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Guardian Zendikon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Common
Worldwake (WWK) Common

Combos Browse all

Guardian Zendikon

Enchantment — Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land is put into a graveyard, return that card to its owner's hand.

Guardian Zendikon Discussion

lagotripha on

1 year ago

Wall tribal is real tricky when you aren't running Wall of Mulch/Wall of Roots/Overgrown Battlement (+Axebane Guardian)

Cathedral Membrane Jeskai Barricade and Wall of Tanglecord are worth a look too.

Deep Freeze is on theme.

Guardian Zendikon/Gleaming Barrier/Primal Clay/Warmonger's Chariot all aren't great, but might be worth a look.

Dezibell on ✨✨Doran's Evolving Woods ✨✨

1 year ago

These enchantments might be useful for main or sideboard too: Ashes of the Abhorrent, Authority of the Consuls, Athreos, God of Passage, Bow of Nylea, Ghostly Prison, Guardian Zendikon, Nevermore, Steel of the Godhead, Threads of Disloyalty

Steel of the Godhead especially seems like an upgrade over Unflinching Courage if your plain is putting it on Zur.

rhine0 on Daxos

1 year ago

So, I have a few ideas we could hash out for this deck, and I included a bunch of cards that I'll just give you, as well as a few cards you should pick up and plan to use, regardless. We can sit down and actually hash this out together if you'd like, or you can wing it and develop something on your own. Either way, I'm stoked you're getting so into this!

Cards You Should Pick Up

Windborn Muse Blind Obedience Noxious FieldUnderworld Connections

Cards I Can Give You

Mortuary MireForsaken SanctuarySeizures--There may be better enchantments, but its still not a bad optionUnhallowed PactViper's KissMolting SnakeskinDead WeightVampire CutthroatSage's ReverieLightformOrc SureshotBattle BrawlerErebos's EmissaryOrdeal of ErebosEraseDisenchantGuardian ZendikonPacifismEthereal ArmorCartouche of SolidarityEphara's RadianceRevoke ExistenceGift of OrzhovaOpen the ArmoryAccursed Witch  FlipHonden of Night's ReachSentry of the UnderworldReckless SpiteSandblastDjeru's RenunciationPeace of MindOrdeal of HeliodGryff's BoonLotus-Eye MysticsUnraveling MummyWayward Servant

lilgiantrobot on The Lunarch's Gathering

2 years ago

Oketra's Monument looks like it was made for a deck like this. Mentor of the Meek can give you some much needed draw. Thousand-Year Elixir and Magewright's Stone untap your Commander for extra uses.

If I was to add those four cards, I'd remove Guardian Zendikon, Brawler's Plate, Staff of the Sun Magus, and Improvised Armor.

Xadroy on Tap It...I Dare You

3 years ago

What myke.pics means is, what if you go agains't, let's say, heavy control with no creature or whatever, what can your deck do? With Guardian Zendikon you can enchant your opponent's lands and destroy them since they now are creatures.

McSween7 on Tap It...I Dare You

3 years ago

interesting, I'll be honest...Guardian Zendikon (in my probably incorrect opinion) doesn't really have a place in this deck because this isn't a deck i want to be playing defensively with. But yeah, i mean i'll test out how Dimir Machinations plays out, thanks!

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