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|Duel Decks: Venser vs. Koth (DDI)||Common|
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- If I have Bruna, Light of Alabaster on the battlefield attached enchanted with Steel of the Godhead and Spirit Loop, do I gain double the damage dealt?
- can child of alara single handedly kill an overpowered bruna, light of alabaster
- Can I use Venser, the Sojourner to move a Steel of the Godhead onto a Deft Duelist?
Steel of the Godhead
Enchantment — Aura
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
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Steel of the Godhead Discussion
9 hours ago
Hey, consider more Enchantresses and more lower mana cost enchantments? The avg. CMC of the deck is 4.2 that's pretty high when you want to be playing a lot of enchantments each turn to take advantage of Tuvasa's pump and draw from Enchantresses.
Budget cards to consider adding:
- Mesa Enchantress
- Satyr Enchanter
- Verduran Enchantress
- Courser of Kruphix
- Wild Growth
- Fertile Ground
- Utopia Sprawl
- Mystic Remora
- Daybreak Coronet
- Shield of the Oversoul
- Steel of the Godhead
- Open the Armory
- Heliod's Pilgrim
- Eladamri's Call
- Sun Titan
- Detention Sphere
Budget lands that can ETB untapped or interact well with lots of Basic lands:
- Exotic Orchard
- Yavimaya Coast
- Canopy Vista
- Prairie Stream
- Hinterland Harbor
- Port Town
- Fortified Village
Cards to consider cutting:
- Spawning Grounds
- Mind's Dilation
- Silent Sentinel
- Zendikar Resurgent
- Bruna, Light of Alabaster
- Epic Proportions
- Heavenly Blademaster
- Krond the Dawn-Clad
- Phyrexian Rebirth
- Celestial Archon
- Elderwood Scion
- Kruphix, God of Horizons
- Octopus Umbra
- Patient Rebuilding
- Spectra Ward
- Arixmethes, Slumbering Isle
- Kumena's Awakening
- Blossoming Sands
- Meandering River
- Thornwood Falls
- Tranquil Cove
- Tranquil Expanse
- Woodland Stream
- Temple of Enlightenment
Good luck with your deck.
1 week ago
I would suggest running a lot more mana rocks to try for a turn 3-4 Narset. Talisman of Progress, Fellwar Stone, Lotus Petal, Pentad Prism, Coalition Relic, Worn Powerstone, Basalt Monolith, and Copy Artifact should all be in here.
1 week ago
To get your extra turns/combats going you need to run a LOT more of these effects. I ran 17 myself including things like Ral Zarek.
The other thing I'd highly suggest is many more mana rocks. I'd also suggest all your rocks cost 2 mana or less (3 mana is ok if it adds more than 1 mana like Coalition Relic, Worn Powerstone, and Basalt Monolith) Your goal here should be turn 3-4 Narset and rocks that cost 3+ don't help here at all. Add all 3 Signets, Talisman of Progress, Fellwar Stone, Lotus Petal, Mana Vault and Pentad Prism. Also consider Generator Servant for ramp and haste.
Feel free to check out my list for some ideas, it was very competitive and fine tuned. Narset, American Beauty - Retired. Upvotes on any of my lists is appreciated.
3 weeks ago
Here are some cards that might help:
Shield of the Oversoul Gives Rafiq that buff and as well as indestructible and flying, 2 turn clock
Steel of the Godhead Also buff but unblockable and life link, also 2 turn clock
I would say that to start refining the deck you should start focusing more on Rafiq as to protect him and than leaving him to annihilate your opponents, while the rest of your deck slows down and protects Rafiq so that he survives.
Hope that gives an idea!
4 weeks ago
Duke.Fleed, I thought about that as well! I've been considering those options heavily. I feel taking out Augury Adept would not make Steel of the Godhead viable in my deck since the only creatures that would benefit would be Geist of Saint Traft or Judge's Familiar if taken out of the sideboard. I like Augury because it allows me to draw and potentially gain life and it has synergy with SOG. Do you think Celestial Colonnade would fit in here? But thank you for taking the time to look at this, I appreciate it!
2 months ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.
2 months ago
3 months ago
Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:
For board swipe, counters and draw cards:
Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)
For some good lands I'd suggest: