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|Commander 2017 (C17)||Rare|
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Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)
Whenever you cast a creature spell, draw a card.
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Zendikar Resurgent Discussion
2 days ago
I mean, Strip Mine and Wasteland are staple inclusions in pretty much any deck, but if you really think the manabase is that weak then fair enough.
I suppose the deck really does run too many pillow-fort effects, but, yes, I tend to play in metas with lots of creatures, so I tend to think that having a wipe suite (unless you're playing mono-green or something) is effectively a necessity.
Also, what's wrong with Command Beacon, exactly? I suppose if you're just really looking for lands to axe, fine, but it's not a weak card in and of itself--at least when your commander is better than Daxos.
I also completely forgot that Porphyry Nodes was a card, honestly. Otherwise, it'd be in there.
Your full list of replacements would make it to where we're playing a lot fewer enchantments, but I suppose Daxos isn't that great anyway, so, whatever. I'm honestly not sure if making that deck would qualify Daxos for tier 3, frankly, as it's more the deck than the commander or any synergy he has with it that's any good, but, whatever. I'm at least proud of how the mana curve in that deck is basically perfect, which is something your suggestions mess with slightly, but I suppose that doesn't really matter.
I just built that deck as an experiment, so I don't really care about it too much. Here, on the other hand, is a deck I've actually played extensively and have been tuning ever since I first made it:
Begin The Hymns. It's a Seton, Krosan Protector deck, and when I originally made it and shared it here, he was a very rogue af commander who was tier 4 or 5, but he got moved up to tier 3 after that point. The deck hasn't changed much since then, and I don't think I'm arguing for it to be moved up to tier 2 (the only mono-green commander in tier 2 is Selvala, Heart of the Wilds , and I'm assuming that's because she's draw in addition to ramp), but I would like to point out that Seton is perhaps the fastest mono-green ramp commander in the format. His ability effectively gives every druid in the deck haste (though, many of them have better abilities of their own), making him much faster than Azusa, Lost but Seeking , Omnath, Locus of Mana , and even Selvala (though she's probably still better).
At times, it's practically a storm deck--I've played some very interesting lines with it before. One time, my last opponent almost had me hard-locked by being able to recur Pernicious Deed and Liliana of the Veil with Doubling Season on the board thanks to Muldrotha, the Gravetide , and I believe what happened was I drew and played Green Sun's Zenith , got Eternal Witness , she got back Natural Order , I cast Natural Order getting Grave Sifter to get back all of the druids he'd previously wiped, then, with my remaining mana, I cast Aluren , then went off and killed him that turn (I had Zendikar Resurgent on the battlefield, hence why I had the mana for all that in the first place). I've cast Genesis Wave for 55 on turn 6 before thanks to Gaea's Cradle , Voyaging Satyr , Argothian Elder , and Vitalize . Yes, the deck dies to boardwipes (especially instant-speed ones) and counterspells, but it's surprisingly resilient, and also quite redundant, provided my opponents don't follow up by slamming some stax effect (which they probably would).
2 days ago
WhichKing I think the only card draw engine I felt I was missing is Tireless Tracker , which I absolutely should add. I've got 2 repeatable card draw creatures and 1 ETB draw, Vivien to check the top, several "reveal top cards and put them onto the battlefield" cards, plus 4 enchantments with draw effects as well; Colossal Majesty , Elemental Bond , Greater Good , and Zendikar Resurgent . Putting Tireless Tracker in there would round out the amount of card draw I'd be expecting to be running in here at 8. Is that feeling like enough, or should I load a bit more due to the ease of casting here?
3 days ago
have you looked into something like Austere Command as a replacement for Urza's Blast? It is less impactful when you are very far behind, but at parity or when you are ahead it give you a flexible answer to the board rather than having an emergency reset button that can be a dead card/hose you.
Zendikar Resurgent while being a 7 drop could give this deck some good draw power on top of mana doubling. In the same vein, albeit more expensive, Mirari's Wake doubles up your mana, offers an anthem rather than draw, and is 2 CMC less.
4 days ago
Consider adding Zendikar Resurgent for ramp and draw. Kamahl, Fist of Krosa would be a solid finisher. Turntimber Grove seems pretty worthless to me; just run another Forest. Krosan Grip is good for combo breaking. Elvish Piper and Quicksilver Amulet could be helpful for the bouncing you're looking to do.
5 days ago
Also, sorry to post so much, and I should have collected my thoughts first, having thought about building a werewolf deck before. I would also put in some higher impact interaction than Destructive Revelry and Savage Twister . The former is great in 60-card formats for its efficiency, but you really want to be running something like Bane of Progress , especially with Ruric. Krosan Grip is also better, since the 2 life rarely matters, and Vandalblast and Blasphemous Act are both staples of the format. A lot of people also like Decimate and Hull Breach in GR. Finally, you'll want some card draw. Vanquisher's Banner , Herald's Horn , and Path of Ancestry are all good, but generic stuff like Beast Whisperer , Harmonize , Zendikar Resurgent , Rishkar's Expertise , Soul of the Harvest , Lifecrafter's Bestiary , Shamanic Revelation , Elemental Bond , Greater Good , Regal Force , Primordial Sage , Momentous Fall , Life's Legacy , and Soul's Majesty will all help.
6 days ago
For Karador: consider adding Fecundity, Viscera Seer, and Vampiric Rites for more card draw. I think Ramunap Excavator could go, because I don't see how it helps you all that much, but please explain to me if it does. I think you could cut Twilight Prophet, too. I can see how it would be useful, but all can see how it doesn't add much to what you want to do. You could maybe cut Animate Dead, Dread Return, and Unburial Rites as well. If you want to keep them, then I'd consider running more reanimate cards instead of just those three. Otherwise, just let Karador handle that part of the deck. Tortured Existence is another card to consider to help with Karador synergy.
For Animar: Consider more creature ramp, adding mana dorks like Llanowar Elves, Elvish Mystic, Fyndhorn Elves, etc to ramp out quicker. Zendikar Resurgent could be helpful, as well as Lifecrafter's Bestiary (for both decks). Also consider adding the Signets to help with mana ramp and fixing. I'd drop Hardened Scales. It would be a great card if you had a +1/+1 counter focus, but you don't appear to have that, so it must just be there for Animar, and you can't really tutor for it, and really isn't necessary for your deck to do what you want.
Hope that helps some.
1 week ago
1 week ago
Depending on your play group, I'd say that for the 1 cmc more, Zendikar Resurgent's card draw for playing creatures, especially in a deck with 34, is incredible value. You get twice as much mana AND your creatures are replacing themselves with new spells to play.
For Meren of Clan Nel Toth, I personally would cut Vorinclex, Voice of Hunger... But that's because I think he's a bit of an ass hole hahaha. As a more obvious value exchange, I'd say Gleancrawler as Meren gives you a free creature returned to the battlefield (cheating for big ETBs and expensive creatures) every turn and is 4 cheaper. Maybe Ingot Chewer, however Meren makes cards like that good - so I'd stick by trying a trade with Gleancrawler.
I hear you with the Dictate vs. Grave Pact, especially if that's what your meta calls for. I don't always have a quick free sac outlet out, but if I know I can play one the next turn "keeping that mana up" isn't really "keeping it up", it's just as if you played it your turn but nobody knows about it - better yet, they will stay away from you that cycle cause they think you have some 5cmc response up your sleeve, then you play it right before your next turn to feed Kresh for an attack they didn't see coming. And as per a comparison to Urborg Justice, I think they would only be similar in 1vs.1 games, except Dictate of Erebos sticks around, a repeatable Justice for 3cmc more... that hits all your opponents, which might make or break a game for someone as hungry as Kresh. However, Urborg Justice is still a fantastic card, that I forgot about, so thanks for the reminder :). I have a token based Kresh I'm building which that'll be going in.
I do feel Dictate of Erebos, in this context, is better than Shattergang Brothers due to the free effect that also discourages people from removing your creatures, even when you don't have mana up. I think the brothers are better in a deck that doesn't have the high mana curve you mentioned, and that also makes token artifacts and creatures so you have enough to sac where your opponents can't pick and choose so easily when you can only afford triggering it 2x and they have 5 or more options to sac. But that's just my opinion based on my meta.