Captain's Claws

Captain's Claws

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.

Equip

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Captain's Claws Discussion

amicdeep on $25 Gear Up & Get Mad

1 month ago

I've run something similar competitively on mtgo as a 7tix list. there are a few cards I would highly recommend that fit your budget. Toolcraft Exemplar solid turn 1 and very aggressive, first strike in the late game helps. Stone Haven Outfitter lord and card draw, one of the best turn 2s i had outside of paladin. Kitesail Apprentice only think better than double strike is evasion. this little guy has often been my win con Dispatch path to exile but better in these lists.

ive found deck like this offen struggle againt high numbers of removal spells, having a few cards that are both equipment and creature really can help in the long game Flayer Husk

ive also found Captain's Claws to be viable in the past as well.

my list for on the off chance its useful Arm the legion

king-saproling on Curiosity Didn’t Kill This Cat.

3 months ago

Personally I would make these swaps:

Also it looks like you forgot to add your lands

Lanzo493 on Sword of Life and Limb

7 months ago

I like it, but it does seem odd that it makes a green token instead of a green and white token. It can either make a token that's both colors, or one token for each color. What if it made a green saproling and a white spirit token, then populated? It won't be too far off from other equipment like Sword of Body and Mind, Captain's Claws, or Moonsilver Spear.

abby315 on United States Marine Kor | Akiri, Fearless Voyager

9 months ago

I have almost zero suggestions because I never run Equipment decks, just want to point out that Akiri's ability triggers for each player you attack, so ideally you have 4 creatures attacking 4 different opponents. I like that you put in the living weapon Equipments for this reason! Maybe Ancestral Blade would be a good fit as well? Captain's Claws is a little underwhelming but it helps gets tokens on the field for future turns. Alternatively, Kemba, Kha Regent.

Here are a few options that might help you get through any defenses:
Break Through the Line
Key to the City
Signal Pest
Subira, Tulzidi Caravanner
Wings of Hubris

Also, this is a good time to pick up Stoneforge Mystic and play it.

I second the above comment, also: the new auto-equip cards seem really good. I don't think we've seen the red one, but the white one seems like it fits the bill.

FormOverFunction on TMNT

11 months ago

Could use some Captain's Claws for The Shredder!

darkdexterminate on Hello Happy ally enchantment :)

1 year ago

I find your build interesting. I think 3x Captain's Claws are too many. You could consider introducing Oath of Gideon, Lantern Scout, Throne of the God-Pharaoh or even Retreat to Emeria. You could algo blow up a copy of Sun Titan or even Captain's Claws to add another gideon. Just test it.

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