Ordeal of Nylea

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ordeal of Nylea

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

DreadKhan on Ghave It All I Got

6 months ago

Not sure if you're looking for any new ideas, but since I thought of a few I thought I'd mention, in case you can find them! Mazirek, Kraul Death Priest and One with the Kami would be very good in here, and are very good together. If you also have something like Pawn of Ulamog or Sifter of Skulls you can turn any sacrificed non-token creature into a colourless mana (as well as a token creature). Pitiless Plunderer and Chatterfang, Squirrel General are both very good together and very good with your Commander. Jade Mage can make Saprolings for only 2G, and Ant Queen can make a 1/1 insect for only 1G. Skullclamp is really good value if you have a lot of 1 toughness tokens, paying 1 and killing your token to draw 2 feels great. Welcoming Vampire is a nifty option if you can make a token on each opponent's turn, as is Bennie Bracks, Zoologist. Soltari Champion is a neat anthem that is really hard to block, and Soltari Visionary is a handy way to cripple any Enchantment heavy decks, because very few decks can block Shadow creatures. With your counter theme you might use Incubation Druid, it's great value if you can cheaply get a counter on it. Ordeal of Nylea is good ramp if you can cheat some counters to speed it up.

DreadKhan on Mazirek, Kraul Death Priest

6 months ago

I've always loved Mazirek, such a cool Commander! I think Make an Example would probably do some work in here, and it's little brother Do or Die would probably be decent as well.

Mitotic Slime is a good source of creatures-from-a-creature, the only ones that can compete are cards like Underworld Hermit, which makes an army of squirrels equal to your devotion to Black. There are things like Grismold, the Dreadsower that can make a lot of bodies (it gives them to opponents as well, but if you can force them to sacrifice those tokens both Grismold and Mazirek go nuts), Grismold even offers a backup Commander of a sort for long games when you might not be able to recast Mazirek.

I'm not sure if you're interested in reanimation effects, but Hell's Caretaker is a free sac each upkeep, and he can bring back your best creature in exchange for your worst. Coffin Queen can reanimate from any graveyard, but it's especially useful to reanimate your opponent's stuff because it gets exiled when it dies. If you want a repeatable reanimation effect there is Demon of Dark Schemes, this offers a small wipe and it works very well with Pitiless Plunderer and something like the aforementioned Mitotic Slime.

Since your Commander cares about sacrifice effects, have you thought about using Diligent Farmhand and Dawntreader Elk in here? There is also Burnished Hart, all of these ramp you and can trigger Mazirek if he's out. There is also Ordeal of Nylea that would work with Mazirek later game (or anything that can get in early). I'm not sure if it comes up very much, but I put Forsworn Paladin in my Golgari deck because it had Haakon, but what I noticed was that it's also a useful way to ramp in Black, which importantly can fix your mana (to let you cast Green ramp), it's very low to the ground and can generate triggers for Mazirek or help recast Mazirek later.

Have you ever tried Sadistic Hypnotist? This offers a free and infinite sac outlet, and the effect can be pretty strong if you've got a bunch of creatures to burn through. Another really versatile sac outlet is Infernal Tribute, this lets you sacrifice any non-token permanent (it has to be an actual card) to draw a new card. I'm not 100% on it being a fit, but Savra, Queen of the Golgari is a pretty impressive payoff if you regularly have creatures being sacrificed, it can put a lot of pressure on an opponent's board.

It can get very out of hand with Mazirek, but I feel like I have to mention One with the Kami, it's very good on Mazirek with a free sac outlet. Similarly any creatures you can find with Persist will work very well with Mazirek and sac outlets, though again, this might be more pushed than what you're looking for. I took a gander and Aerie Ouphes might be interesting, and there is always Woodfall Primus, these might help support your Puppeteers!

If you ever want to throw in something pricier, I think Old Gnawbone would be absolutely hilarious in here.

Headers13 on Counting on Life

9 months ago

SufferFromEDHD, thanks for the suggestions.

I like the rings but not sure what I'd potentially drop to fit them in yet, still heavily play testing the deck. Whilst the regular counter addition is good the existing equipment is either to prevent against removal of S&H (and/or one of the heavy hitters this deck develops) or to give things lifelink which then more consistently enables some of the infinite combo's in the deck.

Sword of Truth and Justice is beyond my budget so would have to pass on that.

Not sure Phantom Nantuko is strong enough to displace any of the current creatures in the deck but can see it would be nice to declare it as a blocker, tap it which then replaces the counter it would lose as it prevents the damage to itself.

I think Renegade Krasis didn't make the cut as I didn't think it would be a good return on investment as it wouldn't reliably evolve enough times with the other creatures in the deck. This deck also went from a go-wide style deck which Krasis would be better in I think to a voltron style-deck where I've only got 2 or 3 heavy hitters out there which only get bigger after being played, hence Krasis would only add a couple of counters in a limited number of situations.

Afiya Grove falls prey to my dislike of old art cards unfortunately, lol. It's also quite situational as you wouldn't want to play it early game if you don't have a creature out pre-turn 3 and also needs 'additional' counter effects to be on the board to be effective.

Branching Evolution also falls foul of my budgetary limits but Hardened Scales should really be on my maybe board with some play testing in the near future.

Tribute to the World Tree is a good shout, I just need to figure out where to fit it in (and just scrapes under my budget cap :-))

I don't think Ordeal of Nylea is a upgrade to a sorcery speed ramp spell due to all the caveats that it comes with, not only would I need a creature out to play it on but then depending on fast I can get counters on that creature might be 3 turns, provided I can attack without the creature dying, until I see the lands. Think I'd rather stick with plain ramp spells with less situational restrictions for the sake of consistency.

Hope that covers the thinking behind adding some of these to the maybe board and leaving some out. Happy to be corrected if I've missed some really powerful combo some of these cards might enable.

SufferFromEDHD on Counting on Life

9 months ago

Ring of Kalonia and/or Ring of Valkas nothing crazy but serious potential.

Sword of Truth and Justice all gas. Pure power.

Phantom Nantuko a jank rare turns into an efficient engine piece.

Renegade Krasis serious engine. Was surprised it wasn't in your solid list of creatures.

Afiya Grove this janky reserved list rare might be worth a spot.

Branching Evolution and Hardened Scales not janky and both are worthy a spot.

Tribute to the World Tree card draw or counters. Seems good.

Ordeal of Nylea an upgrade to one of your sorcery speed ramp spells.

Drayven9309 on Adrix & Nev, Multi-Tokes

1 year ago

Regarding your land base I see you're running Misty Rainforest, but not any of the lands it's 'meant' to fetch - these are dual lands that still have land types and are thus fetchable. Tropical Island, Breeding Pool etc. I don't think you need to run Misty as you're only in two colours and green is the king of ramp, so you're unlikely to be hurting for the right colours as well as cutting 1/10th of your deck's cost.

I don't like to spend a lot of money on my land base (especially in only two colours) but there are some cheap dual lands that are good to throw in, these come in untapped if you fulfill certain conditions (which are reasonably easy to obtain, especially in green) Dreamroot Cascade, Flooded Grove, Hinterland Harbor, Vineglimmer Snarl.

(Simic Growth Chamber is fine to keep - make sure you are bouncing a land you've already tapped for mana though, pro tip)

This is just my opinion so take this with a grain of salt. But I would replace the following lands

Myriad Landscape enters tapped, you're in two colours, one being green so you've got better ramp choices.

Blighted Woodland green has better ramp than this.

Lumbering Falls unless I'm missing something you don't need the utility of having a man-land.

Misty Rainforest expensive mana-fixing and you don't have the other lands needed to make full use of it, and again green has all the ramp options.

Temple of Mystery, Thornwood Falls can be replaced by dual lands that usually come in untapped.

Rejuvenating Springs is fine but I prefer cheaper options.

Again, my opinion, but you seem light on removal and ramp while heavy on land. Most decks run 33-36 land, being in green you could probably get away with 33. Try throwing in some of these Nature's Lore/Three Visits, Vastwood Surge, Growth Spiral, Migration Path, Ordeal of Nylea has some synergy, and if you put it on a creature that already has two or more counters on it, you can sacrifice it the same turn you play it. This is by far a non exhaustive list so feel free to google simic ramp and see what other options there are.

As for removal you'll want to make sure you have removal for not only creatures, but other non-land permanents mainly artifacts and enchantments which can sometimes be difficult depending on your colours (I'm assuming you won't have to deal with problematic lands most of the time). Pongify, Curse of the Swine and, Reality Shift are good picks (Curse of the Swine-ing yourself to create lots of piggies is never not funny and unexpected.)

You don't seem to have any boardwipes, these are cards that, in a panic let you just erase everything from the Battlefield (barring lands, usually) and can be great for when your opponent(s) are simply getting ahead of you in terms of having a developed board-state. The best one you have available is Cyclonic Rift but is a bit pricey, others include Wash Out, Evacuation, Devastation Tide and, Nevinyrral's Disk (for an actual board wipe). Unfortunately Blue really only has options that return things to hand instead of thoroughly destroying or exiling and Green straight up has nothing except anti-flying. They do most of their removal through fighting.

This is turning into an absolute wall of text and I'm getting lazy so I'm just gonna finish here by copying a comment from a YouTube video

Ramp: 10-12

Card Draw: 10

Single Target Removal: 10-12

Board Wipes: 3

Lands: 33-38

Standalone (cards that are effective by themselves/with commander): 25

Enhancers (cards that amplify or are amplified by standalones or commander): 10-12

Enablers (covers a weakness or fills a gap in your strategy): 7-8

Cards on your theme: 30(ish)

Consider overlaps (cards that count in multiple categories) and partials (cards that count as 'half' in a given category. E.g. scry 2 as half a card draw card)

Drestlin on G/W +1/+1 counters exile

2 years ago

the thing about Harrow is that lands come in untapped, which means you go from 3 tapped to 2 tapped and 2 untapped - which is pretty nice, since then you can cast a creature and whatnot. extremely situational...you can use it to sacrifice a land that's getting destroyed anyway :D

In another deck, i liked using Talara's Battalion with it. There's also Cultivate or Field of Ruin which might also work (but if they don't have a non basic land it works as a ramp for the enemy too...) and adds a bit of land removal.

Maybe Ordeal of Nylea is not that bad...let me know what you find out (for some reason i read you had already tried it out, mb).

Drestlin on G/W +1/+1 counters exile

2 years ago

How has Ordeal of Nylea worked for you? I've seen it on another deck but someone else commented on its speed - I mean, wouldn't something like Caravan Vigil be better at that point, since you'd be getting counters with other means anyway? Alternatively, people tell me it's trash, but Harrow basically costs 1 and puts you still one land ahead.

lhetrick13 on G/W +1/+1 counters exile

2 years ago

Drestlin - Ya, I saw Tezzeret's Gambit this morning and immediately added it to my cart as that it the essence of what I need in my deck. Throw out some extra +1/+1's AND draw cards...perfection!

Let me know how Huatli's Raptor works for you. I do love how for only 2 mana you get a 2/3 creature and get to proliferate. Compare that to like Basri's Solidarity and it looks really good. I just wish you could activate it more than once but that would be asking a lot from a 2 CMC card that is also a creature with decent initial stats and vigilance.

You are not wrong about Evolution Sage. I feel like it would work in both our decks but you would not be maximizing its ability. We are both running 3xEnter the Unknown but I feel like I would want to get some copies of Ordeal of Nylea to get some additional ramping in the deck and built it more around Evolution Sage to really make her worth adding. Lately I feel like I am drawing >50% of my lands each game so it seemed like a great ideal at the time!

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