Thousand-Year Elixir

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Lorwyn (LRW) Rare

Combos Browse all

Thousand-Year Elixir

Artifact

You may play the activated abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

Browse Alters

Thousand-Year Elixir Discussion

lagotripha on Priest of Forgotten Zombies

2 days ago

A haste enabler would do a lot to set up this combo, be it Lightning Greaves or Thousand-Year Elixir . Whip of Erebos is also an interesting tech option.

Kamerot on Om nom Trample

1 week ago

By tax, do you mean having to pay for each creature attacking? If so, Nacatl War-Pride is my go to for that situation. Ypu only have yo declare 1 attacker and use kamahl and Nykthos, Shrine to Nyx to take someone out. Another option in a group game is using Hydra Omnivore against the player with the least defenses and making it big, then you can damage the tax player indirectly. As far as other suggestions, you can opt out cards like Krosan Grip or Unravel the Aether for creatures that blow up artifacts and enchantments, it would make it easier to tutor for those effects. Bane of Progress could be really good if it's a continuous problem even though I don't like having to blow my own stuff up.

There's quite a few cards that are specifically in the deck for better interactions within my playgroup that can be changed out for more efficient ways to get big mana. I've been looking at adding Umbral Mantle as a third option for infinite mana and Thousand-Year Elixir as a way to speed up tapping my dorks and potential for big mana with the extra untap. Hopensome of these help. Otherwise hit me back and come up with more ideas to fight the problem.

lagotripha on Santa's Revenge 2: The Return of Marwyn

1 week ago

So a Freed from the Real variant? Umbral Mantle / Sword of the Paruns / Staff of Domination is traditional.

I like the idea of green untap spells though- Burst of Strength / Stony Strength / Ornamental Courage 's single mana cost could offer some serious ramp and could back Inspiring Call and Gyre Sage .

Thousand-Year Elixir hasn't found a deck it fits in yet either, since Swiftfoot Boots is usually better, but this has options to play it.

Pal00ka on Mirrors's Power

1 week ago

Thousand-Year Elixir and Threaten effects for more untapping.

Mirror March , Twinflame and Heat Shimmer are fun and on-theme.

Feldon of the Third Path is great recursion in .

Tormenting Voice , Cathartic Reunion , Wild Guess , Stolen Strategy , Staff of Nin and Winds of Change are more card draw options (of which I think you need more of).

Nutron on We Advise You stay Calm For Mama

2 weeks ago

I like the deck I would suggest Thousand-Year Elixir and maybe Prototype Portal imprint Persistent Petitioners with Paradox Engine out might get a little nuts but over all looks clean

hkhssweiss on Still Just a Rat in a Cage

3 weeks ago

Yo S1ayerMonkey, some cards you can consider using:

I would also suggest some synergy cards like Read the Runes as you don't really care what cards go into your grave, as well as Notion Thief when you do your wheel effects. Overall Mairsil is a damn fun commander :P

Inkmoth on Yeva Draw-Grow

4 weeks ago

SynergyBuild: That's the downside of having an enabler in the Command Zone. She lacks CA and is entirely reliant on the deck to provide every line of play with her enabling them at instant speed.

Unless we cram in way more relevant artifacts in a deck that won't be able to facilitate them (monogreen), the Shimmer Myr line would definitely be a shoehorned strategy, especially when we can't reliably get Paradox Engine out of the deck. Implementing it will yield nothing but another line of play that'll serve to deviate from the core strategy.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal

While this is mostly right, the core strategy is actually making sure a big mana dork sticks past summoning sickness. Something Shimmer does very little in facilitating aside from the occasional instant speed Thousand-Year Elixir . This line is especially moot when Genesis Hydra lets us cheat out artifacts at instant speed already while remaining a relevant outlet.

As stated in my disclaimer, it's borderline impossible for the deck to ever become a cEDH deck since it will never do anything aside from having flash and providing it, so if the deck doesn't give you gas you durdle.

Geier Reach Sanitarium : While seemingly a utility, it's also win con while also making sure we can always get the right noncreature card out on the field at instant speed.

Yavimaya Hollow : Very relevant in my meta, so it could be swapped for the pilots' preferred land.

Deserted Temple : This one might actually be worth cutting, it's only helped me like 5 times in the last like 200 games.

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Thousand-Year Elixir occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Blue: 0.14%

Red: 0.29%

Green: 0.26%