|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||Common|
|Masters 25 (A25)||None|
|Vintage Masters (VMA)||Common|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Creature — Elf Mutant
: Add to your mana pool.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Price & Acquistion Set Price Alerts
|Have (2)||NorthernCrow , slemulv|
|Want (8)||king0fclubs , GS10 , samuelianstorm , yerfdog1935 , zephyrmoth , AquaDave , Blueberry314 , bjcrossley|
Elvish Aberration Discussion
Meurth on Ajani Ramp
3 months ago
Thanks for the suggestions magus_oblivion! Currently, Terastodon is in here because he's great for manascrewing your opponent if you manage to get him out in the early midgame with Champion of Rhonas, and in the endgame you can use him to blow up your own excess mana dorks or lands for some extra beatdown. It's much too costly for modern though probably so at some point I'm gonna put the Champions in a new casual green hyper-ramp deck with 4x Terastodon and 4x Elvish Aberration, that will be a lot of fun. I will update this deck when I change it.
3 months ago
Why Dreamstone Hedron, Staff of Nin and Sword of the Animist? There are lots of better options that fit into your deck, like
Primordial Sage instead of Staff of Nin,
Farseek instead of Sword of the Animist,
Primordial Wurm doesn't even have trample.
6 months ago
Lost in the Woods
Howl of the Night Pack
Beacon of Creation
Life and Limb
Staff of the Wild Magus
Rofellos, Llanowar Emissary
Dark Heart of the Wood+Overgrown Tomb or Utopia Sprawl
Patron of the Orochi
Reach of Branches
9 months ago
I still have mixed feelings about Sylvan Scrying. I started out with more land enchantment than is sane, and I originally intended to keep it in specifically to pull Darksteel Citadel to enchant. But I guess that I am likely better off switching it out for Cultivate like everyone else does.
Fatestitcher vs Kiora's Follower is the exact kind of match-up that I agonized over. As I read it, I thought their tap abilities were more or less equivalent, Stitcher can tap things but that doesn't matter. I erred on the side of Stitcher for his unearth ability in case something happened and an I wanted him back, but maybe that isn't worth it. Maybe Kiora's Follower is better after...
I didn't have any plans for Ashnod's Altar, so you're right. I kept it as a sac outlet 'just in case', but I'm not running any Theros gods that can switch their creature status on and off, so I admit it serves even less of a role in the deck. I'm still hesitant to cut it for purely subjective reasons. All I needed was some outside confirmation to cut Aquastrand Spider, thank you. I feel vulnerable to flyers, but I guess there are more clever ways of dealing with them.
Actually, I have Hua Tuo, Honored Physician in just because he can repeat his ability, instead of just a single-use sorcery. I didn't actually think about interactions with Kraj. Agh, you say he's bad? I was keeping him in in place of something with a costly cmc like Praetor's Counsel or just a single-use spell like Regrowth or Nature's Spiral? Am I better off with one of those?
I'll get Cyclonic Rift later, but I thought Capsize works as a single-target bounce for now. Morphling is pricey, and a tangent thought is that Torchling is part of my potential justification for a temur colored pseudo Kraj deck in the future. I have Inspiring Call on hand, I'll put it in. I'm an idiot and for some reason assumed that Scavenging Ooze had to exile a card from your own graveyard. Oops. I'll add him to my to-do list.
9 months ago
Hi from /tg/! On the topic of cuts...
Soul of New Phyrexia is nice in theory, but I think the mana investment is a bit steep for not doing much immediately. Ideally you want to be able to hold up 5 mana on the turn you're playing with him. You only have 34 lands, admittedly with a healthy quantity of mana creatures, but even so, 11 mana seems ambitious for just situational protection.
Elvish Aberration is also a lot of mana for a pretty shrug worthy effect. Mana dorks are ok if they're low cost or offer interesting utility, and this fatty does neither.
Sylvan Scrying doesn't actually ramp and you don't have any mind-boggling utility lands. I don't love it.
Both your unsures seem like ez cuts, they're pretty bad for you. IDK what jank absurd thing you expect to do with ashnod's altar but I don't recommend. And the spoder is just underwhelming. Like, worse than Spidersilk Armor, and that's a low bar. As for yyour fun-tricks, the very fact that they're so classified makes them feel a bit too cute. If they aren't combo pieces, I'd say they're not good enough.
I ran Hua Tuo, Honored Physician in my Kraj, for a time. It's bad. I know why you want it, I know there isn't much recursion in UG that synergizes with Kraj...Still bad.
You have no Cyclonic Rift, which should only be true if you're against it on principle. Otherwise it's too good to ignore. I also like Morphling and Inspiring Call a lot. I also don't see any graveyard hate, so Scavenging Ooze at least is pretty sweet. Maybe could stand a hair more creature removal, like Curse of the Swine.
10 months ago
Thank you for the suggestions.
My playgroup has a house rule which doesn't allow taking more than one extra turn in a game, so sadly Sage of Hours isn't going to be in the deck. The combo does work, and goes infinite as long as Experiment Kraj can get five counters each turn (the copied ability of Sage of Hours on Kraj gives Kraj the ability to remove five +1/+1 counters from himself to take an extra turn, so that gets pretty devastating really fast).
Viridian Joiner is a really nice one! I'll go playtest it, and it probably is going to make it in the deck (it's better than most mana dorks that are already in it).
Kruphix, God of Horizons is a really good card, but I wonder if he does enough in the deck. Although he's never really a dead card, most of the time the effect is not as great as I first thought it would. Maybe he goes in the deck sometime, but for now, he's not going to make it in.
Jodah's Avenger and Elvish Aberration were both considered for the deck once (Elvish Aberration even was in the first version of the deck), but both didn't make it to the deck ultimately because they are too expensive for what they do. They have nice abilities, but I prefer cheap creatures with scaling power through the game or more expensive ones with big, splashy effects. Also, at the time, there were way too much 6-drops in the deck, so only the best could stay (more than 20 cards were 6-drops, of which one was my commander).
Training Grounds doesn't do as much in the deck as you would think at first. Most activated abilities are very cheap and have no generic mana. The creatures that do get affected are Gilder Bairn, Arcanis the Omnipotent, Duskwatch Recruiter Flip, Fertilid, Heroes' Bane, Jolrael, Empress of Beasts, Knacksaw Clique, Pili-Pala, Plaxcaster Frogling, Shaman of Forgotten Ways, Simic Guildmage, Spike Tiller, Spike Weaver, Ulvenwald Tracker and Vigean Graftmage. Those seem like a lot, but it's only a small third of the creatures (15 total), and some of the affected abilities are either only reduced by , or not used that much. If Training Grounds would be cheaper prise-wise though, it would easily have made the deck.
Again, thanks for the time you took to help me with the deck.
10 months ago
If you want extra card draw and counters Shapers of Nature is pretty good.
I don't know if this is how it works but extra turns Sage of Hours.
1 year ago
I don't remeber if I have already suggested this, but since most of your devotion is green you could use Karametra's Acolyte in your ramp. She's thougher than the 1/1 elves, and she gives more mana the more green permanents you have in play.Druid of the Cowl is another slightly more expensive card to replace the elves.
The same is true for Drumhunter.
Dryad Arbor can be more difficult to hit with spells than your elves.
While a lot more expensive, Elvish Aberration is a lot more difficult to 'kill.
One of your best bet, however is Elvish Archdruid, which both makes your other elves more powerful, and can tap for mana based on the number of elves you have.