Ordeal of Nylea


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon

Combos Browse all

Ordeal of Nylea

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

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Ordeal of Nylea Discussion

felletje on Azusa: ultimate tree domination plan

3 months ago

I have azusa to play extra lands, and the deck likes to draw cards using huge creatures to do so. Rites does what i want for my game yeah but i dont think it does enough :<. Its superfun though.

The animists awakening looks great! Its probably gonna replace Boundless Realms. Hits every land and probably untaps em too.

As a side note. You only wanna ramp if your board actually develops because of it. Thats why I play things like Sword of the Animist and Ordeal of Nylea. Ramping for the only reason to get more mana the next upkeep actually tremendously hinders the deck.

AkaAkuma on Jenara Rising With Ones

3 months ago

Ordeal of Nylea would mostly mean place one counter and put two basic land in play.

I think this general could need Selvala, Heart of the Wilds and Prime Speaker Zegana also.

PietroS88 on GB +1 counter

3 months ago

Guy_Sensei Agreed! Any suggestion? Ordeal of Nylea provides a good land bonus but requires a bit of setup so I've been looking at Farseek instead. Maybe 2 and 2?

Jewishman on Enchant Ramp

4 months ago

You got a lot of different things going on in this deck but it's very unfocused and you got a lot of dead draws, my first deck was exactly the same. It's worth picking a win condition or a combo (like a few cards that lock you opponent out) and building a deck around that.

Generally you want to set yourself up to do something every turn, at the moment almost 50% of the deck is , so your first two turns are almost always just lands, 19 is really too few even with ramp and you should start with 22 in most decks just to avoid the landless opening hands.

If you like the idea of ramp, still try running more lower mana cost cards than higher cost cards to start with; Birds of Paradise, Utopia Sprawl, Nissa's Pilgrimage, Ordeal of Nylea, Kodama's Reach, Cultivate or run mana dorks (there's heaps of elves that tap for mana), use the ramp with something like Hydras and Hardened Scales + Winding Constrictor ie Stay Hydrated if you want to run a counter ramp deck or just make a big creature zoo deck with Primeval Titan and Chord of Calling.

The Tron package is almost totally useless in this deck and its dead draw early on. You really must run 4 of each with something cheap like Expedition Map and more colourless spells to take full advantage ie Shogg-tron. Tron lands are all non-basics so you can't fetch them with any of your ramp besides Titan and once activated you dont have anything to play that really puts pressure on. Have a look at Tron in general if you like these lands, there's lots of varieties but its important build around them (ie https://www.mtggoldfish.com/archetype/modern-tron-16063#paper)

If you want to make an enchantment deck try cheaper cards like Aegis of the Gods and fetching your enchantment creatures with cards like Zur the Enchanter. Sigil of the Empty Throne is a really good wincon and you should run 4 in an enchantment deck especially when you're also running enchantment creatures and Cloudshift, this could also do well as a mono-white enchantment deck along with Entreat the Angels, Leyline of Sanctity, Kor Spiritdancer and Nykthos, Shrine to Nyx if you dont want to invest in expensive dual lands. I made an experimental deck around fetching enchantments No Girls Allowed (Pillow Fort) with more of a voltron flavor which I also enjoyed for a while (it sucks tho), but the "Auras" archetype is competitive and theres a bunch of good decks around (http://www.mtgtop8.com/archetype?a=299). I've recently been killing it with a enchantment lock deck based around Solemnity which I think is super cool and nice Solemnity Now!.

TepigAggro on this isn't calculus

4 months ago

Ok ive been looking through some stuff and I have some suggestions:

Renegade Krasis

Quest for the Gemblades

Ordeal of Nylea

Undergrowth Champion

2 more Gyre Sage

Take out:

Kalonian Hydra

Wilt-Leaf Liege

Increasing Savagery

Fungal Behemoth

Another Suggestion:

If you want to, you could make this Humans and put in Metallic Mimic. You would just keep the Gyre Sages and the Endless Ones

dahhahm on You Can Count On Me!

4 months ago

There's a nifty combo with Ordeal of Nylea and clockwork beetle

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