Titania, Protector of Argoth
Legendary Creature — Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green elemental creature token onto the battlefield.
|Have (2)||rockleemyhero , metalmagic|
|Want (2)||slashcamp , mvas|
Printings View all
|Commander Anthology (CM1)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Titania, Protector of Argoth occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
BRG (Jund): 1.01%
Recommendations View more recommendations
Latest Decks as Commander
Titania, Protector of Argoth Discussion
3 days ago
I see your point about Liege of the Tangle. For example if someone plays a card with "return all creatures to hand", these land creatures would go to my hand (correct me if I'm wrong on that). I had paired Liege of the Tangle and Embodiment of Insight and since there are often board wipes in my groups meta I will probably eliminate these two cards.
As for Titania, Protector of Argoth, I have seen this card before and think it would do really well in this deck. This would be a great addition.
While the lands you suggested would pair really well with Titania, I'm not too keen on the pay one life part of the cost. There are a few decks in our meta that tick life totals quite a bit and this wouldn't help out with that. If I would add these lands it might be worth having Lifegift, I'm just not sure what to take out for them.
As for cards to take out, I know that Thantis, the Warweaver and Gyrus, walker of corpses don't do much for the landfall theme, so I was planning on taking them out. Also on this list were Bloodtracker, Worm Harvest and Soul of Innistrad.
I really just put in Etali, Primal Storm for the effect and the heavy hitting, I know he doesn't fit the landfall theme. He may be taken out for a different deck tho.
Thank you so much for the advice I really appreciate it!!
3 days ago
I don’t like Liege of the Tangle much, especially if your playgroup’s meta runs many boardwipes since the lands stay creatures as long as they have counters on them whether the liege is on the battlefield or not. Making a bunch of 8/8s is powerful for sure though, and if you can manage to only use untapped lands after casting him then it’s probably ok. Then at least you get your use out of him. I’m also on the fence about the Embodiment of Insight, but being able to swing with the above 8/8s and still use them for mana sounds great to me. The 3/3s from the landfall ability may not always be relevant, but still could have purpose.
I’d also suggest finding room for Ramunap Excavator for some redundancy with Crucible of Worlds, since you don’t always want to be using Windgrace’s minus ability to get lands back. Again, powerful ability, definitely use it, but being able to discard a land to draw two cards has been so useful for me.
Gitrog is awesome here, and as much as Omnath is expensive, he does work too. Since you’re using some fetches like Terramorphic Expanse and Jund Panorama I’d recommend Titania, Protector of Argoth too. She’s so good. Even better if you find the budget for cards like Wooded Foothills, Verdant Catacombs, Bloodstained Mire and the other six fetches you can legally run here. The more density of lands that sac themselves the better. Especially if you get Mina and Denn, Wildborn or Gitrog our with them.
Ok. So we’re looking for up to 6 slots for the four you wanted, and possibly the two I suggested. I’m first looking at your high cost cards since you’re adding a couple, and whatever else feels low impact. I’ll try to suggest more than 6 so you can think about their roles and how you see them fitting, cause this is your deck and how it plays is your fun, not mine.
Moldgraf Monstrosity recursion good; random bad, expensive bad, and if it gets exiled by not its ability;bad.
Charnelhoard Wurm; recursion of any card, really good; expensive bad, combat damage reliant, possibly bad.
Thantis, the Warweaver; flavour super cool, ability to speed up games; good, relevant to your decks plan, not really.
Rubblehulk is a huge body, for me his bloodrush ability is probably the most useful thing, otherwise there will be times he does nothing. The ability to get in for lethal off his bloodrush ability is real though.
Etali and Flameblast, not on theme but both super powerful. I like Etali better; that ability is so useful, a bit random but free spells are free spells. That being said flying is a real threat to this deck so having the dragon could be useful too.
Baloth Woodcrasher; just a beater, an on theme beater that could potentially be a really big trampler if you get a bunch of lands entering on the same turn, but nonetheless still just a beater. The multiple fetchland recursion is when I love playing windgrace the most though so I see the appeal. Crash of Rhino Beetles is kind of the same. Although a 15/15 is nothing to scoff at. Zendikar Incarnate fits here too.
Emissary of Grudges; it’s interesting and it’s ability is useful. It’s also late game and I don’t see how it contributes to your game plan. I could be wrong though.
Gyrus, Waker of Corpses is cool but might not be on theme. I’m not sure how often you need your creatures in your graveyard though.
There might be some more effective cards than Lavalanche (single target,) Retreat to Hagra (but deathtouch is nice, and the other ability could have some nice turns in corner cases,) and a few others but functionally I don’t have complaints about them.
Sorry for the wall of text, but I don’t like giving my input without the thought behind it.
Anyway, what do you think?
1 week ago
I originally had Titania, Protector of Argoth in the decklist, but cut her out since I had 10 cards or so too many. I would love to put her back into the decklist, but I'm not sure what to cut out. Maybe The Mending of Dominaria since it reshuffles the graveyard.
1 week ago
1 week ago
You know I built this deck myself and had the exact same problem. The thing is with Korvold, you want to do two things. You want to sacrifice things so you can draw cards for advantage, and you want to, of course, win. The problem being the amount of pieces it takes to create tokens to sac is simply... Too much. By the time you have your draw engine in the deck you hardly have enough room for, yeknow, your win con that you need.
When the deck does go off, it gets to going pretty quick. The problem is, in that power level, by the time it does get to going off, or when it's getting close, all your opponents have already done went and finished the race. There's some weird aspect about Korvold that just makes him too slow. Believe you me, I had a hell of a time with this deck. Unless you go just straight combo win, it can be really difficult to get a deck build that's cohesive, just because, or at least I felt this way, it's hard to find good cards to create a sustainable amount of tokens for a sustainable amount of card draw quickly and easily.
So I think you have two options. Do what I failed to do and make this deck better, or consider some different avenues for Korvold. Jund Card Draw Advantage is... Well it's a thing that shouldn't exist. I mean it's JUND! Tokens toolbox win, right? Surely if someone tries hard enough they can make a viable deck. Maybe it's missing the Lurking Predators alongside your Aid from the Cowl. Perhaps some additional top deck cards would help. There are a few others that do this although none of them would probably fit the needs of this deck. Try some stax cards to slow the game down? Defense Grid is a bad example. If you can get to drawing enough cards, I'm sure you can get the value engine you need going. Necropotence could be good, help get that extra card draw in until your engine is up and running.
Other than that? Maybe consider a Landfall Deck. Korvold LOVES lands. Creating Jund Landfall could be an interesting spin, although it would play on a less loved playstyle in commander, big creature beatdown. Play lands, sac them, draw off of them, get two landfall triggers, create tokens, perhaps that you can sac on combat step if need be, sac some lands here and there with Korvold, create 5/3's off of Titania, Protector of Argoth and just go ham. Sorry, I know recommending an entirely different deck build is hardly a good recommendation but the trouble is...
The problem with Korvold is, he either wants to be a casual deck, and I mean SUPER casual, orrrrr infinite combo win turn 4, super competitive. He doesn't transition well in between those points in my experience, and it makes me very sad, as Jund Card Advantage just sounds like something that should be so good! But the package you have to include in the deck to take advantage of that card draw is just too large. I hope this helped :/ hopefully someone else will come along that has some ideas for this deck and can pull off the thing that I could not.
2 weeks ago
How about Titania, Protector of Argoth? She soft combos with Deadeye Navigator and two fetches, she works great with fetches in general, and you’ve even got a land matters theme going.
4 weeks ago
Bolas's citadel really makes a difference with or without lands. Just burning all of your hp is almost always worth it.
Well gitrog would certainly be better but i kinda wanted to go for the huge mazirek +1/+1 counter suicide pay off and just built a deck around it. :)
4 weeks ago
I love the concept here. Couple things i'd like to ask/address.
Bolas's Citadel only sacs non land permanents. I wasn't sure if you were planning on using it to sacrifice lands for mazirek or simply as a fallback when your lands are all in the yard. I still think it belongs here for the second part.
Titania, Protector of Argoth seems like an absolute house here. Brings a land back and makes fat tokens whenever you sac a land.
As much as I dig Mazirek wouldn't The Gitrog Monster fit your theme better? He sacs a land every turn, allows you to play extra out of your yard and draws cards. If not as commander probably in the 99 at least (im all for less common commanders to keep the heat off me)