|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Rare|
|Planechase 2012 Edition||Rare|
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: Add to your mana pool one mana of any color that a land an opponent controls could produce.
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Exotic Orchard Discussion
22 hours ago
I think you're losing out with so many planeswalkers which you can only activate on your turn. Also, Master of Waves isn't going to get you much in the way of tokens, since they all die when he does.
Opal Palace and Exotic Orchard are a couple lands you might consider: to protect Marchesa immediately, and so Havengul Lich can raid your opponent's graveyards if you can mana fix outside your commander's color identity.
2 days ago
Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.
My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.
You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.
For a budget $30-$40 manabase I suggest playing:
- The four Tri lands
- Four Pain lands: Caves of Koilos, Llanowar Wastes, Underground River, Yavimaya Coast
- Four Check lands: Sunpetal Grove, Glacial Fortress, Isolated Chapel, Drowned Catacomb
- Three BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream
- Two Filter lands: Sungrass Prairie and Darkwater Catacombs
- Command Tower, Exotic Orchard, Forbidden Orchard, Ash Barrens, Dreadship Reef, Opal Palace
- 5 Plains, 4 Forest, 2 Island, 2 Swamp
Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.
I recommend this manabase and adding a ramp package of:
- Cultivate, Farseek and Kodama's Reach
- Sol Ring, Fellwar Stone
- Everflowing Chalice and Astral Cornucopia
Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.
To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.
Good luck with your deck.
3 days ago
If next year's Commander set is also tribal, what creature types would everyone here like to see in it? I myself would like to see elves, goblins, merfolk, and zombies, because they are some of the most iconic creatures in this game, but also soldiers and faeries, since I have a special fondness for both of those types.
4 days ago
Nice build, after playtesting it a few times I can see why they limited Ramos to once per turn lol.
Here are some more ideas for your mana base:Fellwar Stone, Exotic Orchard, Reflecting Pool, obviously fetches if you've got em. Also cards like Worn Powerstone and Thran Dynamo help you cast Ramos earlier.
Other stuff:Obviously Prophet of Kruphix would be nuts, but Vedalken Orrery and Leyline of Anticipation could still be awesome since ramos says any turn.Fling would just be cool to put in, more janky but Ramos and co are easily get big enough that fling gets you some serious reach.Winding Constrictor - another (cheaper) Corpsejack Menace. There are definitely more +1/+1 counter enhancers out there I can't think of.
4 days ago
You can also play all mirrodin talismans, which are available in friendly colours. Every mana artifact for less than 3 mana should be considered over those with higher costs, except for huge colour fixers like Chromatic Lantern and Coalition Relic.
I would always avoid lands that come into play tapped if possible.
5 days ago
The quality of your improvements will depend greatly on your budget.
At the very least, I recommend dropping the vivid lands and half of the trilands. Add the battle lands (Canopy Vista and friends from BFZ). Also add Murmuring Bosk. This will give you fetchable options with Nature's Lore, Skyshroud Claim, Hunting Wilds, Ranger's Path , Farseek, and Spoils of Victory , and Shard Convergence (the latter two not being stellar, but being at least manageable on a budget).
You should also consider the check lands (e.g., Sunpetal Grove).
5 days ago
Hehe. This is cute, and I mean that as a sincere compliment. It's not often that I giggle uncontrollably when looking at a deck description.
You might be able to tighten up the list a bit, though. You can probably cut Shefet Monitor and the Deserts from your land base. Speaking of lands, you can cut 3 or so and still be within a safe range :) This would open up space for Swords to Plowshares, Beast Within, and Constant Mists. No use shooting high if you won't survive long enough to pull off the mega-combo! ;)
I would also highly recommend playing Mana Reflection somewhere in this list. I am aware of its $$$ cost, yes. But when you have multiple copies of it, they stack exponentially rather than linearly, and I think you can push that 617 digit number even further into the stratosphere very, very fast.
Happy deckbuilding! :)
1 week ago
Seriously any lands other than those would be nice. Wizards get Exotic Orchard but not dragons? Wtf?