Ophidian Eye

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Ophidian Eye

Enchantment — Aura

Flash (You may play this spell any time you could play an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

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Ophidian Eye Discussion

WhatevWorks on Niv-Mizzet is a Rick and Morty Fan

4 days ago

Hi hejtmane, thanks for the feedback. You seem like you might be new to Magic, so I suppose this is a good example to show what combo decks are. You see, I don't play Kozilek, Butcher of Truth to cast him. This is a combo deck. Combo decks rarely actually use the board or attack with creatures. Instead, they rely on usually 1 to 4 combinations of cards that automatically win the game when they're both out. The combo in this deck is your commander, Niv-Mizzet, the Firemind, plus one of the following: Mind Over Matter, Curiosity, Ophidian Eye, Tandem Lookout. Curiosity, Ophidian Eye, and Tandem Lookout all give Niv-Mizzet the ability to draw cards whenever he does damage to an opponent. This is important, because he already has the ability to do damage to opponents when you draw cards. This means that when one of those 3 cards plus Niv-Mizzet is in play, here's what happens: -You draw a card. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Repeat for each card in your deck. When you would draw your last card, you lose the game- unless you don't actually draw this card. You can choose not to by having Niv-Mizzet deal one damage to yourself instead of an opponent, thus not triggering the other part of the combo. At this point, you have your entire deck in your hand. The deck includes enough free artifacts that generate mana (Mana Crypt, Lotus Petal, Mox Diamond...) that you will probably be able to get to 3 mana by playing them. When you do, use this mana to play Seething Song. This gets you up to 5 mana. When this is done, use 2 of that mana to cast Dangerous Wager, leaving the other 3 for later. This is a thing you can do, it's called floating mana. You can save mana for later, but as soon as you move to w new turn phase, all the mana you had saved goes away. Anyway, Dangerous Wager discards your hand. Since your hand is your entire deck, this dumps every card in your deck into the graveyard- including Kozilek, Butcher of Truth. Kozilek shuffles your graveyard, which is your hand because you just played Dangerous Wager, which is your deck because you just drew your entire deck, back into your library. After that, it draws you 2 cards, meaning: -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Guess what? You just drew your deck again. You already used up your free artifacts last time you did this, but that's okay. Remember that 3 mana you saved for later? Use it now to cast Seething Song again, and get back up to 5. Use 2 of it to cast Dangerous Wager, which starts this whole shitshow over again, which lets you draw infinite cards, which does infinite damage because Niv-Mizzet is on the battlefield.

That was a lot, but it's a painstakingly detailed description of what this deck does. Hope that explained it well enough, and welcome to Magic!

WhatevWorks on Help with Niv-Mizzet Combo Deck

1 week ago

I built Niv-Mizzet, the Firemind today as a combo deck. The goal is to get one of the 4 Niv-Mizzet combos (Curiosity, Tandem Lookout, Mind Over Matter, Ophidian Eye) and then proceed with some intricate shenanigans involving Kozilek, Butcher of Truth, Lion's Eye Diamond, and Dramatic Reversal to refill your deck so that you can draw it again, and get infinite damage off of Niv-Mizzet. I don't feel like typing out the full, detailed description of what happens, but just trust that it works. Something is wrong though. I'm packing a bunch of tutors and draw, yet so far I've gone off on turns 6, 7, 9, and 10. Can someone help with making the deck faster? Deck link: Niv-Mizzet is a Rick and Morty Fan

Frd123 on Estrid, Hit and Run

2 weeks ago

Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.

Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.

You could run Curious Obsession, Ophidian Eye, Curiosity, Sixth Sense, Keen Sense and Snake Umbra. And for a global effect Coastal Piracy.

I suggest using Mesa Enchantress.

Another good suggestion is using prowess creatures such as Seeker of the Way and Monastery Mentor. Or even Myth Realized.

Another good enchantment for providing unblockability is Flickering Ward.

Feltrix on Singleton

4 weeks ago

Military Intelligence, Ophidian Eye, and Curiosity could all provide some nice card draw.

SynergyBuild on Beware the Shrubbery (Competitive Lands Matter)

2 months ago

Before I get started, I recommend Autumn's Veil, Pyroblast and Red Elemental Blast as good ways to protect combo-turns from countermagic!

Well, I have always been a fan of lands-matter builds, you know The Gitrog Monster or Tatyova, Benthic Druid, fast-paced combo decks with large amounts of card draw and speed.

Tatyova, Benthic Druid supports lands on the battlefield, The Gitrog Monster supports them in the graveyard, and with Borborygmos Enraged we now have a commander in good colors that supports lands in your hand. Well, almost.

Tatyova, Benthic Druid and The Gitrog Monster support your lands by drawing you cards, which is a very valueable commodity for decks that run a ton of lands, as lands give mana, but not exactly card draw, the two most important resources. Borborygmos Enraged is a tad different, instead it pumps out Lightning Bolts!. This makes it great removal in a competitive scene with a lot of dorks and hatebears if you have the lands to support him blowing everything up, and he can be used to win given enough lands.

Instead of being a commander that cycles through your deck, you are now running a commander that is a win condition if you can cycle through your deck, while also eliminating pesky Spirit of the Labyrinths and Notion Thiefs occasionally. This is not worse by itself, just different to the other "land-storm" strategies that have existed before.

Well then, if you are in colors that make it easy to cycle through your deck, it shouldn't be a problem to pull this off. This would work if you were in or , however you are not, you are in . This will make it harder to make this kind of deck viable, except wait! You aren't a landstorm deck, you are a combo deck that is running Keen Sense and Snake Umbra, which will allow you to turn your commander into a drawing machine!

Okay, then there is a very clear deck in the meta to compare it to, Niv-Mizzet, the Firemind, a powerful Tier 2 list, running Curiosity and Ophidian Eye, which can allow for the commander to deal damage, drawing a card, dealing damage, and so forth, and with the commander costing 4 devotion like this one, it would make sense to compare them, even the enchantments costs are the same!

On the side of Borborygmos the enraged, he is in green and so has tons of ramp, along with being a allied color to red, so there is better lands for him, and also has access to land destruction and some better stax effects.

On the side of Niv-Mizzet, the Firemind, she is 2 mana less, has blue, which allows access to much better card draw, has Tandem Lookout and Mind Over Matter as well, and so has a couple more options than green for combo-pieces, and also has a commander that can draw cards (getting closer to the combo) than Borborygmos Enraged. It has better tutoring options, as Long-Term Plans, Intuition, Dizzy Spell, etc. It has better interaction in the form of countermagic and removal (Chain of Vapor, Cyclonic Rift, Pongify etc.). This is all good and everything, but what Niv-Mizzet, the Firemind truely has over Borborygmos the enraged is that she can win without being lucky on the draw (doesn't need to find a land to trigger again), and can run a 30-land landbase instead of a 42-land landbase to be consistent.

With all of that stacked against Borborygmos the enraged, does that mean he isn't a competitive commander? Not nessecarily, I personally believe every commander could be competitive. No, I think this deck has taken what Borborygmos the enraged is trying to do incorrectly.

I have been working on a primer for making any commander competitive, Why Every Commander is Competitive, and when I looked through the advice I would give others, I would turn this list into a stax list, you run a couple stax cards, like Destructive Force and Wildfire, and I think it is something that this list should do much much more of.

Imagine if instead of this combo-oriented list (which I hope I have explained why it isn't competitive as a land-storm/combo build at this point), was instead a stax build. You ramp into a Ruination, drop a Trinisphere, and your opponents have nothing. Null Rod there artifact mana, Cursed Totem there dorks, and ramp basic lands to win. Blood Moon them, Magus of the Moon them (tutorable via Imperial Recruiter), and eventually, once you have run all of your opponents out of gas, you plop your commander, and play out a Storm Cauldron, taking everyone down in a turn or two. Maybe you run a Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the list as a backup.

A deck like that doesn't sound like a deck like The Gitrog Monster or Niv-Mizzet, the Firemind, and I promise it is a competitive list. If it sounds like the commander isn't necessary, you wouldn't be wrong. I could build it with Jerrard of the Closed Fist minus the Storm Cauldron part, and it would do about as well.

See Gruul Stax (WECIC) for what I am talking about! That list is a tad different though, it runs dorks and no Cursed Totem, because green dorks are really fast mana.


I want to apologize if it sounds like I am ramming your deck, this is simply what I see. If you would rather me not criticize your list or suggest improvements, I won't do it any more, just say it.

kamelyan on Niv-Miz draw

3 months ago

Ophidian Eye was the card to combo with Niv-Miz back in standard; and now with Grafted Exoskeleton, you don't have to worry about decking out before dealing lethal.

DesArthes on Pauper pingers

3 months ago

3 CMC pingers are too expensive (especially when they have only 1T and not even haste), cards for replace Fireslinger, Lobber Crew. And with this cheesy tactic think about Ophidian Eye or Tandem Lookout, it could draw you plenty cards. Last card that could be interesting is Needle Drop.

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