|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)
Whenever you cast a creature spell, draw a card.
Price & Acquistion Set Price Alerts
|Have (24)||Pylioz , Lucretian , Mousemke , Wolfebladeelite , gildan_bladeborn , LegendDeer , TheRealPeaches , TrackerD , Ellyreia , sonnet666 , Falte , Friedrice24 , Famicomania , mziter501 , Atroxreaper , Grantley91 , KB2187 , Clawsun73 , NobleSlay3r , bakeraj4 , saj0219 , PTsmitty , MattN7498 , metlguy|
|Want (2)||_raeofsunlight , SketchyScribbler|
Zendikar Resurgent Discussion
21 hours ago
thanks for the suggestions! Kindred Summons and Genesis Waveare both contenders for a spot, same with Mirari's Wake, Heartless Summoning and Zendikar Resurgent. I thought about doing Scion as a re-animator build, but I prefer The Ur dragon the most. Just the passive is super powerful and turn 3 5 cost dragons is really powerful imo. Plus i love the draw and cheat ability attached to him :P
2 days ago
There's any number of ways to resolve the issue of drawing cards issue since you have access to Golgari colors. A few examples that come to mind:
I can also think of a few more useful protection tools you can employ to keep your Commander safe:
Blue, however, is a dilemma with little to no straightforward answers. Eliminate those players first!
2 days ago
Always love dragons.
I also like running some good ol' necromancy tricks with some hand cycle. I'd consider running Scion of the Ur-Dragon instead, so you can tutor out and load up your graveyard, then drop some stuff like Patriarch's Bidding, Twilight's Call, Rise of the Dark Realms, and a favorite Living Death.
If you like the last idea, run some Ancient Excavation, Jace's Archivist, Collective Defiance, Windfall, Dragon Mage, Incendiary Command, Tolarian Winds, Magus of the Wheel, and Wheel of Fate to fuel that graveyard. And if you are feeling cheeky Traumatize yourself and confuse everybody.
Also, try out some cluestones, keyrunes, obelisks and such to help with that mana ramp. I'd recommend around 8 or so to balance out the pace, unless you wanna fork out for Azusa, Lost but Seeking or Oracle of Mul Daya
3 days ago
Current Card Draw Engines:Bident of ThassaLifecrafter's BestiaryShamanic RevelationRishkar's ExpertiseZendikar ResurgentTemur AscendancyElemental BondBounty of the LuxaSoul of the HarvestConsecrated SphinxAbzan Beastmaster
1 week ago
It can get a bit awkward with some of your creatures not being unblockable anymore that's true. I am considering changing it out for a Zendikar Resurgent.
2 weeks ago
Too many lands. Cut it down to 40 at most, 38 at the least,. Growing Rites of Itlimoc Flip and Rampaging Ferocidon are counter intuitive. you lost one life per creature to go wide, plus you creatures are huge so going wide will take a while.Kindred Summons has the same problem. Its really good, but only if you successfully go wide and not get board wiped. I recommend replacing it with Zendikar Resurgent. It doubles mana, gives you card draw, and keeps you in budget.
14 Ramp is a good number. Take out Hierophant's Chalice for Kodama's Reach. Hitting your land drops is just as important as ramping. try to keep most of your ramp under 4 CMC so you can reliably ramp early.
Ixalli's Diviner is too inconsistent. If you wiff the land drop, giving +1/+1 to a 0/3 is pretty useless.
Flying is great, but Haste is so much better. Even better than that is both: Fleetfeather Sandals. Swiftfoot Boots and Lightning Greaves are staple equipment in EDH. But, if you want to keep a flavor, Dinos don't wear equipment
Blinding Fog is ok. The fog effect is negligible. The mass Hexproof is good, but the are very rare occasions that there is mass targeting, so hexproof for a turn isn't great. It's a little pricey, but you might like Steely Resolve. It might backfire because it gives shroud so you can't target your creatures either, but keep it in mind.
You might like Descendants' Path over Sunbird's Invocation. It's not as consistent, but you can get it out much earlier. The draw back is that you might run through all your gas quick and screw yourself over in the long run, but you might also just run through everything.
Adaptive Automaton is nice, but not needed. Your creatures are already huge, so Anthems are kind of win more; you don't really need them. Small +1/+1 is nice if the card give you something else like Vanquisher's Banner. you already have that and Rite of Passage which can get ridiculous with the Enrage engine.
If you want to grow your enrage engine, AEther Flash might be an ok include. It can kill some of your creatures, but it can slow your opponent down a little if they are running a lot of small creatures
I'm sure you have something in mind for Emergent Growth but I don't know what.
If you take out what I suggested and not add anything you will be at 102 cards with 40 lands, or 100 with 38 lands.
2 weeks ago
As someone who plays casually as well, i understand many of your inclusions. A card i really like in decks like this is Zendikar Resurgent.
1 month ago
Majestic Myriarch - could be HUGE with all the tokens;
Ulvenwald Hydra - Gets a land and will be big with all the lands out;
Zendikar Resurgent - no brainer;
Jolrael, Empress of Beasts - another option for land transformation
Imperious Perfect - More tokens and buffs
Harvest Season - Major deck thinner after a token swing
Cryptolith Rite - mana for days