Spellbook

Spellbook

Artifact

You have no maximum hand size.

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Printings View all

Set Rarity
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Exodus (EXO) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spellbook occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.16%

Spellbook Discussion

Mike94 on Alela The Queen of Faerie's

2 weeks ago

Your artifact ramp could be more optimized.

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Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.

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I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta  Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.

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Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.

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If you don't like to go infinite you could also play Coat of Arms making your faeries lethal on the spot or Magister Sphinx to mess with someone specifically.

The_Fallen_Duke on Blue Flame

3 weeks ago

The deck looks good and it should be fun and effective to play, just a couple of observations:

  • is Swiftfoot Boots meant to protect Niv Mizzet from removal? Maybe I am missing something, but it does not seem like a necessary card in this build. Also, Spellbook costs 0 but takes a spot for an effect that you already can benefit from Thought Vessel and Reliquary Tower: I would rather replace it with a good old Izzet Signet to get some extra ramp instead.

  • there are many lands that ETB tapped, almost a third of your landbase and some of them without providing any additional benefit (cycling and scry are a good trade-off imo): I'd take out Highland Lake, Izzet Guildgate and Swiftwater Cliffs and replace with something more effective but still affordable such as Shivan Reef and Steam Vents or even some extra basics. Also, with a two colour deck very colour intense in the mana cost, Evolving Wilds, Terramorphic Expanse and even Ash Barrens would be in my opinion better replaced by some basic lands - unless it is the shuffling effect you are looking for.

  • your commander is a wizard, but you have only 4 wizards in the deck, meaning that more often than not your Wizard's Retort will be just a Cancel. Staying budget, I'd honestly rather have a Negate or Dispel if you want a hard counter or Mana Leak if you prefer more flexibility.

SethVeeper on Talrand Combo Control- cEDH

3 weeks ago

Yeah, Tidespout is one of those ones that always puts people on the lookout. I do something similar in my Venser Flicker deck (Although I don't own a Mana Crypt, so it usually ends up being Peregrine Drake or Spellbook...)

LadyZ on Seizan Group Thug EDH

1 month ago

Hey, just a few thoughts. I think you're missing out on some of the great mono-color support out there. I know they can be pricey, but Gauntlet of Power, Caged Sun, Nykthos, Shrine to Nyx, and Nyx Lotus can all provide great mana.

I'm not sure you really need Spellbook? I haven't played this deck but I do feel that 3 ways to get rid of your max hand size are enough. If you have Reliquary Tower, Thought Vessel, or Venser's Journal then Spellbook is kind of dead.

Lastly, there's a card that I personally think is severely underplayed that I would like to reccomend. Head Games is a really nice way to mess with people. Do you need a board wipe? Cast Head Games on someone you know has one, give them a board wipe and fill the rest of their hand with bricks. Someone assembling their combo in hand? Make them start over

The_Potato_Judge on Jace's Mill

1 month ago

Thank you! This is a great mill deck, and will serve a blueprint for what I hope to accomplish. I only knew about Jace's Erasure, but the other similar cards are a real eye-opener.

If I might offer one bit of advice, since you have Spellbooks in here, is that I personally think that decks that draw to mill the opponent should run Flux. I know I'm going to!

KillerKangaroo on ** Aura and draw **

3 months ago

Hello, I found that you had to discard a bit while play testing so maybe add one of these cards: Thought Vessel,Venser's Journal,Reliquary Tower or Spellbook

DemonDragonJ on Azorius Schmorius

3 months ago

Why do you have Spellbook in this deck when both Thought Vessel and Reliquary Tower render it redundant?

Harkus959 on Zada Gotta Lotta Gobs

3 months ago

I found that Loyal Apprentice and Legion Warboss make for good additions to a Zada deck, and have you thought about including Spellbook to guard against hand size?

I try to include Elixir of Immortality and Cranial Archive in draw heavy decks, just to protect against milling and to get back things I lose to hand size.

I can also suggest Uncaged Fury, while it is a little more expensive than Assault Strobe that +1/+1 across your board can more than make up the difference.

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