Withstand Death

Withstand Death

Instant

Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Withstand Death Discussion

Apollo_Paladin on BlackGreen Knights Adventure

1 month ago

If you find yourself playing against a lot of Boardwipe decks instead of target removal, then I'd Sideboard 2x Golgari Charm to swap out for Withstand Death in those cases.

Apollo_Paladin on BlackGreen Knights Adventure

1 month ago

Since you only need 1 Green to cast any of your spells in that color, I don't think you really need Jungle Hollow. You'd probably be better off running an extra basic land of each just because of the point you brought up with lots of things coming into play tapped...in fact you don't need more than 24 lands so you could probably do the following:

REMOVE:

  • Minus 2 Jungle Hollow

  • Minus 1 Lucky Clover (I don't see adventures being a real win condition here, 2 of these will be fine for your synergy I'd think)

ADD:

  • Plus 1 Forest

  • Plus 2 Withstand Death (great reliable protection for your win condition creatures)

Your removal control looks pretty good with those Maelstorms and the Vraskas, I think ya need just a tiny bit more defense to balance things out (instead of relying on those Order of Midnight to pick things out of your Graveyard...might be worth saving a key creature).

Your other additions/modifications look good to me.

Apollo_Paladin on BlackGreen Knights Adventure

1 month ago

If you decide you want to keep it Golgari colors, you might look at Golgari Charm & Withstand Death then as well. (Even if you just sideboard them to try).

I'm a big fan of all the different Charms in general, because having 3 options on 1 spell is really tough to beat.

Twist35 on Deathspitter Storm

5 months ago

I would definitely try to focus on just two colors. Ideas Unbound is pretty hard to cast, and usually, you would want to sac a land with Perilous Research but because you have sac- lands, that gets a lot harder. Rush of Vitality may be better than Withstand Death too, because it's easier to cast, and because you can gain a ton of life in the process of going off, so if you fizzle, you can still wait a bunch and try again.

Optimator on Bastards on Parade

9 months ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

Snake_Oil on Mowu, Loyal Companion - The Goodest Boy PEDH

1 year ago

A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.

I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.

If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.

Aura Gnarlid and creatures like Wandering Wolf might be an idea -- If you can pump those up, they're virtually unblockable. Silhana Ledgewalker comes with hexproof too as well as pseudo-unblockable.

Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!

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