Expansion / Explosion


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Expansion / Explosion



Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.


Explosion deals X damage to target creature, player or planeswalker. Target player draws X cards.

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Expansion / Explosion Discussion

Swetybalzack on Super Aggro Mono Red

1 day ago

Just something to consider, Control is very rampant in Standard at the moment. How would you deal with Walls, lifegain, and counter spells? Not saying these are all in the same deck but Azorious Control, Jeskai Control, and Esper control all seem to have you in a pickle. Esper has Ritual of Soot which board wipes you. They could also be running Settle the Wreckage, Sleep. Jeskai has you in a pickle with the Enigma Drake's, Electrostatic Field and burn/counter/bounce spells. Azorious has Teferi, Hero of Dominaria which will stop you dead in your tracks while they sit comfortably at 5 to 10 hp. I'm not saying this isn't a fun or competitive deck because it does in fact have me crapping my pants! But these are things you have to consider. If you play against Stompy decks, you'll have to save your burn spells for the creatures so they don't stomp you to death. Saproling decks will just populate the board and stall your creature damage with a board full of those lil' buttmunches.

If I were to suggest any cards to add to the deck.. I guess I would add in Expansion / Explosion Why? It's a 2-drop counter/kill/ or another burn spell. It could also net you lifelink tokens from Vampire decks giving you some chump blockers. It's just a good spell in general. Maybe Warlord's Fury if you plan on being super aggro and they choose to chump block just enough to kill your creature(s). Raptor Hatchling is also a good choice because it will stop your opponent from swinging at you for a couple of turns (They wont want to give you that 3/3 and will likely use a kill spell on it if they're desperate instead of something else.. like your Runaway Steam-Kin). Goblin Chainwhirler is also a great choice for mono-red as it kills off all those pesky 1/1's and gives you a nice 3/3 first striker. Rekindling Phoenix is also a really great mono-red card since it's a self-reviving face smasher.

Anywho, I hope this didn't come off as a douchey post but rather an informative one. I hope I gave you somethings to think about and remember to play Magic to have fun. If you're not having fun, then what's the point?


Red_X on guilds standard brew

2 days ago

So, there's a few things going on here. First, you're running a 4 color deck with no mana fixing and multiple cards with either two color requirements or double single color requirements. You can help this by running some mana fixing like Flower / Flourish, or by cutting a color. Second, your curve is pretty high, especially with no ramp. I'd probably cut a couple of the 6 drops, most likely the Inescapable Blazes. If you want a good finisher to dump mana into, Banefire generally does it better, but in your deck I think you just want big creatures like Doom Whisperer or an angel. Finally, you're running a lot of cards that don't work super well in a midrange deck. Settle the Wreckage is generally a control card because most midrange decks want to play something on their turn and can't afford to keep up 4 mana, Risk Factor is more of an aggro card because you don't have the ability to pressure them fast enough to make the 4 damage relevant, and you don't have the time to spend 3 mana to only deal 4 damage. Also, you can't play the explosion part of Expansion / Explosion, and expansion is only really good if you're playing giant spells that are worth copying, and is just ok the rest of the time. You have the core of a good midrange deck, but cutting a color/adding fixing for consistency, switching the instants out for more creatures or powerful sorcerys so you aren't awkwardly holding up mana on certain turns, and lowering the curve can help you out.

lbsmooth0850 on Jeskai Control GRS

4 days ago

Geoffrey1, I haven't tried out Demanding Dragon yet, but will be willing to do so at the next standard showdown i go to. The control mirrors aren't really that hard, i like burn so my original list would just outright kill them, this one as much as i don't like having dead cards, they ususally can't answer one of them and i just take over the game. Its better to have many threats they can't answer then to know the ones you have an prepare for it, because none and i do mean none of my opponents expected Jaya Ballard or being killed with Expansion / Explosion.

Shingouki on Budget izzet counterburn

6 days ago

I would drop the two guttersnipes for two Expansion / Explosion the snipers just die so easily and you so open when you play them while Expansion / Explosion is a really versatile tool for you with a copy effect or a damage bomb that hits anything and draws

Chainer_the_Dementia_Master on 8 Bolt Izzet Ravnica Standard

1 week ago

Looks like you decided to go the spells route. I've had a lot of fun doing this route tbh. My build on here for that deck isn't great, but I'd recommend checking out some of the standard izzet lists on mtgtop8.com if you get a chance. It's still the beginning of the format, but those are the lists seeing results so far. I'll be updating mine the more I test, if I find anything lacking, I'll let you know. Only things I can see are the possibility of Wizard's Lightning may not be great in this build, and Expansion // Explosion is highly underrated and I think you should try and make room for the other 2. You're definitely on the right track though, so just keep testing it and pay attention to cards you think are lacking.

Shingouki on Standard Izzet Counterburn + Thousand Year Storm

1 week ago

I like your deck idea but i would ether add more draw cards like Opt or Expansion / Explosion to get to Thousand-Year Storm consistently or go to 4 Thousand-Year Storm also i would main deck Banefire over Inescapable Blaze because is still removal you can cast earlier if need be but has all the perks of the blaze on fatter targets. If you don't mind let me know what you think of my take on counter burn with Scald the deck

SirSgtCire on Everyone gets Locusts!

1 week ago

Both Invert / Invent and Expansion / Explosion don't show up in Tappedout, which is really annoying since they are now in my deck.

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