Exotic Orchard

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Planechase Anthology (PCA) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Planechase 2012 Edition (PC2) Rare
Conflux (CON) Rare

Combos Browse all

Exotic Orchard

Land

: Add to your mana pool one mana of any color that a land an opponent controls could produce.

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Exotic Orchard Discussion

multimedia on Budget Ramos Disco Tribal

1 hour ago

Hey, holy shit call this deck "Lucky Charms". That's a lot of Charms.

Currently only at 98 cards you need to add two more cards. I suggest adding Sylvan Caryatid and Fellwar Stone. Budget two drops that can help to fix colors of mana and ramp.

My other budget suggestions are:

Exotic Orchard is a good budget rainbow land.


cdkime on Judgement of Kamigawa

1 week ago

Here's a list of some lands that might help with your mana base, without breaking the bank:

  • Aether Hub provides a one-time mana fix, and can be useful in a pinch.
  • City of Brass and Mana Confluence.
  • Exotic Orchard and Reflecting Pool both are a bit dependent on what other lands are in play, but I've never been overly disappointed in them.
  • Forbidden Orchard's downside can be quite annoying, but it does provide emergency colour fixing if necessary.
  • The tri-coloured lands are pretty inexpensive (both the lairs/ones that enter tapped). I personally run a number of the lairs, alongside cards allowing me to play multiple lands, to make use of their bounce effect.
  • Gemstone Mine three uses before sacrifice is still pretty useful.
  • Meteor Crater requires you to have permanents on the battlefield, but that is usually not a problem.
  • Tarnished Citadel generally is used to generate colourless mana, but, in an emergency, 3 life is a small price to pay for absolute colour fixing.

I also run a couple enchantments to improve my ramp (granted, the deck they are in is a 5-colour enchantress deck, so I get the added utility of enchantment synergies). Fertile Ground, Utopia Sprawl, Dawn's Reflection, Overgrowth, and Trace of Abundance provide colour fixing and ramp. Mirari's Wake is also a fantastic card, vastly increasing your mana generation, and granting all your creatures a slight boon.

multimedia on Casual Weekend Zombie Deck

1 week ago

Hey, great budget deck.

I suggest more draw: Night's Whisper, Sign in Blood, Painful Truths and Read the Bones. Consider cutting some of the less good high casting cost board wipes: Extinguish All Hope, In Garruk's Wake and Hex. You don't really need 6x high casting cost board wipes. Another option is to cut some of the less good six drop Zombies: Geralf's Mindcrusher and Maalfeld Twins.

You're only playing Dimir Signet I suggest also adding Izzet Signet and Rakdos Signet. Consider cutting Mycosynth Wellspring and Manalith for them?

Victimize is a great reanimation spell. Consider cutting Unhallowed Pact for it?

Slave of Bolas is a nice gain control of a creature/kill spell. Letting you attack one of your opponents with one of their own creatures and then that creature dies end of turn. Consider cutting Rescue from the Underworld for it?

You're playing a lot of Basic lands making Sunken Hollow and Smoldering Marsh nice dual lands. Swamps are your primary Basic lands which is good with the Tainted lands: Tainted Peak and Tainted Isle. Exotic Orchard is a good budget rainbow land. Evolving Wilds is another Expanse. Crumbling Necropolis is the Grixis Tri-land. I recommend adding all these lands to help the manabase.

Good luck with your deck.


multimedia on Temur Casual EDH

1 week ago

Hey, I have several suggestions.

You don't need 41x lands since you're only three colors. 36x lands is enough especially since there's already land ramp, Signets (very good adding Signets). I suggest replacing some two drop dorks, Zhur-Taa Druid and Whisperer of the Wilds with one drop dorks.

For the manabase I recommend these budget lands:

These land suggestions are lands that ETB untapped you can use them for mana the turn they're played. Command Tower is one of the best lands in Commander budget or not because it can make any color that your Commander is as well as always ETB untapped.

I suggest adding the mana dorks:

If you ask me what's the best card for Temur? I would say Rattleclaw because it's a two drop dork who can make one mana or any of the colors you need. The runner up would be Temur Ascendancy which you're already playing, very nice.

As you play more Commander you'll understand how important the avg. CMC of the deck is. This deck is 4.15. What this means is consistently you will not have anything to play until turn four. This is a causal deck and not being able to consistently play any cards until turn four is okay, but even causal budget Commander decks I make the avg. CMC is 3 or below. I recommend trying to reduce it to 3. The only way to do this is to cut a quite a few high casting cost cards for lower casting cost cards such as two drops, three drops and four drops.

One thing that excited players just learning Commander and building decks for the first time tend to do is jam all the biggest best creatures/cards into a deck. But you don't need or really want to do this because it completely destroys the mana curve. The mana curve is important because it's how you determine the avg. CMC of the deck ultimately determining how fast you can consistently play the cards in the deck. The approach I use when teaching new players Commander is pick 10-12x big creatures/cards you want to play. When I say big I mean cards with five to six plus mana costs. Here you're playing 25x cards that have five or higher costs, this too many. You risk consistently getting many opening hands with nothing but these high cost cards which you won't be able to play until the late game.

Examining the high cost cards here these are in my opinion the best ones:

  • Acidic Slime
  • Sarkhan Unbroken
  • Xenagos, God of Revels

  • Hellkite Charger
  • See the Unwritten
  • Ruric Thar, the Unbowed
  • Savage Ventmaw
  • Intet, the Dreamer

  • Dragonlord Atarka
  • Atarka, World Render

  • Stonehoof Chieftain

To help the mana curve start with keeping these good high cost cards and cutting all the rest I didn't list.

What can you add in the place of the cards I recommend you cut? Here are some budget Commander staples in Temur colors. Each is less than $1:

These suggestions are mostly two drops, three drops with three four drops, one five drop and one six drop. Adding these cards will drastically reduce the mana curve. You're not playing very much draw other than Ascendancy I suggest adding Bond, Bestiary and Harvest to help with this.

Good luck with your deck.


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