Ophidian Eye

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Ophidian Eye

Enchantment — Aura

Flash (You may play this spell any time you could play an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

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Ophidian Eye Discussion

the__odysseus on Niv-Pinging-Mizzet

4 weeks ago

Usually, whenever Niv-Mizzet hits the board, everyone tries to kill him. Run some more protection, maybe, such as Swiftfoot Boots. Curiosity and Ophidian Eye Tandem Lookout also combos with your Favorite Dragon. If you don't want to go with the combo route, Laboratory Maniac? Also, Psychosis Crawler gets the job done faster. Arjun, the Shifting Flame efficiently draws you a crazy amount of cards. Finally, Mindmoil and Teferi's Puzzle Box

Rabidleopard on izzet good?

1 month ago

If your find with infinte combos try Curiosity or Ophidian Eye. Just make sure you have someway to shuffle your hand/graveyard back into your deck at instant speed or have a Laboratory Maniac in play/flash into play.

digiman on Niv Parun EDH Jank

1 month ago

Huh. I hadn't though about Willbreaker and I think I have a copy. Will swap that in. I am of two minds about putting in Curiosity/Ophidian Eye, because a) I'm casual and try to avoid (semi-)infinite combos and even if I can run through my deck, it probably won't be enough to ping everyone to 0, even if I have Angrath's Marauders doubling everything.

WhatevWorks on Niv-Mizzet is a Rick and Morty Fan

2 months ago

Hi hejtmane, thanks for the feedback. You seem like you might be new to Magic, so I suppose this is a good example to show what combo decks are. You see, I don't play Kozilek, Butcher of Truth to cast him. This is a combo deck. Combo decks rarely actually use the board or attack with creatures. Instead, they rely on usually 1 to 4 combinations of cards that automatically win the game when they're both out. The combo in this deck is your commander, Niv-Mizzet, the Firemind, plus one of the following: Mind Over Matter, Curiosity, Ophidian Eye, Tandem Lookout. Curiosity, Ophidian Eye, and Tandem Lookout all give Niv-Mizzet the ability to draw cards whenever he does damage to an opponent. This is important, because he already has the ability to do damage to opponents when you draw cards. This means that when one of those 3 cards plus Niv-Mizzet is in play, here's what happens: -You draw a card. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Repeat for each card in your deck. When you would draw your last card, you lose the game- unless you don't actually draw this card. You can choose not to by having Niv-Mizzet deal one damage to yourself instead of an opponent, thus not triggering the other part of the combo. At this point, you have your entire deck in your hand. The deck includes enough free artifacts that generate mana (Mana Crypt, Lotus Petal, Mox Diamond...) that you will probably be able to get to 3 mana by playing them. When you do, use this mana to play Seething Song. This gets you up to 5 mana. When this is done, use 2 of that mana to cast Dangerous Wager, leaving the other 3 for later. This is a thing you can do, it's called floating mana. You can save mana for later, but as soon as you move to w new turn phase, all the mana you had saved goes away. Anyway, Dangerous Wager discards your hand. Since your hand is your entire deck, this dumps every card in your deck into the graveyard- including Kozilek, Butcher of Truth. Kozilek shuffles your graveyard, which is your hand because you just played Dangerous Wager, which is your deck because you just drew your entire deck, back into your library. After that, it draws you 2 cards, meaning: -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Guess what? You just drew your deck again. You already used up your free artifacts last time you did this, but that's okay. Remember that 3 mana you saved for later? Use it now to cast Seething Song again, and get back up to 5. Use 2 of it to cast Dangerous Wager, which starts this whole shitshow over again, which lets you draw infinite cards, which does infinite damage because Niv-Mizzet is on the battlefield.

That was a lot, but it's a painstakingly detailed description of what this deck does. Hope that explained it well enough, and welcome to Magic!

WhatevWorks on Help with Niv-Mizzet Combo Deck

2 months ago

I built Niv-Mizzet, the Firemind today as a combo deck. The goal is to get one of the 4 Niv-Mizzet combos (Curiosity, Tandem Lookout, Mind Over Matter, Ophidian Eye) and then proceed with some intricate shenanigans involving Kozilek, Butcher of Truth, Lion's Eye Diamond, and Dramatic Reversal to refill your deck so that you can draw it again, and get infinite damage off of Niv-Mizzet. I don't feel like typing out the full, detailed description of what happens, but just trust that it works. Something is wrong though. I'm packing a bunch of tutors and draw, yet so far I've gone off on turns 6, 7, 9, and 10. Can someone help with making the deck faster? Deck link: Niv-Mizzet is a Rick and Morty Fan

Frd123 on Estrid, Hit and Run

2 months ago

Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.

Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.

You could run Curious Obsession, Ophidian Eye, Curiosity, Sixth Sense, Keen Sense and Snake Umbra. And for a global effect Coastal Piracy.

I suggest using Mesa Enchantress.

Another good suggestion is using prowess creatures such as Seeker of the Way and Monastery Mentor. Or even Myth Realized.

Another good enchantment for providing unblockability is Flickering Ward.

Feltrix on Singleton

3 months ago

Military Intelligence, Ophidian Eye, and Curiosity could all provide some nice card draw.

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