|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Planechase Anthology (PCA)||Rare|
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
Combos Browse all
: Gain one mana of any colour that a land an opponent controls could produce.
Exotic Orchard Discussion
2 days ago
With that mana base, your check lands are usually going to enter tapped, particularly in the critical early stages of the game. The odds that you (a) have a shock land on the field, and (b) the shock land is an appropriate type for your check land are not great.
Instead of running the 10 tri lands, consider some of the following:
Aether Hub - an inexpensive land that provides fast colour fixing in the early game (when hitting your colours matters most), and still provides mana in the later game.
Exotic Orchard - another budget land that, while a bit unpredictable, can usually be sufficient in a multiplayer game.
Gemstone Mine - colour fixing that sticks around a few turns.
Meteor Crater - your curve is a bit high, so you might want to forego this one, but I figured I would put it on your radar.
Reflecting Pool - another land that can usually get you the colours you need. Works particularly well if you have other rainbow lands.
Tarnished Citadel - emergency colour fixing for 3 life, with the option to simply tap for colourless if you do not have specific colour requirements.
5 days ago
Hey, saw your forum topic asking for help. This looks good for a budget deck. Consider more lands or more ramp or both? 34 lands is not enough land to support such a high mana curve without having more ramp, additional mana sources. Lots of ramp is helpful with Ghave because he's an engine by himself getting him into play faster than normal is good.
Budget lands ($6 or less each) to consider adding:
- Command Tower : all multicolored decks in Commander should play this land.
- Exotic Orchard
- Sandsteppe Citadel
- Caves of Koilos
- Llanowar Wastes
- Canopy Vista : works well with lots of basic lands.
- Fortified Village : works well with lots of Plains and Forests.
- Woodland Cemetery
- Isolated Chapel
- Sunpetal Grove
- High Market
- Ghost Quarter
Other cards to consider adding:
- Sol Ring
- Fellwar Stone
- Deathrite Shaman
- Elvish Mystic
- Elves of Deep Shadow
- Avacyn's Pilgrim
- Eladamri's Call
- Diabolic Intent
- Hardened Scales
- Winding Constrictor
- Pir, Imaginative Rascal
- Zulaport Cutthroat
- Blood Artist
- Slimefoot, the Stowaway
- Carrion Feeder : sac outlet who can get a lot of counters on itself.
- Scavenging Ooze : can put a lot of counters on itself.
- Champion of Lambholt
- Woodfall Primus : has persist, can cancel out -1/-1 counter with Ghave's sac ability.
Sol, Fellwar and one drop mana dorks are additional ramp. Call and Intent are powerful budget tutors. Scales, Constrictor and Pir are additional cards that put more counters on a creature when counters are put on a creature. Cutthroat, Artist and Slimefoot are ways to make your opponent lose life and you gain when you sac Sap tokens. Feeder, Ooze and Champion are creatures who can repeatedly put counters on themselves.
If you like any of these suggestions then I offer help to make cuts.
Good luck with your deck.
6 days ago
2 weeks ago
Some lands you might consider: Krosan Verge can grab Cinder Glade , Canopy Vista , Sheltered Thicket and Scattered Groves . Battlefield Forge , Sungrass Prairie , Exotic Orchard and Blighted Woodland are cheap ones to include. You may try Nature's Lore , Farseek , Skyshroud Claim , Kodama's Reach and Circuitous Route . The first three can grab nonbasic lands, while the last one can search for Gruul Guildgate , Selesnya Guildgate and Boros Guildgate . Mosswort Bridge is great with big creatures. Rogue's Passage can make Gishath go through. Boros Charm protects your board.
2 weeks ago
Some lands you might consider: Exotic Orchard , Sheltered Thicket , Scattered Groves , Blighted Woodland , Krosan Verge (can grab all three colors) instead of Naya Panorama and Temple of the False God .
2 weeks ago
2 weeks ago
I would complete your cycle of forest duals and get Krosan Verge , Nature's Lore , Ranger's Path , and Skyshroud Claim . At that point, you can also look into the "slow fetches" from Mirage: Grasslands , Rocky Tar Pit , Bad River , Flood Plain , and Mountain Valley .
Mana Confluence and City of Brass are worth the pain. Path of Ancestry is great in a 5-color tribal deck. Exotic Orchard tends to be good in multiplayer. Forbidden Orchard is a fun political card. For rocks, I would look into Fellwar Stone .
2 weeks ago
I would cut Fevered Visions , without enough other life taxing effects it will probably just help your opponents answer your combos.
The tap lands are all pretty bad in this kind of deck. I would suggest cards like Spirebluff Canal , Cascade Bluffs , Ash Barrens , Shivan Reef , and maybe Exotic Orchard if you have other UR decks in your meta.
Ral, Izzet Viceroy will often get killed. If you really like him, then keep him, but I do not like him here.
Exotic Orchard occurrence in decks from the last year
Commander / EDH:
All decks: 1.25%