|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
Combos Browse all
Titania, Protector of Argoth
Legendary Creature — Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green elemental creature token onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (12)||jstn.mrrtt , ZombieFood , Enivid , sirbar , Vergil_Redgrail , thetechzombie , CastleSiege , vishnarg , Reliva , , duff87 , mziter501|
|Want (3)||twospires , Jelatinator , Mj3913|
Titania, Protector of Argoth Discussion
6 hours ago
Blackblade Reforged killed so much with Multani at my prerelease today. I'd suggest putting it in!
Also, The Mending of Dominaria is a great card for this kinda deck, and is not even 2 dollars. Plus you can say you play a saga which is fun :)
Also, since it IS multani, maybe up the land count abit? I know decks like Titania, Protector of Argoth run around 40 just since it's such an essential part of the strategy. Speaking of her, adding her in wouldn't be a bad idea at all.
3 days ago
Additionally there exists the card Zuran Orb also, and this was one I have been considering in my version of Muldrotha, as the synergy seems quite good with it and The Gitrog Monster, Titania, Protector of Argoth, Centaur Vinecrasher and Dark Depths.
6 days ago
I am working on a few Muldrotha Primal Surge decks - can't wait for this commander.
Have fun brewing!
6 days ago
Very excited for this commander.
So many choices!
Have fun brewing :)
2 weeks ago
1 month ago
I like the looks of your list a lot! I love that you ran across the card Terminal Moraine, I didn't even know that existed! Seems like it would work well with Titania, Protector of Argoth, she goes well with fetches too but at least Terramorphic Expanse and Evolving Wilds also count. Have you thought about Storm Cauldron? It's something I used to run and had a hard time cutting. I also see you're running Burgeoning, but you're also running Lotus Cobra. I used to run Burgeoning but decided Exploration was a better choice, since I usually don't need that many extra land drops and Exploration plays better with Lotus Cobra. Another card I used to run that does something similar to one of your cards was Lifegift (it actually got cut for Retreat to Kazandu). I thought I would recommend that as an alternative to Jaddi Offshoot since it's harder to kill and triggers more often (assuming you usually play 4-player games). I'm also going to recommend you don't consider using Scryb Ranger. This card is powerful when used to activate tap abilities multiple times a turn, such as Yisan, the Wanderer Bard (who is especially powerful as the commander of a deck). Here, it seems like you're just giving a creature vigilance, which seems really underwhelming. It's a cute surprise blocker but overall pretty ineffective. Right now I'm running World Breaker as a blocker for flying, since it doubles as removal and is also likely to kill whatever it blocks.
Overall, the deck looks like it's going a very fun and powerful direction! Hope you're having at least as much fun as I have with Mina and Denn :)
1 month ago
@xeratheenigma, thanks for posting. I took a peep at your list and it looks really interesting. I definitely wish I could find room for all three artifact lands but I just couldn't find room in my current mana base composition. Actually, looking more closely at the difference between our two mana bases shows the different ways in which our decks play.
I run 8 fetch lands, only one short of the maximum I could, and these are essential to my mana base function. My engines for building a board state are landfall focused for the most part (Omnath, Locus of Rage, Avenger of Zendikar, Zendikar's Roil, Rampaging Baloths), and fetch lands are landfall's best friend. Fetching also plays very well with Titania, Protector of Argoth and The Gitrog Monster as you well know. It seems like your list primarily focuses on filling your graveyard with lands as opposed to filling the battlefield with lands, which makes a lot of sense given how central Gitrog is to your strategy. I also see a lot more cycling lands in your list (I only run 3).
I considered tilting more heavily towards the graveyard when I was brewing this deck but, honestly, I haven't built many dredge-esque decks and I'm just more comfortable with landfall as a mechanic having previously played Omnath, Locus of Rage as a commander. That said, there are a lot of cards in your deck that I feel would play really well in my list, most of them you've already suggested.
I've been thinking about including Worm Harvest and I may give it a shot over Zendikar's Roil or Rampaging Baloths if I find I don't need as many redundant landfall/token effects. Mazirek, Kraul Death Priest is another one that's been on my radar as well. Turning every fetch land into an anthem seems absurd.
Greater Gargadon fills the role of sacrificing lands for profit and I like that it can also hit creatures (World Shaper FTW!) but I think I could use another effect like that and Squandered Resources would be PERFECT. My swingy game ending spells all want big mana (Torment of Hailfire/Death Cloud) and being able to tap out and then sacrifice lands for extra mana seems great. Not to mention just being a great effect to have on tap for cards like The Gitrog Monster and Titania, Protector of Argoth, or even just ensuring more landfall triggers for Splendid Reclamation or putting a land into the yard to replay it with Crucible of Worlds.
I'm definitely going to spend more time looking through your list. Thanks again!
JuQ on Mazirek brew
1 month ago
First you have playtest it in some games to see how it performs, find which cards are underperforming and what you are lacking. Then it will be easier to find solutions.
Personally I'd cut the higher costs and try to build my game with cheaper costs. Focus on token production, sacrifice outlets, card draw, ways to use those counters (other than attacking).
Some cards that spring to my mind are:
Smothering Abomination Sac and draw.
Culling Dais Sac and draw.
Skullmulcher Sac and draw.
Deathreap Ritual More draw.
Plaguemaw Beast sac to proliferate.
Titania, Protector of Argoth Huge tokens when you sac lands.
Animation Module tokens for one mana whenever you put a +1/+1 counter.
Heroic Intervention Best reaction available to protect all your stuff in the battlefield.
Ophiomancer A ne token with deathtouch to sac every turn.
Tendershoot Dryad Creates tons of saproling, then buff your saprolings.
Hooded Hydra turn your counters into creatures.
Hangarback Walker turn your counters into flying creatures.
Lifeblood Hydra turn your counters into cards.
Sadistic Hypnotist Sac outlet that locks players hands.
Cultivator of Blades brings tokens, buffs attackers.
Thopter Squadron Counters into thopters. With Mazirek and your Ashnod's Altar get infinite mana.
Noosegraf Mob Pops zombies spending +1/+1 counters.
Flesh Carver Sac outlet that can hit pretty hard.