Mortuary Mire

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Add .

jdogz32 on Obliterate

1 month ago

Your decks extremely heavy for only having 21 lands. I'd recommend going up to 24. I'd take out Cabal Stronghold in order for you to even break even on it you'd have to have 4 swamps in play and your deck only has 6. I'd also take out any land that enters the battlefield tapped. As heavy as your deck is with no form of ramp you can't afford to be waiting for lands to untap just to make your opponent lose a life. So I'd take out Piranha Marsh I'd also take out Mortuary Mire.

As slow as your deck is I'd add cards like Thoughtseize Inquisition of Kozilek or Duress taking your opponents best cards early game will really help give you the time you need to set up. I'd also replace Victim of the night for either Fatal Push or Heartless Act hope this helps

Optimator on Yargle says size matters. *C*

3 months ago

I know they're not budget, but squeezing in Agadeem's Awakening  Flip, Tomb Fortress, Bala Ged Recovery  Flip, Takenuma, Abandoned Mire, Malakir Rebirth  Flip, and Journey to Eternity  Flip would be really good recursion as well.

There's also Haunted Fengraf but I don't think it's very good. Same with Havengul Laboratory  Flip. Witch's Cottage probably won't trigger often.

Mortuary Mire is... okay. Not great, but could be worth a slot. Certainly budget.

You could print off a Volrath's Stronghold!

griffstick on infinite rats

4 months ago

I guess you could remove Mortuary Mire for it

AG4W on UG Infect

9 months ago

I agree, the game mostly looses due to being one turn too slow, I'd say the crop rotation package is pretty broken - not just being fun. Some lands have severely underperformed tho, Mortuary Mire and Turntimber Grove seems good at a glance but are pretty awful and can be replaced, mainboard Bojuka Bog is probably very meta-dependent and questionable otherwise.

I'd prob. remove above mentioned cards and another Khalni Garden + another Sejiri Steppe

Dencoan on Izoni, Thousand-Eyed

1 year ago

for lands the following are always a good in my experience.

  1. Yavimaya, Cradle of Growth and it is not to expensive at the moment.
  2. Urborg, Tomb of Yawgmoth is also always a good add for black mana but more expensive.
  3. Cabal Coffers pairs amazing with urborg
  4. Verdant Catacombs is a good grab right now before it starts going up in price.
  5. Boseiju, Who Endures is amazing in any deck running green.
  6. Takenuma, Abandoned Mire
  7. Overgrown Tomb
  8. Deathcap Glade
  9. Mortuary Mire
  10. Bojuka Bog

at least 10 ramp cards has always been recommended to me, some ideas:

  1. Arcane Signet
  2. Cultivate
  3. Nature's Lore
  4. Three Visits
  5. Nyx Lotus
  6. Farseek
  7. Kodama's Reach
  8. Skyshroud Claim

_Fumi_ on In Bloom - Atraxa

1 year ago

I took some of your advice and I added Blood Money, Farewell, and Karn's Bastion.

I took out an island, Hydra's Growth, and Mortuary Mire. Is taking out hydra’s growth a mistake and adding two board wipes??

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