|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
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Price & Acquistion Set Price Alerts
1 day ago
Would Spellbook be of any use? Or are you able to cast your spells without having to discard?
2 days ago
the deck atm is a bit all over the place in strategies, you could easily cut out cards like Spellbook Beacon of Immortality and most of the mana doubling. the majority of the deck is to make tokens and make them hit hard, you also only have one of the mana sink token maker spells, so normal green mana ramp should get you there.
Now while you're in the middle of making cuts I can't really help myself and suggest cards, Song of Freyalise is kind of good as a somewhat 2ndary cryptolith.
and finally I'd suggest running mana dorks as the more aggressive mana ramp method, in terms of ramp that when you don't need it's ramp you can hit people with it, they also make green sun's stronger and any of your creature buffing spells.
5 days ago
5 days ago
I would add: Burnished Hart Solemn Simulacrum Pilgrim's Eye Metalwork Colossus Hellkite Tyrant Tormod's Crypt Spellbook Fabricate Everflowing Chalice (its just better than sisays ring) Chaos Warp Reality Shift Inventors' Fair Telling Time (a personal favorite of mine) Jhoira's Familiar Ornithopter Swan Song Thaumatic Compass Flip
6 days ago
pesmerga87 You are totally right that Dramatic Reversal is a dead card. That is why I am taking it out. So every game I played with the deck over the weekend the deck either draws out and I lose or I get Laboratory Maniac . So I feel like the Deadeye Navigator combo and Dramatic Reversal are to slow. Which sounds crazy.
Flash is going to come in because there was several games where an opponent would kill toothy and force me to draw the rest of the library. I am thinking Spellbook and Noxious Revival to replace the deadeye and venser. I am really excited for Simic Ascendancy in the new set.
1 week ago
Hey man, I like the look of the list! I've always wanted to make a Nin deck but didn't know exactly what direction to go with it.
However, I think there's a couple cards that would synergize super well:
The Locust God: I feel like this is the perfect creature for this deck. He lets you produce tokens that will overwhelm the board quick with Nin's draw power not to mention you could always target the locust tokens in a pinch to draw some cards. Also, you can hit the Locust God himself, draw, then recast him later. Not to mention that looting ability is pretty great.
Willbreaker: A super sneaky trick to take over your opponent's creatures with Nin's ability. Simply target their creature for 1 and yoink, it's yours!
Cyclonic Rift: Probably the best sweeper available in blue, its a bit expensive both in regards to CMC and actual money but always worth it.
Solemn Simulacrum: Great ramp and a great target to kill off with your own Nin.
Nezahal, Primal Tide: Great high end finisher. Protects itself and lets your handsize get crazy.
All in all, great deck and I look forward to playing against it! +1 from me. EDIT: I know most of these aren't artifacts and it looks like you've got an artifact theme, so if you feel these don't work well with your deck let me know and I'll gladly look for cards a little more synergistic!
kysnou on Locust God
1 week ago
This is a fantastic deck for its cost. Really budget and I like that. There are a lot of upgrades you can make if you have the cash to spare.
Wheels: Teferi's Puzzle Box, Memory Jar (surprisingly cheap), Wheel of Fate, Wheel of Fortune (the most expensive option), Reforge the Soul, Winds of Change, Memory, Magus of the Jar, and Magus of the Wheel. You definitely shouldn't have all of these, just a few. Wheels are great regardless, but with your commander out, then you get a load of little bugs to go with the card advantage.
Bug buffs: Mindwrack Liege to make all the bugs bigger threats. Altar of the Brood is a good alternate wincon. Loyal Drake guarantees a locust each turn, in case everything goes wrong. Coat of Arms makes all the bugs massive.
Elixir of Immortality makes it harder to deck yourself.
Skullclamp to turn you bugs into more cards, and thus more bugs.
Gamble to grab combo pieces.
A Counterspell and Rewind are good spells to have. I noticed your initial decklist is a little light on removal, so a Blasphemous Act and a Vandalblast will be fine, along with any others you can think of.
This is a fantastic deck, these are just some upgrades I would suggest. I would also make your mana base a little better with some more dual lands and mana rocks, but usually those are the most expensive cards to grab.
1 week ago
Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!