|Commander / EDH||Legal|
Printings View all
|Signature Spellbook: Jace (SS1)||Rare|
|Rivals of Ixalan (RIX)||None|
|Aether Revolt (AER)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Oath of the Gatewatch (OGW)||Common|
|Magic Origins (ORI)||Common|
|Dragons of Tarkir (DTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Common|
Combos Browse all
Counter target noncreature spell.
2 days ago
Since your deck relies mainly on creatures to win, it makes no sense to me to have just 10, specially considering that 7 of your non creature spells ( Curious Obsession , Swashbuckling ) need a creature to work.
I would remove (sideboard maybe) Waterknot and Shock (or at least change the balance between it and Skewer the Critics and Lightning Strike ) and add some creatures in those 4-6 spaces… Wee Dragonauts is a very good option for it covers a week spot in your deck (Air), and gets buffed every time you use Instants or Sorceries (according to your listing, you would be running 14 -15 of those even after adjusting the creature number), adding to the aggressive nature of your deck. You could get a 7/3 or 3/3, flier bashing for you without too much effort.
Also, Negate seems to be there to shield your creatures. If it is so, you could replace some copies of it with Dive Down , which do the same shielding than Negate but also allow some defensive maneuvers letting your creatures to last longer and to help you against other fast aggressive decks, for less mana.
Hope it helps… keep up the good job!
2 days ago
I see, I'll agree that it will largely replace Negate , Mana Leak , and Logic Knot all of which are laughably week against the current metta any way..... I guess I just don't see that as a bad thing, it's like saying that it's negative that every red deck plays Lightning Bolt . We will still see other types of counters so i don't have a problem making countering a spell a less awkward at times. I simply don't think that it will be over powered in modern, I could be wrong so I guess will see in a few months.
I would say that with a metta shift shadow could switch to a more tempo deck and we could see a recurrence of 2 mana counters in the list (hypothetically) but if not grixis delver or some new tempo list could become viable where it would matter.
2 days ago
You said it yourself, Mana Leak comes with the risk of being a blank in the late game so it comes with an inherent risk from a deckbuilding perspective, because the decks that want to play it usually want to go to the late game. Counterspell has no opportunity cost in that regard. A similar problem arises if you compare CS to Negate ... if it runs into a creature deck, and modern has lots of them, it's another potential blank. These cards aren't autoincludes. Therefore I still think Counterspell is too strong for modern, because it would in fact be a brainless autoinclude and make some other cards actually irrelevant, which I don't believe WotC wants.
3 days ago
APPLE01DOJ: there is 0 invalid arguments on my part. the number of noncreatures i have is irrelevant. i always have the colors i need. and even without my Manaweft Sliver , i still always have the colors i need. they do not nullify my statement. my sideboard regularly undergoes changes and often ends up full of noncreatures. i can run Terminate , Negate , and Deflecting Palm simultaneously without issue.
are we even looking at the same vampire deck? there is only a single noncreature in the entire deck that requires double red or double black. the Fiery Temper .
your hypothetical "ask yourself this" question is irrelevant. if you're stuck on 2 mana, you're losing due to not having enough TOTAL mana, not because of a lack of colored mana. when he gets that 3rd land, he'll be fine. the statistical chances of that 3rd land being another cavern are really low. by turn 3 (before the draw) you'll have seen 8 cards (7 opening plus 1 draw) if you're on the play. so we're left with 3 cards in 52 being a cavern before that 3rd turn draw. thats about a 1 in 17 chance it will be another cavern.
if you're being mana screwed by a single copy of nykthos, thats just bad deckbuilding or bad luck, especially if it happens "a lot". you either have too many cards costing triple black, or your permanents are being destroyed.
whether the use of counters are heavy or not doesn't really matter. better to have the cavern and not need it, than need it and not have it.
bottom line, hard numbers and math prove my point. you're confusing "possible" with "probable", and the 2 are not the same.
3 days ago
Hey, been playing Mairsil for a few months now and here to offer some suggestions. But I also have some questions.
1: Are you married to infinite mana combos? MY experience is that they are ineffective because they require perfect hands. And due to your budget limit I would imagine Demonic and Vampiric Tutors are out of the question. Ditto Intuition. It's too bad because these three would really enable artifact based combos to be assembled easier. Of course there's Fabricate or Whir of Invention but these are sub-optimal to Black tutors which fetch anything you want. Board wipes for example, which are SO important in a Mairsil build. You should also run Mystical Tutor as it's within your budget and fetches maybe the most important card in the deck (Buried Alive) Also, DEFINITELY play Gamble is you're not running the black tutors. If there that doesn't care about the discard, this is it.
2: Pillowforts and Board Wipes. Which do you prefer? My personal experience is that pillowfort cards like Smoke Crawlspace and Caverns of Despair (or in your deck, Propaganda) are not only not always effective, they are prone to removal. Both from other players and from you caging Nev's Disk with Mairsil and establishing a soft lock. I would take the Last One Standing and mainboard it immediately along with the excellent Chandra's Ignition and if you're willing to go overbudget Toxic Deluge is also a must. Though cheaper $$$, but higher CMC, alternatives exist. You might also want to consider Fire Covenant as a mix between targeted and mass removal. Crypt Rats is also a good walking boardwipe and cage target. Though it is best when Chromatic Lanterns is on board or if you're running Urborg, Tomb of Yawgmoth
Card Draw: First off: Fact or Fiction is your best friend. This is literally the best card draw card in Magic for this Commander. The reasons for which are pretty easy to see. As another commenter on Reddit said: Wheels. Wheels. Wheels. Windfall , Magus of the Wheel , but Jace's Archivist and Whispering Madness most of all since they can be stapled to Mairsil for further wheeling. You want to be POWERING through your deck. Especially since you are not/ cannot get the high end, low CMC tutors. For additional evil, add Legacy All Star Notion Thief . "Flash in Notion Thief at the end of your turn. My turn. Windfall. We all discard your hands. I draw 28 cards...you guys draw none" A few of the loot effects are fine for the extremely early game but I'd keep 3 max and replace the rest with FoF's and wheels.
Haste enablers: I am just going to assume you don't know about Hanweir Battlements and Flamekin Village you can lose Urabrask for sure and free up a slot for something else and also lose either Fervor or Thousand Year (which, as established, die to Disk...though despite dying to Disk I would recommend Lightning Greaves for the Shroud just as much as the Haste)
Counters: I would lose anything with 2 Blue in the casting cost in favor of things like Intervene . Keeping as much Blue open as possible for Aetherling and Quicksilver Elemental's abilities to be activated when needed. Negate is also a strong pick as, largely, your opponents creatures shouldn't be of much concern to you. You are mostly concerned with countering instants that try to kill Mairsil in response to an ability activation or, frustratingly, people attempting to counter Mairsil. To be specific put in the two cards I suggested and take out Counterspell and Wizard's Retort.
Cage Targets/ Creatures: Personally, I would lose the infinite mana stuff as it is convoluted in several ways, but to each their own. I'll try to keep my advice away from that issue save to say that: Your combos should really be two cards and preferably creatures so they and Aetherling can be dumped in one go with Buried Alive. (It's getting late here so I'm not going to offer any reasons from here on out but if you have questions I'll respond to them tomorrow) Out: Deadeye Nav, Duskmantle Guildmage, Knacksaw Clique, Mischievious Poltergeist, Oona, Soul of New Phyrexia, Urabrask, Walking Ballista. Maybe out: Geth, Memnarch, The Locust God (he may be worth keeping if you follow through on running a tonne of wheels). (I will suggest cards to run and wrap up this comment tomorrow, though feel more than free to hit me up in the meantime)
4 days ago
I haven't been playing with or against this commnader yet. But it's one that floats on my list too.
Without looking at cuts, I would seriously consider these cards:
- Devastation Tide
- Isochron Scepter
- Careful Study
- Jace, Vryn's Prodigy Flip
- Dramatic Reversal
- Mana Leak
- Phantasmal Image
- Looter il-Kor
- Gitaxian Probe
- Dark Confidant
- Sygg, River Cutthroat
- Wharf Infiltrator
Enough food for thought :-)
4 days ago
List of budget and non-budget ones that I think are great additions in a support matchup:
I'd also look at extra turn effect cards like any of them really because they cost 1 less for you and your entire team takes the extra turn, probably 2 or 3 in this deck won't hurt.
what I think is meh and very situational or just bad and slow :
@MyBoringLife if i missed anything this plebian knows all about the
5 days ago
Hey, nice budget deck, less than $100, well done.
Budget upgrades ($2 or less each, most are less than $1) to consider:
- Command Tower > Temple of the False God
- Port Town > Evolving Wilds
- Irrigated Farmland > Azorius Guildgate
- Etherium Sculptor > Opaline Unicorn
- Padeem, Consul of Innovation > Howling Golem
- Sai, Master Thopterist > Aerial Engineer
- Steel Hellkite > Colossus of Akros
- Hanna, Ship's Navigator > Daring Archaeologist
- Weatherlight > Ojutai Monument
- Meteor Golem > Pardic Wanderer
- Myr Battlesphere > Metalwork Colossus
- The Antiquities War > Always Watching
- Artificer's Assistant > Loyal Sentry
- Urza's Ruinous Blast > Mass Manipulation
- Azorius Signet > Azorius Locket
- Mind Stone > Worn Powerstone
- Counterspell > Thought Collapse
- Arcane Denial > Admiral's Order
- Dissipate > Absorb
- Negate > Scatter to the Winds
- Brainstorm > Chronomaton
- Impulse > Repel the Abominable
- Swords to Plowshares > Choking Restraints
- Dispatch > Pacifism
- Crush Contraband > Invoke the Divine
- Deep Freeze > Dampening Pulse
- Remember the Fallen > Not Forgotten
Can add all these cards for about $20. I offer more help if you would like.
Good luck with your deck.
Negate occurrence in decks from the last year
Commander / EDH:
All decks: 0.14%
W/U (Azorius): 1.37%
U/B (Dimir): 1.14%
G/U (Simic): 0.82%
U/R (Izzet): 0.87%
W/U/B (Esper): 0.65%
U/B/R (Grixis): 0.51%
All decks: 0.21%
All decks: 0.44%