
Haunted Cloak
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Combos Browse all
Legality
Format | Legality |
Limited | Legal |
1v1 Commander | Legal |
Commander / EDH | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Highlander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Custom | Legal |
Unformat | Legal |
Modern | Legal |
Duel Commander | Legal |
Tiny Leaders | Legal |
Leviathan | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Vintage | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Block Constructed | Legal |
Haunted Cloak occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Haunted Cloak Discussion
Heliogabale on
Sigarda, Voltron Lives
6 days ago
Sigarda is my favourite Voltron!
I find that by chosing to go all in with auras, you may be overlooking interesting equipments, like Hammer of Nazahn for the sweet indestructible or Haunted Cloak that gives your commander everything else she needs and doesn't have.
If you stick with enchantments only, you could add Abundance, which combos nicely with Sylvan Library, allowing you to keep all 3 cards you draw each turn.
A great asymmetric board wipe for this deck is Single Combat.
This may be meta-specific, but since it was printed I won at least two games thanks to the presence of Questing Beast, nullifying Glacial Chasm and other damage prevention.
Hope this helps!
MegaMatt13 on
Odric Keyword Tribal
2 months ago
Thought I'd come over and check out your deck! Looks like a fun version of Odric to play.
I'd suggest prioritizing Flying and Double Strike as abilities as your creatures will hit harder and be able to get through. Fortunately White has a ton of flying and double strike creatures to choose from. You have a lot of First Strike which is an ok ability, but not as impactful as others in Commander.
I would only use equipment for Haste and card draw, two abilities White really struggles with. Lightning Greaves, Haunted Cloak, Mask of Memory, and Skullclamp are all great. The problem with using equipment for abilities that White already has is that you are actually having LESS damage on the board. A Skyhunter Skirmisher is better than Fireshrieker because it's actually a body doing some damage as well as being more mana efficient (no equip cost).
Hope this helps!
mitcho78 on
Geralt of Rivia
2 months ago
protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat
wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering
other fun card Coalhauler Swine
fighting for exemple Titanic Brawl Dromoka's Command Khalni Ambush Flip Inscription of Abundance Ulvenwald Tracker
redirection Spitemare Boros Reckoner Rite of Passage Pariah's Shield Pariah
same effect Vigor Retaliator Griffin The Ozolith Phytohydra
get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger
boost and finish Pathbreaker Ibex Thunderfoot Baloth
become huge Inquisitor's Flail Solidarity of Heroes Hydra's Growth Invigorating Surge Furnace of Rath Kalonian Hydra Duelist's Heritage on yours creatures and on a creature attacking you
Block more or become blocked Bloodthirsty Blade and all goad Nemesis Mask Lure Brave the Sands can block 2 creatures with your commander Entangler Goblin Diplomats
juste some exemple, make a choice now :)
Destroyerbirb on
BCC Week 3 | Triad of Fates
2 months ago
It wouldn't let me suggest all of them, so ignore this redo.
Stonehorn Dignitary, Solemn Simulacrum, Swiftfoot Boots, Lightning Greaves, Strider Harness, Chariot of Victory, Haunted Cloak, Ring of Valkas, Strionic Resonator, Magewright's Stone, Illusionist's Bracers, Lithoform Engine and Flickerwisp.
Destroyerbirb on
BCC Week 3 | Triad of Fates
2 months ago
heading textWhat store's prices are you going off? TCG player or Cardkingdom?
Also, here are some suggestions. (Sorry if I mentioned some you included! This is a big list!)
Panharmonicon, Conjurer's Closet, Sudden Disappearance, Eerie Interlude, Flickerform, Restoration Angel, Ghostway, Cloudshift, Ephemerate, Eldrazi Displacer, Voyager Staff, Angel of Condemnation, Skybind, Wall of Omens, Charming Prince, Fiend Hunter, Stonehorn Dignitary, Solemn Simulacrum, Swiftfoot Boots, Lightning Greaves, Strider Harness, Chariot of Victory, Haunted Cloak, Ring of Valkas, Strionic Resonator, Magewright's Stone, Illusionist's Bracers, Lithoform Engine and Flickerwisp.
+1 from me.
alkymyst on
Keyword Kraziness
3 months ago
Hey there! This deck looks sweet! In the way of recommendations, Crystalline Giant seems like it would be awesome in this deck. Chariot of Victory and Haunted Cloak both give you lots of keywords, notably a few that don't show up in white that much, and Concerted Effort would help you keep some keywords on all your creatures during your opponents turns. This deck looks very fun and awesome! Notably, Worldslayer always makes me happy (and it actually has synergy in this deck!). Very neat!
StopShot on
Elsha's Infinite Voltron
4 months ago
Cards I’d cut:
Basilisk Collar - You don’t need deathtouch and your other lifelink equipment are more desirable.
Helm of the Host - Creating extra 3/3 prowess creatures isn’t worth it.
Sigiled Sword of Valeron, Sword of Body and Mind - the slight power boost and token production aren’t worth it.
Sword of Sinew and Steel, Sword of War and Peace - not enough payoff to justify these. Light and Shadow is a bit weak because you don’t have much creatures to reanimate, but the pro-white/pro-black is good at stopping removal and evading blockers. Truth and Justice feels also weak, but you’re getting a bigger beater every turn which is improving your damage output. Fire and Ice and Feast and Famine are the best swords to keep and not cut.
Sword of Vengeance - First Strike won’t matter when you get enough equipment and 3 to equip is a lot when you want haste. Run Haunted Cloak instead.
Armory Automaton - Cute but doesn’t contribute anything to you smacking your opponent with your commander.
Godo, Bandit Warlord - Clunky. I know he can be used as part of an infinite combo, but infinite combos should be added in when you have your 100 cards set aside and can start replacing them.
Leonin Shikari - It can make a bunch of cute interactions, but I think you can go without it. Run Sram, Senior Edificer instead.
Brainstorm - it might be good for removing lands but you should run Druidic Satchel over it as its a repeatable Rampant Growth in this deck, though since you’re trying to cut cards I think you can go without either.
Remember the Fallen, Serum Visions, Sevinne's Reclamation - Remove these as you can go without them. If you’re worried about losing your stuff you should run Academy Ruins as it only takes up a land slot.
Mystic Forge - Your commander is already doing its job for you.
Masterwork of Ingenuity, Mirrormade - These are situational cards that vary on what you have out. They also provide amazing incentives for your opponents to destroy the original equipment effectively 2-for-1’ing you.
Hav0cD3m0n on
M-Man of the year, M-Man of the BOUNCE!!
7 months ago
I'll cut Dinrova Horror, Scuttlemutt, Haunted Cloak or Vorrac Battlehorns.. But you're better to know what to cut, while playing the deck, you'll see which cards you prefer and which one you never play