Dakkon Blackblade

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Chronicles (CHR) Rare
Legends (LEG) Rare

Combos Browse all

Dakkon Blackblade

Legendary Creature — Human Warrior

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

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Dakkon Blackblade Discussion

Darkshadow327 on Revenge of Blackblade

5 days ago

OP_Sigma, it is a pretty fun deck to play, nobody ever expects to see Dakkon Blackblade decks! I seriously hate cEDH. I mean seriously, why would I want to win on turn 5 or 6 with some crazy combo? That doesn't sound very fun to me. I try to make decent decks (I play on Untap and even casual games have some pretty decent decks.

I most likely had Rhystic Study in the running at one point, I had to make a lot of cuts when making this deck. As for most mana rocks, they were cut in favor of lands/equipment.

I haven't really had a problem with color fixing thus far.

Nim Deathmantle is pretty good, I'll have to consider that one.

I'm having a good day and enjoy EDH ;P

If you have any ideas what to swap out for maybe board cards then let me know!

Darkshadow327 on DJ Najeela Running It Back

5 days ago

Warriors are fairly aggressive, I would recommend cutting down to 36 lands.

Boldwyr Intimidator can help you get through with warriors, Iroas, God of Victory can help too.

Lovisa Coldeyes buffs your warriors while giving them haste, and Khenra Charioteer gives them trample (Dakkon Blackblade can be a fun warrior too).

Purphoros, God of the Forge can take advantage of the tokens you are making. Ruric Thar, the Unbowed punishes your opponents for playing non creature spells (he can hit you, but it is totally worth it).

Nature's Will, Bear Umbra, and Sword of Feast and Famine can help get those extra combat triggers.

I've made a pretty decent Najeela warrior EDH, there are more cards in the deck that I didn't mention that you might find useful.


Attack of the Horde (EDH Tribal Series #9)

Commander / EDH* Darkshadow327

SCORE: 5 | 5 COMMENTS | 138 VIEWS | IN 2 FOLDERS


I would definitely recommend taking a look at my deck, it might give you some more ideas (and it would help me out too ;P).

SynergyBuild on Protean Chromium, Elder Dragon

6 days ago

Well, that has little to do with this deck (refraining from irrelevant topics is usual), but to entertain the thought of Dakkon Blackblade as an alternative to Chromium, the Mutable, then you have the problem of him not being very effective to any form of removal or sweepers or blockers.

Onto building Chromium, the Mutable to put a lot of lands into play, we could run Land Tax, Walking Ballista, Crucible of Worlds, Tithe, Gift of Estates, Sword of the Animist, and a bunch of sub-par ramp compared to our artifacts, just to pump up a Blackblade Reforged, or we can run a Cranial Plating to synergize with the artifact ramp we already run, take you pick!

Also, Equipment though synergizing with Open the Vaults, since they don't synergize with any Replenish/Retether, they aren't veyr useful.

PocketGio on Protean Chromium, Elder Dragon

6 days ago

Starsky2814 I was also interested in making a chromium commander but saw that everyone was going the aura route. With such a flexible commander there is alot of ways you can go with this deck. I was thinking about a lands deck similar to a Dakkon Blackblade deck. Using the new Blackblade Reforged , Crucible of Worlds , Land Tax. The goal is to flood your board with lands being able to cast big spells and sooner or later swing with chromium equipped with a 38/38 sword. what are your thoughts?

Darkshadow327 on Advertise your deck!

1 week ago

Haven't gotten any feedback on this deck as of yet. I made it a while ago, and I think it's pretty cool.


Return of the Blackblade

Commander / EDH* Ripstar91

27 VIEWS


It's basically just a Dakkon Blackblade voltron, but it's really fun because you never see Dakkon played as a commander.

suarkdivad on Old Framed Merieke EDH

1 month ago

Built a similar deck using Dakkon Blackblade as the general. Took some ideas from your deck, so thanks! Take a look at mine, would love some input.

Darkshadow327 on Attack of the Horde (EDH Tribal Series #9)

1 month ago

This deck has gone through 3 iterations, each bringing a different color identity. The deck started at Mardu with Zurgo Helmsmasher, then 4 color with Saskia the Unyielding, and now finally full WUBRG with Najeela, the Blade-Blossom. So a lot of the cards you have been in the deck at one point.

Aven Wind Guide is definitely a cards I need to think about, Brighthearth Banneret as well. Champion of Lambholt was in the running during the Saskia stage, but was cut because I didn't think it would do great, but it definitely would now. Rushblade Commander was under consideration as well, but looking back I should have cut Madrush Cyclops instead. Thrasher Brute will be considered as well.

Aura Shards would be a good idea seeing as this deck has the capacity to produce tons of tokens. Settle the Wreckage is a nice instant speed board wipe, and you underestimate Insidious Will. It is awesome to just turn someone's Path to Exile or other ambush effect when you are attacking and turn it against its caster.

Card draw isn't a huge concern, but there is always a place for it. Both Obelisk of Urd and Door of Destinies were in here at a point, they will have to find a spot once again.

You also underestimate Aggravated Assault I won't always have Najeela, and there is a possibility that I won't have WUBRG.

Hazezon Tamar is mostly here for more tokens, and Dakkon Blackblade is a beast, he can get huge. This can draw attention away from other cards, or just do some damage. Ezuri, Claw of Progress, is a nice card. All these tokens that get produced give me experience counters, allowing me to dump counters on stuff until my opponents are forced to get rid of Ezuri. Jazal Goldmane is nice because if I have a lot of tokens it makes them huge.

The +2/+2 affect of Bear Umbra is just a perk, the real power comes from the "When this creature attacks, untap all lands you control"

Thanks for the suggestions, this will help the deck advance and become better!

Philoctetes on Neheb, Summoner of Comets

3 months ago

@Suns_Champion

Love the reports!

You continue to rave about Loreseeker's Stone - I think I have to test it out at this point! It is no doubt quite powerful.

Humble Defector is undoubtedly a powerhouse, I am actually considering running him in a couple of my Mardu decks at this point, I completely agree the politics of it all are an impressively powerful bonus on the draw.

I also played a game with Neheb this weekend. Ended up winning a 4 player pod, Dakkon Blackblade control, Kruphix, God of Horizons ramp/control, a friend borrowing my The Spirit of Self-Sacrifice Zurgo Helmsmasher piloted Aikido/control list, and myself on Neheb.

Kruphix got out to an early lead with a Seedborn Muse + Capsize lock on the table. I had a ramp heavy hand, doing nothing until turn 4 but landing Thran Dynamo followed by Hedron Archive + Caged Sun. I was identified as the biggest competition for the Kruphix player, who basically just forced me to re-deploy my ramp every turn with his Capsize lock.

At some point I had a miniature explosive turn dropping Neheb + Price of Progress instead of re-deploying ramp, playing Reforge the Soul and praying. I hit support pieces - Lightning Greaves and a few other things. Greaves + Neheb were summarily bounced in that order, setting us back to square 1.

Dakkon player interacted enough to force the Kruphix player to over-extend his own interaction, allowing the Zurgo player to wipe the board with a Blasphemous Act, Kruphix dropped the Capsize shields to save his Seedborn Muse bouncing to hand. I was next and was able to follow up with Neheb plus Lightning Greaves and Acidic Soil, generate big mana, Aggravated Assault and technically go infinite (my meta typically doesn't allow, but we needed the game to end so we called it!)

It was an oppressive game that we all felt was clearly over due to the Kruphix player's dominant early position, but Neheb can truly win from a lot of very behind situations!

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