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Exotic Orchard Discussion
5 days ago
5 days ago
6 days ago
For cheap mana fixing (<$1):
Gift of Paradise
Pyramid of the Pantheon
Cuts I'd suggest:
Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble
I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.
6 days ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
4 weeks ago
Think about adding a Blightsteel Colossus as a target for Kuldotha Forgemaster when you have 5 artifcats out as as it's an articate glissa it fits into your deck synergyAnd while Beseech the Queen is good, in commander i would rather run Demonic Tutor over it anyday snice it doesn't come with any draw backs or rescritions. and if possible use Vampiric TutorSeeing you have Darksteel Forge + Unwinding Clock i think you should add another one to your mix Mycosynth Lattice
This Memnarch + Mycosynth Lattice combo would mean you dont need blue mana to use Memnarch ablilties which if used with the Lattice you can steal any perment on the board, including your oppents commanders if they become a pain. if your worred about not having blue just incase something happens to the lattice , there are many mana fixing cards such as Cryptolith Fragment Flip City of Brass Exotic Orchard Mirrodin's Core Alloy Myr Lotus Valeand Mana ConfluenceI would recommend getting a few more artificat lands and using lotus vale so you can sac them and use Glissa, the Traitor ability to bring them back just because you dont run red, white and blue doesn't mean you can't use the colored mana they give you to pay for your gerenic mana costs. your more interested in the fact they are artificatsI think you can get rid of Crypt Ghast and use Gaea's Cradle instead, or you can use them both there isn't really one over the other. just creatures are much more easly removed compared to lands.Now snice we are playing with artificats, i know this is away from the reanimator purpose of this deck. but if you include Mindslaver well with this you can control a player for the whole game. it's quite simple. you play this, sac it as soon as possible, take control of player mess them up by wasting their mana abilities and spells, attack with any creature that can attack, Glissa, the Traitor murders it you can Mindslaver back in your hand, rise and repeat.Finnally just a small question, Where is your Sol Ring?
4 weeks ago
BS-T No. But their is many dual lands available. You can also play Mana Confluence, Exotic Orchard, Rupture Spire, Unknown Shores. Many kind of color fixing lands.
The best core would be Stomping Ground, Sheltered Thicket, Cinder Glade, Taiga and multiple Fetchlands + Basics. I would not always recommend using all of this, especially because it's not cheap $. But Omnath, Locus of Rage want as much Landfall as possible. Go with your budget.
You can also check Omnath's list on manabasecrafter here
1 month ago
In order to make 5 colors reliably work, it's usually not enough to have mostly lands that produce 1-2 different colors each. 5 color lands (that don't enter tapped) like City of Brass, Mana Confluence and Forbidden Orchard make a big difference, despite their drawbacks (which, in a format with 40 life, aren't so bad). Exotic Orchard and Reflecting Pool also go a long way to help you produce the right colors. I'm personally a fan of Abundant Growth too.
Since your mana is so demanding and your curve so high, creatures like Selvala, Heart of the Wilds, Somberwald Sage and Shaman of Forgotten Ways will work wonders here.
1 month ago
- Drop Buried Alive, it really has no place here
- Kefnet's Monument won't work with ninjutsu
- Essence Scatter is good but very narrow and you have so many other great counters
- Suffer the Past can be strong but you're playing a lot of other graveyard hate, and graveyard theft
- Harvester of Souls is good, but maybe try something faster? Baleful Strix, Shadowmage Infiltrator, or Thalakos Seer would be ideal for all the on the board, off the board, play and can replace some unblockable creatures as they already have evasion
- Exotic Orchard seems like an odd choice in this deck, you only need 2 colours.
- Open Into Wonder seems pretty steep for unblockable when you already have cheaper options.