Field of the Dead

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Field of the Dead

Land

Field of the Dead enters the battlefield tapped.

: Add .

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

lil_cheez on Azusa, Lost but Seeking Cthulu [Primer]

2 weeks ago

Sweet deck. I like it.

May I suggest a Field of the dead package?

-9 Forests
+1 Field of the Dead
+1 Command Tower
+7 Snow-Covered Forests

legendofa on How many Snow-Covered Basics for …

1 month ago

I would say it depends on on how much land tutoring you have. The usual suite like Cultivate, Rampant Growth, Kodama's Reach, all the green stuff, one of each snow land (or non-snow land) is probably fine, if you can get them reliably.

For something like a deck that might have less heavy draw or land tutors, closer to 50/50 is safer. You won't be able to pull them up at will as much. If there's no difference outside of Field of the Dead going off, a simple 50/50 would be the least brain load.

I'm not sure what kind of deck would want a more moderate split, like 70/30 or whatever. Either a 50/50 split or a bunch of 1-ofs would cover most situations I can think of.

SteelSentry on How many Snow-Covered Basics for …

1 month ago

My Field of the Dead deck is two-color, so make of that what you will, but with 15 basics I only run 1 of each non-snow covered and the rest are snow-covered. To make it work effectively, make sure you always grab the one-ofs first when you're land tutoring; any lands you draw afterward are guaranteed to have a different name.

BarfQuackers on How many Snow-Covered Basics for …

1 month ago

Basically the title, I started running Field of the Dead in some of my EDH decks and to minmax, I wanted to add some Snow-Covered basics. My question is, do I run one of each Snow-Covered or just a 50/50 split? For example, in my tokens deck I currently run 4 forest, 2 mountains, 6 plains; so to minmax, do I run 2 forest 2 snow-covered, 1 mountain 1 snow-covered, 3 plains 3 snow-covered or; 3 forest 1 snow-covered, 1 mountain 1 snow-covered, 5 plains 1 snow-covered? Which one is optimal? Does it not really matter? Would the answer to this apply to any decks running Field of the Dead?

Don't think the list is relevant but just in case Rith, the Tokener

Demon-Quiller on EDH - Yenna

2 months ago

Have you considered some lands with token synergies, since you're packing the token doublers? I have a few more on my possible list, but I'm weary of sacrificing too many lands, or ones that ETB tapped.

  1. Drannith Ruins
  2. Field of the Dead
  3. Gavony Township
  4. Gingerbread Cabin
  5. Idyllic Grange
  6. Karn's Bastion
  7. Mage-Ring Network
  8. Mirrex
  9. Saltcrusted Steppe
  10. Vitu-Ghazi, the City-Tree
  11. Castle Ardenvale
  12. Springjack Pasture
  13. The Shire
  14. Urza's Factory

Profet93 on Titania, Perfection of Argoth

2 months ago

Ravaonna +1

Living Plane/Nature's Revolt - For shits, giggles and much more.

I agree with ThyNemesis regarding Splendid Reclamation. Even if you don't sac your lands until you want to win, it can recur your fetchlands to help you ramp. Or you think you might win and this is a good backup to get back lands incase shit hits the fan.

Conduit of Worlds - Recursion

Collector Ouphe - Artifact hate

Lands to consider....

Mirrorpool - Not necessary but fun!

Cryptic Caves - Draw. Goes well with oracle of mul daya

Castle Garenbrig - Ramp

Field of the Dead - With all your lands and fetches, this should be very easy to trigger. Token army of the dead!

Yavimaya, Cradle of Growth - Not necessary but works well with dark depths, ancient tomb and cradle.

Crow_Umbra on Terrenos de Don Windgrace [Primer]

2 months ago

Thanks for the suggestions UltimateRoxas40. I think I have a copy of Thespian's Stage around, but I'd need to pick up/proxy Dark Depths. I'm currently running Vesuva to help me double up those on those Field of the Dead triggers.

Braids, Arisen Nightmare is probably one of my favorite new cards of the past year. I played her for that exact reason in the Zimone and Dina deck that I converted into this one. I love the flexibility on what you can sac to her.

If you bring yours out of retirement, I'll be keeping an eye out for your updates. I'm excited to play this deck and have it become a part of my regular rotation, but I have this nagging feeling that there will be some new Jund legend in the Thunder Junction set that I'll want play instead lol.

jamochawoke on Uurg eats everything

2 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

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