Bonds of Mortality
When Bonds of Mortality enters the battlefield, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.
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Bonds of Mortality Discussion
4 days ago
Freed from the Real on a Kiora's Follower with a land enchanted with Utopia Sprawl it will give you infinite untap of all permanents. Kind of a long shot, but with Arbor Elf, even without Freed Savor the Moment might be a lower CMC, viable replacement for Temporal Trespass.
5 days ago
You're welcome nickn0me! I'm no pro or anything I just play a lot of mtg and believe that helping other people is what makes the community so great. Yeah, I knew I was stretching with Battle at the Bridge and Bonds of Mortality. That's just how inefficient black and green are at stopping the Ulamog Marvel decks. Dropping Grasp of Darkness might be safe with Heart of Kiran on the decline and killing zombies (which seems to be the other deck on the rise) with it will never feel good. From what I've seen Never//Return is the replacement for GoD. Personally I think Manglehorn is a pitfall, I could be wrong though. Slowing them by one turn is equalized by the fact that you "most likely" spent a turn casting him. The painful truth of Painful Truths is that it's a bad draw spell, I'm assuming you meant Cruel Reality or something? If you meant something else let me know. In regards to Dispossess and Lost Legacy they seem like they could be useful. I don't know anyone who swears by them, but now that Marvel is the new target they might start to see some play. Dispossess and LL are very much control deck cards though, just keep that in mind.
5 days ago
I like Walking Ballista picking off Thopters as a flavor win. XD As difficult as it is to cast in your build Disallow is probably the best answer available in the format. Without white or red your options are extremely limited, Battle at the Bridge could get it done albeit after the damage has been done. Considerably further out of reach without leaning on improvise. Another option could be Bonds of Mortality, on etb you draw a card then for a G you can remove his indestructible keyword ueot and slap him with a removal spell. It just seems like GB decks are going to have it tough in the current meta, specifically the +1/+1 builds. A -1/-1 build could find ways to get it done, but again it would be after Ulamog eats your library. So to sum it up... the matchup in this case is a tough one.
1 week ago
LittleBlueHero that's some nice synergy right there! Now all I gotta do is manage to trade for it or get lucky and open him in draft, because the card is quite expensive... You also reminded me that I should take a closer look at Amonkhet to check what cards would be of interest for my decks :)
Thanks for your input Triton.
Bonds of Mortality looks like a strong card, however the main reason I'm playing Archetype of Endurance is to grant my creatures hexproof, the main reason for this is that one of my opponents plays Drana, Kalastria Bloodchief as her Commander, she also makes tons of black mana, and so getting some hexproof protection comes in very handy.
If I can get my hands on Rancor it will very likely go into the deck.
Someone else already suggested Hero's Blade and I aggree it's a strong card, once I acquire it I'll definitely add it to the deck.
1 week ago
I think Bonds of Mortality would be a good switch for Archetype of Endurance (I love the latter to death tho haha), Boon Satyr can probably be Rancor. Also Hero's Blade probably deserves a spot too. Otherwise the deck looks good!
3 weeks ago
Answer to "Removed cards as suggested and updated April 30, 2017"So to drop down from 68 -> 60 cards i suggest you drop following cards:
Drop Sigil of Valor your better with out it. better to draw a useful cards that contributes to the deck.
Move Bonds of Mortality to sideboard. you don't need this for all matchups.
Consider moving 1-2x Archetype of Endurance to sideboard, this will be a dead card if drawn, only needed late-game as a win con. that will say you don't need the extra % to draw it early.
Remove 2x Forest think 23 lands is ok.
The last 2 cards you need 2 consider removing are from your early creatures. The following cards are suggestionens on what you should cut on:
All of above cards are just for buying time, the Elvish Visionary are like a free face block and Jaddi Offshoot are a ok blocker -> gives life. both Scythe Leopard and Snapping Gnarlid is the decks only early aggression, but i think they are not contributing enough to late deck plan.
I would recommend to remove 2x Scythe Leopard.
3 weeks ago
An actual recommendation: What about Bonds of Mortality so that you can eliminate Gods/Avacyn/Darksteel and the like when you wipe? Might help keep the board from being dominated post-wipe by a person with lots of indestructible creatures.
1 month ago
Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.