Exotic Orchard

Exotic Orchard

Land

: Gain one mana of any colour that a land an opponent controls could produce.

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Trade

Have (3) lizardwarrior , metalmagic , Mortiferus_Rosa
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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Planechase Anthology (PCA) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Planechase 2012 Edition (PC2) Rare
Conflux (CON) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Exotic Orchard occurrence in decks from the last year

Commander / EDH:

All decks: 0.2%

WUB (Esper): 0.59%

BUG (Sultai): 0.64%

UBR (Grixis): 0.81%

RBW (Mardu): 0.75%

Exotic Orchard Discussion

multimedia on Angelic Hellfire!

1 week ago

Hey, Worldgorger Dragon combo could replace Iona. Emergence Zone could replace Sanctuary. Reanimation is a good secondary strategy with Kaalia and reanimation is what enablers Worldgorger combo. Bogardan Hellkite can be a win condition with the Worldgorger combo and Kaalia can cheat Hellkite onto the battlefield. The Worldgorger combo would give you an alternative way to win the game which has synergy with Kaalia and strategies you want to play with Kaalia.

Cards to consider adding for Worldgorger combo:

Other cards to consider adding:

You could upgrade some threats with Vilis, Broker of Blood and Doom Whisperer.


Cards to consider cutting:

  • Seraph Sanctuary
  • Dragonskull Summit
  • Clifftop Retreat
  • Isolated Chapel
  • Iona, Shield of Emeria
  • Archfiend of Depravity
  • Ob Nixilis, Unshackled
  • Lord of the Void
  • Angelic Arbiter
  • Baneslayer Angel
  • Merciless Eviction
  • Duelist's Heritage
  • Strionic Resonator
  • Ghostway
  • Utter End

Good luck with your deck.

multimedia on Alela Faerie Tribal Budget

1 week ago

Hey, nice start and budget version of Alela.

Bident of Thassa is a very good budget card with lots of flying tokens. Bident with attacking Faeries can get you far ahead in a game with card draw and gives you resiliency to come back from board wipes. Diabolic Tutor is a budget tutor that can tutor for Bident. Oona's Blackguard is a two drop Faerie who has a good combat damage ability since there's many other Rogue Faeries in your deck. Rootborn Defenses protects all your creatures from a board wipe that destroys and you get free Faerie token.

For voltron Cranial Plating is a reason to go more artifacts than enchantments with Alela. Plating can be a busted card for voltron because you can keep equipping it to your Faeries. Seat of the Synod, Vault of Whispers and Darksteel Citadel are budget artifact lands that count for Plating. Two drop mana rocks are good with Alela such as Orzhov Signet, Azorius Signet, Dimir Signet, Mind Stone, Prismatic Lens, etc. Two drop mana rocks help to cast Alela turn three and the faster you can get Alela onto the battlefield the better your Faerie army will be. Paradoxical Outcome and Rebuild are budget mass bounce effects for artifacts and Outcome includes enchantments as well as draws you a card for each permanent you bounce. Bounce artifacts and cast them again to create more tokens.

Exotic Orchard, Arcane Sanctum, Esper Panorama, Ash Barrens, Caves of Koilos, Opal Palace are budget lands to consider adding.

Good luck with your deck.

Ryland7 on Jodah's Coalition, All Will Be One

1 week ago

Any plans to update your mana base? Could use a few shocks and some fetches possibly. Not sure what your budget is, but i figure you can probably afford a few of them if you own an expropriate lol. Exotic Orchard and Forbidden Orchard could be good for ya.

multimedia on Naya Commander

1 week ago

Hey, good start and budget version.

If you want to be quicker than consider reducing the avg. CMC? It's currently too high at 3.6. Reducing the avg. CMC makes it so you can play cards faster. In the case here getting more creatures onto the battlefield before Marisi. Consider more one/two/three drops creatures? One drop mana dorks are good with Marisi because they make ramp to help to cast him faster and they can also be attackers with or without cards that give evasion.

Creatures who are just attackers and don't do anything else are less good then others that can attack while also doing something else. In Commander you want the creatures you play to give you more value then just being a creature who can attack. The manabase can be much faster since all the dual lands you're playing always ETB tapped.

Some budget cards ($5 or less each) to consider adding:

Lands

One drops

Two drops

Three drops

More creatures with evasion and effects that can improve combat/attacking are cards to consider because you need to do combat damage to a player to goad that player. More creatures with flying and creatures with shadow is evasion to consider adding. Drawing cards with creatures who do combat damage to a player can be helpful to stay ahead. Double strike is a good ability for an attacking creature.

Shadow is a unique creature ability that makes the creature unblockable because your opponents are not going to have any creatures with shadow. Spirit en-Dal has shadow, but the reason to play it is to repeatedly reveal it from your hand at your upkeep to give a target creature shadow until end of turn. For two mana it can give Marisi shadow making him unblockable.

The manabase can be improved because there's a lot of subpar lands which will always ETB tapped. Dual lands that can ETB untapped can speed up game play letting you cast spells faster. Command Tower is a staple land for multicolored decks. There's a lot of basic lands in the manabase therefore consider adding others lands that have good interaction with basic lands?

Good luck with your deck.

Socc5614 on Bantron

2 weeks ago

Not sure what your budget is but right now you have a lot of lands that come into the battlefield tapped which will slow you down. Some of the cheaper lands to consider solving for this are Mirrodin's Core, Brushland, and Exotic Orchard.

multimedia on [Primer] Yarok, The Value Engine

2 weeks ago

Hey, you're welcome. I like the changes.

Good choices to cut mill because not taking enough advantage of self-mill and opponent mill is subpar. Without an infinite mill combo, opponent mill is risky of a strategy when graveyards are a huge resource in Commander. Opponent mill isn't worth it unless winning the game with infinite mill combos from Altar of Dementia or Altar of the Brood where you mill all your opponents libraries on your turn and then each opponent one at a time on their turn dies because they can't draw a card. More self-mill is something to consider later on if you want to take more advantage of Muldrotha with Yarok. Causally Yarok and Muldrotha is a great a team.

I think you can cut some of the high CMC threats. There's some that are not as good as the others. Oblivion Sower, Oran-Rief Hydra, Rampaging Baloths, The Gitrog Monster. Out of these Gitrog is the better one, but I don't think it does enough here because not comboing with it and you cut Excavator. Some cards that could replace these are Diabolic Intent, Fierce Empath, Neoform, Lotus Cobra. With Yarok Empath can tutor for your best two 6+ CMC creatures.

There's too many basic lands in the manabase to support Field of the Dead without having Scapeshift. Flooded Grove, Exotic Orchard, Twilight Mire, Llanowar Wastes, Yavimaya Coast are some options. Flooded is good with the Shrieking + Cloud combo because it can make .

Last_Laugh on Animar On The Move

2 weeks ago

Not bad. I do have a few suggestions though (some combo oriented stuff mainly).

The main thing I'm seeing is 13 spells that cost +. You have Fauna Shaman, Worldly Tutor, and Fierce Empath (and more suggestions below)... you can lower your density of fatties.

Survival of the Fittest is amazing (available in gold border for MUCH cheaper). Neoform, Imperial Recruiter, and Spellseeker are great tutors here that are part of this decks' most efficient infinite combo (you'd also need Walking Ballista). The combo only needs Imperial Recruiter in hand, 4 life, , and 2 counters on Animar.

Imperial Recruiter looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter and looks up Spellseeker. Spellseeker looks up Neoform. Neoform sacs Spellseeker to look up Ancestral Statue. Statue over and over until Animar is double your opponents' life totals and use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Beastcaller Savant is a nice mana dork that doubles as a Cloudstone combo piece thanks to haste. Exotic Orchard and Ancient Ziggurat are good budget friendly land options here.

Feel free to check out my list for ideas. Mine started out a lot like yours but it's slowly evolved into a pretty dedicated combo list. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

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