Gate Smasher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gate Smasher

Artifact — Equipment

Gate Smasher can be attached only to a creature with toughness 4 or greater.

Equipped creature gets +3/+0 and has trample.

Equip

Ratgut on

5 years ago

Personally, I like the idea of this deck a lot, but I don't see a lot of synergies going on except for 'look, I'm playing a lot of guildgates'. I don't know a lot of MTG cards by heart, so in the next statement will be a fair bit of guesswork, but I believe it should be possible to have a more refined strategy and win condition going on while milking the gates for gains.

Right now, I think you've gto something nice going on with Chamber Sentry, Voltaic Servant and Glaive of the Guildpact. District Guide is a staple, but I'm not sure about Elvish Rejuvenator as it might not help you find the diversity you need in mid-late. Arn't there some 2 drop elves that let you look for lands?

Tezzeret is nice although I think he, as well as the rest of the deck, might grow too late for you to be still alive? Maby I'm doing the math wrong, but it seems as if this deck is building up all the way trough early game without a lot of protection. Sure, Voltaic Servant is a great card (actually, i'm taking notes here), but beyond that all you have is an elf or 2 to chum block with.

And it is great that by turn 4 you can cast a 5/5 Awakened Amalgam Which then can be equipped with Glaive of the Guildpact and next turn possibly hit for 11, but since it's an artifact creature (and by then, your only threat on the board) I don't expect it to live long.

The way I see it, this deck has some great potential, but needs to focus more on 1 particular win condition. Would you like to overrun you enemies with an Awakened Amalgam or Gatekeeper Gargoyle on gate-steroids? Make sure they survive long enough (and possibly have trampleGate Smasher). In that case, get a full set of Suspicious Bookcase in your main. Also don't underestimate what Lightning Greaves can do here

Maby also consider putting in some 1-2 drops that give you an edge (or protection) early game. Maby I'm making a too big deal out of this, but personally I'm a player that focusses a lot on the first 6 turns.. most of my decks either win or lose by turn 4-5-6. I'm not sure in what meta you playing but personally I'd perpare for that kind of agression.

For the rest; I would feel Blood Sun is more of a side deck card, Phyrexian Scriptures might be hard to get on the board due to the double black cost, and the guildgates have amazing art which is enough reason to play this deck in the first place... that should have gone on top.

Last; I notice quite a few ETB triggers. Maby it could be profitable to build some triggers on that by either bouncing or flickering or ...

Anyway, I think the deck is really interesting, and has the potential to be a mean machine if the strategy can be refined more. Good luck!

sonnet666 on [List] The MTG Weapons Arsenal

7 years ago

Don't stop now. I believe in you!

matiya024 on Hey its "Mill"er Time

7 years ago

also I recommend Hedron Matrix and Gate Smasher. Because +7/+7 and +3/+0 trample

Fal1enKing on Walk the Wastes

8 years ago

Get some trample in there! Gate Smasher or Haunted Cloak. Personally I'd go for the cloak and get haste too.

RovkirHexus on

8 years ago

How are the Mortuary Mires and Sandstone Bridges working for you? I would think they'd be a bit slow, considering they enter tapped and have no effect as a first land.

I'd also knock down a Bone Saw for another Stoneforge Masterwork. You're playing all Allies, so this basically says "Equipped creature gets +1/+1 for each other creature you control." On Drana, that can be deadly, especially if Captain's Claws is also out. An Equipment you may want to have a look at is Gate Smasher. It's good for getting more damage through, but it can only be equipped to a creature with power 4 or greater.

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