Spellbook

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Spellbook

Artifact

You have no maximum hand size.

Spellbook Discussion

Genderfluidia on Niv-Mizzet, Parun

17 hours ago

This deck is so close to perfect, but i have one idea that might be helpful: if you had a few cards like Spellbook so that every time you're re-drawing your hand, you can be doing so with a bigger hand. Just a thought. Like I said, there's not much to be improved upon, and I'm not sure what you would take out for said cards, but yeh.

Landerasan on Feather, the infinite value

1 week ago

Sphinx-Bone Wand sounds like really great addition, but isn’t it too slow? I think it will only work when Smothering Tithe is in play. It’s much better to use Aetherflux Reservoir which also heals you for lesser manacost. I might find place for Spellbook and Library of Leng if there are any in my local area!

Gadianten on Feather, the infinite value

1 week ago

Spellbook , Sphinx-Bone Wand , Library of Leng and if possible... Primal Amulet  Flip or Aetherflux Reservoir for some laughs if you add more to the budget later but as they should add some more punch to the deck.

DerpyFace on Feather, Combat Trickster

2 weeks ago

Magnetic theft and temur are definitely going in, thanks Narabedla! I think I’d prefer Lapse of Certainty over blast, but I’ll keep it in mind for sure. I like the journal here, because with so many cantrips drawing us cards, it’s going to be important to be able to have a lot of cards in hand to amass a strong enough toolbox to protect while keeping up the aggression. (Maybe just Spellbook would be better for the curve though). I’ve been having a lot of success with electrodominance in general recently; give it a try, you might be surprised.

NV_1980 on Fblthp - Look Ma, no creatures!!

2 weeks ago

Hi,

You mention Helm of the Host in your description, but we assume that should actually be Helm of Awakening . We would really recommend a Reliquary Tower and/or Spellbook in order to cope with more than 7 cards in your hand. Other than that ..., meh, this isn't really the kind of deck we would want to build as it can only ever be played once against the same group of people. But hey, if this makes you happy, go for it.

Regards,

Mrs. and Mr. NV_1980

Flooremoji on Cruel and unusual

3 weeks ago

I have to say, Wildfire Eternal is not a great card for these decks.

The only reason people play this card is to cheat spells out, and people know that.

It just makes them leave up a blocker or answer to a relativly slow clock in a format like modern.

I would also probably cut the Spellbook , I don't think it adds much.

As far as upgrades, I would like to see a fourth Helix (great card in your deck) and some number of Simian Spirit Guide s (for a insta win with Behold) and maybe Serum Visions ?

Sorry if any of this sounds rude, that was not my intention :) have fun with this deck!

krkinsella8 on Revamping First Blue/Green Build

3 weeks ago

Klazen,

Thanks for taking the time to look through this deck!

I had Tetsuko Umezawa, Fugitive thrown in at first because of how much I struggle with getting creatures out at the start of the game. I found this to be because I didn't have enough mana/get enough mana at the start, so I would always get squashed. I am planning on swapping that one out when my new cards come in.

I also find that Goreclaw, Terror of Qal Sisma to be really helpful because it helps me cast more than one creature per turn. I like to use a lot of heavy hitters, so Goreclaw seems like a must have for me. Even though my deck doesn't have a TON of +4/+x in it, Goreclaw herself is still a +4/+3, so it's a decent card to have out even if I don't benefit from the first ability. Additionally, because I play against a mill deck 50% of the time, I feel like I see a lot of my +4/+x come up more often than when I play against other, non-mill decks, so her ability does help me a lot of the time. I also think using her second ability will help when I have a lot of Merfolk creatures out that have been buffed to or passed +4/+x

I also just purchased Deeproot Waters ! I tried to include a lot of card draw because of my commander, who gives me unlimited hand size (and hand size reflects her power and toughness). I have a few more cards coming in that should help with that! I will have to investigate Benthicore , thank you for the suggestion! I like that I could tap two low hitters and get a 5/5 to hit with instead. I also appreciate the feedback you gave on cards that would work with my commander, like Library of Leng and Reliquary Tower . The Venser's Journal you suggested seems like it would work well in my other deck, too! I just added Spellbook and Venser's Journal to my checkout list! My partner has a copy of Thought Vessel he is willing to give me.

I am going to remove Etherium Sculptor and Padeem, Consul of Innovation because I don't have many artifacts.

I really, really appreciate the time you took to not only reply to what I've got going on, but by also looking through my cards and considering what would make the deck better and by suggesting cards that would improve upon it! It did not come across as rude in the slightest. I value your feedback and can't wait to improve my deck!

Klazen on Revamping First Blue/Green Build

3 weeks ago

One card I really don't like in this deck is Tetsuko Umezawa, Fugitive . It seems like you want to pump your merfolk up a bit, but if you do that, Tetsuko's unblockable anthem isn't going to work anymore. Goreclaw, Terror of Qal Sisma 's first ability isn't great in this deck since you've only got 5 creatures that she can actually reduce the casting cost of. I'm betting that when you get her out you probably only see 1 of those creatures appear during a game, unless you get really lucky. That said, I do like her second ability in the deck if you're able to pump your small creatures high enough. In your experience, how has that worked out? Are you able to pump multiple creatures up to power 4 or greater in a reasonable amount of time?

What I do like is your decision to include a lot of card draw and small creatures. I think lots of small creatures is definitely the way to go. I'd suggest also adding in some more tokens. I'm a huge fan of Deeproot Waters for this deck. It's got synergy with all the little merfolk you're running, and creates so many more of them. On top of that, it's an enchantment, and your friend is playing blue and black, which lacks in enchantment removal. Seems like a natural fit for your deck. If you want to keep Goreclaw around, but also want small creatures, consider Benthicore .

I'd also recommend adding in some more "no maximum handsize" spells. You've got options, and some are better than others. Library of Leng would be awesome here against that mill deck, and it's super fast to get onto the board. Also it doesn't cost an arm and a leg in terms of real world dollars. Reliquary Tower is a classic that I include in nearly all of my decks, and I've always liked Thought Vessel for its added colorless mana ramp, but if that's too expensive to purchase, Venser's Journal and Spellbook also do the job, but without quite as nice of a bonus effect (or any bonus effect at all, for Spellbook). I'll mention one more that is in your colors, but is a creature (and therefore can easily be removed), Graceful Adept . The thing here is your commander comes out pretty late, so getting the "no maximum handsize" effect early (so, low converted mana cost) will make it so that you can keep all of the cards you draw before she gets into the battlefield, making her that much stronger when she gets out. Also, if she gets removed, you're not going to want to have to discard 20 cards.

I like your idea with Oran-Rief, the Vastwood , putting counters on creatures as they enter the battlefield. I do that in one of my decks. I'd also suggest Novijen, Heart of Progress , to double down on that strategy. Llanowar Reborn can also give a single creature a +1/+1 counter. That may or may not be worth the "Enters tapped" part of it for you. It was for me, but that's because I have counter doublers and things like that in my deck.

I don't really like Etherium Sculptor in your deck with the lack of artifacts. There are only 5 in your entire deck. That's also really hurting Padeem, Consul of Innovation 's value. You either need to add in more artifacts (with moderate to high converted mana cost) or get rid of those cards.

I hope this helped, and I hope it didn't come off as rude or anything. I'm just trying to find some synergies and improvements for your deck! Good luck to you!

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Spellbook occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.16%