Steel of the Godhead

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Common
Shadowmoor (SHM) Common

Combos Browse all

Steel of the Godhead

Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

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Steel of the Godhead Discussion

Cereal_Killer on Daxos of Meletis

1 week ago

Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:

Auramancer

Mother of Runes

Aqueous Form

Field of Dreams

Hyena Umbra

Steel of the Godhead

Sword of Feast and Famine

Lantern of Insight

For board swipe, counters and draw cards:

Cyclonic Rift

Disallow

Render Silent

Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)

Ponder

Preordain

Settle the Wreckage

Sensei's Divining Top

For some good lands I'd suggest:

Academy Ruins

Celestial Colonnade

Ghost Quarter

Field of Ruin

Strip Mine

Hallowed Fountain

Mystic Gate

Nimbus Maze

Ancient Tomb

Command Beacon

NickDonalds on Traft Spirits Tribal EDH

3 weeks ago

Thanks for the help! I knew some Mana ramp would be helpful, but just wanted to be sure I had all of the essentials. Think I'll pick up a Steel of the Godhead, seems like that unblockable/lifelink is definitely worth it.

enpc on Traft Spirits Tribal EDH

3 weeks ago

Overall the list looks good. I would recommend adding a few more ramp options, stuff like Fellwar Stone and Wayfarer's Bauble are pretty good options.

Steel of the Godhead is really good with Geist. I would also recommend Mask of Memory for additional card advantage.

wolfpack1103 on Enchanting Spirits

3 weeks ago

hullos

Hi. Thanks for those suggestions, man!

Regarding Chronic Flooding, I just though of including it because I had it lying around and it was an enchantment. Haha. Selfless Spirit is interesting though

For Steel of the Godhead, I also heavily considered this but its 3CC kinda broke my mana curve so I thought of moving away from it

hullos on Enchanting Spirits

3 weeks ago

I don't see the point in Chronic Flooding. what does it do for you? there are better cards out there like Selfless Spirit, Rattlechains or other enchantments like Hyena Umbra, Daybreak Coronet or even Steel of the Godhead.

DrkNinja on Tuvasa the Sunlit

1 month ago

Greater Auramancy, Sigarda's Aid, and Sram, Senior Edificer are all auto includes for your deck I think.

And here are some cards that I think would go well in the deck:

peckarow on Kithkin Nightmare Modern Competitive

1 month ago

I just made a deck like this so I think I know a little bit about Kithkin cards. First I'm not sure about Figure of Destiny it's not a fast card and Ballyrush Banneret doesn't help it get out faster. Second I feel like Thistledown Liege could be replaced by Honor of the Pure but if it's part of the gimmick of the deck it's good. Also Steel of the Godhead works on two creatures in the deck and is completely unnecessary and you could spend your mana better on your turn. Here is my deck for inspiration Kithkin Militia

Hydrax on Spirit Enchantment

1 month ago

First of all, I really like Spirts and I've built a very similar deck that I've had success with.

So I'm going to make some initial suggestions with explanations. My advice is coming from playtesting this deck for months and months. That being said, it is YOUR deck so feel free to play however you like!

What I believe you should take out:

Here's what I think you should add:

And here are my reasons why:

  • You want to cut down on Auras. Drawing an Aura without having a creature to equip it to feels really bad, it's a dead card. This deck should be creature-focused, all about beating your opponent down with Flying spirits occasionally buffed up with Auras; not the other way around.

  • Sovereigns of Lost Alara is a great card, but most opponents won't let you survive until you have 6 mana. This deck wants to end things very, very quickly. A Geist of Saint Traft equipped with Steel of the Godhead is a very fast clock, you really don't need to go to turn 6.

  • Without the Sovereigns, Eldrazi Conscription is also pointless.

  • Daybreak Coronet is a great card, but unfortunately it cannot be searched by Tallowisp's effect. There is a ruling that states Tallowisp can only search for cards that say "Enchant Creature" on their first line with no other words in that same line (so things like Steel of the Godhead are fine). But Daybreak Coronet says "Enchant creature with..." so unfortunately it cannot be searched.

  • You liked having the option to stall the game with Kaijin of the Vanishing Touch and Ghostly Possession, well let me tell you about Selfless Spirit and Gift of Immortality. Selfless Spirit can sacrifice itself at any time to give your whole team indestructible, so they can freely block any creature or survive damage or destruction. It's a great effect, but a Selfless Spirit enchanted with Gift of Immortality can do this EVERY TURN and there's very little your opponent can do to get out of this lock. I'd highly recommend this change above all others I've listed.

  • Swords to Plowshares because you need some reliable removal in case you run into a creature that's just giving you a lot of trouble.

  • Curious Obsession keeps your hand filled; the last thing you want is to run out of steam.

  • I'd recommend exchanging 1 Drogskol Captain for another Spell Queller. Once you have a Steel-enchanged Geist on the field, you should try to save mana for Spell Queller, because your opponent might try to kill it with a mass removal spell like Supreme Verdict. You need to be able to stop things like that with Spell Queller.

This deck could very easily be converted to Modern if you want, just switch the Brainstorm to Serum Visions or Opt and Swords to Plowshares to Path to Exile and you'll be set (but that's up to you).

Feel free to look at my deck here: Immortal Geist

I've written some pretty detailed stuff so you can get a good understanding of the deck.

As for your sideboard, I'll take a look at the Legacy metagame and get back to you, but good luck with your deck!

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