|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Bonds of Mortality
When Bonds of Mortality enters the battlefield, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.
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Bonds of Mortality Discussion
2 days ago
3 weeks ago
Ok, I made a few changes and am happy with them so far. Please take a look and share your thoughts and comments :)
Bonds of Mortality now in, replacing Cyclonic Rift, now out. Wait! - Please hear me out! I do realize that Cyclonic Rift is one of the best board wipe cards in the game currently. Cyclonic Rift is a one sided board wipe that hits takes all permanents that I don't control, leaving me poised for the win! I have two other board wipes with Nevinyrral's Disk and Pernicious Deed. I can only cast Cyclonic Rift once, however in this deck all the other cards listed below can be cast multiple times each thanks to my girl Muldrotha, the Gravetide! So, the obvious upside is that Bonds of Mortality allows me to deal with hexproof and indestructible creatures on a much more regular basis. I already have heavy creature hate, non-artifact and non-black creature spot removal with Shriekmaw. I make my opponents sacrifice a creature at the beginning of their upkeep with Sheoldred, Whispering One. My opponents sacrifice a creature whenever any of my creatures die thanks to Dictate of Erebos and Grave Pact. Everyone sacrifices a creature whenever I cast Fleshbag Marauder. I also obnoxiously make all of my opponents sacrifice all except for two of their creatures in each of their own end steps thanks to Archfiend of Depravity. I have have artifact and enchantment spot removal with Seal of Primordium.
Death's Presence now in, replacing Exsanguinate, now out. First off I still have Gray Merchant of Asphodel in the deck so redundancy for the win. A high CMC card traded for a high CMC card and I think that the ongoing benefits I will get from Death's Presence is greater than the one shot use of Exsanguinate. I have compensated for the loss of life gain by adding in Zuran Orb as below. The obvious advantage that adding this card provides is granting my creatures the potential to become insanely powerful. As my creatures start to die either because of what my opponents are doing or because that is a part of my game plan, the result is the same: Death's Presence begins giving out +1/+1 counters! To top it all off i should be able to basically move them around from creature to creature as the game progresses.
Rite of Passage now in, replacing Copy Enchantment, now out. I am very fond of Rite of Passage as I think that my opponents will need to carefully consider their attacks against me as if any of my creatures survive the fight, they will get bigger and bigger each time.
1 month ago
Really like Endemic Plague. With Olivia Voldaren I can put on Darksteel Plate and start sacing stuff. My only concern is that my opponents will most likely have a way of making all of their creatures indestructible.
I know of Bonds of Mortality, but it isn't in her colors. I could splash but then I'd have to look for another commander.
Right now, my options are:
- Splash and find another commander
- find cards that bypass indestructibility in and
Any suggestions other viable commanders or cards?
Also, big thanks for Plague Sliver. This will come in handy very much.
1 month ago
My recommendations for cuts are as follows:
- Captivating Crew
- Grove Rumbler
- Scute Mob
- Seismic Elemental
- Woodland Wanderer
- Natural Connection
- Scour from Existence
- Crash Through
- Gaea's Blessing
- Hellion Eruption
- Mob Rule
- Nissa's Renewal
- Primal Command
- Seek the Horizon
- Warp World
- 2x Forest
- 1x Mountain
- Domri Rade
- Blood Rites
- Bonds of Mortality
- Explorer's Scope
- Gruul Cluestone
- Hedron Archive
- Nevinyrral's Disk
- Slab Hammer
There are other recommendations I have for changes. For now I’ll start you off with that and if you want more suggestions, let me know.
1 month ago
Bonds of Mortality, Grow from the Ashes, Azusa, Lost but Seeking, Doubling Cube, Mana Reflection, Soul's Majesty, Summoner's Pact,Greater Good, Shaman of Forgotten Ways,Utopia Sprawl, Sakura-Tribe Elder, Xenagos, God of Revels, Temur Battle Rage, Rampant Growth, Seething Song, and The Immortal Sun
Also if you want to keep earthquake, consider Clan Defiance
2 months ago
2 months ago
2 months ago
Thanks Last_Laugh for the suggestions!! I've made a number of changes after checking out your stuff and think that my deck has improved. However, there's a couple cards I like a decent amount, but I'm not sure if I should play them. What do you think about the following?
Ghoulcaller Gisa I feel like she's a good option to move some cards like Merciless Executioner and etc. back to the graveyard while also filling up the board with some bodies. Also blowing up Lord of Extinction and potentially getting a bunch of zombies seems pretty funny.
Seed Guardian I just like this guy and thought he could be nifty
Bonds of Mortality seemed interesting but almost too situational
Reef Worm seems like it can get you a decent amount of value, but not sure if I should run it. Could also be a good target for Jarad/Ghoulcaller
Not sure if Windfall is worth running, I've tried to stay away from the instant and sorceries since they're tougher to get back into hand.
I also want to include Siren Stormtamer but can't figure out what to replace.