|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Common|
|Oath of the Gatewatch||Common|
|Dragons of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|2010 Core Set||Common|
Combos Browse all
Counter target noncreature spell.
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|Have (19)||ajc3527 , Falte , pskinn01 , maR2307 , Randomdeath , , Grantley91 , NorthernCrow , Tommuz , _raeofsunlight , Mousemke , , gildan_bladeborn , SirFabius , ibraJG84 , TheRealPeaches , DudeMan1031 , GeminiSpartanX , LTmiller|
|Want (3)||Ariumlegion , Vasbear1 , Falte|
2 hours ago
11 hours ago
Ok, sweet core of the deck so far. I see two routes you could go: energy monsters, or straight aggro/midrange monsters.
The reason I say this is because you're not utilizing Exert to its fullest potential (e.g. untapping or vigilance each turn). Celebrant, Glory, Champ of Rhonas are probably only going to be exerted once or twice per game. So I'd say you should capitalize on 4x Champion of Rhonas, cheating out Aetherwind Basker or Aethertide Whale or Ulrich of the Krallenhorde Flip or any RG fatty. If you go the previous two, then go full energy with Glimmer of Genius, Glassblower's Puzzleknot, and Rogue Refiner. If you go the latter, energy won't help you as much, so just go with card-draw goodstuff.
I'd personally be tempted to go the Energy route. But at any rate, find slots to cut in the Cartouches, Hazoret (Rhonas is better here), the Crashers, Charioteers, and Exemplars. Those are cards that don't directly support the aforementioned strategies, so they'll be the first to go if you make any of these substitutions. Also, put in two more Negate over Scatter -- your creatures will always be bigger, so you need to watch for removal instead. Keep something like Unsubstantiate and Ceremonious Rejection in SB for Ulamog and Marvels.
Hope this helps refine a deck that's already sweet! Mention me if I can do anything else or if you get any breakthroughs.
17 hours ago
Bluefire016, honestly it's a pretty hard matchup if they get the god draw of Simian Spirit Guide into their combo there isn't much you can do. I think at the end of the day it's like something on the lines of 50/50. Here's what I've learned from playing that matchup.
you're at a huge disadvantage if you're on the draw (they might combo out before you have a chance to disrupt)
sometimes Anger of the Gods isn't fast enough
I've added more Collective Brutality in the sideboard and hopefully it'll do the job
because of the small amount of creatures to block with until you get zombies, it'll be hard to remove half of the creatures because of Boros Charm and Atarka's Command. If you don't respond, they just swing in for free damage, if you respond, then they'll do something.
sometimes a yolo Burning Inquiry and Waste Not on turn 3 is enough to turn the tables as the majority of the time it gets creatures, which you can block with. This is where the tables turn and you can stall enough and win.
since Dryad Arbor is both a creature and a land, you get double value
from mainboard, I boarded out Notion Thief, Drake Haven, Negate, and I guess Jace, Vryn's Prodigy Flip (didn't have enough sideboard so I had to keep them in). Boarding in probably goes Anger of the Gods, Collective Brutality, Dispel, and Engineered Explosives.
Since I don't have all the sideboard, it's hard to tell how it'll really do. Also since I just changed it up with the Thought Scour, I'm not too sure how it'll affect the deck's flow. We'll see soon I guess. :)
18 hours ago
Usually what I do (in Modern at least, just a bit different), make sure you have plans/cards that deal with all the top decks.
Having an unexpected angle helps too. Like the New Perspectives combo deck, it takes a route most people don't expect.
That's just my two cents though.
21 hours ago
fast lands like Razorverge Thicket, Concealed Courtyard, and Blooming Marsh are options as well, although if you are bent on using Elspeth Tirel, the life loss from the fetches and shocks would be Negated pretty quickly.
maybe even Khalni Garden???
Mycoloth is just begging to get blown out by removal that is cheap and instant speed in modern. the "eggs in one basket" scenario isnt the best plan unless you're bogles, or have a way to protect him.
no one drops? no removal?
i built a similar list a while back. never actually put it together or playtested, but you are welcome to use what you want out of it:
1 day ago
Fevered Visions and Negate would definitely be in there, I'm not sure why I didn't add them... guess I just forgot. Perpetual Timepiece is a great idea. Torrential Gearhulk would be awesome, but just one costs almost as much as the whole deck.
1 day ago
I've done a swap of the number of Glorybringer and Verdurous Gearhulk. 4x Glorybringer gives me better odds to draw it and get it into play turn four or five. I've also increased the number of Mountain to 3x cutting 1x Forest to make room. Glorybringer is double red so having another red source that doesn't come into play tapped really helps.
The difference between the Dragon and Gearhulk is the Dragon's haste. Creature removal is good right now and I get more value faster out of the Dragon than Gearhulk. I've also found the Dragon to be much better than Gearhulk in both Mardu Vehicles and Zombie matchups, especially Mardu as a great way to deal with Gideon, Ally of Zendikar. Gearhulk is also an artifact, the Dragon isn't, which is relevant.
I was sideboarding a third Glorybringer, but I don't need to do that anymore, I cut it for a third Manglehorn. I like Manglehorn in both Marvel and Mardu Vehicles matchups, especially Mardu because it can kill Heart of Kiran and slow down Scrapheap Scrounger.
Small Summary, Sideboard Cards for Matchups (Look for a more in depth guide in the Sideboard Card Choices section soon):
- Marvel: 4x Negate, 2x Manglehorn and 2x Tireless Tracker. Negate is the best card in the matchup because it can counter Marvel as well as both Chandras. I need all four Negates because I want to at least have one turn four. Tracker comes in as a way to get some card advantage if I can disrupt Marvel. This deck has no way to stop Ulamog, the Ceaseless Hunger.
- Zombies: 3x Radiant Flames, 1x Magma Spray. Flames and Spray are the best cards in the matchup. Spray because it can exile either Dread Wanderer, Relentless Dead or Scrapheap Scrounger. A heavy removal suite of 4x Spray, 4x Harnessed Lightning and 3x Flames is very potent and needed. Harnessed is important because it can kill Lord of the Accursed and/or large Diregraf Colossus, double Lord can make Zombies more than 3 power which gets around Flames. Sometimes I need to kill a Lord before I can sweep the board. Metallic Mimic is also a problem in this matchup it's best to kill it because it can make Zombies more than 3 power.
- Mardu Vehicles: 3x Manglehorn and 1x Magma Spray. This matchup is all about killing or delaying Heart of Kiran. Spray can exile Scrapheap Scrounger as well as kill a turn one Toolcraft Exemplar. Glorybringer although not a sideboard card is one of the best cards for the matchup because it can help me to stabilize being a terrific counter play to Gideon, Ally of Zendikar.
- Izzet Control: 4x Negate, 3x Tireless Tracker and 1x Manglehorn. Negate is to stop Glimmer of Genius, Sweltering Suns and protect Tracker. Glimmer is the card that puts Control very far ahead. Suns is the Control players sweeper of choice and it can wreck me if it resolves. Tracker is the card I want to see in this matchup because if I can protect it, it can out card advantage Control. Censor is something I have to look out for always be aware of needing an extra mana for my spells.
- Golgari Energy: 3x Tireless Tracker and 1x Rhonas the Indomitable some versions are playing Heart of Kiran if so 3x Manglehorn also. Fatal Push is the removal spell of choice from my opponent making 3 drops much better than 2 drops in this matchup. Tracker comes in as a way to gain card advantage and Rhonas can be a both an attacker and blocker, mostly a great blocker. Storing energy for Harnessed Lightning is very important because my opponent's creatures can get big.
1 day ago
I also personally would run Negate over Dispel, or one of your other instants/sorceries. This will let you counter artifacts and enchantments which can be essential so many decks in the current meta