Zendikar Resurgent

Legality

Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Frontier Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Zendikar Resurgent

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)

Whenever you cast a creature spell, draw a card.

Browse Alters

Price & Acquistion Set Price Alerts

C17

OGW

Ebay

Zendikar Resurgent Discussion

1621dudes on Big 'ol Flappy Lizards

21 hours ago

thanks for the suggestions! Kindred Summons and Genesis Waveare both contenders for a spot, same with Mirari's Wake, Heartless Summoning and Zendikar Resurgent. I thought about doing Scion as a re-animator build, but I prefer The Ur dragon the most. Just the passive is super powerful and turn 3 5 cost dragons is really powerful imo. Plus i love the draw and cheat ability attached to him :P

TheWallinator74 on The Lords of Endless Strife

2 days ago

There's any number of ways to resolve the issue of drawing cards issue since you have access to Golgari colors. A few examples that come to mind:

Ambition's Cost/Ancient Craving

Elemental Bond

Garruk's Packleader

Harmonize

Night's Whisper

Promise of Power

Sign in Blood

Soul of the Harvest

Zendikar Resurgent

I can also think of a few more useful protection tools you can employ to keep your Commander safe:

Canopy Cover

Hammer of Nazahn

Privileged Position

Swiftfoot Boots

Whispersilk Cloak

Blue, however, is a dilemma with little to no straightforward answers. Eliminate those players first!

Approximos on Big 'ol Flappy Lizards

2 days ago

Always love dragons.

For some win-cons I would try Kindred Summons and Genesis Wave.

For stuff like this where everything is huge (both mana and toughness) I like Heartless Summoning as well as Mirari's Wake and Zendikar Resurgent. That last one will also help with some draw.

I also like running some good ol' necromancy tricks with some hand cycle. I'd consider running Scion of the Ur-Dragon instead, so you can tutor out and load up your graveyard, then drop some stuff like Patriarch's Bidding, Twilight's Call, Rise of the Dark Realms, and a favorite Living Death.

If you like the last idea, run some Ancient Excavation, Jace's Archivist, Collective Defiance, Windfall, Dragon Mage, Incendiary Command, Tolarian Winds, Magus of the Wheel, and Wheel of Fate to fuel that graveyard. And if you are feeling cheeky Traumatize yourself and confuse everybody.

Also, try out some cluestones, keyrunes, obelisks and such to help with that mana ramp. I'd recommend around 8 or so to balance out the pace, unless you wanna fork out for Azusa, Lost but Seeking or Oracle of Mul Daya

Flamoes on Kydele & Sidar 23-11-17

1 week ago

It can get a bit awkward with some of your creatures not being unblockable anymore that's true. I am considering changing it out for a Zendikar Resurgent.

Randomsome1 on Dino-RAWR

2 weeks ago

Too many lands. Cut it down to 40 at most, 38 at the least,. Growing Rites of Itlimoc  Flip and Rampaging Ferocidon are counter intuitive. you lost one life per creature to go wide, plus you creatures are huge so going wide will take a while.Kindred Summons has the same problem. Its really good, but only if you successfully go wide and not get board wiped. I recommend replacing it with Zendikar Resurgent. It doubles mana, gives you card draw, and keeps you in budget.

14 Ramp is a good number. Take out Hierophant's Chalice for Kodama's Reach. Hitting your land drops is just as important as ramping. try to keep most of your ramp under 4 CMC so you can reliably ramp early.

Ixalli's Diviner is too inconsistent. If you wiff the land drop, giving +1/+1 to a 0/3 is pretty useless.

This deck can do the Into the Wilds, Herald's Horn mini game that is in my Dragon deck. you don't need it, but keep it in mind.

Flying is great, but Haste is so much better. Even better than that is both: Fleetfeather Sandals. Swiftfoot Boots and Lightning Greaves are staple equipment in EDH. But, if you want to keep a flavor, Dinos don't wear equipment

Blinding Fog is ok. The fog effect is negligible. The mass Hexproof is good, but the are very rare occasions that there is mass targeting, so hexproof for a turn isn't great. It's a little pricey, but you might like Steely Resolve. It might backfire because it gives shroud so you can't target your creatures either, but keep it in mind.

You might like Descendants' Path over Sunbird's Invocation. It's not as consistent, but you can get it out much earlier. The draw back is that you might run through all your gas quick and screw yourself over in the long run, but you might also just run through everything.

Adaptive Automaton is nice, but not needed. Your creatures are already huge, so Anthems are kind of win more; you don't really need them. Small +1/+1 is nice if the card give you something else like Vanquisher's Banner. you already have that and Rite of Passage which can get ridiculous with the Enrage engine.

If you want to grow your enrage engine, AEther Flash might be an ok include. It can kill some of your creatures, but it can slow your opponent down a little if they are running a lot of small creatures

I'm sure you have something in mind for Emergent Growth but I don't know what.

If you take out what I suggested and not add anything you will be at 102 cards with 40 lands, or 100 with 38 lands.

seshiro_of_the_orochi on A Beastly Stampede

2 weeks ago

As someone who plays casually as well, i understand many of your inclusions. A card i really like in decks like this is Zendikar Resurgent.

geosojda on The Count of Discount - Mono-Green Kamahl

1 month ago
Content goes here
Content goes here
Love this! I just put it together can't wait to try it out. I added a few cards (all budget ones)Finishers:

Majestic Myriarch - could be HUGE with all the tokens;

Ulvenwald Hydra - Gets a land and will be big with all the lands out;

Zendikar Resurgent - no brainer;

Jolrael, Empress of Beasts - another option for land transformation

Others

Imperious Perfect - More tokens and buffs

Harvest Season - Major deck thinner after a token swing

Cryptolith Rite - mana for days

Load more