|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Oath of the Gatewatch (OGW)||Rare|
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Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)
Whenever you cast a creature spell, draw a card.
Zendikar Resurgent Discussion
6 days ago
If you have Omniscience for even one turn, you're probably still gonna win.
Glimpse of Resurgence
This turn, whenever you tap a land for mana, add one mana of a type that land produced.
Whenever you cast a creature spell this turn, draw a card.
Based off of Zendikar Resurgent .
Make a card representing a serial killer.
1 week ago
In terms of your maybeboard, it kind of looks like you want to build an enchantress deck. Being in white and green is a good place to be for that subtheme. Consider Argothian Enchantress , Enchantress's Presence , Mesa Enchantress , Satyr Enchanter , Verduran Enchantress , Guardian Project , Greater Good , Colossal Majesty , Elemental Bond , and Three Dreams as your draw package. Rhythm of the Wild , Ghostly Prison , Smothering Tithe , Zendikar Resurgent , Mirari's Wake , Courser of Kruphix , Burgeoning , Exploration , Sphere of Safety , Sunbird's Invocation , Aura Shards , Blind Obedience , True Conviction , Song of the Dryads , Darksteel Mutation , Grasp of Fate , Mana Reflection , Cast Out , Xenagos, God of Revels , Frontier Siege , Abundance , Duelist's Heritage , Defense of the Heart , Carpet of Flowers , and Unquestioned Authority become attractive.
dingusdingo on Flex
1 week ago
Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!
Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden
I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet
Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good
You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.
Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.
On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.
I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.
A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.
Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.
1 week ago
Im also building a Jodah Maze's End deck and I like the way yours is looking! You may want to think about including another mana doubler in Zendikar Resurgent , or another land fetcher with Crop Rotation . Avenger of Zendikar could be another win condition, especially if you give yourself an extra turn and then Scapeshift the following turn for 'The Big Swing'. Keep it up, deck looks awesome!
2 weeks ago
I would suggest Zendikar Resurgent for some ramp but other than that you have a solid deck. I would go through your sorcery's and enchantments and figure out which ones work with your deck. Good luck
2 weeks ago
I have definitely thought about adding Torment of Hailfire . I don't know what to cut to add that. Maybe a creature. I didn't think about Zendikar Resurgent , but I see the value in it. Thanks for the suggestions.
2 weeks ago
Zendikar Resurgent I feel would work well with this deck although I am not sure what you would cut to make room for it. Personally I would cut Seer's Sundial though I could see the argument to keep it since its much cheaper than Zendikar Resurgent . Also I would think about cutting a sorcery for Torment of Hailfire especially if you decide to include Zendikar Resurgent
3 weeks ago
Here's a few cards that may help Thaumatic Compass Flip, Sol Ring , Herald's Horn , Growing Rites of Itlimoc Flip, Thunderherd Migration , Solemn Simulacrum , Ranging Raptors , Trapjaw Tyrant , Zendikar Resurgent , Mirari's Wake
Zendikar Resurgent occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%