Titania, Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green elemental creature token onto the battlefield.

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Trade

Have (2) rockleemyhero , metalmagic
Want (1) Gaous

Printings View all

Set Rarity
Commander Anthology (CM1) Mythic Rare
Commander 2014 (C14) Mythic Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Titania, Protector of Argoth occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.13%

Golgari: 0.11%

BRG (Jund): 1.01%

Titania, Protector of Argoth Discussion

majorappliance on Enter The Elemental Horde

4 days ago

Zendikar's Roil might b a cheaper alternative to omnath, locus of rage. risen reef yarok and warstorm surge and zendikar's roil is funny. ofc, i go one step further with omnath, locus of rage, Titania, Protector of Argoth , Sylvan Awakening and Goblin Bombardment . but i go for greedy plays.

mistarilledawn on Muldrotha Suicide Land Attack

1 week ago

Suicide lands you say? Titania, Protector of Argoth with Sylvan Safekeeper : sac all lands on opponent’s end of turn, gain a massive board. Scapeshift is great as well, is extra safe in case your graveyard gets exiled. Just hope no one boardwipes, or exiles your graveyard. If they do, well, gg. World Shaper / Splendid Reclamation are great safeguards.

Cariddis on Kamahl, Fist of Krosa EDH

1 week ago

Austin_Smith_of_Cards nyxbloom seems to me worth the try: it is a very good target for Natural Order and it will be less likely to be removed with respect to Vorinclex, Voice of Hunger . I think I will try it instead of Regal Behemoth . Furthermore, Nylea's Intervention is another card worth trying. For 4 mana it let's you get Gaea's Cradle and Deserted Temple . I still haven't decided yet whether it is better to take out Traverse the Ulvenwald or Worldly Tutor .

FYI, I am currently playing The Great Henge instead of Woodfall Primus and Collector Ouphe instead of Bramble Sovereign . The first swap is due to the fact that woodfall is very heavy on our curve and it doesn't provide much value for that cost. Speaking of the other swap, Bramble is good but it was actually the only flex slot I could think of. The choice was between it or Titania, Protector of Argoth , and the latter provides us more value. Ouphe is a nonbo with our mana rocks and with Birthing Pod , but it is far more troublesome for a lot of other decks so this is why I am currently trying it. I will let you know :)

triproberts12 on Genju living lands

1 week ago

Just run Sisay, Weatherlight Captain as your commander, and you can have a legal commander deck you can play anywhere. The Genju is recursive, so once you tutor it up once, it's effectively the same as having it as your commander, since you wouldn't want to pay the command tax, instead returning it to your hand when it dies, anyway.

The other good thing about Sisay is you can tutor up Nissa, Vital Force , Nissa, Who Shakes the World , Nissa, Worldwaker , Noyan Dar, Roil Shaper , Titania, Protector of Argoth , Arixmethes, Slumbering Isle , Jolrael, Empress of Beasts , and Anthousa, Setessan Hero . All of that will add quite a bit of on-theme power to your plan.

NyanNijet on Genju living lands

2 weeks ago

I like your concept! a few cards to consider that may help you with getting the deck off and running faster:

Amulet of Vigor since most of your land base comes in tapped

Crop Rotation fetches any land at the cost of another land.

Nissa, Who Shakes the World pairs well with Prismatic Omen and ultimates into a one sided Terra Eternal

Wilderness Reclamation is sudo vigilance for your land creatures

Anything that lets you play more lands per turn Exploration , Azusa, Lost but Seeking , Ghirapur Orrery .

Tatyova, Benthic Druid gets you extra card draw for all lands that come into the battlefield.

Titania, Protector of Argoth lets you get further usage from any awoken lands that die.

Field of the Dead you have so many different lands in here, it would be super easy for you to meet the zombie making conditions.

SeniorEdificer on Landlord Korvold [Primer]

3 weeks ago

sam171z Thanks for the upvote!

The deck won't really work because Food Chain is banned in Duel Commander, and this deck is categorized as a Korvold Food Chain deck, even though there are other ways to win.

You can still pull off many of the combos using Dockside Extortionist + Temur Sabertooth or Cloudstone Curio + Dockside Extortionist + a creature card, but those don't win on the spot unless your opponent has at least 5 enchantments/artifacts. Seeing as many of the mana rocks are banned, I don't know how often that happens in Duel Commander.

As Gaea's Cradle is banned, the Titania, Protector of Argoth win condition is also more difficult to pull off.

Without knowing more of the Duel Commander meta, I'd say that none of the The Korvold Food Chain decks, including this Lands-matter version, will work in Duel Commander.

Ehsteve on Lord Windgrace Jund Lands.dec

1 month ago

It's an interesting LD/tax take on Lord Windgrace .

I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.

As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle

Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.

Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.

I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.

I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.

Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.

KindredDiscovery on Mayael EDH Primer

1 month ago

@Rene_the_great I added Oblivion Stone because of the added synergy it has with a few other cards like Sun Titan . It's subbing in for Cleansing Nova right now, and if I like how it plays it may stay.

I haven't been removing ramp so much as I have been replacing it. Sakura-Tribe Elder took the place of Rampant Growth because I can take advantage of the body late game with new additions like Birthing Pod and Eldritch Evolution . Pir's Whim has come out in favor of Natural Order , which early game can grab ramping creatures like Cavalier of Thorns , Titania, Protector of Argoth , and Oracle of Mul Daya . Overall, it's been a shift toward a ramp package that can have more utility in the late game. I almost never have trouble getting the right amount and color of mana, but right now I have no means to fetch specific utility lands like Yavimaya Hollow . I'm not 100% sure if that's the correct call, but space in this deck is so tight that I'm struggling to find a way to make room for it. Having to run 25-30 big, expensive creatures is a massive deck building constraint. I enjoy the challenge, but it means we have to eschew some of the traditional green/Naya strategies.

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