|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Oath of the Gatewatch (OGW)||Rare|
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Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)
Whenever you cast a creature spell, draw a card.
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Zendikar Resurgent Discussion
1 week ago
shockwavej both mana base and mana rocks are important. If you can afford one of the full cycles(enemy or ally) of check lands(Rootbound Crag) I’d use those and the slow fetches. I’d start with the signets. Maybe two or three, like Gruul Signet and Rakdos Signet. A pretty decent sorcery to ramp is Explosive Vegetation. To sinergize with your creatures, there’s Zendikar Resurgent.
1 week ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
1 week ago
1 week ago
Zendikar Resurgent could be great in here. Also maybe more spell ramp over artifact ramp Explosive Vegetation, Skyshroud Claim, ect. Zacama wants those lands. Deck looks fun so far, hope he enjoys it!!
2 weeks ago
So my thoughts on Vorinclex, Voice of Hunger vs. Zendikar Resurgent... I like the Stax effect of Vorinclex against opponents, but I also know that most decks are woefully under-equipped to handle large amounts of Enchantments, which makes Zendikar Resurgent a bit safer from removal. Furthermore, a lot of decks have clone, theft, and reanimation effects, and I'd hate to have Vorinclex used against me. SO although I could see him making a big splash, I worry that if he were stolen or otherwise used against me, I might not have a means to deal with him Coward_Token. What do you or everyone else think?
2 weeks ago
- bloodmist: nice card and already in the 99
- Gratuitous Violence: is interesting. First, I thought that increasing the devotion and making Xenagos a creature should be avoided if possible, but this card can be played for the showdown. I will give it a try.
- Furnace of Rath: I prefer Gratuitous Violence over this one. If your opponents have no removal to a problem, they always have player removal. Furnace of Rath makes it easier for them to team up and kill me. This is the problem that I currently have to face.
- Combat Celebrant: reads like the plan that I want to focus on. However, the downside is that I have to target him with Xenagos to give him haste and waste the +X/+X trigger on him. I need a third thing to give him evasion. On the other side: this card is nuts, when combined with other extra combat abilities that also untap the Combat Celebrant enabling him to become exerted for a third combat phase :D. As tempting as it sound, I think he is too vulnerable against any removal with only 1 point of toughness. People play Lightning Bolt in my playgroup.
- Lightning Runner: Man, I whish there would be more support for energy counters in EDH. The runner without any further energy sources seems for me to be too tricky to pull off. I would have to attack four times with him before I return my investment.
- Marwyn, the Nurturer: A beast in Elf decks, but has no support here. Outside of Elf tribal I prefer to have a good mix between land, creature and artifact based ramp. You are less vulnerable against boardwipes and you can boardwipe yourself in case of emergency without kicking yourself back into the stone age.
- Spellbinder: Wow, that is a card! Problem though: I only run 8 instants without being able to tutor for them. That makes it a dead card most of the time. Gamble has tricked me too many times that I would run this tutor again.
- Sneak Attack: Thought of it as well. The problem is that I have to sac the creature afterwards and they are the limited core ressource. Instead, I run Elvish Piper which does the same and leaves the creature unharmed.
- Mana Reflection: Might be a really good card. Lorwyn comes with a price tag and it does less than Zendikar Resurgent. But hey, this deck craves for mana.
- Defense of the Heart: Love it! Cheap, fits with the game plan, will draw enchantment removal, but if it sticks for a turn we are going down the beat em up road. Thanks!
- Triumph of the Hordes: This card is nuts, but not in my deck. As it says in the name, it needs a horde. My bois are like soldiers attached to a line in a plane waiting for their parachute jump. One at a time. I might kill one opponent, but thats it.
2 weeks ago
This deck is brutal and it probably explains why you're being targeted by your play group.
Here're some of my suggestions for your consideration:
Sneak Attack fits the theme of your deck well as Xenagos' hitman came out of nowhere, charging into combat and dealing crazy damage.
Defense of the Heart is a decent tutor too, fetching you 2 fatties at once.