|Commander / EDH||Legal|
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You may play the activated abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
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|Have (14)||kpral , brokendwarf , Big-Foot , rebelteddybear , Nemesis , ZombieFood , sonnet666 , Splashy , maR2307 , Roadhog , Va1mar , MoJoMiXuP , LTmiller , vashaclarens|
|Want (4)||Turtlelover73 , xpsychovampx , rakdos24 , LTmiller|
Thousand-Year Elixir Discussion
3 days ago
As with all things my recommendations come out of my experience in my meta but I would recommend:
Illusionist's Bracers are another token doubling artifact that you can probably skip at this point.
Mimic Vat is also a fun card to include but situational.
I also like Heliod, God of the Sun Vigilance and a token producer. The tokens are expensive mana wise but they are repeatable.
Herald of the Host and Caller of the Pack both have some unique interactions with Rhys. The tokens created as part of the myriad trigger get exiled. If you use Rhys's ability to seperately double those tokens. The second set of tokens do not get exiled at end of turn/combat.
Removal: I really do not see anything capable of dealing with graveyards or lands. I would recommend something like Tormod's Crypt or Rest in Peace for the one and something like Ghost Quarter for the second. These are both really meta dependent. My meta has tons of graveyard decks. Meren, Glissa, and gitrog are weekly decks. Land removal you generally don't need but there are some utility lands that it pays to destroy Glacial Chasm for example. There is also Imprisoned in the Moon which can wreck a commander's night. Removal recommendations are always meta dependent. So YMMV.
I would also look into adding something for card draw. Fecundity works well with token decks generally.
Sorry for the wall of text.
4 days ago
Cool deck I like it a lot. Got me thinking...got some ideas.. Emeria Shepherd & Nim Deathmantle for more uses of your ball lightning cards. Conjurer's Closet can help you keep your stolen dudes around to use more before nuking them. Twilight Shepherd, True Conviction, Dictate of Heliod, To Arms!, Thousand-Year Elixir, Magewright's Stone, Thunderblust, Impetuous Devils...I bet Phyrexian Dreadnought makes its way into non budget builds, sac it with its ETB trigger on the stack. Happy gathering!
4 days ago
Teal_Fox I love the idea of more untap abilities! Thousand-Year Elixir is definitely going in! I also love Scuttling Doom Engine! Most of what you recommended to cut I agree can go but War Elemental has been invaluable so far and as of right now still deserves a leading spot in the 99.
Poptartz95 thanks for the recommendation but Quicksilver Amulet is a bit too narrow. Also since I'm working on dropping my average cmc I see it's usefulness becoming even less. I have one tho and will play test it a bit and let you know.
bushido_man96 glad you chimed in! I've been thinking about trying Reya Dawnbringer in her just haven't given her a chance. Also Lifeline looks awesome! As far as steal cards go I'm only running a few because I don't really like them....
Thanks for the recommendations everyone once I get a few more cards I will update.
4 days ago
I love playing this commander, mine is one of my favorite decks. Plus I love Elf decks, I've even got 2 currently (one paper one online). A few of the super synergy cards you will love using are missing. First off Elvish Guidance is another Priest of Titania. Ways to give haste and have more Selvala untaps per turn like Instill Energy, Nature's Chosen, Seeker of Skybreak, & Thousand-Year Elixir can also combo with mana elves too. Then there is Great Oak Guardian, which usually also truly ramps you from casting it in an elf deck even though it costs 6 mana, plus its a combat trick if needed. If you need to find space I think your card function groups (removal, draw, ramp, etc.) are fairly balanced, and the untap effects are essentially ramp/draw spells. So I would sub out those kind of cards for them. Here's a link to my lists for convenience:
6 days ago
I play a krenko deck myself and love it! Hate that Worldfire is banned haha but there are so many win cons here it's rediculous. I noticed you don't have a Voracious Dragon, which is honestly a great dragon to play in these infinite goblin decks. Burn at the Stake has saved me more than a few times late game as well. Thousand-Year Elixir is great so you aren't waiting that extra turn to use Krenko and running a Goblin King pairs well with Blood Moon
1 week ago
At the very least, I would try to find room for Thousand-Year Elixir as that pseudo-Haste can be very key to ensuring you get value from your commander ASAP. Not to mention untap triggers are pretty great, so Magewright's Stone can also be a pretty powerful inclusion. And the ability to untap your general cranks up the value of cards such as Molten Primordial exponentially.
And let's not forget that Scuttling Doom Engine is just downright hilarious in this kind of deck. I'm also not sure why you would run Expedite over Hammer of Purphoros, as the latter is static and can even give you more fling targets should you start to draw into excess land. And speaking of land, Command Tower>>>>>>>Rupture Spire
As for things to cut, War Elemental, Invincible Hymn, Living Inferno, Akroma, Angel of Wrath, Sunblast Angel, and Astral Cornucopia seem to be really slow cards for what they do, while cards like Stonehorn Dignitary, Agrus Kos, Wojek Veteran, Bull Cerodon, Dragon Hatchling, Reroute, Wing Shards, and Desperate Ritual just look too low impact/situational to keep.
Anyway, those are just my impressions on the deck. It looks really fun and I hope you find my suggestions helpful.
1 week ago
Gross, gonna get lots of aggro with this commander but shes dang good