|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Planechase Anthology (PCA)||Rare|
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
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: Add to your mana pool one mana of any color that a land an opponent controls could produce.
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Exotic Orchard Discussion
1 week ago
Definitely don't need 40 lands. If you want to still play safe, you can drop to 38. if you want to be a little risky, I think it can work with 35. A lot of good cards, but just because they are good doesn't mean they belong. Avatar of Woe, Trophy Mage doesn't fit to the whole theme. Myr Retriever, Heartless Summoning don't seem needed. Yes, you are milling yourself too, but none of your artifacts are necessary for they deck to function. Your curve is low too, so there isn't a big need for ramp more than the staple rocks. Then, you need to think about lifespan. Creatures die most, then artifacts, enchantments, lands. Next, How are you going to go about playing the deck. It doesn't seem like you will be attacking a lot, if at all. Raiders' Wake fits, but you already have a lot of cards that do the same thing and then some. you wont be triggering Raid a lot if it all.
Compare the CMC to the effect to figure out what else you'd want to take out.
Back to mana... oh boy. Opal Palace is really only good in Voltron with few exceptions. Path of Ancestry works best in tribal, it's pretty much Crumbling Necropolis in here. I think you can live without Exotic Orchard. I didn't see any theft cards in here that require you pay for the card. Mystifying Maze is a worse version on Maze of Ith especially if used on a card with an ETB. You have way to many lands that come in tapped. This deck can be fast, but tapped lands slow you down a lot more than you realize. They aren't worth it unless they have a crazy effect.
Academy Ruins does what Myr Retriever does. Drownyard Temple comes back from the grave. Mikokoro, Center of the Sea more card draw. Mirrorpool might be nice. Cabal Coffers and Urborg, Tomb of Yawgmoth is a staple combo. Thespian's Stage and Vesuva copy lands; something to keep in mind. Throne of the High City might work if you keep yourself protected. Reflecting Pool is too good not to have
You'll need to find a balance of single card discard and mass discard. Too much mass discard will wiff, but too much single card discard will be too slow.
1 week ago
so i have a few suggestions life gain is fun and i have one with same colors except i went without blue. Aetherborn Marauder, Archangel of Thune, Blood Baron of Vizkopa, Courser of Kruphix, Escaped Null, Felidar Sovereign, Gifted Aetherborn, Nyx-Fleece Ram, Rhox Faithmender, Spike Feeder, Vampire Nighthawk, Warden of the First Tree, Abzan Guide, Serra Ascendant, Grand Coliseum, Transguild Promenade, Rupture Spire, Painted Bluffs, Exotic Orchard, Aetherflux Reservoir, Chalice of Life Flip, Skull of Orm, Test of Endurance, Beacon of Immortality. having green i would suggest some more mana ramp too maybe something like Fog here is my deck also if you want to take a look. Damage Incorporated
1 week ago
yorugua If I were you I'd add in at least four of those lands to take the fetchland total to 6.
I only have 2 in this build because of my limited budget but will definetly be adding more in the near future.
Personally, I'd cut Exotic Orchard and three of the basic lands to add in additional fetches.
I'm glad you enjoyed the primer! Thank you for your support!
1 week ago
2 weeks ago
Maybe cut Checklands and Exotic Orchard? One can enter tapped which is a no-go for competitive edh and the other is inconsistent for mana. Playing a Tarnished Citadel would be great. Also a little to many lands for competitive edh. Flusterstorm/Duals is a must for competitive. Also a Mana Drain is also a need-to-play as far as competitive edh goes. Also Nimbus Maze seems bad and inconsistent.
2 weeks ago
Fellwar Stone and Surveyor's Scope are probably better than some of your mana rocks. Mizzix's Mastery can be a game-winner if it gets to late game. You're missing some lands like Command Tower, Exotic Orchard
3 weeks ago
I would recommend the following cards for helping with mana and ramp:
Exploration is a solid 1 drop that can greatly speed up your early-game ramp.
Defense of the Heart does not provide ramp, but can cheat out two of your combo pieces.