Expansion / Explosion

Expansion / Explosion

Instant

Expansion

Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.


Explosion

Explosion deals X damage to target creature, player or planeswalker. Target player draws X cards.

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Trade

Have (1) abby315
Want (2) suenwind , wohlfman

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Expansion / Explosion occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Standard:

All decks: 0.39%

Expansion / Explosion Discussion

kykolo on Niv the Spellslinger

1 day ago

You should add Tandem Lookout for an easy combo with Niv-Mizzet and maybe add the combo with Reverberate or Expansion / Explosion and Ral, Storm Conduit

DeinoStinkus on can you counter your own ...

2 weeks ago

Which is why Expansion / Explosion doesn't automatically go infinite.

DeinoStinkus on Spellchaser Revisited

2 weeks ago

The Spellchaser format, first created by GoblinElectromancer, has become one of my favorite formats.

For those unfamiliar with the format, here's how it works.

The deck is 75 cards. You can have up to 4 of a single card, and you start at 30 life. The catch is you can only include land, instants, and sorceries (technically interrupts too). The banlist is here: Spellchaser Banlist.

The format seems pretty clear cut. You either run burn, mill, or tokens, right (The exact words of shadow63)? Well, in a way. There have been many unique strategies in Spellchaser that have been invented. The First is Loam, built by SynergyBuild. The deck uses Life from the Loam to mill and get lands continously. The main win con is Field of the Dead. Field is a versatile card. It can go into any deck and generate a large number of tokens. This and Loam are the first two breakthroughs of the format.

The next deck was just me playing around.

SynergyBuild explained the format pretty well on his next post. He made the combo Thespian's Stage plus Dark Depths. I would later reach a similar combo with AEther Snap.

The format, while it may be "solved", is still interesting. Here is a list of power cards for each color:

White

Blue

Black

Red

Green

Multicolored

Land

Also, I'm going to make a YouTube video on it this weekend. Is that okay?

DeinoStinkus on Strictly Theme- Monk

3 weeks ago

Jace, Wielder of Mysteries/Laboratory Maniac + Leveler/Mirror of Fate

Or Ral, Storm Conduit + Expansion / Explosion + any instant or sorcery with CMC 3 or less = infinite damage.

multimedia on Kalamax Almost Precon

3 weeks ago

Hey, on a budget something that the precon lacks are ways to tap Kalamax. Attacking is the best way to tap Kalamax, but if you can't attack then you want to be able to tap Kalamax other ways.

These cards can make mana that gives them other uses then just tapping Kalamax. Settlement/Encampment are nice because they're lands, they don't use valuable spots in the deck and Crop Rotation can search for one of them.

You've already added Reverberate for a Fork effect which is great, but the other piece of the combo is Ral, Storm Conduit which is the win condition when you make the copy Reverberate loop with Kalamax. Even without the Fork combo, Ral is a good card because he too can be a repeatable source to copy an instant or even a sorcery you cast. Expansion / Explosion, Increasing Vengeance and Insidious Will are other budget instant Forks.

Your own sorceries are very good with Fork effects and tapped Kalamax. This combination lets you resolve three copies of a sorcery (original and two copies of it). If you have three opponents then Gravitic Punch can be a win condition with a Fork and an infinite power Kalamax. The jumpstart lets you cast it again if that is needed. Reclaim and Regrowth are helpful to recur cards especially a Fork or draw spell, but they can also recur a creature.

Return of the Wildspeaker modes are good with Kalamax. The first one can draw a lot of cards with a high power Kalamax and the second can give all nonHuman creatures +6/+6. This second mode can be a potential win condition with cards that can create tokens such as Talrand, Murmuring, Xyris, Young Pyromancer and Saheeli, Sublime Artificer.

Capsize can be powerful with Kalamax. For five mana cast it with buyback, bounce any two permanents and then return it to your hand.

Good luck with your deck.

DeinoStinkus on Izzet Needs you!(r help)

3 weeks ago

More removal. Lava Coil maybe? Ral, Storm Conduit goes infinite with Expansion / Explosion.

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