Zendikar Resurgent

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Zendikar Resurgent

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)

Whenever you cast a creature spell, draw a card.

Zendikar Resurgent Discussion

Rzepkanut on Commander format pet cards

1 hour ago

I always try to put Zendikar Resurgent in everything.

bushido_man96 on Mayael, the Power of 5

1 week ago

Stacking the top of your library with Mayael is great. Sylvan Library , Mirri's Guile , and Sensei's Divining Top are great for this. Illusionist's Bracers is a solid piece of equipment for Mayael, allowing you to perhaps get two creatures out. She's mana-intensive, too, so you need ramp: Mirari's Wake and Zendikar Resurgent are worth considering.

I see the appeal of playing with Mayael, but I've found her to be way to slow and too mana-intensive to be worth playing. A great card that fits the same theme is Call of the Wild , which has a cheaper activation that is repeatable. Zoologist is better, than Mayeal, even though she has to tap, too. Both are great to run for some redundancy.

bushido_man96 on Marath, Will of the Wild

1 week ago

I always plug Zendikar Resurgent when it's missing and it could be run. I just always find it useful, especially the ramp. I like Mirari's Wake , but I really like the card draw offered by ZR.

Other pseudo-proliferation cards that could help you out are Pir, Imaginative Rascal and Karn's Bastion .

PhotogenicParasympathetic on Enchantment question(s)

1 week ago

For your first question: Mirari's Wake will add one mana additional every time you tap a land. If you tap a land with Overgrowth on it, you will get (usually) one mana from the land, two mana from Overgrowth, and one mana from Mirari's Wake, four total. It's important to note that Mirari's Wake can only add mana of the color the land already produced, and that Overgrowth produces the two green, not the land being tapped. So if you Overgrowth an Island, you can tap to get two blue and two green, but not one blue and three green.

For your second question, yes, that is how Sylvan Library works - you may keep one of the three cards and pay 0 life, or 2 paying 4 life, or all three paying 8 life.

Two points of clarification: Sylvan Library does not differentiate between the first card you draw for turn and the two extra you draw from the Library. You can choose to put any two of the three back on top of your library, including the first one you drew normally for turn. In fact, if you have another effect that draws more cards before Sylvan Library's trigger (such as a Phyrexian Arena , which draws you a card during the upkeep step) ANY of those cards are eligible to be put back to avoid loss of life.

Second, you must keep all cards drawn that turn easily identifiable - meaning they cannot be placed into a pile with the rest of the cards in your hand, until after Sylvan Library has finished resolving (to prevent people from keeping all three cards they drew, but putting back a card that was already in their hand to avoid paying life). Usually, I put my hand facedown on the table, then draw three, look at them and decide what I want, then pick up my old hand to add the card/cards I'm keeping to it.

Finally. All Auras are enchantments. Not all enchantments are Auras. For example, Vow of Lightning is an aura, and is therefore an enchantment. Zendikar Resurgent is an enchantment, but is not an aura.

Auras are a special kind of enchantment that must be attached to another permanent (usually a creature) or a player. They are cast targeting another permanent/player (or in the case of Animate Dead a card in graveyard), and attach themselves to that target upon resolving. If the permanent/player they are attached to leaves the game, the Aura is put into its owner's graveyard.

lifemtg on Xenagos beatdown deck

1 week ago

. Take out Elvish Mystic for Oracle of Mul Daya . Seedborn Muse and Vedalken Orrery is a self constructed Prophet of Kruphix . Take out Farseek for Traverse the Outlands , and also add Zendikar Resurgent and take out Madcap Skills , Dragon Tyrant by itself is very powerful and practically removal. Take out Farhaven Elf for Crash of Rhino Beetles or Utvara Hellkite . I suggest cutting 2 or 3 more creatures for Artifact Ramp. Honestly there are so many good creatures with Xenagos, God of Revels it doesn’t completely matter, and you should decide how you make it, but these are just some suggestions.

Liscom on Red/Blue/Green (1.Entwurf)

1 week ago

Nun mal zum Rauswurf:

Bounty of the Luxa klingt glaube ich besser, als es klingt. Probiere es gerne aus, aber ich hatte immer das Gefühl, dass ich nie dann das Mana bekam, wenn ich es brauchte, und das ich immer ne Karte ziehen durfte, wenn ich eigentlich Mana brauchte. Vielleicht noch eine Kreatur statt dessen? Shifting Ceratops fällt mir spontan ein.

Frontier Siege finde ich fraglich. Ich habe kurz mal 6 Kreaturen gezählt, die fliegen. Damit ist die zweite Option eigentlich nur brauchbar für dich und nur für die erste Wahl könnte man besser auf eine Karte steigen, die dir mehr bietet.

Sarkhan's Unsealing sieht so auf dem Papier großartig aus. Man müsste es aber einfach ausprobieren. Ich finde es schwer, den Nutzen wirklich einzuschätzen. Ich habe 20 Karten gezählt, bei denen die Karte aktiviert wird. Ich finde das schon gut.

Zendikar Resurgent ist eine der Karten, die am Anfang in jedem meiner Decks steckt und dann aber im letzten Umbau rausfliegt - aber jedes Mal bis ich mit dem Rauswurf auch unzufrieden, denn ich denke die Karte kann sehr viel. Gerade in einem Deck mit dicken, teuren Kreaturen würde ich das auf jeden Fall austesten!

Two-Headed Dragon Ich finde, dass es hierfür einfach besseres gibt. Wenn du noch einen Füller brauchst, ist der Drache ok. Er wäre aber wohl der erste, der bei mir aus dem Deck fliegt. Ansonsten ist Drakuseth, Maw of Flames vielleicht eine Alternative.

Terastodon ähnlich wie Zendikar Resurgent finde ich den Elefanten eigentlich ganz cool, aber er ist halt sehr teuer und trifft dann auch keine Kreaturen, sodass er ggf. nicht einmal vernünftige Ziele auf dem Feld hat. Ich finde die Karte riskant, aber nicht schlecht. Dadurch, das Surrak ihm Trampel gibt wird er auch noch aufgewertet. Ein 9/9 Trampler ist nicht zu ignorieren.

Whisperer of the Wilds ist nicht mein Ding. Anfangs ist er nur ein teurer Llanowar Elf und auch später produziert er auch nur grünes Mana. Da würde ich bei all deinen Farben lieber die Konsistenz deines Decks erhöhen. Mögliche Kandidaten wären: Ceta Disciple (den kannte ich selber gar nicht, aber er filtert Mana und kann noch eine Trampler unterstützen), Generator Servant (Ein Versuch ist er wert. Hast ist sehr nützlich bei dicken Kreaturen), Incubation Druid (wohl mein Favorit), Quirion Elves (ein nostalgischer Klassiker meiner Jugend) oder Zhur-Taa Druid (ein Underdog, der mich immer wieder überrascht).

Savage Knuckleblade halte ich für etwas spekulativ, aber interessant. Ich finde ihn nicht gut, aber ich glaube der hat echt das Potential den Tisch zu überraschen, wenn du ihn gleich mir Hast und verstärkt angreifen lässt. Auch die zweite Fähigkeit kann eine gute Symbiose mit den "enter the battlefield" Verzauberungen geben.

Myojin of Life's Web Ich weiß ehrlich nicht, ob dies lohnt. Die Myojins sind cool, wenn man denen immer wieder Counter geben kann. Als ein einmaliger Effekt finde ich lohnt dies nicht, bzw. lohnt selten. Außerdem sind 3 grüne Mana in einem dreifarbigen Deck riskant.

Ich hoffe, dies hilft dir etwas

LegendaryCreature-Podcast on Kruphix, God of Hands

3 weeks ago

Cool idea. I like the thought of trying to draw deep into a deck and having big, impactful creatures to gobble the mana up with AND benefit from a big grip in hand.

I rarely see decks dip this low with the land count. I also find it helpful to be mindful of what my commander is asking me to do when it comes to building a ramp package. You have a good chunk of commonly used ramps spells in the deck. However, because Kruphix let's you bank mana, I'm inclined to do things that allow me to continually bank mana over the course of the game with land ramp, rather than use things that burst mana out so that I can get something out quick, but lose the resource. So as an example I like that you have Sakura-Tribe Elder and Solemn Simulacrum in the Maybe Board. Lands will stick and provide more to the Kruphix 401k plan than Lotus Petal or even Birds of Paradise will get to contribute to your savings.

It might also be worthwhile to consider some incremental replacement draw. Things like Zendikar Resurgent , Guardian Project , Beast Whisperer , or Primordial Sage . And with your big creatures, things like Rishkar's Expertise or Hunter's Insight could probably push your hand size up more than some of your other card draw picks.

And I don't know how the people are that you play against, but our group does not respond well to big amounts of mana and big creatures. You may not need it, but I would definitely need more counter magic if I brought this deck to our table.

Thanks for sharing the deck, my dude. Hopefully that doesn't come across as overly suggesting ideas. I really dig the concept. It looks like a few more lands, some different ramp and maybe messing around with the card draw package could really push the concept further.

bushido_man96 on Shalai, Voice of the Mana Dorks

3 weeks ago

lifemtg, thanks for the suggestions. Selvala is too out of budget. Her mana producing ability would be awesome, though. The Zenith cards I'm not terribly interested in; for Green Suns', I don't have any creature big enough to make it worth running; for White Suns'...it could work. I'll give it some consideration. If I had an extra copy of Mirari's Wake , I'd probably slide it in, but I don't, so the budget version of Zendikar Resurgent holds it's own (plus I like the card draw). I don't know why I didn't think of putting in Rogue's Passage , so that's a go. Vivien Reid looks like fun, and if I pull one in a pack, I'll consider a spot for her.

Thanks again! +1 if you like it!

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Zendikar Resurgent occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.62%