Bonds of Mortality

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bonds of Mortality

Enchantment

When Bonds of Mortality enters the battlefield, draw a card.

: Creatures your opponents control lose hexproof and indestructible until end of turn.

Rhadamanthus on Losing and Gaining Abilities

1 month ago

Some more details behind sergiodelrio's answer: If an effect from a resolving spell or activated/triggered ability (Shadowspear, Bonds of Mortality, etc.) changes the characteristics of objects, the set of objects it affects is "locked in" at the time it resolves. If new objects appear later on, they aren't affected. On the other hand, an effect from a static ability (Archetype of Endurance, etc.) continuously updates the set of objects it affects as new things show up.

Another note: If an effect from a resolving spell or activated/triggered ability changes the rules of the game (e.g. "creatures can't block this turn") then the set of objects it affects is not locked in on resolution and it will still apply to new objects that show up later in its duration.

TehGrief on Losing and Gaining Abilities

1 month ago

Player A controls a creature with Hexproof; Uril, the Miststalker. Player B controls an ability like Shadowspear or Bonds of Mortality, where it can remove the Hexproof from player A's creature.

Since these abilities are not worded in the same way as Archetype of Endurance, if player A was to Flicker their Uril, the Miststalker, it would regain Hexproof?

leon_bulminot on Commander Deckbuilding Advice - A …

3 months ago

I find one rule of thumb that I TRY to follow for any EDH deck I make, especially when cutting/adding cards is a 10% rule. Does said card interact with at least 10 other cards in the deck?

Then you have to look at quality of interaction. Sure I love cards like Maskwood Nexus because it always hits that marker. But WHAT is being hit with that marker? Am I making my Eldrazi into Slivers? Am I ensuring that my Elementals with Landfall hit all of my onboard creatures? Or am I trying to make sure Indomitable Archangel is dropping indestructible on all of my board via Mycosynth Lattice or chaining off of Memnarch?

That brings us to the "why" is there interaction. Why do I want my Eldrazi to get buffed by my Slivers? That should answer itself. But, what about an enchantment deck? Would Maskwood benefit it?

Basically I try and follow the 10% rule, while answering Who, What, When, Where, Why, AND the most important question: How. And I try to have at least 2 answers for three of the six questions, but at least one answer for all 6.

Then, even after all of that, I ask the final question of "Does anything do this, but better?" Best example would be a cloning/copy deck using Mirror Gallery versus Mirror Box. A murkier version is Bonds of Mortality versus Shadowspear. Card draw versus creature bump with lifelink and trample. And required colored mana over colorless?

This is more for editing a deck BUT it definitely helps while initial building. Once you hit the 100 cards, run the 10% test. But just make sure the deck is STILL fun. If you build a deck using all the guides and rules and you have no fun playing the deck, you miss what EDH is supposed to be about.

BioProfDude on B/G Fun with deathtouch

1 year ago

Zarthalius Thanks for the comments! That sounds like a cool deck, and yeah, deathtouch + first strike is indeed awesome!

Bonds of Mortality is a worthy consideration. In my current meta I don't really run into indestructible creature very often, but it's worth noting the card in case that changes. Thank you for the suggestion!

Zarthalius on B/G Fun with deathtouch

1 year ago

Love the deck Idea!

I have an older deck similar to this. I use Glissa, the Traitor (first strike & deathtouch is a crazy defense wall), deathtouch triggers her ability really well. I use her to recurse Implement of Ferocity for some pump and draw. I then included 1 copy of Viridian Longbow so I can snipe creatures (3 equip cost is hard sometimes when drawing multiple of these so maybe Pathway Arrows is better?). To end games, I enjoy top decking Revenge of the Hunted; it either kills them or wipes their board. Final note, deathtouch crumbles to indestructible so I have 2 copies of Bonds of Mortality; can remove hexproof and indestructible while minimally replacing itself for 2 mana if its not needed.

Palpatin93 on Ohabi Archer Tribal

1 year ago

https://tappedout.net/mtg-decks/27-04-22-archers/?cat=type&sort=name&cb=1662402470

This was an incomplete Catti-Brie deck, and I'm in the process of transitioning to the glorious Archer-Commander we've been blessed with (as I'm sure many others are as well, judging by some weird suggestions cropping up on EDH-Rec). I'm especially relieved about the in-built card draw.

If Spirit en-Kor works like I imagine, then it could be a really fun and unexpected fit! Let's say some spell tries to shoot it 6 damage, you could redistribute all 6 as separate ping triggers on enrage creatures? That'd be huge. And hilarious :D

I haven't had many ideas yet that I haven't seen elsewhere already, but I was a little surprised that while good ol' Shadowspear did appear often enough, the more budget (and more importantly, single redundancy for this important effect!) Bonds of Mortality is nowhere to be seen. It replaces itself, and makes sure you can deathtouch ping even creatures that would be resistant. ...though of course, with you having basically founded a whole new archetype for this commander, you don't even have deathtouch effects in your list. Makes sense, it would just risk killing the poor dinosaurs X)

What might be worth consideration, maybe: Gryff's Boon. Only one mana to apply it, but you can infinitely reuse it! Even if it's 4 mana. I love it when I draw a card and can think to myself "nice, that little cog is in place, no matter what happens". Except for graveyard hate, of course.

Polaris on Does Flanking bypass Indestructible?

2 years ago

DragonWolf is correct. Marking damage on something and reducing its toughness are different things. Lethal damage destroys a creature, as do explicit effects like Murder. A creature with 0 toughness isn't destroyed; it just dies, the same as if it had been sacrificed.

Indestructible prevents a creature from being destroyed, so as long as its toughness is still more than 0 it will survive regardless of damage.

If you want to remove an indestructible creature, your options are to reduce it to 0 toughness (i.e. Death Wind, Soul-Scar Mage), force a sacrifice (i.e. Tribute to Hunger), exile removal (Sever the Bloodline), or removing the indestructibility first (Bonds of Mortality, Turn to Frog).

griffstick on Board state getting you down? Try Nukes!

2 years ago

I love it and hate it.

I think you should cut like half the board wipes. And add cards like Village Rites, Burnt Offering, Deadly Dispute, Altar's Reap, Costly Plunder, Diabolic Intent, Tormented Thoughts, Morbid Curiosity, Mind Extraction, Momentous Fall, Natural Order, Life's Legacy, Eldritch Evolution, Metamorphosis, and last consider Bonds of Mortality. All of these cards pair well with your cmdr. Meaning you'll need less board wipes as you will always have it in the command zone.

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