|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Planechase Anthology (PCA)||Rare|
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
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: Gain one mana of any colour that a land an opponent controls could produce.
Price & Acquistion Set Price Alerts
Exotic Orchard Discussion
1 week ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.
3 weeks ago
Is Peat Bog there with any specific intent in mind or is it there as your "best land available at last" type of deal? I'm asking this question because there are certain lands that I'd use over it and Lake of the Dead, like the somewhat new Luxury Suite and even cards like Exotic Orchard and Reflecting Pool.
I do have some issues with the filler Artifacts that you are using, though I have yet to do my own research to see if there are any superior options.
Great list nonetheless!
4 weeks ago
If your maybeboard consists purely of cards you own/can obtain, these are my suggestions:
- Submerged Boneyard --> Sunken Hollow
- Meandering River --> Prairie Stream
- Dismal Backwater --> Drowned Catacomb
- Forsaken Sanctuary --> Hallowed Fountain
- Tranquil Cove --> Temple of the False God
- Jwar Isle Refuge --> Exotic Orchard
- Scoured Barrens --> Esper Panorama
- Arbiter of the Ideal --> Eldrazi Displacer
- AEthermage's Touch --> Coalition Relic
- Dead Reckoning --> Conjurer's Closet
- Lavinia of the Tenth --> Kaya, Ghost Assassin
- Mastery of the Unseen --> Eerie Interlude
- Haunted Crossroads --> Gonti, Lord of Luxury
1 month ago
Hey, you asked for my help. This is a well built budget Commander deck. Only $137 for a complete playable Commander deck is nice, good job.
Chromatic Lantern is down more than 60% in price (less than $5 now) since it's been revealed to be reprinted in Guilds of Ravnica. Lantern is now a budget Commander card, as it should be :) The prices haven't updated yet for this site, but if you add (GRN) to the end of Lantern in the text editor it will show up as the GRN version with the updated low price.
Your decklist is already really well done/streamlined, it's going to be difficult to make cuts without adding some additional price... Here's a list of cards to consider adding/cutting:
Exsanguinate: does X damage to each player and you gain just as much life. This single spell can kill everyone at the table. It could replace Death Grasp because Grasp only does X damage to one player.
Exotic Orchard: good land for multiplayer Commander.
Tainted Field: can ETB untapped and if you control a Swamp it can be tapped to make black or white mana. If you don't have a Swamp you can still tap it to make colorless mana. It could replace either Orzhov Guildgate or Scoured Barrens?
If these lands upgrades are too much then I think you're better off playing more basic lands then the three Guildgates, Barrens, River and Boneyard. More basic lands at least work better with the Bounce lands (Azorius Chancery, etc.).
Good luck with your deck.
1 month ago
Not true. Most of the warriors skewer to red, green, and white. Just some knowledge into what you need color wise and a few cards like Mana Confluence, City of Brass, Command Tower, Exotic Orchard, Forbidden Orchard, and get a Chromatic Lantern and thats all the real expense you need. It worked for my Najeela deck.
1 month ago
I know that some decks absolutely scoop to Card:Sadistic sacrament taking 3 combo pieces out of their library. I like the rogue theme.
Possible rogue tribal?
1 month ago
+1 from me!
1 month ago
no Evolving Wilds, Rocky Tar Pit, or Terramorphic Expanse need xantcha out asap and one turn can make a difference, Tainted Peak, Cabal Coffers, and Cabal Stronghold if you feel swamps are abundant; Mana Confluence, City of Brass, Forbidden Orchard, Exotic Orchard for multi colored; Urborg, Tomb of Yawgmoth cuz you're gonna play it; Shadowblood Ridge cuz filter lands are cool