Ashes of the Abhorrent
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
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Ashes of the Abhorrent Discussion
2 days ago
Deathgorge Scavenger is a great card. The only other thing Ill recommend on main deck is to have more Forest than other basic lands as it helps with more of your split lands. If you are having trouble getting enough mana for Burning Sun's Avatar consider Charging Monstrosaur
As for sideboard Id recommend Sweltering Suns and Raging Swordtooth for decks that swarm. Prowling Serpopard will be good against control. Then Ashes of the Abhorrent is good against GY strats or just for heals. Other than that Cast Out and Ixalan's Binding are just good removal
3 days ago
Deathgorge Scavenger is not a worse Scavenging Ooze.
The only similarity between the two is that both grow, and gain life from consuming cards in graveyard.
The dino doesn't require any additional mana investment, to grow, and to heal you, instead it needs to survive attacking.
It really depends on what you play - if you can pay on turn 3 without causing any setback to your game, then go play ooze - otherwise the dino is superior, especially if your deck is packed full of removal like jund.
Ashes of the Abhorrent is of course no Rest in Peace - and for some decks like Living End, that is a enormous bonus.This card basically hoses other grave decks, while provides a large life swing against creature decks when Living End resolves - which can be crucial, if there are hasty flyers like - Mantis Rider, or pseudo hasty flyers, like a Restoration Angel cast at the end step - on the field that could kill you on the next turn.
Bant flicker has been a thing for some time - and if you only take a superficial glance at the list it looks like a bunch of crap cards put together.
But when your overcosted creatures like Elvish Visionary, Wistful Selkie (or rogue refiner) draw your deck in response to mass flicker, and you can recur said flickering card via Eternal Witness things get very crazy very fast.
Not to mention that most traditional & popular deck tend to have hard time interacting with a board that Eerie Interlude/Ghostway in response.
(of course it doesn't have meta share so it's "unplayable shit")
4 days ago
Otherwise, this deck is geared to me removal heavy so I can trigger Revel in Riches.
1 week ago
There's a Bant Combo deck in modern called Knightfall. If you want to play Flicker you're much better off playing Eldrazi Taxes/Hatebears.
There's better options for those cards you listed. For instance Deathgorge Scavenger is just a worst Scavenging Ooze and with the exception of Soul Sisters any deck capable of running Ashes of the Abhorrent would rather run Rest in Piece or Grafdigger's Cage.
1 week ago
1 week ago
Heroic Intervention will stop most stuff hitting your permanents, be it boardwipes or targeted removal when you can't have that. I'd run 2-4 copies.
It seems like you're screwing your manabase by playing a lot of the white cards. Kinjalli's Caller does nothing in the deck that another ramper cannot do. Your deck wants to get out your 4/5drops at least 1 turn earlier. Channeler Initiate,Drover of the Mighty and Otepec Huntmaster seem better for that regard as they are better cards individually. I would cut the white dork and add a playset of each of the other, except maybe the Channeler. That gives you a steady 2drop that will get your 4drop out on turn 3.
Priest of the Wakening Sun and Goring Ceratops dont seem to contribute a lot in the deck I would cut both. Kinjalli's Sunwing seems more of a sideboard card than a maindeck card, unless your meta is very aggro based.You could consider splashing for a Bellowing Aegisaur as this seems to be the right deck. It should achieve the same idea as the Goring Ceratops but will be more resilient, and give permanent boosts to your team.
As mentioned above, try to run a playset of Raging Swordtooth and preferably Regisaur Alpha and Ripjaw Raptor as well. Raptor Hatchling doesn't seem to be at home in this deck, just as Verdant Sun's Avatar and Vanquisher's Banner or Ashes of the Abhorrent. You should consider running Dual Shot as well, to trigger enrage and kill of */1 dudes on the other side or trade up when needed.
Okay, break over, I have to go back to work :D.
2 weeks ago
Most notably you have way to many 1 and 2 ofs. To increase your decks consistency you should play 3-4 copies of each of your best cards. For example you should have 4 Regisaur Alpha and 4 Ripjaw Raptor. Those are the best dinos in the deck and will generably be your win conditions. I would remove the expensive dinos like Goring Ceratops and Verdant Sun's Avatar, they are just too slow. I do feel 1 Gishath is acceptable though. You can also reduce the number of mana dorks, Drover of the Mighty is the best mana dork and should be a 4 of. To help reduce the number of cards in the deck you should move the conditionally good cards to the sideboard. Im referring to Rampaging Ferocidon, Deathgorge Scavenger, Ashes of the Abhorrent, Shapers' Sanctuary and Forsake the Worldly. Also Vanquisher's Banner isnt necessary, your dinos are already big and the card draw element is expensive for standard.
Also Stasis Snare is no longer Standard Legal! Hope this helps!