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White creature spells you cast cost less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
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Oketra's Monument Discussion
1 day ago
Love the Deck plus one from me.
I have been playing with Lifegain and it has been working so well for me. Anyways I think u can minimize the Regal Blood Lord to 3. I use Oketra's Monument as it can help me cast the Horse a turn Early and can create Tokens. Gifted Aetherborn should be at 4.
Hey check out my deck Gaining Ground (WB Lifegain)
1 week ago
You are most definitely missing arguably the best card for the deck in Mentor of the Meek. The card draw is phenomenal with Oketra's Monument. To make room, I would drop 2x Benalish Marshal as it counters the Mentor of the Meek ability for most of the creatures. Metallic Mimic should also only be 2x, I think. That would give you 6 cards that can provide either a +1/+1 anthem or counters. That's plenty and will give you one of them at minimum to add to the board later in the game for a fatal swing.
Cool deck! +1 from me! I have a similar deck-- maybe it could give you some ideas? White Monument with a splash of Blue
1 week ago
With such a high mana curve why not run more counter? I beat a deck with my Blue mill because they couldn't get anything out on the board very similar to this one. What about Oketra's Monument to help with curve and Ajani's Welcome and/or Fountain of Renewal to help with life gain until you get your mana ramped up? Settle the Wreckage is great but by the time you have the mana I would want to be dropping Angels by the time that enters. With Shalai's hex proof extension why not run Fumigate? I believe its mana cost is less than Settle the Wreckage. I also don't see how History of Benalia fits this deck, since you are only running 8 knights. I would also recommend Herald of Faith. Just my 2 cents as a low rent player. These Angel decks keep popping up at my FNM and have not been very successful as mono. A blue/white midrange Angel deck thumped everyone at a Standard Showdown I went to on 8/1.
2 weeks ago
it is very hard to build aground a card like desecrated tomb in standard If I were to play that card I would play probably a green black Build with cards like Deathgorge Scavenger however it is pretty hard to get enough value out of it with out a very strong engine. I would suggest using something like Oketra's Monument. if you don't want to do that then I would suggest playing Dread Wanderer
2 weeks ago
Hey Vidjalante, thanks for your comment. I'm glad you like the deck! I run Thornscape Familiar because it can be pulled with Protean Hulk to start an infinite combo with Whitemane Lion and Lotus Cobra immediately. It's a very strong combo in the deck that would be even stronger if I can find a spot for Oketra's Monument. I'm still giving some thought on what I want to cut.
2 weeks ago
I think you could drop Thornscape Familiar for Oketra's Monument. Similar effect on each except Monument gives you a little bit more payoff and is a bit harder to remove. :) Love the build; more like Karametra, Jack of all Trades! <3
3 weeks ago
Thanks for taking your time!
It says "Don't look at my land count! :)" haha will update those when I got all cards. And ofcourse 60 cards.
Duress main use is removing board wipes, enemy win cons and seeing their hand ( can't go wrong with that card really )
Need some good creatures to add, any ideas? Also some stalemate breakers...
3 weeks ago
First of all, 16 lands isn't remotely enough for this deck, or really any deck without Moxen or other cheaty fast mana. Even Elf decks run at least 18 lands and over half their creatures are mana-dorks. Since your curve tops out at 4 with Oketra, you need 24 lands. That will ensure that you can likely cast a 4-drop on turn 4 most games. If you're ok with Oketra not coming down until later, then you can maybe drop to 23 lands but that's starting to push it. And with Mentor of the Meek, you don't mind flooding out as much so I'd really suggest sticking with 24 lands. (Note: you can possibly drop to 22 lands if you switch to a build heavier on 1-drops.)
As for colors, I'd strongly suggest switching to Mono-White. You're only really splashing for Black and White has good alternatives in those slots. The issue here is that in order to reliably cast your two colors, you need more than just Evolving Wilds, but since this is an aggro deck, you can't afford to play many taplands or you'll cripple your early game and aggro decks rely on their superior early games to win. This means you'd need to run playsets of Concealed Courtyard and Isolated Chapel, but those will raise the budget dramatically and they don't work well together so you'll still occasionally have awkward turn sequences.
Also, you're currently at 65 main-deck cards. You gotta get that down to 60 cards. Decks are at their strongest when they play the least number of cards possible. If you cut the 5 weakest cards from your deck, you'll then only draw the 60 strongest.
Moving on to specific choices, Duress really shouldn't be in the main deck of Aggro. It's a good card out of the sideboard in some matchups but unless you know you're going to be playing against Control 75% of the time, it's often just going to be dead. Dusk // Dawn is the same thing: not main-deckable. Good in the sideboard maybe but it often won't do anything. Oketra's Monument is actually quite terrible in Aggro: a) it doesn't discount your 1-drops, b) you have to take off Turn 3 to cast it, but Turn 3 is crucial for Aggro, c) it encourages you to wait to cast you dudes, but deploying on Turn 4 is way too late, d) It costs 3 mana and you won't necessarily have that on Turn 3 anyway, e) Aggro has a serious problem with running out of cards and since this is Legendary, drawing multiples will make you effectively run out of cards even faster. The 1-of Inspired Charge is probably fine but I've found mass pump spells like that to be too swingy in general. Often times it just won't do what you need it to do. Plus, 4 mana is a lot. Pride of Conquerors or even Charge might be better, if you raise the number of 1-drops to make sure you can flood the board.
As for your creature distribution, you really want to lean on your 1-drops to get work done. You're currently weighted heavily towards 2-drops, but this just means you won't be able to cast two spells in a turn very often. Glory-Bound Initiate is a great card but it's a non-bo (opposite of a combo) with Mentor of the Meek, Militia Bugler, and Dusk // Dawn, so I'd cut it. Otherwise, your choices are fine. Just be aware that Knight of Malice and Knight of Grace don't trigger Mentor of the Meek and are hit my Dusk // Dawn if they get the +1/+0. I haven't personally found these guys to be all that great in the main deck but they can be good in certain metas.
Hope that helps!