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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
: Add .







8netherwind8 on
Mazirek's Blood Bank | V-TDM
1 month ago
Beebles - I'm jealous. ;D Golgari is my favorite Guild, and this is one of the most tuned for cost-v-effect I've seen! =O That said, Carrion Feeder is nearly always underestimated. Mortuary Mire is your new replacement over Woodland Chasm. And if you're ever NOT the problem ;) - Blasphemous Edict could easily be a win-con with how wide this goes. Keep up the wicked min-maxing! 8D
TheoryCrafter on "Valgavoth, Harrower of Souls" EDH …
3 months ago
Welcome Back to Magic. I broke my description down to the three deck types yer seeking.
Aristocrats: Take advantage of death triggers to hurt your opponent. Examples of cards are Blood Artist, Dreadhorde Butcher and Zulaport Cutthroat. Graveyard recursion cards like Disentomb, Gravedigger, Mortuary Mire and Valgavoth's Faithful should be considered.
Burn: Spells, instants and sorceries, and abilities of permanents that deal noncombat damage. Examples include, but are not limited to, Blightning, Bonfire of the Damned and Lightning Bolt. Cards you should add to any Rakdos burn deck include, but are not limited to, Pestilent Spirit, Soul-Scar Mage and Toralf, God of Fury Flip.
Punisher: A Sophie's Choice in every spell. Examples include, but are not limited to, Book Burning, Dash Hopes, Killing Wave, Painful Quandary and Vexing Devil. I would also consider any creature with the Afflict ability, especially Wildfire Eternal to be punisher cards.
As for cards that will feed into your commander's static ability, I would recommend Burning Anger, Psychosis Crawler, Scrawling Crawler and Sheoldred, the Apocalypse.
Thank you for reading me out. I hope this helps give you a baseline of what you're looking for. Happy Hunting!
TheoryCrafter on
Beginner Red/Black Deck
4 months ago
If you reduce yourself to one copy of each card(except for basic lands, which you can have multiples of), you'll end up with 58 spells(57 if Screeching Bat Flip//Stalking Vampire Flip is counted twice on your list) and 34 lands. Even if you had a legendary creature in this collection you don't have enough cards for a commander deck. Until you can get the Legendary Creature and the other 7 or 8 cards to fill out a commander deck, my suggestion is to work towards a modern deck.
The only clear cut recommendations I'm making will concern your lands. Having Evolving Wilds, Rakdos Carnarium and Terramorphic Expanse would be great if you were running a landfall deck, but you only have three cards with landfall—and Rakdos Carnarium isn't a land I would put in a non-landfall deck without ways to play additional lands(like Walking Atlas). My suggestion is all three copies of Mortuary Mire and both copies of Rix Maadi, Dungeon Palace. Tapping four lands to make everyone discard may be a lot, but it will prove useful in the late game when you have a lot of mana floating around. You simply activate the land's ability, discard a high mana cost creature card you have, and put it back in your library when you play Mortuary Mire.
Other than that you'll want to build the deck with as much synergy as possible. I suggest organizing all your cards into piles. One for death triggers, one for spells that can benefit from discard, one for ways to sacrifice creatures, one for lifegain and one with creatures that get stronger, and so forth. Look at if/how they interact with each other. One example is how sacrificing Deadbridge Shaman to help pay for Altar's Reap gives you some card advantage.
Another thing to take into account is mana efficiency. If, for example, you're wanting to run a burn deck(Spells that do direct damage), you'll want to consider cards that give off at least one damage for each one mana spent. Lightning Bolt is a good example of mana efficiency, not so much for Explosive Impact.
I hope it's enough for you to get started. Don't be afraid to ask questions if you have any. Thank you for reading me out. May you draw well!
jamochawoke on
Uurg eats everything
1 year ago
This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.
First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!
Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!
Terravore is nice if you never hit Cultivator in your games (or it gets hated out).
Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.
Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.
Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).
The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.
The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.
Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.
Assassin's Trophy for instant-cast targeted removal of EVERYTHING.
Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.
Casualties of War for when you need to get rid of a lot of different pests that turn.
Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.
Drown in Filth for a land-synergistic targeted removal that gets around indestructible.
Terror Tide for land-synergistic boardwipe that also gets around indestructible.
Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.
Rain of Filth for a MASSIVE spike in mana for that turn.
Worm Harvest for generating a TON of tokens off of the lands in your 'yard.
Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.
Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!
Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.
Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.
Life / Death for making an army out of your lands or pulling something out of your 'yard.
The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.
If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!
jdogz32 on
Obliterate
1 year ago
Your decks extremely heavy for only having 21 lands. I'd recommend going up to 24. I'd take out Cabal Stronghold in order for you to even break even on it you'd have to have 4 swamps in play and your deck only has 6. I'd also take out any land that enters the battlefield tapped. As heavy as your deck is with no form of ramp you can't afford to be waiting for lands to untap just to make your opponent lose a life. So I'd take out Piranha Marsh I'd also take out Mortuary Mire.
As slow as your deck is I'd add cards like Thoughtseize Inquisition of Kozilek or Duress taking your opponents best cards early game will really help give you the time you need to set up. I'd also replace Victim of the night for either Fatal Push or Heartless Act hope this helps
Optimator on
Yargle says size matters. *C*
1 year ago
I know they're not budget, but squeezing in Agadeem's Awakening Flip, Tomb Fortress, Bala Ged Recovery Flip, Takenuma, Abandoned Mire, Malakir Rebirth Flip, and Journey to Eternity Flip would be really good recursion as well.
There's also Haunted Fengraf but I don't think it's very good. Same with Havengul Laboratory Flip. Witch's Cottage probably won't trigger often.
Mortuary Mire is... okay. Not great, but could be worth a slot. Certainly budget.
You could print off a Volrath's Stronghold!
AG4W on
UG Infect
2 years ago
I agree, the game mostly looses due to being one turn too slow, I'd say the crop rotation package is pretty broken - not just being fun. Some lands have severely underperformed tho, Mortuary Mire and Turntimber Grove seems good at a glance but are pretty awful and can be replaced, mainboard Bojuka Bog is probably very meta-dependent and questionable otherwise.
I'd prob. remove above mentioned cards and another Khalni Garden + another Sejiri Steppe