Spellbook

Spellbook

Artifact

You have no maximum hand size.

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Printings View all

Set Rarity
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spellbook occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.16%

Spellbook Discussion

Harkus959 on Zada Gotta Lotta Gobs

1 week ago

I found that Loyal Apprentice and Legion Warboss make for good additions to a Zada deck, and have you thought about including Spellbook to guard against hand size?

I try to include Elixir of Immortality and Cranial Archive in draw heavy decks, just to protect against milling and to get back things I lose to hand size.

I can also suggest Uncaged Fury, while it is a little more expensive than Assault Strobe that +1/+1 across your board can more than make up the difference.

zdm5 on Ad Nauseam

3 weeks ago

Absolutely, Reliquary Tower is good here too; Spellbook is just a little cheaper on the wallet.

SpitFire2k9 on Ninja Commander

1 month ago

Hey multimedia

Thanks for your opinion & honest Work on this Deck

Lands & Manabase

I think the Manabase should be not the Problem here
I dont play any of these expensive Lands in any of my Commander Decks and i didn't see any disadvantage in my Playgroups
The Lands i use here are all in stock and so i don't have to buy them
So if i will get my Hands on a better Land, i can exchange them with one in any of my Decks.

Anyway i see the Advantage on your choice of Lands and i will put them on the Upgrade List for this Deck with one exception

Mystic Sanctuary
This one is on his way into the Deck

I will cut Cavern of Souls because this is a relic of thinking about a Ninja Tribal CMDR
Never mind Cavern of Souls will be on the Upgrade list too but i have other Decks where i have to put this 60 Bucks in first ;-)

Baleful Strix + Arcane Adaptation + Wingcrafter

I didn't think about any other Creature's because i wanted to make it a Tribal Ninja CMDR
The only one i had in mind was Changeling Outcast

But these three are a must have for this Deck

So for Arcane Adaptation , Baleful Strix & Wingcrafter i will cut Price of Knowledge , Downsize & Drowned Secrets

Delve

I dont consider anymore :-)
Temporal Trespass , Dig Through Time & Treasure Cruise are in of course
Now i have to learn to fuck up my grave but i think i can handle this :-D
So Folio of Fancies , Spellbook are out and now i'm in struggle

I think that The Magic Mirror + Venser's Journal is a "too nice" Combo to Cut and on the other hand they have high CMC
Cutting Spellbook was also hard because Yuriko, the Tiger's Shadow and all the others Ninja's "hopfully" gives you so much Cards
So i don't want to cut more "No Maximum Handsize" Cards because i think they're essential
The last card to cut you're offering is Erratic Portal so this one is Out
But this one was in for Protecting some of the "Nasty Ninja's" against hitting the grave from Battletricks
Hopefully the Entomb + Filth or Entomb + Wonder combo and / or Crystal Shard , Walker of Secret Ways will do their job

Vampiric Tutor + Lim-Dul's Vault + Insidious Dreams


So Vampiric Tutor is a well known Card but i think I've got enough Top Deck Manipulation and the "Cards to cut" are Rare. Same is true for Insidious Dreams wich i didn't know before
I had Lim-Dul's Vault on mind when i builded this Deck and maybe this is a game changing "Top Deck Manipulation" because of the mass of Cards u can look at

So i will clear the Maybeboard and all three are in there and i f i find a card to cut Lim-Dul's Vault will be the one who gets in 1st

Chain of Vapor

So here i need a quick 101 on this Card

"At this Moment i'm too stupid to understand how this card work and why it is so good in a Yuriko Deck" So i'm not too stupid to understand how this card works @all-> i'm too stupid why this one should be good and don't any have clue on this combo
So please give me the "Breakthrough"

Shitty English & Bad Grammar

Sorry for my very Basic English Grammar and this shitty English
I think in my Mothers Language much of this Desaster would sound very differnt :-D
And here are some dots and commas if u need them -> ........,,,,,,,, :-D

THX Bro
Update of the Deck will be done soon

Profet93 on Empress Steal Yo Shit

1 month ago

Cut Spellbook , you dont need the redundancy

Add Riptide Laboratory - Re-use snapcaster, protect arcanis and memnarch.

Cut Draining Whelk - Holding up 6 mana is a lot. Its a nice fun, pet card of mine, but I had to cut it from my steal list for efficiency.

You need more ramp. Doesn't have to be these cards specifically but Commander's Sphere , Hedron Archive are all ramp with the added benefit of card draw.

Cut Gather Specimens - Holding up a lot of mana is not what you want. Replace with interaction such as Misdirection as people will hate you targeting their commander, you can use this to redirect their removal, counter counterspells, and redirect some extra turn cards. All around good card, plus it costs less to hardcast if you are so inclined.

Quicksilver Fountain - Very powerful, can synergize with Oboro, Palace in the Clouds .

The list is a 6.5 or so out of 10 IMO. Add more ramp and cheaper interaction to ensure that you can protect your commander.

Magewright's Stone - Could be useful

Thousand-Year Elixir - Potential as well

Lanzo493 on

2 months ago

My brother also has an esper artifact combo deck, although the commander is Sharuum the Hegemon . The commander is a combo piece. He goes infinite with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph due to how the stack and legendary rules work. Sharuum and Emry, Lurker of the Lock would be good adds in case a key artifact like Scrap Trawler got countered. Or milled. Plus, they're good anyway and it's really useful to have more than 1 combo to rely on. Especially when the combo pieces are interconnected and generally useful anyway. Skullclamp works great with Alela. It's an artifact, and it generates massive draw, even more so with Alela out. Another good infinite combo with Ashnod's Altar , and Krark-Clan Ironworks as well, is the old Thopter Foundry and Sword of the Meek combo.

I'd like to give you a helpful hint regarding Ashnod's Altar . I learned how this worked when Krark-Clan Ironworks was not banned in Modern. When you cast a spell (it's very important that you have a spell that you can actually cast), you have the opportunity to activate mana abilities. What's important to note is that mana abilities don't use the stack and are all done at the same time. Ashnod's Altar has a mana ability. So, you get to sacrifice both myr retriver and Frogmite at the same time, and they enter the graveyard at the same time. Then the abilities of Myr Retriever and Scrap Trawler go on the stack at the same time, allowing you to retrive both the myr, the frog, and 1 extra artifact less than Myr Retriever 's mana cost. If you have Mycosynth Golem out, you can go infinite with just myr retriver and Scrap Trawler returning each other back. Here's the catch though. Remember that bit earlier where I said you can get 1 extra artifact back less than Myr Retriever 's mana cost due to that extra trigger from Scrap Trawler seeing it die? You need to use that to bring something back like Ornithopter . The reason why is it's very important to have a spell that you can cast in order to be able to activate mana abilities without using the stack. That spell needs to be something you can cast, sacrifice, bring back, and recast, such as an artifact creature you can sacrifice to the altar which can be brought back by scrap trawler. Only then can you go infinite. It's a really tricky combo that abuses the fundamentals of the stack and mana abilities, so if you didn't understand my explanation, I'd suggest you look up the KCI combo. If you add Krark-Clan Ironworks to your deck, you'll be able to go infinite with Sol Ring , Spellbook and your other low cost artifacts.

Although, whether or not you go combo heavy is your decision. If your main win con is an artifact combo, then you're playing one of the most abusable, synergistic, resilient combos, and I'd suggest you play all the artifact combos you can.

McToters on This Is Gonna Take A While

2 months ago

Hey there, cool deck!
For infinite tokens and red mana there’s this combo: Bishop of Wings + Arcane Adaptation + Kykar, Wind's Fury .

Mana Geyser + Reiterate is another infinite mana combo as long as your opponent has plenty of tapped lands.

I would personally not use Spellbook if you’re already running Reliquary Tower . I’m not too sure about Sluggishness in here also, unless there’s a particular combo I’m not seeing.

This isn’t something you may go far but since you are already running Narset, Parter of Veils you can also run Windfall , Winds of Change , Teferi's Puzzle Box , Reforge the Soul , Wheel of Fate or Wheel of Fortune . If you do, you force your opponent to get rid of their hand and only draw one card while you get a new hand. Pretty mean but it’s powerful.

Overall I like your list of instants you are running. Seems like they all should work really well! +1 Good luck

TheMazter13 on Urza EDH

2 months ago

There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .

Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.

Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.

Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore

Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.

Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled

Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn

You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.

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