|Commander / EDH||Legal|
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|Duel Decks: Venser vs. Koth||Common|
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Steel of the Godhead
Enchantment — Aura
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
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Steel of the Godhead Discussion
1 week ago
Stax is never fun to play against: throw together a deck with Zur the Enchanter as the commander and dropping, probably in this order: Rule of Law, Spirit of the Labyrinth and finally Bottomless Pit, Oppression or Necrogen Mists. If you're having trouble attacking, Steel of the Godhead is a useful addition.
Then, when everyone is locked down and pissed off, you can either go Voltron (with Battle Mastery and Phyresis etc.) or combo (Necropotence and Phyrexian Unlife, draw half your library, and then, if you didn't draw Repay in Kind, play one of the 3 or so tutors in the deck to search for it.) If you want to piss off your opponents more, then you can always Nevermore naming their commander. Darksteel Mutation and Imprisoned in the Moon are also 3 mana enchantment commander removal that stops them just re-casting them. (NOTE: Necropotence does not count as drawing cards so Spirit of the Labyrinth doesn't trigger.)
Its quite slow, but Rule of Law will probably prevent any hate directed at you, especially this early game. Also, enchantment removal is generally not as prevalent as, say, artifact removal. Don't forget to be an arsehole and gloat over their pain, that really pisses people off and will help you return to modern.
on TL Geist
3 weeks ago
I agree with sirbar - Tiny Leaders is basically dead, mainly because there's no real answer to Ezuri, Renegade Leader or Geist of Saint Traft decks in the form of board wipes. All/most of the good board wipes cost 4 mana or more, and are thus not playable in Tiny Leaders. However, Geist is a very good semi-competitive commander in regular EDH, mainly due to the fact that he can hit the board early and quickly start attacking. In EDH, as you have 100 cards to work with, I would recommend a combination of Voltron and control, looking to quickly find a Steel of the Godhead and backing it up with countermagic.
1 month ago
So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.
Cards I own
I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.
For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.
Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...
Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.
Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.
Cards I'm Scouting to Buy
New commander to pair with Ishai: Reyhan, Last of the Abzan
The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery
Think this is something that I can/should pull off? Any Budget recommendations?
1 month ago
My suggestions aren't token based but you may like them anyway. Intrepid Hero
Walking Archive Steel of the Godhead Mother of Runes Hedron-Field Purists Nevermore
Ajani, Caller of the Pride Swords to Plowshares Spear of Heliod Samurai of the Pale Curtain
Elixir of Immortality Godsend
Archetype of Courage
1 month ago
@cerealkyra I was considering Thassa, God of the Sea as a replacement for Steel of the Godhead. It gives me the ability to make unblockable creatures and is a hit for Collected Company. But it is just a consideration. I've not convinced myself to try it out yet.
I think I'm going to try main decking a Nissa, Steward of Elements before I try anything else.
1 month ago
Loads of nice suggestions mate, need to look into playtesting some later. The enchantments were used at one point, but I removed them for 1v1 games. I swap Shield of the Oversoul and Steel of the Godhead in for multiplayer games though. I think pumping up individual creatures doesn't serve much here, since Alara doesnt affect those. The fliers are very interesting as they tend to be the finishers every time. Thanks man!
1 month ago
I rean a lower cost aggro variant of this- relying on Shield of the Oversoul, Clout of the Dominus and Steel of the Godhead with Civic Saber and Blessing of the Nephilim to pump up, and Zur the Enchanter as a one-of. Curved into mantis rider and Lightning Angels where the shroud could really shine. Sedraxis Specter deserves a look as a resilient and powerful threat, and Skyrider Elf is both cheap and big without knights. Hide/Seek is a really powerful tool. I ran Shifting Sky for a while as a mixed pump with Guildscorn Ward, but it isn't great.