Enchantment — Aura
Flash (You may play this spell any time you could play an instant.)
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Printings View all
|Time Spiral (TSP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ophidian Eye occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Ophidian Eye Discussion
on Parun Storm
5 days ago
Hey there! I might be able to give you some suggestions though whether they are helpful or not I'm not sure. Let's start off with lands.
Basics aren't BAD but there are SO many options that could be better than them, and personally I don't think its worth it to run that many of them when there are those better options. I would consider some of the following! (If you have the budget)
- Spirebluff Canal
- Fiery Islet
- Cascade Bluffs
- Volcanic Island
- Scalding Tarn
- City of Brass
- Mana Confluence
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- Gemstone Caverns
- Gemstone Mine
- Strip Mine
- Tarnished Citadel (ehhh maybe not)
- Reflecting Pool
Yeah some of these are on the expensive side, but as you progress with your deck, I do recommend checking them out (maybe not Volcanic Island though XD)! However, I do have a couple more suggestions. Lets look at your ramp. You do have some pretty good ones, especially Lotus Petal, but I may have a couple of better ones I'd consider adding. Now I wouldn't add all of these, but maybe the ones you like, can afford, and work with your deck. Particularly the first seven.
- Sapphire Medallion
- Mana Vault
- Mana Crypt
- Chrome Mox
- Extraplanar Lens
- Cloud Key
- Mox Diamond
- Fellwar Stone
- Thran Dynamo
- Gilded Lotus
Now usually that's all I help people with, but I can't help but noticing you don't run a Ophidian Eye! It could be a whole other wincon since it goes infinite, and I'd definitely recommend it to all Niv Mizzet players, right along side curisoity and tandem lookout which you already run.
So in the end, I definitely would consider most of the ramp, nearly all the lands, and definitely ophidian. I promise your deck will perform MUCH better with these additions, and though some of them are investments, they are VERY helpful. If this does help you be sure to check out and upvote some of my decks, I would appreciate it! (Double Trouble EDH)! Anyways, I hope this helps, good luck on your deck, and have a great day!
1 week ago
Just something quick. You might want to add Curiosity and/or Ophidian Eye to the deck, they go infinite with Niv-Mizzet, Parun, Niv-Mizzet, the Firemind, and Brallin, Skyshark Rider Flip. A great way to close out the game, and if you're looking to stay casual, you don't have to add any tutors.
1 week ago
Looks good so far. You might like these: Bag of Holding, Glint-Horn Buccaneer, Well of Lost Dreams, Drogskol Reaver, Curiosity, Tandem Lookout, Ophidian Eye, Sigil of Sleep, Cauldron of Souls, Teferi's Ageless Insight, Knollspine Dragon, Jace's Archivist, Magus of the Bazaar, Burning Inquiry, Merfolk Looter, Thought Courier
1 month ago
Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.
6255 Exquisite Blood + Sanguine Bond
2 months ago
Good job in putting together a viable deck on a budget! I am thinking that a simple and cheap card such as Shelter could be helpful to have Bruna sneak through blockers and/or avoid removal when you swing I assume for lethal commandar damage, plus it replace itself.
Not a fan personally of Opportunity: sure, 4 cards are nice, but 6 CMC is really a lot to spend - it basically 2 Divination sticked together, with the advantage of instant speed being reduced by the need of having 6 mana available. Since your deck focuses on auras, maybe Ophidian Eye to get some value over time?
2 months ago
Notable synergy: Nekusar, the Mindrazer plus one or more of Curiosity, Tandem Lookout, or Ophidian Eye. It turns Nekusar into a bastard version of Consecrated Sphinx: "I draw a card." "I deal you 1 damage with Nekusar, the Mindrazer. Curiosity triggers, drawing me a card as well." It makes him into a Consecrated Sphinx, except it draws a card and deals 1 damage instead of drawing two cards. Funny combo.
3 months ago
Great list you've got going. I love the spell-slinging for value approach you've taken. I have a couple budget additions for you if you like.
Also, you don't have a lot of alternative ramp cards like Dockside Extortionist and Smothering Tithe. If you're on a budget, I suggest putting in the Talismans and pulling Myriad Landscape as its just too slow. Also, Migratory Route cycles to color fix you, but it only gets a basic and is practically unplayable. If you're going to keep a landcycler in, I suggest Sanctum Plowbeast. Granted, it's not exactly playable either, but it cycles for a "Plains" or an "Island", so you can go grab a basic or your Irrigated Farmland or your Prairie Stream or your Raugrin Triome, or any other fetchables that you end up putting in the deck. You might also consider putting in something to slow your opponents down like Kismet or Frozen Aether.
Seriously consider keeping Curator of Mysteries in for top deck filtering when you cycle. You could put Crystal Ball in instead, but Curator works with the cycling theme. We all would love to stick Sensei's Divining Top in our decks, but $$$$. Also, if you have Decree of Silence, put it in. At it's floor, it's a free counterspell with Gavi or New Perspectives, and at its ceiling, it eats your opponents next three spells.
I also suggest Hall of Heliod's Generosity to put Decree or Astral Drift or any of your other enchantments back on top of your library. If you're gonna run Akroma's Vengeance and Dismantling Wave, you should have a way to get your enchantments back.
Savai Thundermane isn't necessarily cost effective. I would suggest pulling it for the new Drannith Stinger. Ping ALL of your opponents for free when you cycle, rather than paying two to hit one target. If you're worried about targeted removal, don't forget you have Lightning Rift which does the same thing as Savai for one less mana and is much less likely to be hit by a wrath.
Have you play tested this yet? I've always found both Niv-Mizzets prohibitive in casting. Brallin, Skyshark Rider Flip and Glint-Horn Buccaneer work very similarly with Curiosity and Ophidian Eye, are far less prohibitive to cast, and with how fast this deck draws, you should have no problem getting to 8 cards.
Let me know your thoughts!
3 months ago
Hey, it's been a while. To link to your deck wrap your deck's slug with brackets. The slug can be found at last part of the Internet address to your deck (/niv-mizzet-my-problem/). Your deck name is unique therefore the slug is the name of your deck thus you only have to use the name with brackets to link to it. Niv mizzet my problem
To link to a card you also use brackets around the cards name. Aetherflux Reservoir
Understand, that cEDH is whole other monster of a format then Commander. I don't play cEDH, because it's not a budget format, but I do try to follow it. I think before you think about cEDH you should make your deck ready for casual competitive. This is how I play Commander, by building casual competitive decks. Causal competitive to me means a competitive deck that's not as powerful as cEDH deck, but is using some cEDH deck building philosophies without the massive cost. Uses a combo to win and keep the avg. CMC as low as possible.
The most competitive thing about Niv is the infinite damage combo with Curiosity, Ophidian Eye and Tandem Lookout. Glint-Horn Buccaneer combo is also good. If wanting to be more competitive then the rest of your deck should be cards that can help you to find the other card you need for the combo, protect the combo, play ramp that will help you to cast the combo faster and interact with your opponents until you can assemble the combo. Your world in a competitive game with Niv should be about how you can assemble the combo the quickest with protection because this is how you win the game.
One way to be more competitive is to cut all the unnecessary high CMC cards. In the case of Niv he's really the only high CMC creature threat you need. You want to keep the mana curve low to be able to play more spells each turn and not have too many cards in your hand that you can't cast. Being competitive is about getting as much value for the mana cost as you can from the cards you play.
Some examples of non-competitive lands in your deck:
Best to not play any lands that will always ETB tapped because these lands slow you down and make it more difficult to leave mana up to cast instants on your opponents turns. It's better to play more basic lands then these lands if you have to. To be more competitive you need to be able to spend for good lands. A competitive manabase is not cheap; in fact it will most likely be the most expensive part of your deck, but this is needed. The first thing I do when building a casual competitive deck is allocate enough of the budget for good dual lands as these are essential to the deck functioning.
An example of lands that could replace these lands to be more competitive.
Don't be afraid to pay life to make mana in 40 life Commander.
I can continue in another comment. Would you like more advice?