Brawler's Plate


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Magic Origins Uncommon
Magic 2015 Uncommon

Combos Browse all

Brawler's Plate

Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Equip (: Attack to target creature you control. Equip only as a sorcery.)

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Brawler's Plate Discussion

lilgiantrobot on The Lunarch's Gathering

3 weeks ago

Oketra's Monument looks like it was made for a deck like this. Mentor of the Meek can give you some much needed draw. Thousand-Year Elixir and Magewright's Stone untap your Commander for extra uses.

If I was to add those four cards, I'd remove Guardian Zendikon, Brawler's Plate, Staff of the Sun Magus, and Improvised Armor.

Pieguy396 on Thromok The Insatiable EDH

3 months ago

Fling is an absolute must here, and Warstorm Surge is fantastic as well. I'd also recommend swapping Vivid Grove for Rugged Highlands, Brawler's Plate for Krenko's Command, and Streetbreaker Wurm for Hordeling Outburst. Looks like a fun deck!

ZackBinks on Defenestratum

5 months ago

I also don't agree that you couldn't make this a competitive deck. If you are willing to spend some money and invest in some more impactful cards, I think you could make this deck more competitive. I don't really have any experience with Kor Tribal, but I do know that they do not have any specific lords like the more popular tribal decks like Merfolk (Lord of Atlantis or Elves Elvish Archdruid. However, with the release of Aether Revolt, you now have access to Metallic Mimic, which gives the plus side of allowing your Kor creatures to maintain the +1/+1 counter it gains if Mimic dies. There is also Adaptive Automaton, of course.

Next, I see what you are trying to do with Livewire Lash and Specter's Shroud, but it seems far to situational and is subject to too many variables to seem worth a single spot in your deck, much less a full playset of each. I would consider the various swords like I mentioned in my previous comment, as well as other Equipments like Basilisk Collar, Brawler's Plate, Captain's Claws, Darksteel Plate, Deathrender, and Godsend just to name some.

As far as your core "Kor" creatures go, perhaps consider Kor Outfitter, as it can come down on the field and equip an equipment you already have on the field all in one turn, saving you mana and increasing your tempo. Perhaps consider Lone Missionary in the sideboard against burn.

I would consider putting some or all of the Brave the Elements in the sideboard in order to make room for other cards, perhaps Ghost Quarter to simultaneously increase the consistency of your land drops and improve your matchup against decks like Scapeshift (Valakut, the Molten Pinnacle, Tron (any of the Urza lands), Infect/Affinity (Inkmoth Nexus), and other decks that have powerful lands or have a fragile manabase.

And finally, for the sideboard, you could consider putting in cards like Leyline of Sanctity for Burn and decks that target you a lot, Disenchant against Affinity and other artifact based decks, and Rest in Peace against decks like Dredge, Living End, and other decks that utilize their graveyard a lot.

I hope I am not coming off as if I am trying to change your deck entirely, because as long as you are happy with you deck that is all that matters. However, if you want to make the deck more competitive, which I believe is achievable, this is the way to do it. I hope this helped and best of luck to you!

DeepbloodEclipse on Heroic White Soldiers

6 months ago

You only have 3 soldiers that have anything to do with heroic. Not really a heroic deck. Add Akroan Skyguard and Hero of Iroas to make your enchantment-auras cheaper. Add more enchantment aura's in general and instead of Odric, Master Tactician, add Odric, Lunarch Marshal to copy whatever effects your auras have bestowed upon your heroics to your other creatures that don't have the same effect. Also, make it 4 Launch the Fleet, only one for such an extremely useful card is foolish. Instead of Brawler's Plate, use Veteran's Armaments. Definitely get a Honor of the Pure and either Brave the Elements to make all your dudes unblockable for 1 mana or for 2 mana Bathe in Light but an extra heroic trigger. Get rid of Elspeth, she is useless because sadly PW abilities don't trigger heroic, Ajani Goldmane is much more useful. If you really want more tokens on the field, I recommend Hero of Bladehold instead. Also, Flagstones of Trokair to thin out your deck of lands fast, but it's a little expensive, or just a few Evolving Wilds

bushido_man96 on Volrath the Fallen (Stepping back in)

6 months ago

Ok, I'll cut those two and add Buried Alive and Jet Medallion. I plan on getting the pieces to run the swampwalk theme as well.

Now, my next question is, how many creatures should I run in the deck? There are 26 in the deck right now. With the primary theme being discard to Volrath and swing big, then reanimate or recur to hand, how many creatures should there be? Along with that, how many Voltron options for Volrath should I run? I plan on cutting Brawler's Plate for Trailblazer's Boots, and I plan on keeping Loxodon Warhammer and Lashwrithe, but am not as sure on some of the others. But, they were what I had, and they help make Volrath a bit more intimidating. I guess I'm asking what the balance would be, and how do you usually figure things like this?

PookandPie on Volrath the Fallen (Stepping back in)

6 months ago

I completely blanked on Volrath; I thought his ability was removal, not pump. That's what I get for not looking at the Commander before commenting.

In that case, keep Draco, and then consider the following:

Shizo, Death's Storehouse is a great way to get Volrath through against nonblack/nonartifact creatures. You can basically remove any land to include it.

Trailblazer's Boots is generally better than cards like Brawler's Plate- while it doesn't contribute a +2 power increase, it is almost half as much mana to play and attach while also having significantly better evasion (as even mono color decks in Commander run a bunch of nonbasic lands).

Key to the City is a new card worth looking into, as it wouldn't require any additional mana in order to make Volrath unblockable once it is out.

Filth and Urborg, Tomb of Yawgmoth form an excellent little combination to make Volrath unblockable. You should be running Urborg, anyway, and Filth would be a strong inclusion over something like Greven-Il Vec whose only purpose is to be tossed to Volrath (when you toss Filth, you make Volrath unblockable against 1/5th of the colors of magic. That's worthwhile even if a little less powerful).

Artisan of Kozilek, It That Betrays and other Eldrazi would be perfect in this deck. You could easily remove illegal cards like Infernal Spawn of Evil for Artisan, who actually works better in the deck as a whole. Pestilence Demon is better than a lot of your creatures on the higher end, as well, and Reiver Demon would be your new best friend.

Oversold Cemetery would probably be better than some of your other recursion cards at the moment. Or, the cheaper Palace Siege may be worth a look (perhaps over Macabre Waltz).

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