Mortuary Mire

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Add .

Epicurus on An Actual Ninja Phoenix Deck

2 months ago

Looks very interesting.

Consider Mortuary Mire to add to the land base. And maybe Bog Witch for ramp.

Also:

And surely a lot of other stuff, but I wouldn't want you to detract from your theme to fit them all in.

Also, though, you accidentally put plains on the list instead of swamps.

TheoryCrafter on A Teysa-tiful Death

2 months ago

Have you considered Hangarback Walker? It can give provide flyers through generic mana or if you cast it for 0 mana it dies and causes death triggers. In fact, this can work for any creature spell where X is required in the cost and has a base of 0/0.

Another card you may want to consider is Mortuary Mire for another graveyard incursion. I hope this helps. Happy Hunting!

Henchman31 on Notorious B: Ready to Die [Remastered]

2 months ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

DreadKhan on green machine

3 months ago

Hey, I think I understand you correctly when I say you want more utility/non-basic lands you can use in here? Do you have a budget in mind?

First off, I personally don't love Arcane Signet in a mono-Green deck, that shouldn't hurt to remove as a start? Sol Ring is probably good enough to keep. As for some non-basics you could look at, Wirewood Lodge is a good Elf land, Gilt-Leaf Palace is a good land maybe, not too cheap though. Tainted Wood might work, I'd consider Blighted Woodland, Tyrite Sanctum can make your Commander Indestructible, Mortuary Mire or Witch's Cottage can get you back a creature, I like to include bounce lands like Guildless Commons in decks short on lands (they count as 2 drops effectively), Nephalia Academy is probably useful if you face discard decks (bad if not though), Woodland Chasm can be found with Wood Elves (but comes in tapped unfortunately), Mosswort Bridge is a good Green land on a budget, War Room is a good one if you're splurging, Castle Locthwain can draw as well, but it's clunkier than War Room most of the time, Jungle Basin might be fine as a bounce land if you've got lots of basic forests, Castle Garenbrig has potential relevance, Buried Ruin can get back an artifact (if you add Vanquisher's Banner, or Staff of Domination, which combos very well with Elves), Scavenger Grounds can exile graveyards, and Bojuka Bog exiles 1 graveyard when it enters.

If you end up liking basics more than you expect, you could also go low on non-basic lands and use Primal Order, which can cause some decks considerable grief. I'll check in later, hope these give you something to think about at least!

Feyd-Rautha on Mentally Screw With Your Friends [Negan Primer]

4 months ago

Lord_of_Cardboard A couple of budget land replacements could be Mortuary Mire or Witch's Cottage. If you want you could just add a swamp and use some enchantment tech to recur creatures; Haunted Crossroads or Phyrexian Reclamation are very solid budget options that are much more affordable, cheap to cast and use, and are a harder to remove permanent type. Another really easy place to cut a lot of cost of the deck would be the mana base; if you don't care about using Eldrazi Displacer you can cut a lot of the colorless lands and you won't really lose that much utility. I would try and fit in Smothering Tithe if you can afford it, that card is excellent and it really gives you an edge. Other than that you might consider cutting the expensive/hrd to find planeswalkers like Daretti. He is nice but not integral to the gameplan. I hope your version comes together!

TheoryCrafter on Tribal Vampires Help Wanted

5 months ago

I would recommend removing Divinity of Pride. While you can spend all black mana on it, the white in the mana costs gives it a white-black color identity. Unless you can rule 0 it in with your play circle, the card is illegal for your deck.

Have you considered Blood Tithe? Not as flexible as Exsanguinate in terms of casting, but will cost you less when dealing damage to an opponent if your Commander is on the battlefield in a four player game.

Another card you may want to consider is Witch's Cottage It's a Mortuary Mire that is also a swamp.

Also, May I recommend finding a spot for Font of Agonies? Not only will this bring your average mana cost down a tad, but with all the opportunities to pay life in your deck it may prove useful to have a reusable way to kill creatures.

Thank you for reading me out. I hope this helps. Happy Hunting!

GangstaFranksta on Red Green Black EDH

6 months ago

Cheap permenants that you can lay down with Vaevectis or other similar cards that then also give you mana: Wood Elves, Farhaven Elf, and Solemn Simulacrum and Yavimaya Elder also lets you draw so you can sac him with Asmadi for a profit. For similar "when permanent enters the battlefield" effect maybe Reclamation Sage and Acidic Slime.

Consider creating tokens to sac with Asmadi as well: Dragonlair Spider and Grave Titan

Asmadi is always a huge threat so you'll have to keep him safe with cards like Sylvan Safekeeper Swiftfoot Boots and Whispersilk Cloak.

Chaos Warp is a staple of jund and you could use it if someone tries to get rid of Asmadi. Deathsprout and Decimate are really good jund removal cards as well. Primal Surge is a lot of mana but a good alternative win condition.

Also assuming that Asmaldi gets to stay on the field then here are some good cards that let you make sure whatever you get with him is good: Augur of Autumn, Haunted Crossroads, Hua Tuo, Honored Physician, Varragoth, Bloodsky Sire, Brutalizer Exarch, Courser of Kruphix, Vizier of the Menagerie, Crystal Ball, and Call of the Wild. On the other hand, here are some cards to make sure whatever your opponents get from Asmaldi isn't good: Painful Memories, Agonizing Memories.

Then here are some big creatures you could get for free with Asmaldi: Woodfall Primus, Borborygmos Enraged, Kodama of the East Tree, and Artisan of Kozilek. Lurking Predators is also useful for this feature as well as setting up what's on top of your deck.

Mortuary Mire is probably a good addition to the deck as well.

BOXES_O_MOXES on Ancient lumberknot PDH

6 months ago

Heya!!!!

I was eyeing this guy too. I have been brainstorming. Contemplating a build around him as well. Some cards that came to mind were these. Also, these are my opinions. There's nothing wrong with your deck if you enjoy it like it is. My comments are just my 2 cents. The reason I havn't really started to put this together yet is because I'm not too much of a fan of EDH decks that 100% rely on the commander being in play to net more than 50% benefit. I think this guy might be that guy that looks better that he plays out, but we'll see. The only card that can really protect this guy 90% of the time is Whispersilk Cloak. And that Cloak is 1% of your deck. Your opponent is going to put soo much pressure on your commander if they can. Which sometimes can be a good thing if you can make the creatures in the deck count as much as the commander or more in the long run.

These first two I think should be auto includes because of Monarch. They also toughness is equal or better than power, so they fit.

Entourage of Trest

Thorn of the Black Rose

These others are just good ideas to ponder IMO:

Silumgar Scavenger, He just gets better when/if your crits die.

Forge of Heroes, Opal Palace Need to be in every pauper EDH deck.

Terramorphic Expanse, Evolving Wilds, the pauper fetch pack should probably be in every deck too. It helps to keep your draws a little more consistent.

Mortuary Mire, recursion that is technically free.

Bojuka Bog, Another black auto include. People play A LOT out of their graveyards.

Bonder's Ornament, this has become my favorite pauper card draw rock. Even if others end up playing it, it will add speed to both decks. Makes for more spells being played per turn for both players, or will just net you advantage if they don't play it. Creates more interaction. Pauper decks can tend to be slow from beginning to end without a card draw engine.

Removal spells. I'd try to fit a few in. You are relying too much on Pestilence. I think i would actually consider running a Crypt Rats along with the Pestilence. You can get the rats back with TORTEX. It can get mean. Keep recycling the rats when you need to.

Ash Barrens, deck thinning.

Lightning-Core Excavator, This guy is soo good with TORTEX. It's a repeatable bolt effect and in this deck technically he's a 3/3 for .

Aquastrand Spider, could be pretty fun in this deck. He can come back with TORTEX and make more graft counters to move around. Gives himself and other creatures reach if need be. He holds equipment well. So you can move both 1/1 counters without him dying. Whilst making other crits bigger. You don't have much for flying in here.

Ulamog's Crusher, to be honest I'd run him. The value is there. He doesn't need to be a 1/8 and cost 5 to play to be good for this deck. He's just pressure mid to late game and comes back with TORTEX. You run some ramp. So he shouldn't be overlooked.

Dimir House Guard, 10% of your deck are 4 costed spells. So he's a repeatable tutor for those other 10% of spells. It goes and gets Pestilence. for a 2/3 with fear and tutor isn't terrible at all.

For now this is all I have time for. We'll chit chat here and there when you reply. Maybe we can work out a good build together and I'll start building this in paper and add it to my stack of PEDH decks. =]

Have a good one!!

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