Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Aether Revolt Common
Conspiracy: Take the Crown Common
Oath of the Gatewatch Common
Magic Origins Common
Dragons of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
2010 Core Set Common
Morningtide Common
Promo Set Common

Combos Browse all



Counter target noncreature spell.

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Negate Discussion

StoryArcher on Simic Infinite Counters Combo deck ...

1 hour ago

Good day, all. I have a core concept that I'd really like to turn into a competitive Modern deck if its possible.

(EDIT: if you wish, you can view my updated deck here - Simic Counter-Combo)

These are the primary cards:


(Leech Bonder + Paradise Mantle + Hardened Scales + Fathom Mage will allow infinite draws as well, but I'm not automatically including it due to its higher casting cost and the fact that it would be a bit redundant with the Sage of Hours combo.)

So here's my quandary - how to turn that core of 20 cards into an effective and competitive deck strategy. I started off with the following:

Let's say I go with those - that leaves 12 slots. At the moment, some of the options I'm eyeing hardest are:

For card draw/counter creation (3):

For protection/disruption (8):

And then there are the 'X-Factor' cards, cards which could accelerate the combo like Summoner's Pact or give me alternate win conditions, like Helix Pinnacle or Sphinx's Tutelage. At this point I'm mentally dealing with a bit of 'option paralysis', so any and all help in sifting through the possibilities would be more appreciated.

Argy on Amonkhet God of Zombies

13 hours ago

matza you seem to be overlooking the fact that The Scarab God lets me do direct damage to my Opponent.

Ryjo I'm not taking out The Scarab God.

It is the heart of this deck.

I have Invasive Surgery and Negate to protect it from Hour of Devastation.

You are correct in guessing that I will only play Liliana, the Last Hope if I am able to protect her, but don't forget that she can give a Creature -2/-1, which helps.

Ohthenoises on EzurggroTech

1 day ago

Dispel, Flusterstorm, Force of Will, Negate, etc are all viable options to help your counter package

Survival of the Fittest, Merchant Scroll, etc for your tutors.

landofMordor on uw spirits

1 day ago

I would cut all your "unblockable" stuff for tempo spells like Remand or just Vapor Snag and Negate. The reason is, your opponents can't block if they have no flying creatures, anyways, and tempo spells will be more versatile if your opponent happens to be running creatureless, for example.

Best of luck! Mention me if I can be helpful.

RowdyMagic18 on metagame update 7-23-17 (MetaWatch)

1 day ago

Hi everyone, thanks so much for taking the time to read my first post of my new weekly forum series, MetaWatch.

Every weekend, I will cover the changes that have happened to the standard metagame in the last week, which decks are hot in standard, and a few decks in the metagame that we should watch in the next couple months.

So lets get started, here's the top 5 decks in the standard metagame as of 7-21-17

1st: WU Monument 11.27%

2nd: Mardu Vehicles: 10.8%

3rd: Blue Red Control: 7.51%

4th: Temur Energy: 7.04%

5th: GB energy: 5.63%

Notables: 7th Mono Black Zombies 4.69%

(Data from MTGGoldfish's metagame page)

Wow! UR Control has just overtaken Temur Energy for 3rd place in the metagame! Note that this deck wasn't even in the top 5 two months ago! This deck has really jumped up through the metagame and is now making a name for itself once again with HOU.

Some noteable cards from HOU in this deck are


with its ability to remove not only creatures, but vehicles as well, this card is a perfect fit for this deck.

Supreme Will:

a great counterspell one moment, but then acts like Anticipate another time.

Hour of Devastation:

Feel the ultimate power of the God Pharaoh!! No need for explanation, it's just good!

Because of this, I predict that UR control will continue to rise through the metagame and become one of the top decks in the metagame within the next couple months. Get your Negates ready!!

Another thing that I'm finding very interesting that I must point out is the fact that since the release of HOU, the metagame percentage for Mono Black Zombies has dropped almost 10% or more in two months! So with HOU now in effect, it appears that Mono Black Zombies are heading back to their graves to rest for a while.

Ok Rowdy we are bored, lets take a look at the top threats in standard.

WU Monument and Mardu Vehicles:

boasting almost a 3-4% lead over all the other decks in the metagame, Madru Vehicles and WU Monument seem to be the most popular decks in standard at the moment. I was thinking about these decks this morning while I was working on my deck, and realized that there is now a lot of big artifact threats now in standard. Cards like Oketra's Monument, Heart of Kiran, and Aethersphere Harvester are all dominating standard. So based of this, my first question for everyone is:

With these top threats, how are you getting your FNM decks, and Gameday decks ready to face off against these two decks?

Hope everyone enjoyed this addition of the MetaWatch, I want to thank everyone again for taking the time to read this.

I'll leave you with one final question.

With the Pro Tour and Gameday HOU coming up, what is everyone thinking about playing for Gameday and FNM tournaments?

That's all for now, can't wait to hear your responses, and if you have anything that you want me to cover next week for my next post, let me know, all imput is welcomed, but for now good luck on the battlefield everyone!

multimedia on When Bolas has the tables turned...

2 days ago

Good ideas here, consider building around the synergies of Gift not using it as a plan B. +1

Consider Gate to the Afterlife to tutor for God-Pharaoh's Gift? It's the fastest and most efficient way to get Gift into play. Without playing Afterlife, Gift is a seven mana play which is unrealistic. Adding Afterlife means you also need to include a self milling strategy which is fine because Afterlife can tutor for Gift out of the graveyard. Self milling yourself makes it easier to actually have enough creatures to utilize Gift's reanimate ability once it's online.

Consider this 12x card self milling package (might need more self mill, but this is a start):

These cards let you put creatures into the graveyard and both Wits and Planning also either let you draw or dig. Rivulet is a land which you can sac to mill yourself, using lands that are part of your deck's strategy are very good. Wits is great with Gift because the first time it's cast it can draw as well as put creatures in the grave and then when reanimated its a 4/4 letting you draw 4 four cards when it enters play.

My suggestions are to include 4x Gate to the Afterlife to tutor for 3x Gift, the 12x card self milling package and 3-4x Angel of Sanctions as an excellent reanimate target for Gift who can act also as a removal spell.

To make room for these suggestions I would cut 4x Supreme Will, 3x Nissa's Renewal, 2x Hieroglyphic Illumination, 3x Declaration in Stone, 3x Island, 1x Forest, 2x Rishkar, Peema Renegade and 1x Cloudblazer.

For sideboard options I recommend using creatures who have good enter the battlefield abilities to take advantage of them with Gift. Manglehorn as artifact removal, Cataclysmic Gearhulk as a pseudo board wipe, Linvala, the Preserver to help stabilize. For non-creature spells, Refurbish can reanimate a destroyed Gift, Declaration in Stone for aggro, Cast Out for additional unconditional catch all removal and Negate to protect Gift.

Good luck with your deck.

RowdyMagic18 on Need some imput on my ...

2 days ago

Hi everyone, I'm running an Esper Zombie deck for Gameday and I'm not sure if my removal and sideboard is getting the job done.

For my removal I'm currently running

4x Dark Salvation

2x Fatal Push

2x Negate

2x Time to Reflect

For my sideboard I'm running

2x Anguished Unmaking

2x Fatal Push

2x Liliana, the Last Hope

2x Negate

3x Solemnity

2x Time to Reflect

2x Yahenni's Expertise

I'm debating if I should drop Time to Reflect in my main deck and sideboard for 2 copies of Grasp of Darkness. I'm also wondering if I should add more artifact removal to deal with the rising WU Monument and the rebounding Mardu Vehicles decks.

I unfortunately dont know how to put a link for my deck on the page, but if look at my deck and you have any suggestions for me, I would love to hear from you, because all input is welcomed and appreciated, Thanks all

Deck: Mono Black Zombies, back to your graves

cenazwalker on Grixis Control

2 days ago

Will do. I'm just putting this together so I will tweak things here and there as I go. I'll probably get another copy of Hour of Devastation and Disallow for starters. Still deciding between how many copies of Essence Scatter and Negate to run. Local meta at the moment is very creature heavy but there are also quite a few control decks (grixis specifically) so I need to work on the sideboard for mirror matches. I have a lot of card draw going on so it may be right to run only 1 Nicol Bolas, God-Pharaoh main and 1 sideboard. My rationale for running two main is the possibility of exiling one with Chandra's +1, that would be really annoying. I'll make updates as things progress.

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