just ruin a deck relying on a creature, PW, or even land's day, and they can't sac it nearly as easily vs Darksteel Mutation. You can theoretically remove a Commander with hexproof, indestructible, sac-proof, anything but protection from blue nearly, which is pleasantly rare.

TransEleanor on

3 weeks ago

So, a little over 63% ((28+35)/99) of the deck is Shadowborn Apostle or Land, so I don't feel too bad asking for my win con to have 6 of 10 needed cards in my turn 3 land (7+3 draws, 3 land, 3 Apostle). The toughie is getting the other pieces.

There are a bunch of tutors on board to help fetch them up.

All I really need to go off are (1) Thrumming Stone, (2) Phyrexian Altar, and (3) my Commander, Athreos, God of Passage. I am assuming I will always get 10+ Shadowborn Apostles off Thrumming Stone, which might be a dangerous assumption. It will almost never work on a second cast, the number of Apostles still in Library would just be way too low.

To combat this, I am thinking of going up to 32 Shadowborn Apostle, so I am about 1 in 3 cards as a Shadowborn Apostle. Should I ever hit 2 in one ripple, so I am essentially at Ripple 8, I should be all but guaranteed to drop every single one onto the board.

henryschoonover on Tax Tax Concede

3 weeks ago

Blackgate yeah Fairgrounds Warden might be better than Banisher Priest, especially against aggro which is where the deck struggles. Athreos, God of Passage would be really hard to turn on, though, which is already a problem. Its possible 1 or 2 Fairgrounds Warden could be good in addition to Banisher Priest, or a split.

Agrothorn on Light and Shadow

4 weeks ago

Cool deck so far! I always wanted to build a fun B/W deck with life gain tricks.

This deck is made for Edge of the Divinity. I just did a playtest and had a 7/7 Mourning Thrull swining on turn 3 lol. I think you can consdier dropping Gift of Orzhova. Most of your creatures have flying or lifelink so it becomes redundant.

I think your deck may need some card draw. Phyrexian Arena should fit given you have so many ways to gain life. I'm mixed with Vizkopa Guildmage. Second ability is cool, but not sure how much damange it will translate to. Gets silly if you can activate it twice. What are your thoughts on Tidehollow Sculler?

Although I am a big fan of Vampire Nighthawk, I feel you will have more synergies with your other cards if you dropped it for a creature with both BW in mana cost.

Athreos, God of Passage is great, but a little expensive.

Maybe you can try to fit one of Abhorrent Overlord. Can be a crazy combo with Deathbringer Liege on the board!

Hordebane on Teysa Karlov's Death Engine

1 month ago

multimedia, thanks for the suggestions!
I had considered the Guide + Lark combo at one point, as I had used it in a previous deck. However, I avoided it this time around because I wanted to stick primarily to death effects as opposed to Guide's etb effect.
The tutors, on the other hand, just weren't added because I was trying to get away with heavy card draw instead. I'm not opposed to adding tutors though and would love to hear your suggestions on what to cut.
On that same note, I actually just got Athreos, God of Passage yesterday and was just about to decide what to cut for him as well if you would like to give any input on that.

Masterful on Necronomicon | Teysa Karlov | Primer

1 month ago

sub780lime I took out Massacre Wurm, Athreos, God of Passage, and Priest of Forgotten Gods for Nightmare Shepherd, Ministrant of Obligation, and Victimize. Aristocrats has so many good cards that every cut really hurts, but honestly, I'd take out any of these three for Shepherd. It's such a good card and basically another copy of Teysa.

xSKINCOLLECTORx on

2 months ago

Pawn of Ulamog and Sifter of Skulls wiil help your Nether Traitor combo. i really seeing Athreos, God of Passage with this teysa

Rubayo on So Many Rats!

2 months ago

I like the Rat Tribal but I like to use as commander Athreos, God of Passage so I get them back to my hand and recast them.

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