|Commander / EDH||Legal|
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|Journey into Nyx||Mythic Rare|
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Athreos, God of Passage
Legendary Enchantment Creature — God
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
When another creature you own dies, return it to your hand unless target opponent pays three life.
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Athreos, God of Passage Discussion
20 hours ago
Here are some upgrades that could be made,
Unbudgetizing the manabase, playing cards like Godless Shrine to help increase consistency in mana.
Serra Ascendant can easily find a place in this build.
Other options that I don't know what to replace with are Ravos, Soultender, Sheoldred, Whispering One, Noxious Gearhulk, Enlightened Tutor, Demonic Tutor, Vampiric Tutor, Debtors' Knell, Sorin Markov, and Liliana Vess.
5 days ago
So I note you haven't considered lands as yet. For casual play the common/uncommon tap lands are ok, however the rare lands can get expensive. For your deck and theme I would suggest Scoured Barrens and Blighted Steppe.
Soul Warden is a card you will want, probably over Deathgreeter alternatively Perimeter Captain might be an option. Falkenrath Noble is probably too slow, consider cards like Lone Rider Flip, Gifted Aetherborn, Blood Artist, Ajani's Pridemate or Voracious Hatchling. For a finisher a card like Blood Baron of Vizkopa or Divinity of Pride would fit.
5 days ago
1 week ago
testing 1-2-3 cough cough Is this comment tutorial over yet? is the cost of Athreos, God of Passage, Mortify, Anguished Unmaking, the good activation cost on Ethersworn Adjudicator, and the activation cost of Ayli, Eternal Pilgrim.
1 week ago
I tested your deck a bit to see how it plays out, and just wanted to share some observations.
With the ramp you've included, the deck seems to be pretty consistent in hitting the 6 mana mark that you need. It comes at a bit of a cost though; spending your first few turns ramping means that you aren't playing cards early for Ertai to work with. I almost never wanted to cast Ertai when I hit the 5-6 mana mark because my board position was never at a state to take advantage of him. With the way the deck is currently designed, I think that what you need to do is include more wrath effects. That way, you can spend the first few turns ramping, then wipe the board, and afterwards play Ertai to hold back anything really threatening while you try to go for your end game. Wrath of God, Day of Judgment, Martial Coup, and bringing back Cyclonic Rift are all worth considering. I would also consider bringing back Reassembling Skeleton because of how it can block early and come back after a wrath to fuel both Ertai and Skullclamp.
Your selection of counterspells could be modified a bit. The ones you have are cheap and good for protecting, but not effective at helping you deal with opponents' counterspells. You currently have no way of getting Dovescape back if it is countered or destroyed by a creature. You could exchange Hindering Light for Negate and Turn Aside for Counterspell. I like the Rebuff the Wicked though, since it lets you leave blue mana up for other things and because no one expects a counter to come if you just leave white mana up. Open the Vaults or Auramancer might be worth including as a way to get Dovescape back if it does hit the bin.
Cards that under-performed for me were: Athreos, God of Passage (there weren't many threatening creatures on my board for it to matter); Kor Cartographer (there is enough cheaper ramp in the deck that I usually wished I drew a different card); Expedition Map (never wanted it considering all the other ramp and land search that is in the deck); Diabolic Intent (I only occasionally had a creature in the early game to sac to it); Skeletal Scrying (never had that many cards in my graveyard early on, and it was usually easier for me to search up Necropotence); and Utter End (expensive to cast and usually left me wishing it was a Swords to Plowshares or Cyclonic Rift).
You were right about that Netherborn Phalanx though, it's a nifty bit of tech in this deck.
1 week ago
Optimize around using her second ability (mostly black creatures for double sacs) and when three of my creatures die it allows me to exile my opponents' things.
God, I wish Painter's Servant was legal in EDH...
1 week ago
A couple things:
Try to get your deck down to 60 cards. Every additional card over 60 needs to be worth it, as it means you aren't drawing what will win you the game.
You have a lot of high-cost, powerful cards. This is good when you have a mana pool to cast them with. But early, you get worked over while trying to get things on the board. Try to refine and get more cards with a 1-3 converted mana cost (CMC) in your deck.
(This was/is the hardest one for me at first. I am still new to making my own decks!) How do you want to win? Pick something and narrow it down. Flooding the board with creatures (usually low-cost with this strategy) and make use of Athreos, God of Passage's ability to return cards to your hand is one.
Another idea is to increase the number of fliers you have. You already have 12 of them, but most are high cost. A couple suggestions: Aerial Responder, Akroan Skyguard, Angelic Gift, Angelic Page, Aven Trailblazer, Basilica Screecher. These are probably not the best suggestions for cards, but just some of a list that have a CMC under 3. Google ideas for a flying deck if you are interested!
If you lower the ratio of high-CMC to low-CMC cards, you can take out a couple lands (maybe about 2-3 of each plains and swamps) and add in other spells.
Hope this all makes sense, it is really late as I write this!!
1 week ago
Currently I play mono-white human soldiers and try to build an additional 4 coloured human deck. Your deck seems pretty neat (+1) and I really like the idea of having an Athreos, God of Passage on the board. But I was wondering: How are your match ups?