Creature — Human Wizard
Tap: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
Price & Acquistion Set Price Alerts
Sorceress Queen Discussion
3 months ago
I really like this deck, looks very tuned! Do you run out of cards a lot? Maybe some recursion could be good like Phyrexian Reclamation or Oversold Cemetery? Also Wickerbough Elder could be clever with all the -1/-1 effects running around. Does that deck struggle without the commander on the field doing his thing? Maybe run a Sorceress Queen as a back up? if you're running enough elfs Wirewood Symbiote could be another untap effect.
Hopefully some of the suggestions are helpful, if you have the time could you check out my budget Mazirek, Kraul Death Priest build? I think I need another pair of eyes on it to make sure I didn't miss anything. Thanks!
Commander / EDH
SCORE: 2 | 529 VIEWS
3 months ago
Ok, I've made some changes with what I had on hand. Here's what I've done so far:
Now, as I acquire some of the other cards, I'll need to decide what stays and what goes. What should I switch out for Buried Alive at this point? I do have a Jet Medallion, but do I really need it? Hopefully I'll get some play testing done with it this weekend and see how it goes.
4 months ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
5 months ago
King Macar, the Gold-Cursed is one if my favourite cards in the deck, actually. Ashenmoor Liege use to be in the list for the longest time until I realised that it didn't do enough for this deck really other than be royalty, a double anthem would be good if this deck was less... full of mono stuff and more of a beat down. Sorceress Queen is very interesting, I love that she can't become a tapped 0/2, because that would make untapping so OP. She is also the self proclaimed Queen which is just so fucking awesome, if only she was repainted to be more like Sudden Spoiling or if they were permanently 0/2, EOT just seems a little too fringe, maybe if Voltron decks take over my meta though.
Thanks for the suggestions! This deck is my baby and I may not know what's best for it (30 lands with 2 accelerants is bad even in partials) but this is EDH where sometimes another 5 drop is about the same as running a swamp, right?
5 months ago
@Simon, oh geez, I can't believe I didn't read that paragraph. Sorry. How about Sorceress Queen, Barter in Blood? King Macar, the Gold-Cursed could be unusual. Bloodline Keeper Flip is pretty fun too.Ashenmoor Liege could fit.
7 months ago
Like you I also run a demon deck and find that it's much more successful with either sacrifice or control aspects (i opted for the latter). I also trialled Skirsdag High Priest but being a control build I didn't want to tap the small numbers of blockers I had to get 1 demon. Thus, I don't believe him to be that great. If I was you i'd swap him out for a better blocker or threat remover such as Typhoid Rats, Royal Assassin or Sorceress Queen to slow the game right down until you can hard cast your big boys. Then add some removal or disruption to aid this. And finally I feel Crypt Ghast is to expensive for the small ramp it provides and I tend to use Dark Ritual instead. If often allows me to get Lord of the Void out early and then it's game over!
8 months ago
Big Game Hunter -- an obvious include, obviously included here
Citanul Flute -- a bad, win more card
Whispersilk Cloak -- sure, for a voltron version, this works well
Lightning Coils -- a fun card, that get's blown up
Mesmeric Fiend -- a great card that I run
Ob Nixilis, Unshackled -- it's just a big body, and doesn't even prevent opponents from tutoring
Endless Whispers -- doesn't work, hoses Shirei
Grave Betrayal -- mediocre
Phyrexian Plaguelord -- a fun card for shirei, but there are cheaper and more useful creature killers. Mostly just too expensive to get out. If you have snowballed to the point of recurring 4 - 5 creatures, then you have won.
Sorceress Queen -- yeah, moderately useful ability, but the moment you dive into "fun shenanigans" is the moment you lose the game
8 months ago
Hello! I just recently started putting together a Shirei deck, and you seem to have the most thought-out version that I've been able to find on tappedout thus far. As such, I'm curious what you think of some of these cards:
Big Game Hunter: Recur to kill big butts/commanders left and right.
Citanul Flute: In such a toolbox deck, this gets you what you want when you need it.
Corrosive Mentor: Makes your chump blockers that much more annoying.
Demon of Death's Gate: You're still paying 6 life, but a 9/9 flying trampler isn't really something to scoff at.
Whispersilk Cloak: Another protection option for Shirei.
Hex Parasite: Good for getting rid of annoying planeswalkers and slowing down everything else that uses counters. Also makes a good emergency chump blocker.
Lightning Coils: With all of your creatures dying, this could maybe turn into an alternate wincon.
Mesmeric Fiend: With stack shenanigans, you could potentially permanently exile a nonland card of your choice from an opponent's hand once per turn.
Spawning Pool: Turns into a Shirei-able creature until end of turn if needed.
Endless Whispers: Because you control both Shirei and Whispers' abilities, you get to chose in what order they occur. As such, you can revive your creatures normally while still stealing your opponent's creatures.
No Rest for the Wicked: A safety net in case someone kills Shirei after you've sacrificed a few creatures.
Grave Betrayal: Kinda like the above, but works even without Shirei out.
Phyrexian Plaguelord: Sac outlet that pokes creatures and gets around indestructibility.
Shadows of the Past: Scrying 1 over and over and over and over...
Tragic Slip: Spot removal that gets around indestructibility.
Sorry that this is such a wall of text, but I'd really appreciate your input. +1ed, would +2 if I could.