Spellbook

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2010 Core Set Uncommon
Tenth Edition Uncommon
Ninth Edition Uncommon
Eighth Edition Uncommon
Seventh Edition Uncommon
Exodus Uncommon

Combos Browse all

Spellbook

Artifact

You have no maximum hand size.

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Spellbook Discussion

landofMordor on Muster the Night Breed EDH

1 day ago

Hey friend. You've got a great start here -- I love the strong synergies and powerful payoffs. First thing to do is find cards to cut: since you're running Vampire tribal, I'd first cut every creature that isn't a Vampire or a mechanical friend to Vampires. As cool as Akroma/Flamerush/Ammit/Combat Celebrant and the rest are, they simply aren't Vampires, and are therefore less powerful in a tribal deck than any other kind. Yes, you can get Olivia to make them Vampires, but why spend 2 mana activating her ability when you could just put in a Vampire? Other cards that are good, but not in an aggressive combo-y deck are Spellbook, Edifice of Authority, and Chandra and Liliana. I would also replace most or all of your kill spells and tutors, since cards like Victim of Night and Feast of Blood and Diabolic Tutor are way more effective than what you've currently got.

Cards that should replace those, in addition to Wizno's excellent suggestions, are: Ascendant Evincar, Rakish Heir, Olivia's Bloodsworn, Vampiric Fury, Stensia Banquet, and so forth. P Both Innistrad blocks and both Zendikar blocks (especially the first ZEN block) have tons of Vampires, so they're good starting places. Also, a couple off-the-wall suggestions are Ring of Xathrid (since so many Vampires have first strike), and Key to the City to encourage some Madness/card draw/unblockable.

As far as your mana production goes, I'm less concerned about that than I am with your card draw -- Underworld Connections and Vampiric Rites will help you out.

Hope that helps! Mention me if I can do anything else for you! Cheers

StarstormKK on Derevi bwg

1 week ago

I really like the deck. It seems like this would be extremely satisfying to play.

I am not really experienced with this color group, but it seems like one extremely useful option might be Roon of the Hidden Realm, which would allow you to temporarily remove enemy threats and also get an extra "enters the battlefield" use with Primeval Protector, Coiling Oracle, Deepglow Skate, Armorcraft Judge, Custodi Soulbinders, Prime Speaker Zegana or Elite Scaleguard every turn (which also triggers Cathars' Crusade). Furthermore, it can protect your commander any time it is threatened. I might even include Flickerform for the same reason.

Also, have you considered including either Spellbook, Reliquary Tower or Thought Vessel? It seems like you are drawing huge amounts of cards and this would highly benefit you.

NV_1980 on Teferi Big Blue Stasis

2 weeks ago

Hi,

First of all many thanks again for helping me earlier with my Daxos deck; I appreciate it! And to show you how much, I thought I'd give you some pointers on this deck, because I think it has great potential.

Your deck has some powerful creatures in it that cost a lot of mana to cast (for the most part), your deck can generate a reasonable amount of mana for sure, but I think it would be nice to replace some of your large creatures with a bit less expensive options that will allow you to be a bit more effective early game. My recommendations would be:

  • Fog Bank/Guard Gomazoa; letting an attacker be completely useless (unless it has trample of course) fits well into your disruption theme. These are great against voltron decks that try to get in some early damage.
  • Noble Benefactor; since blue doesn't have much in the way of tutoring, this can be a great card. I usually only use him to find the last piece in a combo I'm setting up. That way I'll know pretty much for certain that my opponents won't benefit more from tutoring than I will.
  • Trophy Mage; allows you to tutor for Basalt Monolith, Commander's Sphere, Static Orb, Unstable Obelisk and Worn Powerstone.
  • Jace's Archivist; no mono-blue deck should be without this card. First off, if your hand sucks, this is a great way to get a better one. Second, there's nothing more satisfying than to force a player with Reliquary Tower/Spellbook and a large hand of cards to discard everything and draw a new hand.
  • Wall of Frost; fits well with your disruption theme.
  • Aura Thief; this card is a nightmare for people playing combinations of white, green or black, as these decks are often enchantment-heavy. Also fits well with your disruption theme.

There are also some cards I'd recommend instead of some of the bruisers you're using now:

  • Guile; one of the funniest and most useful cards I've ever played in mono-blue disruption decks.
  • Shipbreaker Kraken; fits very well with your theme, better than Deep-Sea Kraken for instance.
  • Scourge of Fleets; another very good disruption creature that fits your theme very well.

Should you ever intend to spend some extra money, I'd also really recommend adding:

  • Paradox Engine; this is basically a must in this deck if you depend on your lock-down cards to win.
  • Teferi, Mage of Zhalfir; one of the best blue creatures ever. Basically stops your opponents from casting instants while at the same time turning all your creature spells into possible instants.
  • Consecrated Sphinx; allows for massive extra card draw on your part.
  • Rhystic Study; a staple in most decks that use blue these days. Either tax your opponents when casting spells, or you get to draw an extra card.
  • Back to Basics; a way to disable most multi-colored decks as well as extremely annoying utility lands.

golgariizzet on

2 weeks ago

so what are you actually trying to with this deck it would help to know what direction you want to go i went this route I HOPE U UNDERSTAAND, I WANT TO MILL YOUR HAAAAND!. you have crazy card draw but nothing to keep it with except kruphix god of horizons Library of Leng is budget and really good Spellbook and Reliquary Tower are also. i feel like you should take advantage of more mana ramp with access to green you could take out some of the excess card draw you have maybe like the ones that shuffle your library since most mana ramp does that for you. also maybe look into synergizing more with your commanders ability cascade is really fun and strong you would be amazed how fast it can get out of control playing spells for free and once again rearranging you library. just some thoughts hope it helps.

VincentVonVeltschmerz on

3 weeks ago

+Gravitational Shift: comeon dood

+Favorable Winds: prevents comboing out with Skullclamp but I still think its worth

Vivisection => Time Reversal: A lot of things can replace Vivisection, why play a bad Harmonize?

Dragonrage => something else (idk Arcane Denial?): Okay it's cute that you can cast x-cost instant draws with it, though you can't attack with those 1/1s, or kill someone with Cmdr dmg, but being a bad Trumpet Blast on the baseline I don't think this will make the cut. Could be wrong though

Think you might need one more Elixir of Immortality effect. Maybe one of Day's Undoing, Diminishing Returns, Learn from the Past, or Psychic Spiral for dat nostalgia

I also think you need at least one more Spellbook effect. One of Library of Leng, Venser's Journal, or Spellbook itself

Lastly I think more acceleration is probably need. 6cmc is up there and I imagine people will be hesitant to let you untap with him. Not to mention the number of X-cost draws that will reward you for having lots of mana

Sidenote, Niv-Mizzet, the Firemind + Curiosity is going to anger me. A lot.

xxxavo on Budget Titania EDH

3 weeks ago

Summary

When it comes to Commander one thing I've learned is that Ramp is important. The sooner you can play your big spells the better off you'll be, so as a norm it's good to have a good 10 cards dedicated to Ramp. Playing green means you can have the best ramp spells available, and not rely on artifacts like other decks do.

Also, I'd also suggest checking out www.edhrec.com as they give you good information on what other people are running.

Here's the link for the Titania Page

Add

Sorceries

Rampant Growth - 2 Mana Ramp

Into the North - 2 Mana Ramp, will need a snow forest or 2

Nature's Lore - 2 Mana Ramp for forest

Kodama's Reach - Awesome Ramp

Cultivate - Awesome Ramp

Explosive Vegetation - Sweet Ramp

Artifacts

Thought Vessel

Remove

Sorceries

Seek the Horizon - too costly, and doesn't bring them to the battlefield

Edge of Autumn - it's too conditional for it to be good.

Artifacts

Moss Diamond - 2 mana ramp spells based around land are better

Spellbook - Thought Vessel is better

Lands

3 x Forest - I think 38 lands it's a good number to run.

Fresh303 on Kydele and Silas: Eldrazi Sultai Summoners

1 month ago

MegaMatt13, the biggest downside I see with Diminishing Returns is exiling critical cards in your deck. You won't always hurt yourself that much, but there is always the chance you exile away the majority of your remaining win conditions. As a replacement, Frantic Search seems like a pretty good card, actually netting positive mana when Kydele, Chosen of Kruphix is in play and giving you some card selection. A more costly replacement but a great card for the deck would be Time Spiral as it removes the drawback and gives you the land untaps, making it a free spell. Similar to Search, with Kydele in play, this will net lots of mana. If you did use this as a substitute, you cast Spiral, get the Timetwister effect, untap six lands, then tap Kydele and some lands to cast an eldrazi you drew into.

The Spellbook from my point of view, takes up a slot and has very little to offer. The reason cards like Thought Vessel and Reliquary Tower are played and quite good at that is because they serve another purpose and come with an upside. You could really replace this with anything, but it's your deck so play what you enjoy.

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