Expansion / Explosion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Expansion / Explosion

Instant

Expansion

Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.


Explosion

Explosion deals X damage to target creature, player or planeswalker. Target player draws X cards.

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Expansion / Explosion Discussion

Quadsimotto on You Need Preparation H

4 days ago

this is going to sound odd but this card is fantastic in my grixis direct damage deck and it would slide in here like butter. Expansion / Explosion . A copied sovereigns bite is a six point life swing and could make all the difference in games.

hejtmane on BMH: The Inverted Brainchild (Melek Superstorm)

3 weeks ago

You should be having Expansion / Explosionthat so fits your theme and what no Star of Extinctionand you should think of other entire board clears for creatures like Blasphemous Act

TheGamer on Canceling the draw on Explosion ...

3 weeks ago

I still have issues trying to figure out what kind of spells resolve if a target is removed, with cards like Cryptic Command and Electrolyze, but today I have a question about Expansion / Explosion.

If my opponent decides to cast the Explosion side of Expansion / Explosion and target my 2/2 creature for 2 damage and target himself to draw 2 cards, can I kill my own creature before it resolves to prevent him from drawing cards off the Expansion / Explosion? Thanks in advance!

OberstHati on U/R burn

3 weeks ago

I’d suggest-4 guttersnipe, -1 electromancer, -1 wall, +2Banefire, +3 Ionize, -2 Chandra, +2 Ral, Izzet Viceroy+1 Expansion / Explosion Since you don’t run a lot of wizards maybe cut the lightning? Then you could add a 4th Ionize, and 3 Opt. I guess the obvious manabase is out of budget? 4 Steam Vents, 4 Sulfur Falls, no gates, -5 mountains, +1 Field of Ruin. But go your own way, Good luck with your Deck!

Baxdar on [EDH] Kenrith bois go on a copy quest

1 month ago

First off, I assume you're somewhat on a budget for your land base? Personally I don't like the tap lands like Izzet Guildgate or Highland Lake. Cascade Bluffs, Swiftwater Cliffs, and Wandering Fumarole would be much better choices. You could also consider cycle lands like the Deserts from Amonkhet.

Aside from that you've got a lot of the spells matter token generators, but neglected Murmuring Mystic. I'd swap The Locust God for this since you're not particularly running a card draw theme.

There aren't a lot of cards that I'm super down on, but Arcane Denial is pretty bad. Same with Baral, Chief of Compliance. Counterspells aren't the best in commander, and you don't have enough for Baral to be worthwhile

Some other scattered thoughts:

Expansion / Explosion is imo way better than Invoke the Firemind

Mystic Retrieval and Mission Briefing are both more useful than Volcanic Vision

Viral Drake isn't that synergistic and could probably make room for something else

I'm a huge fan of Izzet Locket and Commander's Sphere as mana rocks.

Wild Ricochet and Mirari fit in your theme

Fabricate would be a good include to make your chain veil more consistent.

There's definitely more I could say, but this is enough of a text wall as it is.

KaladeshKat on AzoriusNexus

1 month ago

Eledain that's sorta silly... by that logic you shouldn't play any spells at all because they activate counters...

My only problem with ral is that his emblem is going to mill you once you get nexus going. The same kind of problem with Expansion / Explosion (But in that case I think the damage goes on the stack first due to the wording.)

Banefire would be decent but it is dead weight in your early turns. If you wanted you could just do 1x banefire and maybe 2x steam vents, this deck wants to draw its entire library so you would eventually find them.

OberstHati on AzoriusNexus

1 month ago

I have considered splashing red, but for 2 other reasons:Ral, Izzet Viceroy and Expansion / Explosion,...

Phyras on Ral, Niv-Mizzet

1 month ago

As said, either you're gonna play more wizard either your gonna drop some cards, If you're gonna put more Wee Dragonauts, maybe you should trade your Risk Factor against Maximize Velocity and it will turn to an aggro deck, then Wizard's Retort could also become an option.

But since you said "Izzet control" and that Wee Dragonauts wasn't your win condition, 4xLava Coil, and 4xRadical Idea would be a better match.

If what you're trying to kill with is Risk Factor, Banefire and Expansion / Explosion, then you're playing a burn archetype. Then you should consider 4xElectrostatic Field to grind opponent life.

Anyway, with two instances of each card you'll either win with a lucky top deck or lose because you didn't draw the fitting card. You might never get the feeling that some cards aren't doing their job. If you start playing three or four instances of each, you'll start to understand which cards are the safest, which cards are always sticking to your hand and change them to something closer to your needs.

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