Sorceress Queen

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sorceress Queen

Creature — Human Wizard

Tap: Target creature other than Sorceress Queen becomes 0/2 until end of turn.

Matso on Shirei of the Weak

2 months ago

Sorceress Queen, Disciple of the Vault, and Helm of Possession were in the deck early on; the helm eventually ended up in a clone deck, and the other two were phased out as I tried other things. I like equipment that can be re-used when you suffer a setback and there's some recursion for artifacts if it does end up in the graveyard.

DreadKhan on Shirei of the Weak

2 months ago

It's not new or shiny, but Gift of Doom might be a better source of Indestructible if you have access to Black. Morph isn't an ability as far as stuff like Split Second are concerned, so it's better than Flash arguably (imho it's usually easier to counter an Artifact vs a Morph creature in Commander, so that's a bit more upside). You can also protect non-Legends, not sure if that comes up, but the sacrifice cost can easily be an upside in this deck.

I kind of like the idea of Sorceress Queen, her ability can be used to nerf an opponent's creature, or to protect one of your bigger bodies (that doesn't have +1 counters). I couldn't decide if you have enough of your own bodies that she can protect, but I thought I'd mention it. I'm not sure if anyone plays decks that revolve around big haymakers, but if anyone uses them (or generically good Commanders) you can steal them with Ritual of the Machine or Helm of Possession, both require a creature, a cost you're very able to pay I suspect.

After thinking a bit more, would Disciple of the Vault do anything in here? It's a bit like Blood Artist in that it can punish decks trying to do unfair things (your group doesn't like infinites, but does it like treasures?), but it also lets you pinch people whenever any artifact of your own dies. and you do have a few artifact creatures/token generators. Disciple also works with Grim Hireling, but you need to be getting in consistently, I wasn't sure if your deck achieves that most games.

Great deck idea!

FormOverFunction on Help Make My Mono Black …

1 year ago

Oooh - Sorceress Queen could turn any creature you’re about to sacrifice into a 0/2 so that it qualifies for your commander. That might be super helpful, but maybe only in limited circumstances...

freezerboy on Hoc Est Bellum

2 years ago

Nice to see a deck using some more uncommon abilities and creatures. Been a while since I've seen someone run a Sorceress Queen

StopShot on What are the best defensive …

2 years ago

Recently I've been interested in putting creatures in my EDH decks that are solely dedicated to playing defense, blocking big creatures in combat. On gatherer its easy to type up "Defender" to find a large selection of creatures that do just that, but not every highly defensive creature has that keyword and I wanted to make a post sharing creature cards with great defensive capabilities in any color. (Preferably with cheap CMC's.)

Some great defensive creatures I've found are:

Beloved Chaplain , Commander Eesha , Crypt Sliver , Darksteel Myr , Dawn Elemental , Deepwood Ghoul , Degavolver , Dragon's Eye Savants , Dream Fighter , Everdawn Champion , Giant Ox , Mischievous Poltergeist , Mistmeadow Skulk , Mother of Runes , Phantom Nantuko , Predator Ooze , Seraph of the Sword , Serendib Sorcerer , Serene Master , Sorceress Queen .

Does anyone know some others I could add to this list?

Cara8_ on Cara8_

2 years ago

Sorceress Queen + Tree of Perdition = transform any opponent life's in 2

ilovemydoghisnameistuna on <PRIMER> Shirei, Guiding the Dead </PRIMER>

3 years ago

I really want to put in some ways to make sure my creatures have 1 or 0 power when they die (I currently have 6 creatures that don't fit Shirei's requirement -- Crypt Ghast, Grim Haruspex, Midnight Reaper, Pawn of Ulamog, Phyrexian Plaguelord, and Sifter of Skulls). I was thinking at first that I should do -1/-1 effects like Phyrexian Plaguelord, but there aren't really enough that make the cut beyond that one. After that I found Sorceress Queen, which seemed promising, but again, there aren't very many effects like her. Any suggestions?

Kogarashi on How Would Sorceress Queen Interact …

4 years ago

The Oracle text specifically says:

  • : Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

This means the power and toughness printed on the card are treated as being 0/2, regardless of counters on the creature.

Either way, though, cards like Sorceress Queen that modify power and toughness do not interact with counters unless they specifically say so. Just as Giant Growth doesn't put counters on a creature, only make its power and toughness bigger, so do cards like the Queen or Turn to Frog alter the printed numbers and ignore the counters. (The counters would continue to modify the changed power and toughness, so something changed by Sorceress Queen that had a +1/+1 counter on it would end up as a 1/3 until the Queen's effect wore off.)

A card that would add or remove counters would say as much, like both halves of Give / Take.

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