Exotic Orchard

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Planechase Anthology (PCA) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Planechase 2012 Edition (PC2) Rare
Conflux (CON) Rare

Combos Browse all

Exotic Orchard

Land

: Gain one mana of any colour that a land an opponent controls could produce.

Set Price Alerts

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Exotic Orchard Discussion

cdkime on Dual Land Advice

2 days ago

With that mana base, your check lands are usually going to enter tapped, particularly in the critical early stages of the game. The odds that you (a) have a shock land on the field, and (b) the shock land is an appropriate type for your check land are not great.

Instead of running the 10 tri lands, consider some of the following:

  • Aether Hub - an inexpensive land that provides fast colour fixing in the early game (when hitting your colours matters most), and still provides mana in the later game.

  • City of Brass and Mana Confluence both fix your mana for a fairly insubstantial tax.

  • Exotic Orchard - another budget land that, while a bit unpredictable, can usually be sufficient in a multiplayer game.

  • Gemstone Mine - colour fixing that sticks around a few turns.

  • Meteor Crater - your curve is a bit high, so you might want to forego this one, but I figured I would put it on your radar.

  • Reflecting Pool - another land that can usually get you the colours you need. Works particularly well if you have other rainbow lands.

  • Tarnished Citadel - emergency colour fixing for 3 life, with the option to simply tap for colourless if you do not have specific colour requirements.

multimedia on Ghave, Guru of Spores Because F' em

5 days ago

Hey, saw your forum topic asking for help. This looks good for a budget deck. Consider more lands or more ramp or both? 34 lands is not enough land to support such a high mana curve without having more ramp, additional mana sources. Lots of ramp is helpful with Ghave because he's an engine by himself getting him into play faster than normal is good.

Budget lands ($6 or less each) to consider adding:

Other cards to consider adding:

Sol, Fellwar and one drop mana dorks are additional ramp. Call and Intent are powerful budget tutors. Scales, Constrictor and Pir are additional cards that put more counters on a creature when counters are put on a creature. Cutthroat, Artist and Slimefoot are ways to make your opponent lose life and you gain when you sac Sap tokens. Feeder, Ooze and Champion are creatures who can repeatedly put counters on themselves.

If you like any of these suggestions then I offer help to make cuts.

Good luck with your deck.


Last_Laugh on "My... Precious..."

6 days ago

Oh, Exotic Orchard and Ancient Ziggurat are really good budget friendly lands here.

eliakimras on Naya Dinosaurs - Gishath, Sun's Avatar

2 weeks ago

Some lands you might consider: Krosan Verge can grab Cinder Glade , Canopy Vista , Sheltered Thicket and Scattered Groves . Battlefield Forge , Sungrass Prairie , Exotic Orchard and Blighted Woodland are cheap ones to include. You may try Nature's Lore , Farseek , Skyshroud Claim , Kodama's Reach and Circuitous Route . The first three can grab nonbasic lands, while the last one can search for Gruul Guildgate , Selesnya Guildgate and Boros Guildgate . Mosswort Bridge is great with big creatures. Rogue's Passage can make Gishath go through. Boros Charm protects your board.

triproberts12 on Najeela - Warrior Princess

2 weeks ago

I would complete your cycle of forest duals and get Krosan Verge , Nature's Lore , Ranger's Path , and Skyshroud Claim . At that point, you can also look into the "slow fetches" from Mirage: Grasslands , Rocky Tar Pit , Bad River , Flood Plain , and Mountain Valley .

Mana Confluence and City of Brass are worth the pain. Path of Ancestry is great in a 5-color tribal deck. Exotic Orchard tends to be good in multiplayer. Forbidden Orchard is a fun political card. For rocks, I would look into Fellwar Stone .

The first cards I would cut are Rupture Spire , Reliquary Tower (trust me, it's bad in this deck), and taplands that don't contain red or green.

TheAmazingSteve on Niv Mizzet wants to self improve

2 weeks ago

I would cut Fevered Visions , without enough other life taxing effects it will probably just help your opponents answer your combos.

The tap lands are all pretty bad in this kind of deck. I would suggest cards like Spirebluff Canal , Cascade Bluffs , Ash Barrens , Shivan Reef , and maybe Exotic Orchard if you have other UR decks in your meta.

Ral, Izzet Viceroy will often get killed. If you really like him, then keep him, but I do not like him here.

I think that Ruby Medallion and Sapphire Medallion would be interesting here for extra value.

I second Primal Amulet  Flip.

I would cut Sky Diamond , Fire Diamond and Dreamscape Artist . They are either slow or do not actually fix you.

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Exotic Orchard occurrence in decks from the last year

Commander / EDH:

All decks: 1.25%

Selesnya: 0.05%

Gruul: 0.03%

Simic: 0.08%

Dimir: 0.09%

Azorius: 0.06%

Orzhov: 0.05%

Boros: 0.04%

Izzet: 0.1%

Golgari: 0.04%

Rakdos: 0.04%

Mardu: 1.59%

Temur: 0.22%

Naya: 0.17%

Grixis: 2.68%

Bant: 1.3%

Jund: 0.13%

Esper: 1.68%

Sultai: 1.59%

Abzan: 0.2%

Jeskai: 0.29%

Witch: 4.97%

Ink-Treader: 0.67%

Glint-Eye: 4.48%

Dune: 0.53%

Yore: 4.17%

Rainbow/All: 4.08%