|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
You may play the activated abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
Thousand-Year Elixir Discussion
1 day ago
DrkNinja: "you have no win con other than making a player scoop"
This is completely incorrect. Please look at the kill loops section, it explains how it KILLS a whole table using Shaman of Forgotten Ways and Thousand-Year Elixir to kill a table as well, as a contingency to mill the whole table if that becomes a non-option.
I am sorry if you mistook my comment as inflammatory, I was not trying to aggravate you in any way, I just think you might've overlooked the actual KILL win-condition.
DavePeachtree: Genesis Wave is super awesome, and while it seems like a perfect fit, once I have enough mana to get anything worth while out of it, I usually have enough mana to actually win. As for Umbral Mantle , my only issue which is pretty dumb I'll admit, is the fact that I need an outlet. Once I have infinite mana, I will always need infinite bounces to pop off or draw at the very least.
Soren841: Thanks for coming in to my defense, good sir! and I think my Yeva deck is as competitive as SHE can get, but I don't believe she's cEDH by any means, which is what I will never admit to.
BUT THANK YOU SO MUCH FOR: "it's as competitive as Yeva gets" <3 Stuff like this makes my day.
PlatinumOne: The kill loops thoroughly explains how, but the gist of it is either Shaman of Forgotten Ways killing the table when everything has been wiped out OR Geier Reach Sanitarium loops to mill the whole table.
6 days ago
yes DiverDown I know that Body Double also copies the mana cost of the creature you hit with it in the graveyard, but that is why we have Tidewater Minion . this is our untapper to get us in the next line of the chain, as long as we have Thousand-Year Elixir or Lightning Greaves . And I apologize for the lack of information about the combo and of the deck, I am going to be editing the description so it fits with all of the other competitive decks and had tabs for descriptions of certain areas of the deck. I spent lots of time brewing this and I felt like combining Protean Hulk and the Deadeye Navigator Combos were the best way to assure that you can win. If you draw into the pieces of one combo, just do the other. Thanks for the feedback though, I had no idea how mucht his deck will be appreciated, but it can consistently win turn 4, and if the cards allow, turn 3
1 week ago
I was going to point out the same thing Sanguinolency mentioned, so I'll skip that part. Maybe you could look for artifacts that could accelerate your way into Kaho's activated ability (thinking Thousand-Year Elixir ) or something that could give him haste (maybe Hall of the Bandit Lord ) or that could give him haste and protect it from your opponents (like Lightning Greaves or even Swiftfoot Boots ).
2 weeks ago
Something to consider: One drop> Scryb Ranger > Trophy Mage ( Thousand-Year Elixir )>cast elixir>activate elixir> Fatestitcher > Tidewater Minion > Great Oak Guardian > Protean Hulk >unearth fatestitcher> Archetype of Endurance . This costs .
2 weeks ago
Ooo, Thousand-Year Elixir is a good card. Not sure if I've ever seen it before. I'm keeping infinite mana on the back burner for now, not sure if I'll use it or not.
Definitely need to upgrade the card advantage, ramp, and removal as well.
2 weeks ago
First thing I would recommend adding is Thousand-Year Elixir . It's a really good haste enabler on abilities (since Mairsil can eat artifacts). From there you could look at adding the Pili-Pala + Grand Architect package on top of the Dramatic Reversal / Isochron Scepter (if you're going for infinite mana). From there I would recommend looking at a small number of outlets, however Blue Sun's Zenith is pretty decent for that since from infinite mana you can draw your deck and go from there. Whispers of the Muse will also let you draw your deck however isn't a combo piece.
If you want to use your Keeper combo, I would recommend cutting Phenax - I don't think it adds enough to the deck outside of the combo. Infinite beats or infinite ETB damage is enough, Phenax just feels like a wasted card slot.
For ramp, you will want a bit more than you're currently running. Dark Ritual , Talisman of Dominance , Dimir Signet , Fellwar Stone , Simic Signet , etc. are all really good. You can also look at adding Mind Stone . You can sac it and then eat it with Mairsil, giving him a self sac outlet if you do need to reset him for later on.
2 weeks ago
Hey, you're missing Command Tower :) There's a few creatures who when they ETB can untap a creature this is very good with Vannifar to chain activations a turn.
Quirion -> Scryb -> Bounding -> Hippocamp -> five drop (Acidic, Mulldrifter , Peregrine, etc.). Quirion and Scryb can be repeatable untap of Vannifar each turn by bouncing a Forest. Wirewood Lodge and Minamo, School at Water's Edge are lands that can untap Vannifar. Thousand-Year Elixir can give Vannifar haste as well as untap her. Fatestitcher is a good four drop here since he can be repeatable untap or be untap when unearthed.
Mana dorks are good with Vannifar. Playing her possibly turn three and then they can be used as fodder to get two/three drops.
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Fyndhorn Elves
- Arbor Elf
- Kiora's Follower : can untap Vannifar or a land.
- Priest of Titania
With these Elves Wirewood Symbiote can be another repeatable per turn untap of Vannifar that's also good with Sage, Visionary, Farhaven Elf , Coiling Oracle , etc. Woodland Bellower is great to tutor for Witness to then also recur a creature you saced or any other card in your graveyard. Bellower is a good six drop to Vannifar into Hulk.
Lands to consider adding:
Good luck with your deck.
Thousand-Year Elixir occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%