Fate Foretold

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fate Foretold

Enchantment — Aura

Enchant creature

When Fate Foretold enters the battlefield, draw a card.

When enchanted creature dies, its controller draws a card.

JANKYARD_DOG on U/R Prowess

4 years ago

Loved UR prowess when it was in standard, and to start you have too many creatures and lands. 16 creatures and 18 lands I found to be efficient at the time using cantrips such as Slip Through Space and Expedite .

So I looked through some pioneer legal UR stuff and here's what I came up with:

Baral, Chief of Compliance was a neat find, lowering the cost of your spells, and turning any counterspell into a cantrip. This I think would allow you to run more counters to protect your creatures while keeping cards in hand. I think I'd go with 2-3 copies because Legendary if you do. Extras can be discarded with spells or abilities or held as backup.

Prowess works with non creature spells, so if you don't mind sorcery speed buffs that cantrip or draw when you connect these auras may be for you; Curious Obsession , Cartouche of Knowledge , Fate Foretold , and Ordeal of Thassa .

For spells Opt allows for filtering, Renegade Tactics is a cantriping evasion option, Thrill of Possibility is a great draw that can be used as a combat trick with prowess and being instant, Titan's Strength and it's ilk make for harder hits.

Also tapped lands are bad, so the less the better. Shivan Reef and Mana Confluence while pain lands are untapped and your game plan should make it so you deal alot more to them than you do to yourself. Ramunap Ruins can offer that last shock to win for longer games. And Basics if balanced usually fill out the rest.

Hopefully that helps some, ifnI were to get into pioneer this probably would have been my first stop as well. +1 for ya.

ZendikariWol on Chiberia (retired)

6 years ago

Is Fate Foretold a little slow? It seems a little slow. Still, you forgot the best voltron boar wipe of all time: Divine Reckoning.

Furani on Fling In The Ice (MODERN)

6 years ago

Brute Force +2 // Uncanny Speed -2 // Fists of the Anvil -1 // Temur Battle Rage -2 // Undying Evil +2 // Soul's Fire -2 // Spell Pierce +3 //Cryptborn Horror -2 // Goblin Electromancer +2 // Jeskai Sage -2 // Vampire Hexmage +2 //Fate Foretold -2 // Skin Invasion -2 // Cathartic Reunion +2 //

Quite the rebuild but, you have so many different cards at different mana-speed-levels that the deck won't perform very consistent

AceGambitDragonfly on

7 years ago

I'm not sure Betrayal is a perfect solution for this deck. It's definitely an anti-combo with Rootwater Matriarch (if you were to steal a creature enchanted with Betrayal it would immediately lose the enchantment and then return to it's owner's control).

Try something like Private Research, Aqueous Form, Stupefying Touch, or Fate Foretold

Dredge4life on Favorite card?

7 years ago

My favourite bad card is Thassa's Devourer because I had it in a mono U mill deck in combination with Fate Foretold and Riptide Chimera. I thought it was the coolest combo in existence, and I still have that old deck lying around...

For competitive things, I really like Delay. It's the closest thing modern has to Counterspell imo.

Load more
Have (3) ajmcnulty , SunshineDynamo , reikitavi
Want (0)