Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
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|Commander / EDH||Legal|
Latest Decks as Commander
Voltaic Servant Discussion
5 months ago
Well, it also needs a way to untap an artifact (common effect). Kinda forgot that part. With one of them you don't even need to skip a turn.
There are lots more, and there are other ways to solve the skip turn issue as well.
1 year ago
I'm sorry if it sounds like I'm ignoring you. I'm trying to take your suggestions into consideration and use them. I want to fit a theme and I don't have all of the exact cards to work with. I got some new cards and made changes accordingly (~12 cards). I agree that Tolsimir is far from perfect, in this deck, but I don't have Selvala, Explorer Returned right now and I'm trying to first see if she's necessary. I actually did pretty decent today when I played against people. With the updates, I had consistent mana and consistent draw power, and almost always something to do with it. I even almost was able to defeat Sigarda. The issue I ran into was that I did not mill people quickly enough to win. I consistently had ~10 artifacts on the field by turn 5, all of which were helping me in various ways. I was able to defend myself and do things. The issue was that I (misplayed a lot, but besides that) did not finish the job in quite enough time. I know you said that I only have 5 mill cards, but some of the cards, such as Voltaic Servant, are actually dual purpose, (ramp and mill), and I (especially now) play a lot of draw power. I think if I were to play a few more good mill cards, I would be in good shape. I know that Tolsimir was intended to be wolf tribal, but in my philosophy, you will never achieve greatness if you only act in the intended way. Your opponents will not lose to themselves, you have to take a step outside, beyond what was previously thought possible, to be great. Anyway, I think the deck (despite the competitive meter rating) is starting to shape up. I think what I need is the protection cards in my aforementioned post, more ways to blink and/or sac then reanimate at instant speed, and a little bit more mill. The deck is faring well in certain departments, but is also incomplete.
1 year ago
I'd definitely find a spot for Mirage Mirror . Voltaic Servant would fit in nicely as well. Throw Seat of the Synod back in the main. Master Transmuter if it's within your budget. Sai, Master Thopterist should be an auto include. Saheeli's Artistry ? Metalwork Colossus ?
I'm not gonna tell you what to take out as that is hard for me to do on my own decks let alone someone else's, so I'll leave the deciding to you.
1 year ago
well somehow my comment broke. that sucks. Recommend to remove: Voltaic Servant Sprite Noble Empyrean Eagle Golem's Heart Cathedral Membrane Heraldic Banner Journeyer's Kite One of the things you have that makes things enter tapped. Maybe. And some lands.
Recommend: Anthem(1-2 more of at most) Spear of Heliod Obelisk of Urd Leonin Sun Standard Stuff cost less Helm of Awakening Jhoira's Familiar Hatefull Diversionary Tactics Suppression Field Protec Retract Draw Slate of Ancestry Etherium Astrolabe Does Everything The Immortal Sun
1 year ago
So after looking at it real quick, here are lists of lists:
Things I would definitely take out: Show
Things I might take out: Show
Cards to consider adding. Show
The List Show
The Why Show
What? Why? Show
1 year ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
1 year ago
Since you're on Time Vault as a win-con I'd suggest playing the other 2 cmc transmute cards ( Shred Memory and Dimir Infiltrator ) since they find Time Vault if you need to win, and a couple of counter spells and removal spells if you need an answer. Also, Voltaic Servant is an untapper that can sometimes block, and is searchable with all your artifact tutors and your 2 cmc transmute cards.