Not legal in any format
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You may play the activated abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
Price & Acquistion
Thousand-Year Elixir Discussion
1 hour ago
Thousand-Year Elixir could work for you. You have 4 other creatures that benefit from this, which is barely enough to justify. It curving into your Gwen could be enough to run it.
2 days ago
Swapped out Scroll Rack for Lightning Greaves since I don't really do that much deck shuffling, and I have other decks that could benefit from the rack. Don't forget I can activate all my critters as if they had haste thanks to the Thousand-Year Elixir, which also teams up with Minamo, School at Water's Edge to give me double tap-activation out of most of my creatures. Still, the redundancy is nice, so good looking out!
4 days ago
6 days ago
So the immediate problem I see is that you're trying to run legendary and non-legendary cards together as a theme, while I think it can work just fine, it'll be very difficult to fit a tertiary theme, and it will be finicky sometimes because they will kinda of grind against each other. Kiki-Jiki, Mirror Breaker only works with non-legendary creatures. If you get a few non-legendary creatures out with Jalira, Master Polymorphist and have Heroes' Podium it's going to feel kind of bad, but it'll feel pretty good to have a it with a bunch of legends. Mirari's Wake might fit better for you.
SO relatively, I only added white pretty recently and I only have 5 white cards. Felidar Guardian because it's basically twin combo with Saheeli Rai, but also works with Kiki-Jiki, Restoration Angel I view as a protection spell that just happens to work with Kiki-Jiki. Tamiyo, Field Researcher (combos with Doubling Season and is good value), Anointed Procession (more Doubling Season/Parallel Lives effects), and Teferi's Protection (should be in every deck that can run it as it protects from Cyclonic Rift).
So if I hadn't changed this deck recently I could probably use some of your ideas and then I'd put in Village Bell-Ringer but I don't actually have a reason to just untap most creatures for just value if I need to, having only 5 creatures with Untap abilities anymore, and they are more just either combos themselves or combo protection. Say if I have Tidewater Minion and Kiora's Follower and I go to combo off with Minion and someone just Doom Blade's it I can use Follower to untap Minion and then just float literally billions of mana, here I could use Village Bell-ringer and it'd be the same thing, but Kiora's Follower can untap land for me as well, Bell-ringer can't normally, for me. So if you have more activated abilities Bell-ringer will work for you, and I'd also recommend Thousand-Year Elixir and Illusionist's Bracers if you're not already running them.
I don't play cards that can give my opponents value. Kynaios and Tiro of Meletis is the only thing I run basically just for colors. I have to be in a tight spot in order to actually cast it, and it should be a partner commander combination but I had been at such a loss of what even to take out of the deck in order to get a partner combination in here. So I don't play cards like Selvala, Explorer Returned because she gives too much value to opponent's, and again I don't even play K&T unless I have to and I'd rather have partner commanders.
Just make sure all your Twin combo targets can do other things, like, I don't run Breaching Hippocamp because it doens't provide enough for me, while others like Zealous Conscripts can just take someone's Planeswalker and ult them or someone else's kiki-jiki and win, I've used Deceiver Exarch to tap down Blightsteel Colossus and prevent an attack. Interactions.
2 weeks ago
PookandPie also, I dropped both Lightning Greaves and Thousand-Year Elixir because ramp speeds us up faster than most anything else. Instant-speed removal is the norm in my playgroup, so I know my commander is dead in response to Lightning Greaves's activatiun. Thousand-Year Elixir was simply too slow.
2 weeks ago
Even in proof of concept, that ability could be fairly important, and it's not like the 3 mana rocks in this were that good anyway. You can drop things like Harrow and Edge of Autumn since they don't help you combo off that well either (since you need a minimum of three nonland sources and multiples of the sorcery land ramp spells in hand would need to be mulliganed lest they slow you down.
3 weeks ago
Merieke Ri Berit, Preacher and Beguiler of Wills could be fun since you can sac what you steal :O Magewright's Stone and Thousand-Year Elixir would allow you to use Ertai multiple times per round. Intruder Alarm would be especially good here if you ran things like Bloodline Keeper Flip and Thraben Doomsayer. Mimic Vat seems useful as well given all your ETB-effect creatures. Dovescape could be a silly way to dominate the game, especially if you have Guile or Lullmage Mentor out.
I would definitely run more than 31 lands in a deck like this. Maybe remove redundant/low card advantage stuff like Render Silent, Fact or Fiction, and Counterspell and try to increase your land count?
Cool deck! Upvoted :)
3 weeks ago
Alright, I see what you mean, and I was also thinking too "why don't you just buy the Teferi this way" after posting that. I'll change it up a little.
Mox Amber - $12
Blasting Station - $4.5
Thousand-Year Elixir - $4.5
and your Thoughtseize
Would this work for you?