Negate

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Standard Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common
Conspiracy: Take the Crown Common
Oath of the Gatewatch Common
Magic Origins Common
Dragons of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
2010 Core Set Common
Morningtide Common
Promo Set Common

Combos Browse all

Negate

Instant

Counter target noncreature spell.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -25%

0.03 TIX $0.07 Foil

Ebay

Recent Decks

Load more

Negate Discussion

DubiousDanish on Grixis Metal

2 hours ago

Which counterspell do you guys think fits the meta better Disallow or Negate?

landofMordor on Temur? (Please help me)

11 hours ago

Ok, sweet core of the deck so far. I see two routes you could go: energy monsters, or straight aggro/midrange monsters.

The reason I say this is because you're not utilizing Exert to its fullest potential (e.g. untapping or vigilance each turn). Celebrant, Glory, Champ of Rhonas are probably only going to be exerted once or twice per game. So I'd say you should capitalize on 4x Champion of Rhonas, cheating out Aetherwind Basker or Aethertide Whale or Ulrich of the Krallenhorde  Flip or any RG fatty. If you go the previous two, then go full energy with Glimmer of Genius, Glassblower's Puzzleknot, and Rogue Refiner. If you go the latter, energy won't help you as much, so just go with card-draw goodstuff.

I'd personally be tempted to go the Energy route. But at any rate, find slots to cut in the Cartouches, Hazoret (Rhonas is better here), the Crashers, Charioteers, and Exemplars. Those are cards that don't directly support the aforementioned strategies, so they'll be the first to go if you make any of these substitutions. Also, put in two more Negate over Scatter -- your creatures will always be bigger, so you need to watch for removal instead. Keep something like Unsubstantiate and Ceremonious Rejection in SB for Ulamog and Marvels.

Hope this helps refine a deck that's already sweet! Mention me if I can do anything else or if you get any breakthroughs.

grimcase21 on [[Primer]] Burning Recall: A Waste Not Brew

17 hours ago

Bluefire016, honestly it's a pretty hard matchup if they get the god draw of Simian Spirit Guide into their combo there isn't much you can do. I think at the end of the day it's like something on the lines of 50/50. Here's what I've learned from playing that matchup.

  • Jace, Vryn's Prodigy  Flip on the draw feels bad

  • you're at a huge disadvantage if you're on the draw (they might combo out before you have a chance to disrupt)

  • sometimes Anger of the Gods isn't fast enough

  • I've added more Collective Brutality in the sideboard and hopefully it'll do the job

  • because of the small amount of creatures to block with until you get zombies, it'll be hard to remove half of the creatures because of Boros Charm and Atarka's Command. If you don't respond, they just swing in for free damage, if you respond, then they'll do something.

  • sometimes a yolo Burning Inquiry and Waste Not on turn 3 is enough to turn the tables as the majority of the time it gets creatures, which you can block with. This is where the tables turn and you can stall enough and win.

  • since Dryad Arbor is both a creature and a land, you get double value

  • from mainboard, I boarded out Notion Thief, Drake Haven, Negate, and I guess Jace, Vryn's Prodigy  Flip (didn't have enough sideboard so I had to keep them in). Boarding in probably goes Anger of the Gods, Collective Brutality, Dispel, and Engineered Explosives.

  • Since I don't have all the sideboard, it's hard to tell how it'll really do. Also since I just changed it up with the Thought Scour, I'm not too sure how it'll affect the deck's flow. We'll see soon I guess. :)

GabeCubed on How to Remain Relatively Competitive ...

18 hours ago

Usually what I do (in Modern at least, just a bit different), make sure you have plans/cards that deal with all the top decks.

For example, if you are in blue, having some Negate and Card:Ceremonious Rejection helps against Marvel, or if you are in black, running Dispossess or Lay Bare the Heart goes a long way.

Having an unexpected angle helps too. Like the New Perspectives combo deck, it takes a route most people don't expect.

That's just my two cents though.

mr_funk on Sooooo Many Tokens!!!

21 hours ago

i think you could benefit from an upgraded land spread, fetch-shocks like Windswept Heath, Temple Garden, Overgrown Tomb, Godless Shrine, other fetch lands that have either white or green.

fast lands like Razorverge Thicket, Concealed Courtyard, and Blooming Marsh are options as well, although if you are bent on using Elspeth Tirel, the life loss from the fetches and shocks would be Negated pretty quickly.

wonderful utility land option is Gavony Township, especially if you are generating extra mana with Cryptolith Rite (which isnt in the 60 even though its mentioned in the description?).

maybe even Khalni Garden???

Mycoloth is just begging to get blown out by removal that is cheap and instant speed in modern. the "eggs in one basket" scenario isnt the best plan unless you're bogles, or have a way to protect him.

no one drops? no removal?

i built a similar list a while back. never actually put it together or playtested, but you are welcome to use what you want out of it:

second harvest tokens

calli_catt on Blue Red Instant+Sorcery=Mana

1 day ago

Fevered Visions and Negate would definitely be in there, I'm not sure why I didn't add them... guess I just forgot. Perpetual Timepiece is a great idea. Torrential Gearhulk would be awesome, but just one costs almost as much as the whole deck.

multimedia on Energy Elves

1 day ago

I've done a swap of the number of Glorybringer and Verdurous Gearhulk. 4x Glorybringer gives me better odds to draw it and get it into play turn four or five. I've also increased the number of Mountain to 3x cutting 1x Forest to make room. Glorybringer is double red so having another red source that doesn't come into play tapped really helps.

The difference between the Dragon and Gearhulk is the Dragon's haste. Creature removal is good right now and I get more value faster out of the Dragon than Gearhulk. I've also found the Dragon to be much better than Gearhulk in both Mardu Vehicles and Zombie matchups, especially Mardu as a great way to deal with Gideon, Ally of Zendikar. Gearhulk is also an artifact, the Dragon isn't, which is relevant.

I was sideboarding a third Glorybringer, but I don't need to do that anymore, I cut it for a third Manglehorn. I like Manglehorn in both Marvel and Mardu Vehicles matchups, especially Mardu because it can kill Heart of Kiran and slow down Scrapheap Scrounger.


Small Summary, Sideboard Cards for Matchups (Look for a more in depth guide in the Sideboard Card Choices section soon):


Rifthunter on Blue Red Instant+Sorcery=Mana

1 day ago

I also personally would run Negate over Dispel, or one of your other instants/sorceries. This will let you counter artifacts and enchantments which can be essential so many decks in the current meta

Load more