|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Enchantment — Aura
Flash (You may play this spell any time you could play an instant.)
Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Ophidian Eye Discussion
5 days ago
Tatyova, Benthic Druid supports lands on the battlefield, The Gitrog Monster supports them in the graveyard, and with Borborygmos Enraged we now have a commander in good colors that supports lands in your hand. Well, almost.
Tatyova, Benthic Druid and The Gitrog Monster support your lands by drawing you cards, which is a very valueable commodity for decks that run a ton of lands, as lands give mana, but not exactly card draw, the two most important resources. Borborygmos Enraged is a tad different, instead it pumps out Lightning Bolts!. This makes it great removal in a competitive scene with a lot of dorks and hatebears if you have the lands to support him blowing everything up, and he can be used to win given enough lands.
Instead of being a commander that cycles through your deck, you are now running a commander that is a win condition if you can cycle through your deck, while also eliminating pesky Spirit of the Labyrinths and Notion Thiefs occasionally. This is not worse by itself, just different to the other "land-storm" strategies that have existed before.
Well then, if you are in colors that make it easy to cycle through your deck, it shouldn't be a problem to pull this off. This would work if you were in or , however you are not, you are in . This will make it harder to make this kind of deck viable, except wait! You aren't a landstorm deck, you are a combo deck that is running Keen Sense and Snake Umbra, which will allow you to turn your commander into a drawing machine!
Okay, then there is a very clear deck in the meta to compare it to, Niv-Mizzet, the Firemind, a powerful Tier 2 list, running Curiosity and Ophidian Eye, which can allow for the commander to deal damage, drawing a card, dealing damage, and so forth, and with the commander costing 4 devotion like this one, it would make sense to compare them, even the enchantments costs are the same!
On the side of Borborygmos the enraged, he is in green and so has tons of ramp, along with being a allied color to red, so there is better lands for him, and also has access to land destruction and some better stax effects.
On the side of Niv-Mizzet, the Firemind, she is 2 mana less, has blue, which allows access to much better card draw, has Tandem Lookout and Mind Over Matter as well, and so has a couple more options than green for combo-pieces, and also has a commander that can draw cards (getting closer to the combo) than Borborygmos Enraged. It has better tutoring options, as Long-Term Plans, Intuition, Dizzy Spell, etc. It has better interaction in the form of countermagic and removal (Chain of Vapor, Cyclonic Rift, Pongify etc.). This is all good and everything, but what Niv-Mizzet, the Firemind truely has over Borborygmos the enraged is that she can win without being lucky on the draw (doesn't need to find a land to trigger again), and can run a 30-land landbase instead of a 42-land landbase to be consistent.
With all of that stacked against Borborygmos the enraged, does that mean he isn't a competitive commander? Not nessecarily, I personally believe every commander could be competitive. No, I think this deck has taken what Borborygmos the enraged is trying to do incorrectly.
I have been working on a primer for making any commander competitive, Why Every Commander is Competitive, and when I looked through the advice I would give others, I would turn this list into a stax list, you run a couple stax cards, like Destructive Force and Wildfire, and I think it is something that this list should do much much more of.
Imagine if instead of this combo-oriented list (which I hope I have explained why it isn't competitive as a land-storm/combo build at this point), was instead a stax build. You ramp into a Ruination, drop a Trinisphere, and your opponents have nothing. Null Rod there artifact mana, Cursed Totem there dorks, and ramp basic lands to win. Blood Moon them, Magus of the Moon them (tutorable via Imperial Recruiter), and eventually, once you have run all of your opponents out of gas, you plop your commander, and play out a Storm Cauldron, taking everyone down in a turn or two. Maybe you run a Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the list as a backup.
A deck like that doesn't sound like a deck like The Gitrog Monster or Niv-Mizzet, the Firemind, and I promise it is a competitive list. If it sounds like the commander isn't necessary, you wouldn't be wrong. I could build it with Jerrard of the Closed Fist minus the Storm Cauldron part, and it would do about as well.
I want to apologize if it sounds like I am ramming your deck, this is simply what I see. If you would rather me not criticize your list or suggest improvements, I won't do it any more, just say it.
1 month ago
1 month ago
3 CMC pingers are too expensive (especially when they have only 1T and not even haste), cards for replace Fireslinger, Lobber Crew. And with this cheesy tactic think about Ophidian Eye or Tandem Lookout, it could draw you plenty cards. Last card that could be interesting is Needle Drop.
2 months ago
2 months ago
In doing so thought I'd mention a few things, see if anything is helpful, probably not,
Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.
Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.
You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.
Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.
Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.
I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.
Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.
Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.
PS: some evaluations,
Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.
Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.
Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).