Brawler's Plate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon
Magic 2015 (M15) Uncommon

Combos Browse all

Brawler's Plate

Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Equip (: Attack to target creature you control. Equip only as a sorcery.)

Brawler's Plate Discussion

Aclaus on Just attack

5 months ago
  1. Path of Bravery seems like a dead card most the game, since attacking always will leave you open, i suggest Brave the Sands to fill the void and keep ur wall up while also attacking

  2. Gleam of Battle for Lightmine Field -a 6 cost enchant should really do more then this, u want it to really effect the board. this enchant does that!. i will warn you when considering this one, it screws you over bad if someone keeps killing your commander, but hes pretty hard to remove..

  3. Hyena Umbra for Legion's Initiative , if your lookin for a little buff for ur junior guys this card here will help all of them! and its second ability i believe will save your men from a boardwipe, or u other combat tricks like block then sac it and they will return while still blocking trampless creatures!

  4. Bonds of Faith if this is for removal i would suggest Swords to Plowshares or Pacifism or Oblivion Ring

  5. Brawler's Plate for Loxodon Warhammer - just a better equipment in my opinion

  6. in my last post about land i missed Sacred Foundry which is expensive but was just reprinted and will only go up in price. very excellent upgrade.

greyninja on Fight Me IRL

2 years ago

Absolutely! My pleasure

If you're having two creatures fight, and you Momentous Fall yours; theirs lives? Fight is a neat mechanic, but I'd go with just the few low cmc ones. Chandra's Ignition is a good way to wipe out some creatures. As is Balefire Dragon and it's lil homie Cyclops Gladiator

Maybe consider streamlining the deck with more creatures to make sure you're out gunning opponents. Borborygmos is asking for "go wide" strategy, where Xenagos, God of Revels focuses on one creature at a time n "go tall". Btw if you can play something like Might of Oaks on your commander with xenagod out it's gg lol. Heroic Intervention might save you in a pinch

Oakenform, Brawler's Plate, Hedron Matrix, etc are kinda slow. Rancor is fun, it's not a 2-for-1 like other auras

The infect idea is neat too. I like seeing that in all dif colors. Cheers

lilgiantrobot on The Lunarch's Gathering

2 years ago

Oketra's Monument looks like it was made for a deck like this. Mentor of the Meek can give you some much needed draw. Thousand-Year Elixir and Magewright's Stone untap your Commander for extra uses.

If I was to add those four cards, I'd remove Guardian Zendikon, Brawler's Plate, Staff of the Sun Magus, and Improvised Armor.

Pieguy396 on Thromok The Insatiable EDH

2 years ago

Fling is an absolute must here, and Warstorm Surge is fantastic as well. I'd also recommend swapping Vivid Grove for Rugged Highlands, Brawler's Plate for Krenko's Command, and Streetbreaker Wurm for Hordeling Outburst. Looks like a fun deck!

ZackBinks on Defenestrate

2 years ago

I also don't agree that you couldn't make this a competitive deck. If you are willing to spend some money and invest in some more impactful cards, I think you could make this deck more competitive. I don't really have any experience with Kor Tribal, but I do know that they do not have any specific lords like the more popular tribal decks like Merfolk (Lord of Atlantis or Elves Elvish Archdruid. However, with the release of Aether Revolt, you now have access to Metallic Mimic, which gives the plus side of allowing your Kor creatures to maintain the +1/+1 counter it gains if Mimic dies. There is also Adaptive Automaton, of course.

Next, I see what you are trying to do with Livewire Lash and Specter's Shroud, but it seems far to situational and is subject to too many variables to seem worth a single spot in your deck, much less a full playset of each. I would consider the various swords like I mentioned in my previous comment, as well as other Equipments like Basilisk Collar, Brawler's Plate, Captain's Claws, Darksteel Plate, Deathrender, and Godsend just to name some.

As far as your core "Kor" creatures go, perhaps consider Kor Outfitter, as it can come down on the field and equip an equipment you already have on the field all in one turn, saving you mana and increasing your tempo. Perhaps consider Lone Missionary in the sideboard against burn.

I would consider putting some or all of the Brave the Elements in the sideboard in order to make room for other cards, perhaps Ghost Quarter to simultaneously increase the consistency of your land drops and improve your matchup against decks like Scapeshift (Valakut, the Molten Pinnacle, Tron (any of the Urza lands), Infect/Affinity (Inkmoth Nexus), and other decks that have powerful lands or have a fragile manabase.

And finally, for the sideboard, you could consider putting in cards like Leyline of Sanctity for Burn and decks that target you a lot, Disenchant against Affinity and other artifact based decks, and Rest in Peace against decks like Dredge, Living End, and other decks that utilize their graveyard a lot.

I hope I am not coming off as if I am trying to change your deck entirely, because as long as you are happy with you deck that is all that matters. However, if you want to make the deck more competitive, which I believe is achievable, this is the way to do it. I hope this helped and best of luck to you!

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