Captain's Claws

Captain's Claws

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.

Equip

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Captain's Claws Discussion

Last_Laugh on Smack Smack, Isshin Attack

1 month ago

Captain's Claws is another token producer and I'd suggest something like Odric, Master Tactician, Reconnaissance, Gustcloak Savior, Dolmen Gate, and/or Iroas, God of Victory to be able to swing safely without losing those tokens though.

SOTC on isshin samurai tribal

2 months ago

Hey Breastiny, good to see other people brewing with Isshin!

I'd see about maybe running Kentaro, the Smiling Cat as a cheap mana-fixer, to ensure you never have the wrong colors. Fumiko the Lowblood is an excellent card here; your opponents are forced to swing, even with creature they don't want want to attack with. They will either attack other opponents (helping you win) or attack into a pumped-up Fumiko, which will lose them their creatures. In a true Samurai tribal deck, Nagao, Bound by Honor, Takeno, Samurai General, Konda, Lord of Eiganjo and Godo, Bandit Warlord can't be omitted.

As niche picks, consider Iizuka the Ruthless and Opal-Eye, Konda's Yojimbo. The former will put your foes on the back foot, as they never know when the double strike might come through. The latter provides defensive utility, especially late-game when you have access to more mana.

On the non-Samurai end of things, some Equipment that synergizes with Isshin seems like a good call. Sword of the Animist gets even better by fetching you 2 basics instead of 1, while Sigil of Valor and Reaper's Talisman double up on your other 'attacks alone' effects. Other Equipment improved by Isshin includes Argentum Armor, Delver's Torch, Moonsilver Spear Sword of Hours and Trepanation Blade. If you find yourself in need of additional (non-Samurai) cannon fodder, Captain's Claws and Sigiled Sword of Valeron will do in a pinch.

Hope this helps! Good luck :)

Rolska on Isshin Twin Triggers

3 months ago

I've been finding that with the use of Hoarding Ogre, the goblin created by Fable of the Mirror-Breaker  Flip, Sword of the Animist, Aerial Surveyor, and Shiny Impetus (used to buff a creature that I want to continuously attack with anyways in order to fix mana or defensively), along with one of the copy generators such as the Delina, Wild Mage. Flamerush Rider, or Reflection of Kiki-Jiki  Flip that I have an embarrassment of treasure tokens by turn 4 or 5. It seems like I can get away with drawing into one or two big guys in order to really solidify a lead. I'm also just into big bombs a not so guilty pleasure!

That being said I forgot to mention Fireflux Squad. As far as I can tell we can actually sac the tokens generated by Captain's Claws, Myriad copies from Warchief Giant (not in your deck last I checked but in your maybeboard) and Herald of the Host, Goblins created by Krenko, Tin Street Kingpin, Flamerush Rider and Delina to dig through our decks to throw out a non-token creature that won't exile or die at the end of combat. I'm going to test this card out. I think it may be something of a sleeper. Unless I completely misunderstand its effects it'll be like a second, less strict Winota, Joiner of Forces cheating out some of those bombs.

multimedia on Equip/Aura Galea

7 months ago

Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.

Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.

Some lands to consider cutting:

All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.


The next cuts to consider are some high CMC cards to reduce the mana curve.

Further cuts are some cards that are not as good as others here or have similar or the same effects.

Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric  Flip and Tangled Florahedron  Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery  Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.

Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.

You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle  Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.

Good luck with your deck.

amicdeep on $25 Gear Up & Get Mad

1 year ago

I've run something similar competitively on mtgo as a 7tix list. there are a few cards I would highly recommend that fit your budget. Toolcraft Exemplar solid turn 1 and very aggressive, first strike in the late game helps. Stone Haven Outfitter lord and card draw, one of the best turn 2s i had outside of paladin. Kitesail Apprentice only think better than double strike is evasion. this little guy has often been my win con Dispatch path to exile but better in these lists.

ive found deck like this offen struggle againt high numbers of removal spells, having a few cards that are both equipment and creature really can help in the long game Flayer Husk

ive also found Captain's Claws to be viable in the past as well.

my list for on the off chance its useful Arm the legion

king-saproling on Curiosity Didn’t Kill This Cat.

1 year ago

Personally I would make these swaps:

Also it looks like you forgot to add your lands

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