Titania, Protector of Argoth

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Mythic Rare
Commander 2014 (C14) Mythic Rare

Combos Browse all

Tokens

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green elemental creature token onto the battlefield.

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Price & Acquistion Set Price Alerts

CM1

C14

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Titania, Protector of Argoth Discussion

fuster on Mana flooding is a good thing?!?!

4 days ago

redace10 I actually do like your suggestion for Multani, Yavimaya's Avatar. Originally, I left it out because it was 6cmc, but now that you've presented your argument for him, I do want to try testing him in place of Psychosis Crawler.

Alchemist's Refuge basically just makes anything I would want to cast an extra 3cmc (I do have to tap Refuge for the ability), which I often don't have. Plus, it's another colorless source and I do need to watch how many colorless sources I run in here. I certainly don't want to swap out a dual color fixing land for it.

Sylvan Awakening seems cool but I'd rather run Rude Awakening because of the untap clause and hold a counter for any potential mass removal. I also don't think Brainstorm is the right cut here. It's very useful in the early game when I'm trying to set up my engine, or later in the game if my draw engine gets crippled. If I didn't run as many shuffle effects as I do I would agree with you, but as it sits the hand sculpting power is great here.

I can get a land cycling engine going but most of the time I don't have lands hitting my graveyard often enough to justify Titania, Protector of Argoth. I'd rather run Multani instead.

I'd also run something like Beast Within over Reality shift because I can hit artifacts, enchantments, lands, and planeswalkers with it. I'd personally rather have the versatility over the exile clause. If I did switch out Counterspell for something though, it would be a Mana Drain.

redace10 on Mana flooding is a good thing?!?!

4 days ago

Nice Tatyova deck, kudos on keeping out combos. I have a few cards that may or may not interest you...

Multani, Yavimaya's Avatar- it's more than just a dumb beater, I love that its ability to recur itself can fuel additional land drops, and it counts lands in your graveyard as well in play. Flying looks like a real weakness of this deck too. Multani looks like a higher impact card than say psychosis crawler.

Alchemist's Refuge - vedalken orrey effect on a land, a great way to suprise opponents and give threats psuedo-haste. I'm unsure which land would go for it however. Yavimaya's coast maybe? Tough call.

Sylvan Awakening- the indestructible bit sells it for me. With a lot of lands and an overrun effect(from say Garruk or Craterhoof), this card can win games. The card to swap for is trickier. Perhaps brainstorm? Feels kind of like a waste in a deck with all this draw power. Ponder and Preordain are better imo, brainstorm feels like a safe cut.

Titania, Protector of Argoth- on the pricier side, but this looks well suited for this deck. Lots of land-graveyard interaction here. If Multani doesn't work for you, maybe this for psychosis crawler.

Reality Shift - a pet favorite card of mine, I don't know why this card doesn't get more love. Path to exile for non-white decks, there is no other card in simic's bag of tricks that does this. The manifest effect can quite often act as a 2-for-1 too, keeping all sorts of cards stuck on the field as a 2/2. The card to swap? Counterspell looks fairly uncompelling, at least compared to the other counters in the deck.

Hope this was helpful, and not too too wordy ;)

hkhssweiss on Not sure what to call it yet

5 days ago

Lombardi

Hey welcome to EDH!!!

You are right in adding in a lot more ramp cards to trigger more land fall effects, cards I can think right off the top of my head that can accelerate you are Exploration, Burgeoning, Oracle of Mul Daya, Wayward Swordtooth, Mina and Denn, Wildborn, The Gitrog Monster, and Azusa, Lost but Seeking.

Mana dorks are efficient as well, and I would highly recommend Orcish Lumberjack as it pairs super well with your commander! Aside from that I would also incluse the efficient land ramp cards like Nature's Lore, Farseek, Rampant Growth, and Kodama's Reach. For some more triggers that can be amazing for a finisher would be Titania, Protector of Argoth. There are some cards that would synergize well with her and your deck such as Lotus Cobra!, Sylvan Safekeeper, Crop Rotation, Scapeshift, and Natural Balance.

One last card I would definitely recommend for your land package would be Realms Uncharted super amazing card for a land deck! Hope that helps and feel free to ask for more help if ya like!

SynergyBuild on Land Destruction: A social conversation

5 days ago

A player who drops a ton of lands onto the field with Sakura-Tribe Elder, Cultivate, Farseek, etc. and complains about Armageddon is just as much a hypocrite as the player who drops a Consecrated Sphinx and complains about the Swords to Plowshares, or the player who drops Counterbalance and Sensei's Divining Top and complains about Abrupt Decay, or the player who drops Expropriate and complains about Counterspell.

To run a game-winning effect, or an effect like Expropriate that helps you to win and claims players that run the appropriate answer is 'ruining their fun' is being hypocritical.


From what I have heard from Azdranax, Rabid_Wombat, Icbrgr, ERoss8, clayperce and everyone outside of this post that the 'issue' with land destruction is twofold:

  • It isn't 'fun', generally predicated by the fact that they cannot play.

  • It stops players from winning, therefor isn't fun.

In that case, should we accept players frowing upon any deck that's goal is to stop others from winning or playing?

Well, on the surface, everytime a player wins the game, both conditions are decks. By a lot of the people on this forum's logic:

Banning winning is acceptable.

This is downright stupid. Even excluding this, any control deck is now banned, from permission to stax. Discard stops people from playing the cards they discarded, so it should be banned? Counterspells - banned. Removal - Banned, Hate - banned.

In fact pillow fort should be banned too, by the fact that it can stop your opponents from playing if their only play is to attack you, but your Glacial Chasm is stopping them or something.

At this point, by that logic, you can't defend youself, stop your opponents, or even win, when that is taken to its logical extremes.


Separately, even to Azdranax slightly better variant on this argument, if stalling the game and not immediately winning is bannable, should every single board wipe be banned? They can also ruin people's fun, so can single target removal when in a specific situation.

In fact, a Blind Obedience, Stony Silence, Peacekeeper, Stranglehold, or any well-timed hatepiece can do this. Your argument would ban tons of normally played, fair, balanced cards. Unless you want every card like this to be banned or frowned upon, you are the hypocrite.

Even if you were to say these previously mentioned examples would only sometimes stall out a game, so would MLD, many times every player has an abundance of dorks or rocks, and wouldn't be affected in any meaningful way. Sometimes it accelerates the game, under effects like a Dingus Egg effect, or a deck aiming to abuse their own lands being destroyed, such as Titania, Protector of Argoth or The Gitrog Monster.

MaelstromHobo on Mayael EDH Primer

1 week ago

@deviousx I think you'll find that Knight of the Reliquary is often good for the sake of her tutoring, but unless you can take advantage of that body you may get more mileage out of something like Sylvan Scrying. I wouldn't run Titania, Protector of Argoth at all without at least 12-14 lands you can reliably sac. They don't have to be fetch lands (try Myriad Landscape and Evolving Wilds) but until you hit that critical mass there are far better creatures you should be running.

Braingamer on Bad Frog

1 week ago

KayneMarco Thanks for the suggestion. I already added Courser and Rites but I don't understand Overlaid Terrain When playing the deck I always have enough mana and that only draws one card with The Gitrog Monster obviously it's good with Titania, Protector of Argoth but by itself it seems bad with Gitrog.

Huntluther on Yidris, Landmaster!

3 weeks ago

How has Hedron Crab ended up working here? Even with Scapeshift does it end up being able to mill someone out or is it for self mill?

Also have you considered Zuran Orb or Squandered Resources? Both are excellent with Titania, Protector of Argoth

Sylvan Awakening might also work here for a pseudo second copy of Rude Awakening (admittedly not as good as the entwined Rude Awakening but still pretty good)

I absolutely love lands decks and yours looks pretty sweet

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