|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
You have no maximum hand size.
Price & Acquistion Set Price Alerts
|Have (8)||Psycheretic , 8vomit , rakdos24 , dplerner , Brandamn , miracle , ironax , sonnet666|
|Want (2)||orzhov_is_relatively_okay819 , xpsychovampx|
1 day ago
Martyr of Frost seems pretty eh, but I guess has potential to be sweet.
Spellbook is just a no. Like please dear god no.
I'm just going to assume you have the best options for the unblockable 1/1s, because there are a lot out there.
2 days ago
You don't need your hand, your point is moot. The point is the combo itself not its application. In any deck just play a singular copy of Spellbook
1 week ago
With a 7cmc general, I'd suggest going up at the least 2-3 lands. Sprouting Vines is fine if you have an active Burgeoning, but in most games I think running a Cultivate/Farseek is going to provide more immediate value.
Urza's Incubator is not getting you good value currently. If you name 'snake' it only lowers the cost of 12 of your creatures (Coiling Oracle is the 13th snake but unaffected). Descendants' Path wants you to have more creatures to get the most value from it. Spellbook is also really not needed with your Tower/Vessel already giving you no maximum hand size.
Winged Coatl and Ambush Viper give you more removal while adding to your snake theme. Seed the Land is an interesting token option. It is symmetrical, but your deck should be built to take advantage of snake tokens better than others.
2 weeks ago
You might use Trophy Mage rather than Whir of Invention since it has less initial mana cost. This depends of course on what you prefer to search for. I only see one infinite hand size card. Does it matter to you? Thought Vessel or Venser's Journal are the expensive ones but Spellbook is cheap and fetchable. If you wanted to try an alternate win condition, toss in some red land and run The Locust God or Niv-Mizzet, the Firemind as your commander.
1 month ago
Seven. The default "Maximum Hand Size" is seven. What this means is, at the end of your turn, if you have more than seven cards in your hand, you have to discard down to seven.
402.2. Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in his or her hand, but as part of his or her cleanup step, the player must discard excess cards down to the maximum hand size.
1 month ago
If you are ok with spending an extra few dollars, Nykthos, Shrine to Nyx is a very good call, especially when 14 out of 16 creature cards you have give you more than one devotion, (12 give 2 and 2 give 3). Another good, yet expensive card I can recommend for you is Consecrated Sphinx, this allows you to have even more card draw which will be very good considering you can then always be threatening a counter to your opponent's spells which will make them scared to play some of their bigger cards.
In terms of max hand size, you already have Spellbook and Venser's Journal , but I would also recommend a Library of Leng as it stops you from having to discard if someone forces you to wheel, Nephalia Academy will also pull this off for you. I don't think a Jace, Unraveler of Secrets would be too bad in the deck either, if you get to ult him then the enemy has to burn cards for no reason other than to try play their other cards for the rest of the game and it can therefore almost secure your victory as they will run out of playable cards very quickly!
That's all I can think of for now, but I hope it will help you finish your deck list!
1 month ago
On the topic of lands to ramp, a general rule of thumb is to have around 50 mana sources in the deck including lands and ramp. In this deck in particular I would suggest closer to 53 or 54.
To make room for more ramp, I would cut Megantic Sliver, Battle Sliver, Dictate of Kruphix, Spellbook, Transguild Promenade, and Courser of Kruphix. Cards I would add are Birds of Paradise, Simic Signet, Golgari Signet, Manaweft Sliver, and Gruul Signet.
I would also add a little more card draw/selection. Some of the best of these are Dig Through Time and Treasure Cruise. Delve in general is a very powerful mechanic. I would cut Comeuppance and Thorncaster Sliver for both.
2 months ago
Since you have Yawgmoth's Will I would recommend a zero costing artifact like Spellbook an artifact sacrificer. And Tendrils of Agony it's a great ender ecspecially since you have good search cards as well