|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
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You may play the activated abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
|Have (8)||brokendwarf , , pskinn01 , Mortiferus_Rosa , Forkbeard , ZeBear , gosora , d3sden0va|
|Want (10)||stingmoggie , Christlieb21 , MulliganGamesGamingEmporium , justnigel , Minor , Releca , Voidraizer , Barberik , PlutoniumWedding , thedeafkid101|
Thousand-Year Elixir Discussion
2 days ago
4 days ago
- Body Double
- Elvish Rejuvenator
- Ephara, God of the Polis
- Fierce Empath
- Meteor Golem
- Militia Bugler
- Sunblast Angel
- Thousand-Year Elixir
1 week ago
By tax, do you mean having to pay for each creature attacking? If so, Nacatl War-Pride is my go to for that situation. Ypu only have yo declare 1 attacker and use kamahl and Nykthos, Shrine to Nyx to take someone out. Another option in a group game is using Hydra Omnivore against the player with the least defenses and making it big, then you can damage the tax player indirectly. As far as other suggestions, you can opt out cards like Krosan Grip or Unravel the Aether for creatures that blow up artifacts and enchantments, it would make it easier to tutor for those effects. Bane of Progress could be really good if it's a continuous problem even though I don't like having to blow my own stuff up.
There's quite a few cards that are specifically in the deck for better interactions within my playgroup that can be changed out for more efficient ways to get big mana. I've been looking at adding Umbral Mantle as a third option for infinite mana and Thousand-Year Elixir as a way to speed up tapping my dorks and potential for big mana with the extra untap. Hopensome of these help. Otherwise hit me back and come up with more ideas to fight the problem.
1 week ago
1 week ago
Feldon of the Third Path is great recursion in .
2 weeks ago
3 weeks ago
Yo S1ayerMonkey, some cards you can consider using:
- Torchling / Morphling - More protection
- Thousand-Year Elixir - Good both caged and un-caged
- Cavern Harpy - 1 life to bounce back Mairsil as well as can stack
- Anger - Haste to activate Mairsil right away
I would also suggest some synergy cards like Read the Runes as you don't really care what cards go into your grave, as well as Notion Thief when you do your wheel effects. Overall Mairsil is a damn fun commander :P
4 weeks ago
SynergyBuild: That's the downside of having an enabler in the Command Zone. She lacks CA and is entirely reliant on the deck to provide every line of play with her enabling them at instant speed.
Unless we cram in way more relevant artifacts in a deck that won't be able to facilitate them (monogreen), the Shimmer Myr line would definitely be a shoehorned strategy, especially when we can't reliably get Paradox Engine out of the deck. Implementing it will yield nothing but another line of play that'll serve to deviate from the core strategy.
Going off at instant speed, abusing fast mana, and Yeva overall is the goal
While this is mostly right, the core strategy is actually making sure a big mana dork sticks past summoning sickness. Something Shimmer does very little in facilitating aside from the occasional instant speed Thousand-Year Elixir . This line is especially moot when Genesis Hydra lets us cheat out artifacts at instant speed already while remaining a relevant outlet.
As stated in my disclaimer, it's borderline impossible for the deck to ever become a cEDH deck since it will never do anything aside from having flash and providing it, so if the deck doesn't give you gas you durdle.
Geier Reach Sanitarium : While seemingly a utility, it's also win con while also making sure we can always get the right noncreature card out on the field at instant speed.
Yavimaya Hollow : Very relevant in my meta, so it could be swapped for the pilots' preferred land.
Deserted Temple : This one might actually be worth cutting, it's only helped me like 5 times in the last like 200 games.
Thousand-Year Elixir occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%