Ophidian Eye

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral Common

Combos Browse all

Ophidian Eye

Enchantment — Aura

Flash (You may play this spell any time you could play an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

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Ophidian Eye Discussion

MartialArt on Locust Swarm

9 hours ago

Looks very good. But how should Bident of Thassa + Niv-Mizzet, the Firemind work? The Bident clearly says "combat damage" and Niv Mizzet does not combat damage with you drawing. This can't go infinite unless you use Ophidian Eye or Curiosity instead of the Bident.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago
I agree that having Laboratory Maniac in play beforehand (or Purphoros, God of the Forge, or a Niv-Mizzet, the Firemind) does the trick with the Kindred Discovery combo, but that's just ASKING for removal to kill me. I want an instant I can cast from hand that can terminate the loop, and I want to be able to cast it even when tapped out. This leaves me 3 options: Pyrokinesis, Snapback, or Simian Spirit Guide+Red Elemental Blast. Of those three, I like Snapback because it's also decent as an answer for a Blightsteel Colossus or Protean Hulk or what-have-you, even when I'm tapped out. I got to kill a Kaalia deck with Snapback yesterday, so I'm not unhappy with how it's playing so far haha.
Thanks for your continued thoughts on the deck haha! IN order:

I don't like Leyline of Anticipation much TBH. It's always a "cute" card that doesn't actually give me enough advantage to matter :(

Breath of Fury's combo works as long as at least one player has no flyers (very likely in 4-to-5-player), because I can keep hitting that player with the enchanted Locust while my other Locusts swing at other players.

With regards to Faithless Looting vs recursion, this deck is getting increasingly fast, to the point where I am consistently winning T4 or earlier. In that light, the mana needed for the recursion spells is too high.

With regards to Kozilek, Butcher of Truth vs Hostility - Hostility only works in half of the combos, I'm afraid. It won't let you go infinite with Skullclamp, and it cripples your combo with Kindred Discovery. The biggest effect, however, is that you can't use discarding him as a source of recursion. When I have infinite draw but no win-con left in my deck (which happens a LOT) I can discard Kozilek, Butcher of Truth to functionally put my GY into my hand. Hostility won't let you do that :( Finally, you can't cast Hostility off of Ashnod's Altar and/or Mana Echoes. All in all, I really suggest biting the bullet and buying a copy, I'm afraid. He's pretty central to the deck's strategies.

Curiosity (and by extension, Ophidian Eye) are too situational when I don't have Niv-Mizzet, the Firemind out. I love the idea of pairing them with Purphoros, but he's virtually never a creature :( I only have 17 devotion to red in the entire deck! I am, however, going to put in Mind Over Matter, which does combo with Niv-Mizzet, the Firemind ;)

And when you post your more creature-centric build, please link me! I'd love to take a look hahahaha.

DarkEclipse18: Thanks for both suggestions! I was actually planning on putting in Mind Over Matter already haha (hadn't finished the next update lol), and I'll definitely consider Aggravated Assault :) Mind re-clicking that upvote button, though? It didn't seem to have worked the first time.

TheRedGoat on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago

Okay, so I have a possible card suggestion in regards to the "decking yourself" problem in the form of Words of War or also Words of Wind. Additional problem to this is I'm unable to begin guessing where you would make space for either one in addition to Laboratory Maniac (if you even found it worth it). Truthfully I'm more concerned about finding space for Leyline of Anticipation and/or Vedalken Orrery, but the above comments distracted me.

For the way you have your build set up, I'm personally curious how Breath of Fury is able to go infinite the way you describe when you have, as far as I can tell, no way to guarantee that the enchanted creature is getting damage in each time. I might also wonder if, in regards to Faithless Looting in particular, you might not be better off with more spell recursion effects like that of Mystic Retrieval or even Recoup? If nothing else, wouldn't Kozilek be able to be replaced by say Hostility or Guile in regards to the shuffle effect? "Butcher of Wallets" is just as apt a name for Kozilek in this instance.

Lastly, I noticed some people have suggested Curiosity, even though Ophidian Eye is better, to go with your Niv-Mizzet, the Firemind, but with Purphorous possibly being a creature at the same time that you have the your commander, he can wield the enchantment/s just as effectively as the dragon (I think). As a side note, cause I got curious and distracted again, Niv-Mizzet, Dracogenius + Illusionist's Bracers + The Locust God + Phyrexian Altar will win the game/clear the board. That also works if you had Mycosynth Lattice and Ashnod's Altar (or I guess Krark-Clan Ironworks at that point) instead of the bracer's and phyrexian altar.

Btw, I don't have it on the site yet, but I am trying to brew a more casual creature-centric locsut swarming deck. I'd love to get your opinion on it later if you're up to it by (estimated time who knows when).

Chill_Casual on Mindgames

2 weeks ago

Hey man, I would recommned replacing Niv-Mizzet, the Firemind with Archfiend of Ifnir for two reasons. 1.)Niv-Mizzet, the Firemind has a disgusting mana-cost of 2UURR which can be bad without the right lands/artifacts and is expensive in itself, whereas Archfiend of Ifnir is 3BB. that's cheaper and easier to cast. 2.) Archfiend of Ifnir has superior card value to Niv-Mizzet, the Firemind, and here's why. Archfiend has a base power/toughness of 5/4 whereas Niv-mizzet has 4/4. Niv-mizzet may be able to do his classic infinity combo when paired with Curiosity, Helm of the Ghastlord, or Ophidian Eye, but without those he doesn't bring much to the table over Archfiend in terms of being a fatty flyer. If you wheel while Niv-Mizzet is out you get like seven damage spread out as you choose. This pale's in comparison to A Black Sun's Zenith FOR OPPONENTS ONLY. Like, Niv-Mizzet, the Firemind is spoopy, but NUKING THE BOARD EVERY WHEEL IS HARDCORE CONTROL. also, Archfiend has cycling if you ever got that desperate. If you put in Archfiend over niv-mizzet, you may also be able to sub in cards in place of those combo pieces. Cerebral Vortex blasts opponents in the face when draw engines are out. Snap + literally any wheel = free chaos warp that opponents get nothing from. Baral's Expertise = Free wheel tied into 3 artifacts and/or creatures removed, and that can hit really hard if you pick the right artifacts/creatures. Grafted Exoskeleton speaks for itself, as well as Phyresis. *Palpatine Voice* "Use my knowledge, I beg you".

Mono_Land on Riku, would you like to make that a combo?

1 month ago

any mana rock + Isochron Scepter + Dramatic Reversal this gives infinite mana if you want some insta win cons in this color Niv-Mizzet, the Firemind + Curiosity Ophidian Eye or Tandem Lookout

Mono_Land on Nekusar, the Mindfocker

1 month ago

add Ophidian Eye for an additional trigger Niz-Mizzet the Firemind combo

CaptSillva on Niv-Mizzet and the Izzet Draw/Burn Deck

2 months ago

So basically you are going for a Nekusar, the Mindrazer type deck minus the black? Well here are a few cards you could consider Kami of the Crescent Moon, Jace Beleren, Temple Bell, Fevered Visions, Teferi's Puzzle Box, Ophidian Eye, and Cerebral Vortex.

Also something worth mentioning, Day's Undoing does not trigger your commander's effect. this is because Day's ends the turn as part of the effect and by doing so removes all of your commander's effect triggers from the stack. However, the deck recycle would still be quite useful I suppose.

holybreep on Dragonlord Scion

2 months ago

checking out this list and offering my constructive criticism :D

Please keep in mind that this is just my take on Scion, there's definitely a lot of ways you can build it, so these comments are going with the train of though that being voltron for the win is the most efficient path to victory :D

I'll break it down by category:

Lands:I'd probably cut minamo and high market. From there, I think 36 lands is fine, and I'd play 2 of each basic to play around non-basic hate and to take advantage of some other effects from cards I'll mention later.

I'd also consider running ancient tombs in place of Crystal Quarry, cascading cataracts just seems like a better version

Sorcery:I feel like these should mostly be either- Powerful board wipes- Powerful card draw- Stuff that will win you the game

My reasoning for this is that this deck probably draws stuff it doesn't want to/can't play, and those cards end up being dead in the hand for too long.

In your list, I'd probably cut:

  • 1x Channel the Suns - this card takes up a slot to net you 1 mana. If you're fetching right and have mana rocks, this card is basically dead.

  • 1x Fearsome Awakening - very slow reanimation spell, the 2x +1/+1 counters aren't an upside worth paying 5 mana for in my opinion.

  • 1x Skyshroud Claim - you can probably find a better rate for ramp + fixing, a 4cmc sorcery seems like too steep of a price to pay.

Sorceries I'd consider bringing in are:

  • Maelstrom Pulse - relevant vs tokens
  • Akroma's Vengeance - flexible boarwipe thanks to cycling.
  • Time Spiral - re-gas or reconstitute a weak hand.
  • Rite of Replication - either copy the best threat, or make 5x of one of your dudes. Basically wins you the game with Scourge of Valkas if kicked (basically a super Valakut - 6x5x6 = 180 damage, since each copy Valkas will see 6 dragons entering the field at once)
  • Bring to Light - essentially a tutor
  • Moving on to Instants:I'd cut Lure of Prey and Sarkhan's Triump. Feels like this deck wants to basically win with Scion getting through with commander damage, ultimately a voltron approach to victory. With that being said, I think you can jam a lot of high impact instants. These come to mind:

  • Pact of Negation

  • Path to Exile
  • Swords to Plowshares - life gain doesn't really matter if you're winning with 21 commander damage.
  • Disallow - gets rid of tricky stuff, and its a solid counterpell overall
  • Fact or Fiction - fills the GY, digs 5 cards deep at instant speed for 4cmc.
  • Savage Beating - for 5 or 7 cmc, you win the game
  • Hatred - seems decent in EDH, with 40 life, you're basically trading off 5cmc + 15 life to either win the game, or to knock someone out of the game (commander damage).

Enchantments:Cuts, due to low impact, in my opinion:

If I were jamming Scion, I'd probably want my enchantments to do 1 of 3 things - either keep me alive, protect my dudes, or act as a damage multiplier or grants evasion so I can win via commander damage.

Stuff that keeps you alive:

Stuff that protects my dudes:- Asceticism - you already run this, nothing else off the top of my head atm.

Evasion/game winning stuff:

Now, on to Artifacts:

First, stuff that doesn't pass the initial eye test:

  • Crucible - no obvious synergy
  • Dragon Arch - seems iffy, you end up paying 7cmc to play a multi-colored creature, at which point, you can probably just play the creature. If the creature costs less than 7cmc, you kind of just owned yourself.

Stuff I think is worth checking out:- Chrome Mox- Prismatic Geoscope - this is what those basics will help out with :D- Fellwar Stone - most likely fixes some colors + ramps- Swiftfoot Boots - lightning greaves #2- Credit Voucher - cycles dead cards for potentially not dead cards, for the low cost of 2cmc

Planeswalkers - I noticed you don't run any, I think these might be decent:Sarkhan Unbroken - CARD DRAW + mana fixing/ramp in one? SEEMS GOOD!Sorin, Grim Nemesis - MORE CARD DRAW!? AND with the high CMC of your stuff, the drain should be excellent every now and then.Nicol Bolas, Planeswalker - Takes care of any creature threat + flavor win

CREATURES!!I'd make these cuts on the thinking that they either:A) Don't win you the gameB) Don't advance your boardstate enoughC) Don't provide adequate utilityC) You're never going to be able to abuse their 3cmc payment abilities + you probably will only have one shot with them. Feels like the mana would be better spent winning with Scion.

  • 1x Balefire Dragon
  • 1x Bladewing the Risen
  • 1x Dragon Mage
  • 1x Dragonlord Ojutai
  • 1x Dragonlord's Servant
  • 1x Dragonspeaker Shaman
  • 1x Hellkite Tyrant
  • 1x Karrthus, Tyrant of Jund
  • 1x Numot, the Devastator
  • 1x Savage Ventmaw
  • 1x Steel Hellkite
  • 1x Teneb, the Harvester
  • 1x Tyrant's Familiar
  • 1x Utvara Hellkite
  • 1x Vorosh, the Hunter

Creatures I'd consider running:

Whew, that's all I've got! Again, this is just my take on what I think is the path of least resistance to victory with a Scion deck that's not as vulnerable to GY hate. GY strats are definitely legit, so feel free to jam all the reanimation + tutors too :D

Hope you found some of this useful :D

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