Quasiduplicate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Tokens

Quasiduplicate

Sorcery

Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Quasiduplicate Discussion

trapSweet on Simic Control

3 days ago

Yeah I had originally put Quasiduplicate in the deck and just slowly cut them to make room for other stuff. It's a good choice I just preferred the versatility of Repudiate / Replicate over it.

Quadsimotto on Simic Control

3 days ago

Quasiduplicate get more bang for your buck, plus its disgusting to duplicate mystics and then do it again and again. The birds get out of control so I imagine the ooze would too.

Hi_diddly_ho_neighbor on Ravnica Allegiance: Spoilers and Speculation

1 week ago

Well the top card for me is definitely Smothering Tithe. Other than that I find Priest of Forgotten Gods, Judith, the Scourge Diva, Teysa Karlov, Rhythm of the Wild, and Mirror March all pretty interesting.

The idea of Biogenic Ooze alongside 4 Quasiduplicate and 4 Repudiate//Replicate could be pretty fun in Standard as well.

Objectively, Light Up the Stage is probably the best card as I feel it slots into decks across multiple formats.

Prime Speaker Vannifar is probably the strongest Commander card and I think WOTC made a mistake printing her. I wouldn't be surprised to see her banned in the near future.

FastIsFaster on Grixis Thief [GRN]

2 weeks ago

If you want to go a more control/traditional route, there are a few things I would suggest:

1.) you need some instant speed plays here. Removal like Cast Down, card draw like Chemister's Insight or similar, or counters like Ionize or Sinister Sabotage.

2.) There are a few cards I feel don't really help you very much here:

What is the best target for Helm of the Host? Copying Nicol Bolas, the Ravager  Flip is fine, but copying anything else can be done faster by Quasiduplicate.

Captivating Crew requires 4 mana every time you want to steal, and that will limit what else you can get done in a turn. Even if you steal their best thing (let's say something like Lyra Dawnbringer) they still get it back. If you really want to stick with the thief theme, I would suggest a few copies of Cast Down or Murder so you can destroy the creature after you swing in with it.

Mnemonic Betrayal seems out of place here, and I'm not quite sure how good this is. You aren't running much removal (really just Plaguecrafter and The Eldest Reborn, so all other things in the opponents graveyard are probably not good targets. When they discard, they are discarding the worst card in their hand usually. That card is much more powerful late in the game, but without more removal you likely wont get to late game. Even if you got it off late in the game, you need X + 3 mana to do anything, and what do you need X to be to really be effective? Sticking with the Lyra Dawnbringer example, even if you had removed it, you need 8 mana to get that back onto the field under your control. It also doesn't really help as graveyard hate against the decks that utilize graveyards, because unless you cast the cards they go right back. I would strongly recommend cutting this card.

Dead Man's Chest is miles better when you play removal. Without it, you are waiting for combat, and most people will play around that.

I don't love Phyrexian Scriptures here for you, as it hits your side of the board too. If you have two things out, you will lose one. You run a lot of creatures, so it seems unlikely you would only have one out and would really benefit from that board wipe.

As a general rule of thumb with Grixis, you want to be able to interact with your opponent and disrupt their turn to enable your next turn. Counters and removal will do that. Whatever you final build looks like good luck with it!

FastIsFaster on Grixis Thief [GRN]

2 weeks ago

If you want to go a more control/traditional route, there are a few things I would suggest:

1.) you need some instant speed plays here. Removal like Cast Down, card draw like Chemister's Insight or similar, or counters like Ionize or Sinister Sabotage.

2.) There are a few cards I feel don't really help you very much here:

What is the best target for Helm of the Host? Copying Nicol Bolas, the Ravager  Flip is fine, but copying anything else can be done faster by Quasiduplicate.

Captivating Crew requires 4 mana every time you want to steal, and that will limit what else you can get done in a turn. Even if you steal their best thing (let's say something like Lyra Dawnbringer) they still get it back. If you really want to stick with the thief theme, I would suggest a few copies of Cast Down or Murder so you can destroy the creature after you swing in with it.

Mnemonic Betrayal seems out of place here, and I'm not quite sure how good this is. You aren't running much removal (really just Plaguecrafter and The Eldest Reborn, so all other things in the opponents graveyard are probably not good targets. When they discard, they are discarding the worst card in their hand usually. That card is much more powerful late in the game, but without more removal you likely wont get to late game. Even if you got it off late in the game, you need X + 3 mana to do anything, and what do you need X to be to really be effective? Sticking with the Lyra Dawnbringer example, even if you had removed it, you need 8 mana to get that back onto the field under your control. It also doesn't really help as graveyard hate against the decks that utilize graveyards, because unless you cast the cards they go right back. I would strongly recommend cutting this card.

Dead Man's Chest is miles better when you play removal. Without it, you are waiting for combat, and most people will play around that.

I don't love Phyrexian Scriptures here for you, as it hits your side of the board too. If you have two things out, you will lose one. You run a lot of creatures, so it seems unlikely you would only have one out and would really benefit from that board wipe.

As a general rule of thumb with Grixis, you want to be able to interact with your opponent and disrupt their turn to enable your next turn. Counters and removal will do that. Whatever you final build looks like good luck with it!

stensiagamekeeper on Deck for PPTQ, Dimir control, ...

3 weeks ago

Looks good. I do have couple of super nit-picky suggestions that could maybe push the power level just a bit (although I play 4 Quasiduplicate and Murmuring Mystics in my UB control deck so this is rich coming from meXD).

I prefer 2 Doom Whisperer over 2 Dream Eater specifically in UB as that deck doesn't have the ability to stabilize quite as effectively as UR or URW and is a little lighter on the counters. While a wrath can sometimes get you there usually you're just trading cards with the creature decks until you run out first after drawing more lands. This often means that you end up only stabilizing after you've activated search/recast campaign enough times that you've made up for your higher land count but by that stage it's often too late. Doom Whisperer is a way around this however as it is way better at blocking traffic and giving you a chance to do the search/campaign thing without getting swung at by a bunch of 3/2s. It's also a so-so answer to carnage tyrant btw. Against control the flash does seem better at avoiding counter magic. Something to consider is that if your control opponent sees dream eater they will be more likely to leave in things like Lightning Strike and Lava Coil making Thief of Sanity worse but they'll probably expect it anyways.

Apart from that Memorial to Genius is probably better than Arch of Orazca seeing as getting the city's blessing is not a trivial matter and often 2 cards upfront is better than 3 or 4 over many turns. I'd also consider the possibility of playing against any Steel Leaf Champion deck as that matchup seems atrociously bad. Mono-red also seems tough as your win cons don't really do anything against them and they can always draw more burn than you have counters late game even if you stabilize. I also don't think UB is well positioned due to it's complete lack of pro-activity and the issue of whether your answers match their threats but as they say if you know your deck well enough it's always possible you do well. :)

Poaralion on Wizard's Assault: Red/Blue Aggro

4 weeks ago

I would suggest those thing :

All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !

driule on Quasi-Control

4 weeks ago

OberstHati thank you for your suggestion! Thief of Sanity is just awesome card, I absolutelly agree on that, it is one of my favourites. But, in this deck 3 thiefs is just too much because in that case deck would loose its goal. Deck plan is to control opponent, survive until late game and Quasiduplicate Vampire Sovereign. Thief without support is very weak in this build, it does not have any protection so it becomes more gambling card - if it hits, you win, if not - wasted card. So, I would say 1-2 thiefs could fit into this deck (as an alternative win con), maybe by replacing Hostage Taker but not Dream Eater (he is too good to be traded to thief).

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