Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Aether Revolt (AER) Common
Conspiracy: Take the Crown (CN2) Common
Oath of the Gatewatch (OGW) Common
Magic Origins (ORI) Common
Dragons of Tarkir (DTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Morningtide (MOR) Common
Promo Set (000) Common

Combos Browse all



Counter target noncreature spell.

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Negate Discussion

theLeyzin on Jeskai Voltron (DOM Standard)

10 minutes ago

Tiana, Ship's Caretaker was taken into consideration but rather than hold up 5 mana to cast her after an opponent removes our threat+ auras we can just hold up Negate,Dive Down, and/or Spell Pierce to counter the removal spell. Just seems a little expensive and redundant since we're running blue anyway.

GeneratedQQ on Rafiq the budget *needs help

19 hours ago

i would look for cards that do stuff with combat damage since double strike is 2 parts of combat damage. I aint so much into voltron decks sorry.

also cards like Nature's Claim and Natural State i would considere cheap removal.

I dont know how counter spells u like but Remand, Arcane Denial and Negate are easy to cast with thier cost of 1U. so i aint so hard on the mana.

DarknessWithin on Sovereign (experimental)

1 day ago

Bastion Inventor: no artifact creature and not supporting them :P Whir of Invention: task is already done by Kuldotha Forgemaster Reverse Engineer: look at sideboard :> Metallic Rebuke: so far i feel like Negate is enough Barricade Breaker: something similar in my mind: Darksteel Juggernaut :P

generally, the improvise-cards is way too much of artifact tapping for my taste, except for whir of invention, that one is definetly noted :D

purplesandpaper on The Fugitives From Dominaria

1 day ago

muppination, that's true, my LGS does have quite a few board wipes, so counterspells like Negate would be useful. Also Siren Stormtamer would protect Tetsuko Umezawa, Fugitive, and be unblockable.

multimedia on W Angel Lock-down

3 days ago

Hey, consider splashing blue with 4x Glacial Fortress, 4x Irrigated Farmland, 2x Meandering River and 2x Island?

Raff Capashen, Ship's Mage seems very good with Lyra and Shalai playing them at instant speed. This takes away one of the drawbacks these Angels have, they can't attack the turn they're played. If you can flash in Lyra for example at the end of your opponent's turn you can then attack with her on your turn which is a big tempo swing. Being able to flash in Shalai to save an Angel or Raff is a powerful trick.

Blue also gives you access to Negate in the sideboard, one of the best ways to stop board wipes. Supreme Will also seems very good here as a three drop, a possible early game play to counter something from your opponent or dig for Lyra, Shalia, Raff, Settle, Seal, etc. or to make sure you make your land drop for your next turn.

Consider adding blue and these cards:

  • 3x Raff
  • 3x Will
  • 4x Fortress
  • 4x Farmland
  • 2x River
  • 2x Island

  • Sideboard
  • 3x Negate

Consider cutting:

  • 1x Baffling End
  • 1x Desert's Hold
  • 2x Thopter Arrest
  • 1x Board the Weatherlight
  • 1x Angel of Invention
  • 10x Plains
  • 1x Arch of Orazca
  • 1x Zhalfirin Void

  • Sideboard:
  • 1x Gideon's Intervention
  • 1x Sorcerous Spyglass
  • 1x Gideon, Martial Paragon

Good luck with your deck.

emlit on Rashmi Biovisionary

4 days ago

I like it. Nice Simic combo. I have some similar elements in mine: Lindon

No room for a Negate to go along with the Counterspell? I'd be concerned about board wipes.

stensiagamekeeper on Blue/Red Wizards

5 days ago

I'd go down at least one Naru Meha, Master Wizard for another Adeliz, the Cinder Wind and down the Baral, Chief of Compliance for Spellweaver Eternal as a lot of your spells don't cost generic manna esp' with a wizard out. Also I'd swap out mainboard Negate for Spell Pierce. Silent Gravestone is good against The Scarab God, Liliana, Death's Majesty and Refurbish for God-Pharaoh's Gift but if I was boarding it in I'd probably just use Sorcerous Spyglass instead as it lets you see their hand + still does the same for SG and LDM (although not both in the same game) and also Gate to the Afterlife which is currently the preferred way to get it out over Refurbish.

Logics on Summoning Sultai (Value Heartless Summoning)

5 days ago

landofMordor - Hey again :)

First off, the problems I have against weenie decks isn't getting through for damage. My problem is surviving long enought to turn the game around, which Golden Demise can help with. The best part about demise too is that it lets my stuff live later in the game even with a Heartless Summoning in play. As far as interaction.

As for counterspells, if I do include some it will likely be 2 copies of Negate or something similar. This deck goes later, so soft or situational counters aren't as good. I feel like as of now the sideboard covers most of the deck's weaknesses, but I haven't actually built the deck yet, so the sideboard will be more tuned as the deck gets used. It's definitely a consideration though.

As for Field of Ruin vs. Ghost Quarter, the latter is actually much more efficient in this deck. A lot of times it's right to Ghost Quarter yourself to fix your mana, especially with The Gitrog Monster on the field. Saccing a land to draw 2 cards. It's also why we run 7 basics in the list. Also reusing Ghost Quarter with Ramunap Excavator to screw over greedy mana bases is also much easier compared to Field of Ruin.

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