|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
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Creature — Human Berserker
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
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Scab-Clan Berserker Discussion
2 months ago
Steelspike I guess that makes sense. I just don't know where to draw the line. From the Ashes was already in consideration, but what about Ruination? How about Keldon Firebombers? Tectonic Break for 6?
I personally don't see the difference between the Worldgorger and Jokulhaups, and say, Epicenter with Dingus Egg out? I wouldn't just run out a MLD without a clear plan to win either immediately or within a couple turns.
I will probably cut the MLD and just have a mono-R stax build. Mono-R isn't as bad as mono-W, and this specific deck I don't see becoming more "fun" than 2 color, especially since I can run non-basic hate in mono color without hurting myself. In fact, splashing black for Tainted AEther and Lethal Vapors seems way more oppressive than just having Scab-Clan Berserker or Manabarbs.
5 months ago
Here is a list of budget cards I think you should consider:
Here are some cards that has a little more value:
Another thing I noticed you are lacking is card draw, here is some suggestions:
5 months ago
Hey, it's me. I'm not sure if you wanted criticism, but here's my take:
You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.
I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.
Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.
I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.
5 months ago
5 months ago
Chandra, Flamecaller is so good that I think you should find room for it anyway. I would recommend taking out Reforge the Soul. I can assure you the miracle never happens when you need it to, and casting it for 5 was something I almost never did in my mono-red deck until the day it was cut for something else.
I still think Scab-Clan Berserker isn't worth it. "This is great if it gets through and then also stays on the board" is far too much to ask in my opinion.
5 months ago
Falkenrath Marauders or Minotaur Skullcleaver or Scab-Clan Berserker or Viashino Firstblade or Aether Chaser or Attended Knight or Flame-Kin Zealot Goldnight Commander or Inquisitor Exarch or Resolute Blademaster or Urbis Protector
6 months ago
Scab-Clan Berserker is probably worse then Eidolon of the Great Revel and Harsh Mentor and his Renown ability is the drawback it is true, but still he can stop (or hurt prety much) an any fast combo deck (especialy storm decks). In early game, this creature can become renown very easy, especialy considering that it has haste. In late game... well, as this decks builder said: "Burn them fast or die bright!" :P. I think this card is just corresponds to the general philosophy of the deck. But I have to admit that some time ago I cut this guy out of my Grenzo deck after some testing. But if AlmightyTentacle will decide to cut this card, then I would suggest to swap it for Viashino Heretic, Kari Zev, Skyship Raider or Mindsparker.
Eidolon of the Great Revel is a very good card (especialy in burn strategy and especialy in multiplayer), the goal of using such (sometime suicidal) damage dealers is to create the conditions under which You are losing life, but Your opponents losing MUCH MORE! Its like playing with Pestilence. Actualy for this reason I would like to suggest cards like Rolling Earthquake or Earthquake.
Can't say confidently about Burning Earth, cuz I never played with this card, but from what I see I can tell that this card can punish decks that realy greedy for mana, for example it can shut down or slow down some infinite mana combos (Peregrine Drake, Palinchron and infinite High Tide combos say hellow!). But for me it seems like it is to slow spell, but I may be wrong.
Never seen befor this card - Devastating Summons, pretty interesting. For sure I would create two 0/0 tokens and punch for 4 in each opponents face. Actualy this card could create triggers not just fo ETB but for LTB too: (6/15/2010: You may sacrifice zero lands as you cast Devastating Summons. If you do, youll put two 0/0 creature tokens onto the battlefield as the spell resolves. Unless some effect (such as the one from Glorious Anthem) is boosting their toughness, theyll be put into the graveyard as a state-based action. Abilities that trigger when a creature enters the battlefield will trigger, as will those that trigger when a creature leaves the battlefield.). And all this for 1 red mana, pretty juicy.
I have to agree with AlmightyTentacle about copy spells. Unfortunately You can't be aggresive with copy spells in Your hand when there is nothing to copy. In the deck like this one copy spells will be dead draw very often. And You will have to rely on the opponents spells, which is pretty situational I think.
Also, Sudden Demise is a graet spell, don't understand why I didn't see it befor! Need to test it in my Grenzo deck. :)
6 months ago
Cards that stood out to me:
Scab-Clan Berserker. Without the Renown, it's completely useless.
Eidolon of the Great Revel. I've never understood the use of this card in decks with a curve this low; you'll be dealing so much damage to yourself that it doesn't seem worth it. Then again, I've almost never seen this card in practice, so I could easily be wrong.
Devastating Summons. I assume the point is to make two 1/1s for 1? That's decent, but if that's not why it's here, personally I would cut it. Aiming for big elementals with this card rarely pays off.
When you have those copy spells, don't be afraid to be aggressive with them. If you have the mana to copy a Dragon Fodder, you absolutely can. Copy spells are a lot better with cards with X in their cost, speaking of which... Sudden Demise. This card should be in every mono-red EDH deck. It's incredibly useful.
Also, where is Valakut, the Molten Pinnacle? It wins games by itself, and it certainly pushed the damage farther.