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: Gain one mana of any colour that a land an opponent controls could produce.
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Exotic Orchard Discussion
21 hours ago
1 day ago
goldlion: Honestly, the most likely cuts for Cryptolith Rite, Driven / Despair, and Glistening Oil are Necroskitter, Midnight Banshee, and Exotic Orchard. But that drives my creature count even lower, making Survival of the Fittest a less and less good card... It’s hard to balance things.
multimedia on atraxa
2 days ago
Hey, good start, nice Doubling Season :)
To begin to make upgrades I suggest first focusing on the manabase. When playing a four color Commander you want to consider more dual lands because mana fixing from lands is very important to have the right colors when you want them. Lots of Basic lands in this case is not the direction to go with the manabase. You still want some Basic lands for cards like Cultivate, Kodama's Reach and Battle lands, but dual lands should be priority. There's several budget duals in Atraxa's colors.
Budget lands to consider adding:
These are Rainbow dual lands. Called Rainbow because they can make one mana of any color. Command Tower is one of the best lands in Commander for any Commanders who are more than one color and Tower is budget. Exotic Orchard is not as good as Tower, but when playing four colors it's pretty unlikely that you'll be in a game where this land doesn't make a color of mana you want. Opal Palace is a good land with Atraxa because it can make any one color of mana while also giving Atraxa a +1/+1 counter which is great with her proliferate.
If you're going to play lands that ETB (enter the battlefield) tapped then the Tri lands are your best budget option because they give you one of three choices of colors which is good for mana fixing.
The Pain lands are good budget dual lands because they always ETB untapped and can make either colorless mana or colored mana. You don't have worry about the one life loss to make colored mana in Commander especially since Atraxa has lifelink.
These dual lands are one or two different land types that's good for land ramp spells Farseek and Nature's Lore. Two of the best land ramp spells in Commander because they can tutor for and put a dual land directly into play. Ramp that lets you put a dual land into play is very good when playing four colors. The Battle lands (Vista, Hollow and Stream) are two different land types, for instance Canopy Vista is a Forest and a Plains. This means Farseek can tutor for it because it's a Plains and Lore can tutor for it because it's a Forest.
These are Rainbow mana rocks. Lantern is a good artifact to play when playing four colors because it really helps with mana fixing since any land you control can make any color of mana. It's also ramp since it can tap to make one mana of any color. Fellwar is a two drop and like Exotic Orchard it cares about what colors of lands your opponents have, but this is fine since you're playing four colors, it will be pretty rare that you can't make a color of mana you need with this rock.
Good luck with your deck.
2 days ago
Neheb, the Eternal is for the infinite combats Aurelia, the Warleader in conjunction with Aggravated Assault. After you deal 6 damage due to Aurelia's double combat phase, you can go into infinite combats and infinite red mana.
Read Ward of Bones, you are denying them of resources. For , that is easily accessible in colorless mana or burst rituals, a T1 or T2 Ward of Bones stops people cold.
Possible cards that can be cut:
- Chromatic Lantern
- Defense Grid
- Scroll Rack
- Staff of Domination
- Neheb, the Eternal
- Sanctum Prelate
- Angel's Grace
Cards that needs to be cut:
- Elixir of Immortality
- Icy Manipulator
- Rings of Brighthearth
- Strionic Resonator
- Vedalken Orrery
- Aegis of the Gods
- Feldon of the Third Path
- Gorilla Shaman
- Crush Contraband
- Dawn Charm
- Ashes of the Abhorrent
- Austere Command
- Cathartic Reunion
- Faithless Looting
- Tormenting Voice
For land base, you should keep it to 32 or 33. All 7 fetches, Dual Land, Shockland, Command Tower, Reflecting Pool, Mana Confluence, City of Brass, Exotic Orchard, Battlefield Forge, Cavern of Souls, Rugged Prairie, Ancient Tomb, Gemstone Caverns, Clifftop Retreat, Strip Mine, Buried Ruin, Command Beacon, Flagstones of Trokair. Emeria can be cut.
3 days ago
gdm1989: Honestly, it's just not worth the 9 mana to me; one copy of Hapatra is enough to go infinite ;)
goldlion: Thank you for the comment! I'm glad the deck seems interesting :D
In answer to your questions: Cryptolith Rite is one of the many cards on the maybeboard at the moment...I own a foil copy, and I know it would be fantastic in the deck, but I'm not sure what to cut for it...Any ideas? ;)
Pitiless Plunderer is an interesting thought, I hadn't considered that previously. I'll think on it! Black Market is probably too slow, I'm afraid, and honestly this deck doesn't have many good mana sinks for it (very low CMC curve overall, since I have ways to cheat in high-cost things like Craterhoof). Archfiend of Ifnir has proven to be pretty good, albeit somewhat conditional. Luckily, I can cycle him away if I don't have Survival of the Fittest or Generous Patron, so he never hangs out in my hand being useless. Thanks for your thoughts!
OptimalGreen: Full disclosure - while Exotic Orchard IS a good card, and fantastic-looking in foil, I accidentally forgot to order my fourth fetch. It's on its way now >.< and Ifnir Deadlands is...so-so, in my testing so far. The issue is that many times I want a basic Swamp for Earthcraft, and the 5 mana to get the 2 counters is pretty rough. Though, to be fair, I do like the cute synergy with Scavenger Grounds :3
3 days ago
6 days ago
Hey, good start. I don't think you want to play Estrid like a blue deck. In fact, blue can have the least amount cards of the three colors, just a splash. I would play Estrid like a green and white deck; in simplified terms Green for ramp and white for enchantments. Consider more enchantresses? Consider more cards, two drops, to take more advantage of untapping lands? And consider including more enchant land Auras that ramp since they're kind of a reason to play Estrid?
Estrid and Veil is a combo, but you need another card for the combo to be a win condition. Blind Obedience is budget and with both Estrid and Veil lets you infinity cast Estrid from the Command Zone while also making all your opponent's lose 1 life each time Estrid is cast. A winning combo is Estrid, Veil, Forge, Obedience with the enchant land Auras.
Cards to consider adding:
- Blind Obedience
- Sylvan Scrying: tutor for Forge of Heroes.
- Open the Armory: tutor for any Aura such as Fertile Ground, etc.
- Heliod's Pilgrim
- Commune with the Gods: can potentially find an enchantment or an enchantress creature.
- Mesa Enchantress
- Satyr Enchanter
- Voyaging Satyr: untap an enchanted land
- Kiora's Follower: untap an enchanted land
- Weirding Wood
- Gift of Paradise
- Courser of Kruphix: very good enchantment creature
- Eternal Witness
- Sun Titan: reanimate enchantresses or other cards
- Aura of Silence: disrupt your opponents
- Mystic Remora: great draw in blue, draw a card when your opponent's play a spell
- Stasis: major opponent disruption, can take advantage of this with Estrid's ability to untap lands
- Winter Orb
- Solemnity: disrupts some popular Commanders (Meren, Atraxa, Animar, etc.)
Lands to consider adding:
Cards to consider cutting:
- Acidic Slime
- Baird, Steward of Argive
- Managorger Hydra
- Phyrexian Rebirth
- Spawning Grounds
- Snake Umbra
- Bear Umbra
- Ever-Watching Threshold
- Seal of Cleansing
- Overwhelming Splendor
- Hieromancer's Cage
- Ixalan's Binding
- Dictate of Kruphix
- Ashes of the Abhorrent
- Seal Away
- Rapid Hybridization
- Thornwood Falls
- Tranquil Cove
- Blossoming Sands
- Terramorphic Expanse
Good luck with your deck.
1 week ago
Exotic Orchard, Llanowar Wastes, Yavimaya Coast and Underground River are some cheap lands you could use. High Market and Viscera Seer can send your creatures to the graveyard in response of a exile spell/ability, so you don't really lose them. Blighted Woodland, Myriad Landscape and Bad River are nuts in this deck, since they can repeatly get more lands in play. Ghost Quarter and Tectonic Edge are also great.