Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all



You have no maximum hand size.

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Recent Decks

Spellbook Discussion

GriffinMeeks on Turn 2 blue/green win

1 week ago

Hey I have a similar deck to this - the mana combo is super fun to pull off. You can lose the hefty price-tag by dumping those lands - a forest and an island works perfectly fine. as well as just 2 forests. The expensive bloom tender is also a little redundant with the strategy. I also would recommend mind spring and Library of Leng or Spellbook for max hand size - draw your whole deck except for 5 cards and cast everything at once; why not? Have fun with this :D

munky702 on Rob's Zombies

1 week ago

Thought Vessel and Spellbook then to draw those cards and hold on to them?

IAmTheWraith on The Fat Blue Weirdo

2 weeks ago

Howling Mine is already in the deck

Spellbook just doesn't do enough to warrant a slot, things like Thought Vessel tap for mana which helps progress my mana

xenosus on Super Potato

3 weeks ago

I'd consider replacing Spellbook with Library of Leng. Gives the added benefit of having the ability to shrug off randomly-discard-a-card effects which are quite annoying( read the oracle text, seriously). Also gives you the option to just put the card on top of your deck instead.

Hexaflexagon on Livin' La Vida Locust!

3 weeks ago

Have you tried Spellbook and Laboratory Maniac?

cdkime on My First Deck

3 weeks ago

First off, welcome to Magic!

I am going to second Poly_raptor with regards to lands. Glacial Fortress is well worth the investment. It's the best UW (U means Blue in Magic, since B was taken by Black) land in Standard, quite viable in Modern, and works well at casual, kitchen table games. So long as you are playing decks with Blue/White, having a playset of Glacial Fortresses is not a bad thing.

I also agree that your deck needs a bit more focus. To expand on that some, it's best to start by picking how you want to win--let's say it's Tezzeret, Cruel Machinist making creatures 5/5s, and using them as powerful beaters. All your cards should support that plan. You'll want 3-4 copies of your easy-to-cast cards, and 2 copies of your expensive-to-cast finishers. You're in Blue, so you have good access to card draw, ensuring you can find the cards you need.

So, without going into too much depth, here would be my thought process for Tezzeret:

  • He is expensive to cast, so I need to ensure I survive long enough to play him. Some counterspells will help with that.
  • I'd want some easy-to-cast aftifacts, preferably with low mana costs. If rotation was not occurring soon, I'd say vehicles were a good choice--they often have low costs but great abilities, making them highly efficient to animate with Tezzeret.
  • I'd want some card draw. Opt is a fantastic choice.
  • I'd want other cards that have synergies with artifacts - Sai, Master Thopterist seems a good choice, particularly if you have a lot of low-costed artifacts.
  • Finally, I'd consider the other decks I would expect to play against, and make adjustments and a sideboard based upon those.

That's sort of some basic deckbuilding advice. To provide some more deck-specific analysis, neither Tezzeret, Cruel Machinist or Ajani, Wise Counselor are great cards. Their casting costs are far too high for what you receive. As a general rule, anything that costs 5+ mana should win you the game on the spot, cripple your opponent, put you vastly far ahead, or have a built-in method of surviving to the next round. I do not think the effects provided by either card justify the costs required to cast them.

Also, just for your reference, here are the cards Poly_raptor suggested that are not Standard-legal:

Pull from Tomorrow is currently in Standard, but will no longer be in Standard starting October 10, 2018.

Poly_raptor on My First Deck

3 weeks ago


I’d suggest a better land base. Woodland Stream could go as you don’t have any in here, it’s all and .

Some lands you might want to consider are Sejiri Refuge or Thalakos Lowlands as these are budget

If you want to spend more then consider Glacial Fortress

There also seems to be a lot going on with not much synergy. Usually I will pick a theme of my deck and build it around that. and decks usually are very good at controlling the game and not letting your opponent set up theor game plan and then grinding out a win.

If you want to theme at around one of your planeswalker then have a look at which you think is your favourite and build around that.

Of the two, I quite like Tezzeret, his ultimate ability allows you to put a lot of 5/5 artifact creatures into play, so cards that allow you to draw cards like Pull from Tomorrow or Blue Sun's Zenith would work very well with him. Also increasing your hand size with cards like Spellbook would be good.

Some of the cards I’ve mentioned above aren’t playable in the format you’ve listed this deck in but I thought I’d suggest them to give you an idea of how it could work.

I hope you found this useful :)

babushkasara on Good Old Fashioned Jank

1 month ago

I have a similar deck (Ramos' Charming Maze to Nothingness) built around charms that hopes to use Door to Nothingness or Maze's End to win.

I think you should adjust your mana slightly. Since many of your ramp spells/creatures are green, you want a higher chance of drawing green early. I'd suggest replacing 1 Mountain and 1 Swamp with Forests.

Do you need 4 sources of 'no max hand size'? Having more than one on the field is redundant. I would ditch probably the Spellbook.

While you have many things that let you play extra lands from your hand, what if you don't have lands in your hand? I recommend Courser of Kruphix and Dryad Greenseeker or similar cards to help you play lands you haven't even drawn yet.

What is the goal of Strionic Resonator in the deck?

Ramos, Dragon Engine might be a good include. I use him as commander, but being a good flying body that can also generate enough mana to activate Door or cast Progenitus on his own is nice.

Other suggestions: Tatyova, Benthic Druid, Cyclonic Rift, Rhystic Study, Retreat to Coralhelm, Scapeshift, Blasphemous Act.

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