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|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
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: Add to your mana pool one mana of any color that a land an opponent controls could produce.
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Exotic Orchard Discussion
1 hour ago
Hey, holy shit call this deck "Lucky Charms". That's a lot of Charms.
My other budget suggestions are:
Exotic Orchard is a good budget rainbow land.
12 hours ago
1 week ago
Here's a list of some lands that might help with your mana base, without breaking the bank:
- Aether Hub provides a one-time mana fix, and can be useful in a pinch.
- City of Brass and Mana Confluence.
- Exotic Orchard and Reflecting Pool both are a bit dependent on what other lands are in play, but I've never been overly disappointed in them.
- Forbidden Orchard's downside can be quite annoying, but it does provide emergency colour fixing if necessary.
- The tri-coloured lands are pretty inexpensive (both the lairs/ones that enter tapped). I personally run a number of the lairs, alongside cards allowing me to play multiple lands, to make use of their bounce effect.
- Gemstone Mine three uses before sacrifice is still pretty useful.
- Meteor Crater requires you to have permanents on the battlefield, but that is usually not a problem.
- Tarnished Citadel generally is used to generate colourless mana, but, in an emergency, 3 life is a small price to pay for absolute colour fixing.
I also run a couple enchantments to improve my ramp (granted, the deck they are in is a 5-colour enchantress deck, so I get the added utility of enchantment synergies). Fertile Ground, Utopia Sprawl, Dawn's Reflection, Overgrowth, and Trace of Abundance provide colour fixing and ramp. Mirari's Wake is also a fantastic card, vastly increasing your mana generation, and granting all your creatures a slight boon.
1 week ago
Hey, great budget deck.
I suggest more draw: Night's Whisper, Sign in Blood, Painful Truths and Read the Bones. Consider cutting some of the less good high casting cost board wipes: Extinguish All Hope, In Garruk's Wake and Hex. You don't really need 6x high casting cost board wipes. Another option is to cut some of the less good six drop Zombies: Geralf's Mindcrusher and Maalfeld Twins.
Victimize is a great reanimation spell. Consider cutting Unhallowed Pact for it?
Slave of Bolas is a nice gain control of a creature/kill spell. Letting you attack one of your opponents with one of their own creatures and then that creature dies end of turn. Consider cutting Rescue from the Underworld for it?
You're playing a lot of Basic lands making Sunken Hollow and Smoldering Marsh nice dual lands. Swamps are your primary Basic lands which is good with the Tainted lands: Tainted Peak and Tainted Isle. Exotic Orchard is a good budget rainbow land. Evolving Wilds is another Expanse. Crumbling Necropolis is the Grixis Tri-land. I recommend adding all these lands to help the manabase.
Good luck with your deck.
1 week ago
Hey, I have several suggestions.
You don't need 41x lands since you're only three colors. 36x lands is enough especially since there's already land ramp, Signets (very good adding Signets). I suggest replacing some two drop dorks, Zhur-Taa Druid and Whisperer of the Wilds with one drop dorks.
For the manabase I recommend these budget lands:
- Pain Lands
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Grand Coliseum
- Command Tower
- Exotic Orchard
- Cinder Glade
These land suggestions are lands that ETB untapped you can use them for mana the turn they're played. Command Tower is one of the best lands in Commander budget or not because it can make any color that your Commander is as well as always ETB untapped.
I suggest adding the mana dorks:
If you ask me what's the best card for Temur? I would say Rattleclaw because it's a two drop dork who can make one mana or any of the colors you need. The runner up would be Temur Ascendancy which you're already playing, very nice.
As you play more Commander you'll understand how important the avg. CMC of the deck is. This deck is 4.15. What this means is consistently you will not have anything to play until turn four. This is a causal deck and not being able to consistently play any cards until turn four is okay, but even causal budget Commander decks I make the avg. CMC is 3 or below. I recommend trying to reduce it to 3. The only way to do this is to cut a quite a few high casting cost cards for lower casting cost cards such as two drops, three drops and four drops.
One thing that excited players just learning Commander and building decks for the first time tend to do is jam all the biggest best creatures/cards into a deck. But you don't need or really want to do this because it completely destroys the mana curve. The mana curve is important because it's how you determine the avg. CMC of the deck ultimately determining how fast you can consistently play the cards in the deck. The approach I use when teaching new players Commander is pick 10-12x big creatures/cards you want to play. When I say big I mean cards with five to six plus mana costs. Here you're playing 25x cards that have five or higher costs, this too many. You risk consistently getting many opening hands with nothing but these high cost cards which you won't be able to play until the late game.
Examining the high cost cards here these are in my opinion the best ones:
- Acidic Slime
- Sarkhan Unbroken
- Xenagos, God of Revels
- Hellkite Charger
- See the Unwritten
- Ruric Thar, the Unbowed
- Savage Ventmaw
- Intet, the Dreamer
- Dragonlord Atarka
- Atarka, World Render
- Stonehoof Chieftain
To help the mana curve start with keeping these good high cost cards and cutting all the rest I didn't list.
What can you add in the place of the cards I recommend you cut? Here are some budget Commander staples in Temur colors. Each is less than $1:
- Rattleclaw Mystic
- Elvish Mystic
- Llanowar Elves
- Reclamation Sage
- Coiling Oracle
- Soul of the Harvest
- Surrak, the Hunt Caller
- Altered Ego
- Mystic Snake
- Savage Knuckleblade
- Trygon Predator
- Genesis Hydra
- Farhaven Elf
- Kiora's Follower
- Loaming Shaman
- Reality Shift
- Hull Breach
- Lifecrafter's Bestiary
- Elemental Bond
These suggestions are mostly two drops, three drops with three four drops, one five drop and one six drop. Adding these cards will drastically reduce the mana curve. You're not playing very much draw other than Ascendancy I suggest adding Bond, Bestiary and Harvest to help with this.
Good luck with your deck.
2 weeks ago
cards to add Thaumatic Compass, Field of Ruin, Birds of Paradise, Bring to Light, Door to Nothingness, Cascading Cataracts, Exotic Orchard, Rupture Spire, Transguild Promenade, Prismatic Geoscope Diabolic Tutor as well as all 10 of the tri lands should help
2 weeks ago
Out: Forbidden Orchard, Rugged Highlands, Simic Guildgate, Swiftwater Cliffs, Thornwood Falls, Counterflux, Pulse of Murasa, Gilded Lotus, Sylvan Caryatid, Combustible Gearhulk, Inferno Titan, Hour of Eternity
In: Alchemist's Refuge, Exotic Orchard, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Explosive Vegetation, Dig Through Time, Fierce Empath, Parallel Lives, Voidslime, Tooth and Nail, Blue Sun's Zenith