Steel of the Godhead

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Common
Shadowmoor (SHM) Common

Combos Browse all

Steel of the Godhead

Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

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DDI

SHM

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Steel of the Godhead Discussion

multimedia on Enbantment

9 hours ago

Hey, consider more Enchantresses and more lower mana cost enchantments? The avg. CMC of the deck is 4.2 that's pretty high when you want to be playing a lot of enchantments each turn to take advantage of Tuvasa's pump and draw from Enchantresses.

Budget cards to consider adding:

Budget lands that can ETB untapped or interact well with lots of Basic lands:

Cards to consider cutting:

  • Spawning Grounds
  • Omniscience
  • Mind's Dilation
  • Silent Sentinel
  • Zendikar Resurgent
  • Bruna, Light of Alabaster
  • Epic Proportions
  • Heavenly Blademaster
  • Krond the Dawn-Clad
  • Phyrexian Rebirth
  • Celestial Archon
  • Elderwood Scion
  • Kruphix, God of Horizons
  • Octopus Umbra
  • Patient Rebuilding
  • Spectra Ward
  • Arixmethes, Slumbering Isle
  • Clone
  • Kumena's Awakening
  • Reclamation
  • Blossoming Sands
  • Meandering River
  • Thornwood Falls
  • Tranquil Cove
  • Tranquil Expanse
  • Woodland Stream
  • Temple of Enlightenment

Good luck with your deck.


Last_Laugh on Enlightened Equipment

1 week ago

I would suggest running a lot more mana rocks to try for a turn 3-4 Narset. Talisman of Progress, Fellwar Stone, Lotus Petal, Pentad Prism, Coalition Relic, Worn Powerstone, Basalt Monolith, and Copy Artifact should all be in here.

I'd also suggest a bit of a pillowfort strategy with cards like Smoke and maybe Propaganda/Ghostly Prison.

More haste enablers is another suggestion I have. Consider Generator Servant, Lightning Greaves, and Swiftfoot Boots.

Any particular reason for not running auras? Aqueous Form, Spirit Mantle, and Steel of the Godhead should probably all be in here.

Last_Laugh on An Army of One

1 week ago

To get your extra turns/combats going you need to run a LOT more of these effects. I ran 17 myself including things like Ral Zarek.

The other thing I'd highly suggest is many more mana rocks. I'd also suggest all your rocks cost 2 mana or less (3 mana is ok if it adds more than 1 mana like Coalition Relic, Worn Powerstone, and Basalt Monolith) Your goal here should be turn 3-4 Narset and rocks that cost 3+ don't help here at all. Add all 3 Signets, Talisman of Progress, Fellwar Stone, Lotus Petal, Mana Vault and Pentad Prism. Also consider Generator Servant for ramp and haste.

Speaking of haste... consider Mass Hysteria, Need for Speed, and Ashling's Prerogative.

Also consider some auras like Spirit Mantle and Steel of the Godhead. Also consider Smoke if you stick with the pillowfort plan.

Feel free to check out my list for some ideas, it was very competitive and fine tuned. Narset, American Beauty - Retired. Upvotes on any of my lists is appreciated.

hkhssweiss on

3 weeks ago

Here are some cards that might help:

Shield of the Oversoul Gives Rafiq that buff and as well as indestructible and flying, 2 turn clock

Steel of the Godhead Also buff but unblockable and life link, also 2 turn clock

I would say that to start refining the deck you should start focusing more on Rafiq as to protect him and than leaving him to annihilate your opponents, while the rest of your deck slows down and protects Rafiq so that he survives.

Hope that gives an idea!

SoapyCilantro on Azorius Aggro/Control

4 weeks ago

Duke.Fleed, I thought about that as well! I've been considering those options heavily. I feel taking out Augury Adept would not make Steel of the Godhead viable in my deck since the only creatures that would benefit would be Geist of Saint Traft or Judge's Familiar if taken out of the sideboard. I like Augury because it allows me to draw and potentially gain life and it has synergy with SOG. Do you think Celestial Colonnade would fit in here? But thank you for taking the time to look at this, I appreciate it!

enpc on Zur’s Paradox Theorem

2 months ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

Joker207755 on spirit tribal

2 months ago

Wall of Denial is a good wall andSteel of the Godhead is another card you can use and there super cheap to buy

Cereal_Killer on Daxos of Meletis

3 months ago

Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:

Auramancer

Mother of Runes

Aqueous Form

Field of Dreams

Hyena Umbra

Steel of the Godhead

Sword of Feast and Famine

Lantern of Insight

For board swipe, counters and draw cards:

Cyclonic Rift

Disallow

Render Silent

Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)

Ponder

Preordain

Settle the Wreckage

Sensei's Divining Top

For some good lands I'd suggest:

Academy Ruins

Celestial Colonnade

Ghost Quarter

Field of Ruin

Strip Mine

Hallowed Fountain

Mystic Gate

Nimbus Maze

Ancient Tomb

Command Beacon

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