Negate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common
Conspiracy: Take the Crown Common
Oath of the Gatewatch Common
Magic Origins Common
Dragons of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
2010 Core Set Common
Morningtide Common
Promo Set Common

Combos Browse all

Negate

Instant

Counter target noncreature spell.

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Negate Discussion

Zaueski on Improvise One's Anguish

8 hours ago

Servo Schematic is still a bad card, I strongly recommend putting in Scrap Trawler in its place. The recursion afforded by ST is definitely not to be underestimated.

Pick the Brain is also still a really bad card. If you're worried about combos then Lost Legacy is a far better option, if you want to slow down creatures then you can use more Grasp of Darkness or Harsh Scrutiny. If you just want value discard then you already have Transgress the Mind and you could get Collective Brutality pretty easily. Pick the Brain is not what you want to be playing on turn 3 ever. Against aggro it pretty much confirms your death, against control they'll just Negate it. Against midrange you might hit one useful card but you'll never have Delirium that early and late game everything but control will have a pretty much empty hand, and Control will just counter it. Trust me, Pick the Brain is a bad card.

Contraband Kingpin is really good here, being able to scry your deck basically is insane. It'd take cutting some good cards but this deck really wants it.

So here's what I would cut and then add:

4x Servo Schematics for 3x Scrap Trawlers and 1xContraband Kingpin

4x Pick the Brain for 1x Grasp of Darkness, 2x Collective Defiance, and 1x Tezzeret the Schemer

1x Cathar's Shield and 1x Reverse Engineer for 2x Contraband Kingpins bringing that count up to 3.

somebodyrandom on Morphed anew

1 day ago

seshiro_of_the_orochi: Thanks for the suggestion. I don't really want many, because they conflict a bit with my other 2 drops and doesn't really give me much, but it could be a good turn three play if I draw too many Blightsteel Colossuses.

Sgt.Pickles: I need the investigate for Shape Anew and there aren't really any other cheap options that work. Anthems could be good and I might try them at least in the sideboard, but I'm not sure if I really need to main deck them. I don't think that I really need to splash black for Lingering Souls, because it is a bit costly at 3 mana and tokens aren't my main wincon, and I don't think I really need Thoughtseize enough to splash for it either. If you did want to make an esper version of this however, Bitterblossom and Thoughtless could be great additions. Hopefully Dispels and Negates will be enough to stop Surgical Extractions. Worldspine Wurm would make a great budget option, but Blightsteel Colossus seems like it would usualy be better. Indestructible means that it is much harder to kill and it is also the only thing you can get with Shape Anew, so I want to have 2.

Thank you both for the feedback!

clayperce on Turbo Clues

2 days ago

zWalruz,
Sigarda's Aid, maybe? I'm not sure how often Flashing in Production at end of opponent's turn would pay off, but it might be worth considering.

Also, in case Negate misses, maybe some Root Out in your sideboard?

Draw well!

SorinSkies on Grixis Visions

2 days ago

As for the counters in the sideboard, I prefer to keep them there until i know what i'm up against. They're efficient but i think too specific to maindeck.

The deck is classic turn&burn with bouncing creatures being incentivized by Fevered Visions over simply countering them. If I'm up against copycat i can bring in Lost Legacy Disallow and Negate. Against B/G delirium or marvel decks i'd bring in the Void Shatters and Negate. Against R/G energy the Dispels will be crippling.

NirvanaNerd on [Insert Izzet pun here] Control

2 days ago

Firebones675 Outside of Horribly Awry (which is certainly a consideration) I've tried some variations with all of your suggestions. As far as the main deck goes after changing my initial lists from 2x Torrential Gearhulk to 4x I've been very happy with the changes. I find that it's necessary to have them late game and often in multiples. Also my ability to churn through them between Anticipate, Baral, Chief of Compliance, and Glimmer of Genius means I'm rarely stuck with them in hand. I think it's very likely I go to 3x Baral but I'd like to see how it plays in tournaments before hand. Also considering shaving at least one land but because of my Gearhulk count I'm going to be keeping an eye on it. I only really like Thing in the Ice  Flip as a transformational sideboard option like Niblis of Frost. It's better against aggro decks but worse against grindier midrange decks in my experience. Honestly Negate just slipped my mind. Definitely intended to make it a 4 of between side and main. As far as other sideboard changes I think it's just something I'm going to experiment with. Kind of a nonbo that Baral makes Radiant Flames cheaper since I'd like the option of hitting 3's. Does make Kozilek's Return better though. Appreciate your suggestions!

Firebones675 on [Insert Izzet pun here] Control

2 days ago

I've been messing around with blue/white contol and I can vouch for baral. Deck looks good just a couple of quick suggestions.

Torrential Gearhulk: Great card don't get me wrong but i'd try to cut 1-2 as drawing multiple early in the game isn't great. and can clog up your hand limiting your options against fast aggressive decks. Yes you can loot them away with baral if you happen to draw him as well, but just something to consider.

Baral, Chief of Compliance: I'd be willing to go up to 3 barals. Yes he's a legendary creature but once you have your first copy in play you can loot any addition copies you draw of him away as you loot. Also he's super sweet.

Land count: While control decks do want more lands than the average deck I think you could get away with cutting 1-2 here as 26 is more than enough and you might flood out late game. With the amount of card draw you have, I wouldn't worry about not having gearhulk mana.

Thing in the Ice  Flip: Great card especially in a deck like yours. It slows down early aggression while becoming a lategame threat.

Sideboard: Against other control decks, you don't really have much to bring in. I run a combination of Dispel and Negate in the sideboard which i've been pretty happy with. Compared to my version I think you have enough burn to deal with cheap aggressive creatures but i've been impressed by Horribly Awry if you need another answer.

Sorry if this ended up being a bit long but I hope it helps. Deck seems pretty solid already, just a few tweaks I think could make it better.

TheGodofNight on Metallurgic Artistry

2 days ago

@akprimape

No problem, I enjoy testing decks, although the control mirror was very tedious as both of us would have removal, but nothing to remove, lol.

Now as to the 3-3 or 4-2 split, the primary difference between your build and mine is that Saheeli's Artistry becomes copies 4 & 5 of Torrential Gearhulk (to quantify, this is against non control decks, as a counter spell can shut that down quickly). I went with an even split, to diversify my answers, because when I ran only 2 Metallurgic Summonings, it seemed that 85% of the time or more, both copies were on the bottom of the library, right next to each other (to be fair, that's just RNG, but I liked having the 3rd copy so I wasn't as butt hurt about losing one to removal or counters).

In your build, mainboard, you are hoping to win on one of eight cards (or a combination thereof), which is 4 Torrential Gearhulk, 2 Dynavolt Tower, and 2 Chandra, Torch of Defiance. In my build, I'm banking on one out of eleven win cons, 3 Tezzeret the Schemer, 3 Torrential Gearhulk (I'm only counting the 3 actual copies, not the ones that could be made by Saheeli's Artistry), 3 Metallurgic Summonings, and 2 Westvale Abbey  Flip (more specifically, the transformation Ormendahl, Profane Prince  Flip), and to be fair, in non control match ups, I have been able to use this as a win condition. So, I feel as though your build is a little more streamline, but in the mirror match, you might compete for answers if you go into a super long game.

As for Yahenni's Expertise vs Radiant Flames, this is really a flavor/Meta call. Your commitment to double swamp for Yahenni's Expertise is 8 lands (not counting Aether Hub as it isn't consistent swamp mana), whereas in my build, I am at 9 swamps. I find that I would rather have access to 3 colors more often, and in my build I can get there very easily, whereas in your build, sometimes that double black wasn't easy to hit all the time. The other side of the coin is this, if you cast Yahenni's Expertise and you don't take advantage of the free cast on it, it's just a 4 mana sweeper effect, whereas Radiant Flames is just a 3 mana sweeper effect. I get that the Expertise gets around indestructible, however this becomes more of a Meta question. If Selfless Spirits and Archangel Avacyn  Flips are dominating your Meta, then the Expertise might be the better call. Although, both of our decks are running enough removal, that I don't see a lot of decks able to flood the board fast enough to be a serious threat. To that end, I find that Grasp of Darkness fills the role of spot removal for most indestructible threats.

My biggest take away from the playtesting was that I could easily cut Harnessed Lightning as a removal spell for my deck and replace it with a 4th Grasp of Darkness and 2 main board Negate, or 2 Void Shatter, or anything like that. Harnessed Lightning really is only effective post board for me, but for you, it helps juice up Dynavolt Tower. The mirror is probably the best test for our decks as it helps you figure out what your long term strategy is. Against aggro decks, I think both of these decks would crush most of them with ease (of course, Aggro decks can get up underneath of a control deck, so they present a big challenge in some respect).

Again, if I were to refine Grixis down, I think that that U/B list I posted previously would be the ideal build, maybe with a few tweaks, but it does streamline what the Grixis deck does, except both of our decks have a lot more flare and personality in comparison. To our credit, we could easily streamline the decks to win, but then they become cookie cutter win con shells that don't represent us as players or individuals. The obvious improvement inclusions would be Liliana, the Last Hope (this gets back our gear hulks, so double value there), Kalitas, Traitor of Ghet is a fantastic companion to a suite of removal spells, as he makes zombies and exiles an opponent's creatures, Transgress the Mind should be a main board "silver bullet" as it takes out a lot of the win conditions that folks are running and the removal/counters takes out the rest, and lastly, Jace, Unraveler of Secrets/Ob Nixilis Reignited are just fantastic cards that can give you advantage, spot removal, or inevitability. Control is poised to be powerful, and I think we are on the cusp with our decks. Thanks for all the input, I'd love to hear any other thoughts or ideas you might have.

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