Steel of the Godhead

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Steel of the Godhead

Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

Local_Hethen on Rafiq, The One Hit Wonder

2 weeks ago

I also have a Rafiq deck and my pods will absolutely remove him asap if they can.

I do see some protection for him but not much in the way of tutoring for your protective abilities or spells. It looks like you rely more on your draw abilities but that leaves too much to chance in my opinion. Enlightened Tutor, Steelshaper's Gift, Wargate, or something to just find what you need.

I would also drop the Colossus Hammer for Eldrazi Conscription.

Think about Steel of the Godhead, Shield of the Oversoul, and Favor of the Overbeing.

Valengeta on This is the Rhythm of the Knight

1 month ago

Crow_Umbra thanks!

The Cavaliers are very useful and easily discarded and cheated-into-play with Sidar's ability, bypassing the restrictive costs, but I do admit that if you want to hard cast them it can prove tough due to color fixing, as you mentioned. I don't see why I cannot try the deck out without them, since at least they were benched for more draw

Steel of the Godhead is definitely worth the 2-for-1 risk, especially if you're after combat damage triggers or simply going for commander damage win-cons. On this deck, it can be a safe bet if you can safeguard Sidar with the 2 Boots and Indestructible buffs like the one from Knight Exemplar

Valengeta on This is the Rhythm of the Knight

1 month ago

Profet93 thanks!

Steel of the Godhead not only provides a good +2/+2 buff to Sidar, it makes him always connect, which will return a Knight from the graveyard, on top of providing increasing amounts of Life back when other power-ups stack up. It has, of course, the potential to attract removal, but the risk is usually worth it. I do like Conqueror's Flail, but it doest not provide the same benefit I'm after. I would include it too, but the deck is really short on potential swaps, and I'm already looking to add a couple more Draw spells

DemonDragonJ on Utopian Prosperity

2 months ago

I have replaced Armadillo Cloak, Favor of the Overbeing, Shield of the Oversoul, and Steel of the Godhead with Blind Obedience, Cosmic Rebirth, Sylvan Library, and Trelasarra, Moon Dancer, which reduced the average converted mana cost of this deck from 3.71 to 3.68, since those cards far better fit the theme of this deck.

DemonDragonJ on Patriotic Pride

2 months ago

I have replaced Clout of the Dominus, Scourge of the Nobilis, and Steel of the Godhead with Blind Obedience, Comet Storm, and Triskaidekaphile, which reduced this deck's average converted mana cost from 3.71 to 3.69, since the latter cards better fit the theme of this deck; that is one less card that synergizes with Whirlwind of Thought and Wandering Mind, but it is always nice to have an additional win condition in a deck, especially one that provides fuel for itself.

DemonDragonJ on Mind Over Matter

3 months ago

I have replaced Helm of the Ghastlord and Steel of the Godhead with Blind Obedience and Keen Duelist, which reduced this deck's average converted mana cost from 3.94 to 3.89, which is very nice, because the latter cards far better match the theme of this deck than did the former cards.

NV_1980 on Enter the Infinite

5 months ago

How are you ensuring Narset doesn't die from her attacks? How about Reconnaissance? Rogue's Passage? Steel of the Godhead?

SaberTech on Zurtron

5 months ago

If you are going for a Voltron style of Zur there are a few auras that are often seen in those sorts of lists:

Darksteel Mutation and Oubliette complement Imprisoned in the Moon as ways that neutralize commanders. They make it difficult for your opponents to immediately get their commanders back to recast if they don't have enchantment removal. Darksteel Mutation is much better than Kasmina's Transmutation because the indestructible that the Mutation gives means that the enchanted commander will live through a board wipe and not go back to its owner's command zone. Oubliette could replace Pendrell Flux.

There's a bit of a call to make between Flaming Fist and Battle Mastery. Flaming Fist won't trigger the turn Zur puts it into play because Zur will have already been declared as attacking at that point. However, Flaming Fist does stick around if Zur happens to die since it's not an aura. Battle Mastery will let Zur hit with double strike the turn it enters but dies with Zur. It's a call to make depending on how aggressive you want to be. Duelist's Heritage is also generally better than Flaming Fist but not if Zur has shroud from a card like Diplomatic Immunity, so that depends on what auras you choose to run in the end.

If you aren't running Stony Silence as a silver bullet to shut down opponents' artifacts then it could be worth considering Nettlecyst as another creature/pump effect in the deck, even if Zur can't tutor it up. It could potentially replace Gray Merchant of Asphodel since the current list doesn't look that geared to reliably get a big hit off the Merchant's ability.

One of Zur's biggest strengths though is that he can tutor up Necropotence, so that's a card you should aim to add as soon as you can get your hands on one.

Rest in Peace is a strong card for messing with decks that utilize the graveyard.

Back to Basics can punish decks with greedy mana bases.

Stroke of Midnight is better than Expose to Daylight.

Seal of Cleansing or Aura of Silence are targets for Zur to tutor up to get rid of enchantments and artifacts.

Sevinne's Reclamation and/or Sun Titan could be worth considering for getting key permanent cards back from your graveyard.

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