Enchantment — Aura
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Printings View all
|Iconic Masters (IMA)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Pentarch Ward occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Pentarch Ward Discussion
6 months ago
I dig it. something to consider is Brave the Elements because it can save/provide evasion to multiple creatures... otherwise i think the biggest issue in mono-white is access to draw/cantrips.... perhaps Pentarch Ward can fit the them of auras as well as replace itself....maybe Bandage could help win some races by cantripping and triggering heroic?
8 months ago
I’ve also played Brago and there are 2 very good budget things you can do with this deck. 1, ramp. 2, draw. Brago basically doubles your mana from mana rocks, so if you have a lot of mana and a lot of draw, that is powerful. That’s why Rhystic Study and Smothering Tithe cost so much.
Let’s start with ramp. He can blink mana rocks so your mana rocks need to enter untapped. No Fieldmist Borderpost effects. Instead, you have Mana Geode , Darksteel Ingot , Prismatic Lens , Hedron Archive , Basalt Monolith , Peregrine Drake (he’s fun), and anything else you have. Sol Ring and what not.
Now draw. Mystic Remora is definitely worth the price. It’ll draw you a ton of cards and Brago will keep the upkeep cost to . Other good draw is Trial of Knowledge , Sea Gate Oracle , Unquestioned Authority , Traveler's Cloak , Pentarch Ward , Curator's Ward (you draw cards and can trenchant your commander!) Heliod's Pilgrim , and more. There are always permanents that help you draw.
Shoutout to Cloudform and Lightform for cheating everything into play. Should you want to keep your manifested a creature a 2/2 instead of blinking it (for example, it’s an instant) you only need to blink the ~~~~form enchantment. Also, Reality Acid and Nevermaker do great.
Also, planeswalkers. Add them if you’ve got them. Like Narset, Parter of Veils . She’s good.
Those are my suggestions anyway. Now if you’re to take any cards out, I’d start with Serra's Blessing . Your commander can blink itself and all your creatures so they have pseudo-vigilance. I’d also remove instants and sorcerers from your deck that can be easily replaced with a blinkable permanent with the same effect ( Unsummon —> Nevermaker ).
1 year ago
for aggro I think Invisible Stalker could be a good choice of creature to enchant
Remand is really good to keep the tempo and protect against big stuff
Stubborn Denial is incredible in this deck
Geist of Saint Traft is a monster but cost 3 mana
Unstable Mutation if you want to be REALLY fast take this card
Gryff's Boon make the late game more fair
Path to Exile play 4 it's so freaking good
Stony Silence against tron afinity hardened scaled and artifact deck
Leyline of Sanctity against burn,storm,jund and black deck with discard
Rest in Peace against dredge, control, jund, storm and graveyard deck
card to cut
Bruna, Light of Alabaster incredibly slow card
Banishing Light is 3 cmc which is a lot in a agro deck (we dont want to trade 1 for 1)
Gift of Immortality is slow and pretty much useless because it doesnt bring back the counter or the aura
Grand Abolisher should be in the sideboard for control matchup
Open the Armory I love this card but it's sadly too slow for modern
1 year ago
This is a really interesting deck! Here are some ideas I have that I think would make the deck run better:
- Heliod's Pilgrim would be a great addition because it could grab something useful in almost every situation.
- Protection is a great ability in Pauper EDH because it can be used to both prevent removal and evade blockers. Cho-Manno's Blessing , Ward of Lights , and Pentarch Ward would all be good additions tutorable with Heliod's Pilgrim
- Palace Sentinels and Crown-Hunter Hireling would both be good sources of card draw that can also block
- Temur Battle Rage and Assault Strobe are good additional sources of double strike
- Path of Ancestry would be a great land to add as most of your creatures are Humans
- You are running a lot of lands. You could probably drop down to 36-38 lands and still run pretty well
Hope this is helpful!
1 year ago
My COM died, but the way it was going, you were percived as the biggest thret and targeted early, you got screwed at 2 mana for the longest time (I think that was a fluke) then finally got the mana for Pentarch Ward to cancel out the Pacifism effects. Your creature was later destroyed by a Stormscape Battlemage , it looked like the game was going to go in Sludge Strider s favor after Stormscape Battlemage failed to get any creatures. I fail to remember what other deck there was.
1 year ago
Ashes to Ashes, Read the Bones, Night's Whisper, Sign in Blood, Angelic Purge, Afterlife, Snuff Out, Unmake, Pentarch Ward, Cho-Manno's Blessing, Blessing of Leeches are all really good and serve you as card draw/ protection or control.
1 year ago
Painter's Servant changes all cards not in play and all permanents, so effectively everything. Only way around it would be things that give protection without targeting, like Brave the Elements or Akroma's Memorial. Some cards specifically give protection without removing themselves as well, like Spectra Ward or Pentarch Ward