Captain's Claws

Captain's Claws

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.

Equip

Latest Decks as Commander

Captain's Claws Discussion

multimedia on Equip/Aura Galea

1 week ago

Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.

Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.

Some lands to consider cutting:

All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.


The next cuts to consider are some high CMC cards to reduce the mana curve.

Further cuts are some cards that are not as good as others here or have similar or the same effects.

Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric  Flip and Tangled Florahedron  Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery  Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.

Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.

You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle  Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.

Good luck with your deck.

amicdeep on $25 Gear Up & Get Mad

5 months ago

I've run something similar competitively on mtgo as a 7tix list. there are a few cards I would highly recommend that fit your budget. Toolcraft Exemplar solid turn 1 and very aggressive, first strike in the late game helps. Stone Haven Outfitter lord and card draw, one of the best turn 2s i had outside of paladin. Kitesail Apprentice only think better than double strike is evasion. this little guy has often been my win con Dispatch path to exile but better in these lists.

ive found deck like this offen struggle againt high numbers of removal spells, having a few cards that are both equipment and creature really can help in the long game Flayer Husk

ive also found Captain's Claws to be viable in the past as well.

my list for on the off chance its useful Arm the legion

king-saproling on Curiosity Didn’t Kill This Cat.

7 months ago

Personally I would make these swaps:

Also it looks like you forgot to add your lands

Lanzo493 on Sword of Life and Limb

11 months ago

I like it, but it does seem odd that it makes a green token instead of a green and white token. It can either make a token that's both colors, or one token for each color. What if it made a green saproling and a white spirit token, then populated? It won't be too far off from other equipment like Sword of Body and Mind, Captain's Claws, or Moonsilver Spear.

abby315 on United States Marine Kor | Akiri, Fearless Voyager

1 year ago

I have almost zero suggestions because I never run Equipment decks, just want to point out that Akiri's ability triggers for each player you attack, so ideally you have 4 creatures attacking 4 different opponents. I like that you put in the living weapon Equipments for this reason! Maybe Ancestral Blade would be a good fit as well? Captain's Claws is a little underwhelming but it helps gets tokens on the field for future turns. Alternatively, Kemba, Kha Regent.

Here are a few options that might help you get through any defenses:
Break Through the Line
Key to the City
Signal Pest
Subira, Tulzidi Caravanner
Wings of Hubris

Also, this is a good time to pick up Stoneforge Mystic and play it.

I second the above comment, also: the new auto-equip cards seem really good. I don't think we've seen the red one, but the white one seems like it fits the bill.

FormOverFunction on TMNT

1 year ago

Could use some Captain's Claws for The Shredder!

Load more