|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Oath of the Gatewatch (OGW)||Rare|
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Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)
Whenever you cast a creature spell, draw a card.
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Zendikar Resurgent Discussion
2 days ago
I think you might be a bit light on draw currently. Especially in lists with this many mana dorks, powerful draw engines are very important. Because of the amount of cheap creatures and self-bounce, I would suggest Lifecrafter's Bestiary and Zendikar Resurgent as draw engines. In addition, one-off effects that draw for each creature you control are very powerful. Shamanic Revelation and Tishana, Voice of Thunder are two very powerful draw spells. Finally, since you mentioned that you really like Faerie Artisans, there's one very powerful draw engine that synergizes incredibly well with it. Greater Good lets you sacrifice useless tokens that were buffed by Ezuri for tons of cards, and with Faerie Artisans lets you sacrifice tokens before they are replaced for cards.
4 days ago
Suns_Champion I spent some time to review the deck, and the ramp package (save one Kodama's Reach) is actually looking pretty decent. Here is my current ramp package featuring nine total cards: Restore, Rampant Growth, Chromatic Lantern, Collective Voyage, Tempt with Discovery, Sol Ring, Fellwar Stone, Commander's Sphere, and Zendikar Resurgent.
Unfortunately, Birds of Paradise is a no go with this build. Creatures have to meet one of three criterea to be in this deck. They have to Clone, steal cards (Gonti, Lord of Luxury), or buff (Thunderfoot Baloth). The only exception to this rule is Biovisionary. Remember I can also clone mana dorks and artifacts (or just steal them outright if I want), as my opponents' creatures are my creatures. I also keep a lot of red, as Ludevic, Necro-Alchemist needs to be out by turn three.
As for your other recommendations, Mirage Mirror definitely tops the list. I like the idea of that amount of flexibility on a card (not to mention the ability to hide it in the lands during a board wipe). I would like to add in the flash options, like Vedalken Orrery, but that will take cutting more cards. Mimic Vat feels like a trap card, as I don't want to exile too much from graveyards. I may proxy it and see how it plays before I splurge on it.
Faerie Artisans was in the initial build of the deck, and I HATED IT. I had no control over what I did, and if the player right before me played jank, I missed out on what I actually wanted. Nothing like having an Ulamog, the Ceaseless Hunger replaced by an Elvish Mystic.
I have made a LOT of changes since this build, but if this is the deck that I bring on the show, I'll update the deck-list then. Keep the suggestions coming!!
5 days ago
Wurms are the best! I run a Saskia Wurms list. To maximize your wurms though, you need to majorly increase your ramp. Start with the usual suspects of Cultivate, Kodama's Reach, Rampant Growth, Nature's Lore, Skyshroud Claim, Explosive Vegetation, and Ranger's Path. You're cmc is over 5 right now, so you want as much mana as possible!
I'd also add some more draw. Elemental Bond & Triumph of Ferocity should both draw you plenty of cards. Kavu Lair is another choice, and since it helps other people the table may be more likely to let it stick around. Its not my first choice, but Overwhelming Instinct is so wurm-flavor heavy that it should be considered for that art alone.
From your maybe like Lurking Predators is great, and Zendikar Resurgent will help a lot with mana and draw. I also like Evolutionary Leap for when board-wipes hit. But definitely start with more ramp!!
5 days ago
What I would take out: Tireless Tracker because it costs too much to sac the clues.
What I would add in: Zhur-Taa Ancient, Sword of the Animist, Wayward Swordtooth, Zendikar Resurgent, and Traverse the Outlands are all good ramps. Lurking Predators is a personal favorite. If your facing a counter deck then Prowling Serpopard is great. And last but not least Legion Loyalist. Legion Loyalist is only good if your deck is attack-oriented (which i'm pretty sure it is) All in all +1 on your deck!
1 week ago
Cloudstone Curio would be killer to replay all your ETB creatures. Maybe add in a Panharmonicon to double up on them. I also keep growing fonder and fonder of Zendikar Resurgent. It'll provide you with extra mana to replay creatures alongside Curio or any other ways you have to do so, plus draw you cards every time you do. Even Lifecrafter's Bestiary will help fix your draws, and can net you extra draws every time you play your creatures.
1 week ago
Go down some basics for Stirring Wildwood, New Benalia, Secluded Steppe, and Tranquil Thicket? Temple of the False God is also a possibility along with Desert of the Indomitable and Desert of the True. If there is any way to discard cards reliably, Riftstone Portal seems like a good choice. Growing Rites of Itlimoc Flip, Veteran Cathar, Duskwatch Recruiter Flip, Karametra, God of Harvests, Oketra's Monument, Rhonas's Monument, Collective Blessing, Beastmaster Ascension, and Zendikar Resurgent all seem like good options. Krosan Grip, Return to Dust, and Swords to Plowshares are things I would definitely throw in if you can afford the extra few bucks.
1 week ago
I think you could do without Boros Signet, Selesnya Signet, and the Gruul Signet and instead add other forms of ramp that provide a more permanent form of mana such as Skyshroud Claim, Farseek, Rampant Growth, Kodama's Reach. I think Mirari's Wake and Zendikar Resurgent would be a great form of ramp as well. You could look at Krosan Grip and Return to Dust to add more removal because I know enchantments and artifacts are a pain in butt with creature heavy decks.
The lands I would recommend are the fetch lands just to make sure that they help you get what you need when you need it. It would also help when you actually do combat damage with Gishath, Sun's Avatar you hit more dinosaurs than you do lands. Other than that you deck looks good man I am a fan of Dino's myself. Best of luck.
2 weeks ago
I really like Invocation in this deck and might recommend even more ways to cheat big dinos into play and protect them like...
- Genesis Wave
- Defense of the Heart
- Descendants' Path
- Kindred Summons
- Pattern of Rebirth
- Oath of Druids
- Tooth and Nail
- Green Sun's Zenith
- Chord of Calling
- Steely Resolve
- Cavern of Souls
Ramp would be helpful, including any combination of Farseek, Cultivate, Kodama's Reach, Explosive Vegetation, Tempt with Discovery, Oath of Lieges, Wayward Swordtooth, Sword of the Animist, Mana Echoes, Mirari's Wake, or Zendikar Resurgent. You might want an Overrun effect or two, as well.
Path of Ancestry is probably good here, as well, and maybe Winding Canyons, Shinka, the Bloodsoaked Keep, Slayers' Stronghold, or Hall of the Bandit Lord. In addition to Banner, maybe consider Door of Destinies and Coat of Arms.
Enjoy the deck!